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The Angband Ladder: Kieli, High-Elf Ranger by ranger jeff

  [Angband 3.0.6 Character Dump]

 Name   Kieli                                    Self  RB  CB  EB   Best
 Sex    Male              Age       124   STR! 18/100  +1  +2 +12 18/250
 Race   High-Elf          Height     90   INT! 18/100  +3  +2  +3 18/180
 Class  Ranger            Weight    194   WIS! 18/100  -1  +0  +5 18/140
 Title  ***WINNER***      Status     99   DEX! 18/100  +3  +1 +13 18/270
 HP     423/1000          Maximize    Y   CON! 18/100  +1  +1 +11 18/230
 SP     302/369           Preserve    Y   CHR! 18/100  +5  +1  +5 18/210

 Level           50       Armor    [50,+205]     Saving Throw  Legendary
 Cur Exp   38000879       Fight   (+107,+51)     Stealth       Excellent
 Max Exp   38000879       Melee   (+117,+69)     Fighting      Legendary
 Adv Exp   ********       Shoot   (+124,+19)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold       2608885       Shots       3/turn     Magic Device  Legendary
 Burden   219.0 lbs                              Perception         Good
 Speed          +15       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin King.  You have light
 grey eyes, straight blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+..++.. Blind:..+..........
 Elec:......+..+... Confu:+.....+......
 Fire:+..*+.+..+... Sound:......+......
 Cold:..*...+..+... Shard:.......+.....
 Pois:....+........ Nexus:......+......
 Fear:+..++....+... Nethr:...+.........
 Lite:+...........+ Chaos:+.......+....
 Dark:+............ Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.............
Feath:..+.......... Sear.:.............
PLite:.........+... Infra:.............
Regen:..++......... Tunn.:+............
Telep:..+......+... Speed:.++++......+.
Invis:..++.+...+..+ Blows:.............
FrAct:++++......+.. Shots:.............
HLife:..+.....+.... Might:.+...........


  [Character Equipment]

a) The Great Axe of Durin (4d4) (+10,+18) [+14] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is especially
   deadly against dragons.  It is branded with acid and fire.  It provides
   resistance to acid, fire, fear, light, dark, confusion, and chaos.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Star of Elendil (charging)
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Shadow Cloak of Protection [6,+27]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) a Small Metal Shield of Preservation [3,+19]
   It provides resistance to chaos, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+10] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks] {75% off}
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 2 Books of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 9 Clotted Red Potions of Healing
k) 8 Hazy Potions of Restore Mana
l) 10 Scrolls titled "er nin reoxy" of *Identify*
m) 5 Scrolls titled "mearg sno ypha" of Holy Chant {25% off}
n) 4 Silver Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
o) 26 Arrows of Lightning (1d4) (+10,+14)
   It is branded with electricity.  It cannot be harmed by electricity.  
p) 25 Seeker Arrows of Venom (4d4) (+9,+13)
   It is branded with poison.  
q) 73 Seeker Arrows of Venom (4d4) (+10,+10)
   It is branded with poison.  
r) 90 Seeker Arrows of Flame (4d4) (+10,+10)
   It is branded with fire.  It cannot be harmed by fire.  
s) 72 Seeker Arrows of Frost (4d4) (+10,+10)
   It is branded with frost.  It cannot be harmed by cold.  
t) 14 Mithril Arrows of Acid (3d4) (+14,+9)
   It is branded with acid.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 17 Clotted Red Potions of Healing
b) 8 Vermilion Potions of *Healing*
c) 3 Purple Speckled Potions of Life
d) 20 Hazy Potions of Restore Mana
e) 4 Smoky Potions of Restore Life Levels
f) 3 Scrolls titled "fa bierog viv" of Holy Prayer
g) 10 Scrolls titled "famung" of Protection from Evil
h) 5 Scrolls titled "fadoe ornnep" of Mass Banishment
i) an Adamantite Ring of Speed (+11)
   It increases your speed by 11.  
j) an Adamantite Ring of Speed (+9)
   It increases your speed by 9.  
k) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
l) The Jewel 'Evenstar' (charging)
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
o) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It cannot be harmed
   by the elements.  It might have hidden powers.
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
t) The Dwarven Pick of Erebor (3d4) (+11,+20) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
u) 48 Arrows of Slay Evil (1d4) (+12,+14)
   It slays all evil creatures.  
v) 33 Seeker Arrows of Slay Demon (4d4) (+11,+17)
   It slays demons.  
w) 27 Seeker Arrows of Slay Evil (4d4) (+13,+14)
   It slays all evil creatures.  
x) 24 Seeker Arrows of Slay Evil (4d4) (+10,+10)
   It slays all evil creatures.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.2.2007 11:06
Last updated on 25.8.2007 11:13

Download this dump

525. on the Ladder (of 12670)
75. on the Angband Ladder (of 3729)
Best for this player (out of 6)

Comments

Jump to latest

On 20.2.2007 11:06 radical_green@riseup.net wrote:
The best I've looked in years

On 20.2.2007 17:16 Paffa wrote:
Why're you not using Caspanion? You don't gain anything from that elvenkind armor anyway. You'd get a lot more HP and MP and ResConf

On 21.2.2007 09:36 radical_green@riseup.net wrote:
I've got ResConf from Thengel's Cap (not wearing) which I swap off for Hammerhand's when I'm going into heavy combat with no risk of confusion. The armor gives me ResShards and +3 Spd. I'm keeping Caspanion for when I have something else getting my base Spd above +10 and also covering ResShards. Also , I don't always want to aggravate with Hammerhand anyway.

I wonder if I should just drop the Ring of +13 Damage for the ring of +6 Spd. I can't beleive I have two good rings of speed.

On 21.2.2007 20:39 Paffa wrote:
Oh yea, sorry. I looked at your shield when I thought I was looking at armour.

I would change the ring.

On 8.4.2007 01:15 radical_green@riseup.net wrote:
Feeling pretty good here.

On 3.6.2007 03:31 radical_green@riseup.net wrote:
I'd like better weapon maybe and boots, and I need to cover nether, but this is the best I've ever looked so I shouldn't gripe, and I see others have won the game similarly equipped. Just not ready to finish the game yet, I guess. I'll wander for a while.

On 3.6.2007 04:04 Matthias wrote:
Yes you are looking good!
You are a ranger, and you have bard sitting at home? You can easily ignore 10 speed. Bard will shot 3 times faster and for double damage.
c) 5 Scrolls titled "petun oxyesh" of Acquirement
Read them. They are only collecting dust at home.

I would also switch in thranduil, but that is my ESP loving self speaking. But seriously, there is no question about Bard.

On 3.6.2007 09:06 radical_green@riseup.net wrote:
Yeah, I wondered about bard vs. speed. I'll try it out.

On 3.6.2007 12:36 radical_green@riseup.net wrote:
Ok, bard's better, and I picked up elessar. Much easier to knock down the big dragons now...

On 25.8.2007 11:13 radical_green@riseup.net wrote:
My first win. I spent some time wandering around on levels 99-98 trying to find better arrows or a few of the rarer armors/boots before going down, but a fall through a trap door accellerated the process. I just bashed Morgoth down and used a Life and a couple of *Healing*s and many Healings while rock shifed afound me. I swear I took 700 dam a turn a couple of times. Winning was really part luck that that didn't happen twice in a row when I was relying on a pair of Healings to get me back up to max HP!

On 25.8.2007 18:25 daven_26d1 wrote:
My win last year was a little like that too, also a high-elf ranger. I refer to the please-don't-do-that-twice-nice-Mr-Morgoth thing - very nail-biting. In hindsight teleport and return was probably a slower but surer method.

Good Job!

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