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The Angband Ladder: Glendawyr, DeathMold Loremaster by <acockbur@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Glendawyr              Age                 13       STR!     39       
 Sex   : Male                   Height              12       INT!     30       
 Race  : DeathMold              Weight              50       WIS!     40       
 Class : Loremaster             Social Class         1       DEX!     37       
 Body  : Agent of the black market                           CON!     38       
 God   : Manwe Sulimo                                        CHR!     21       
                                                                               
 + To Melee Hit          61 Level             50    Hit Points      421/   421 
 + To Melee Damage       54 Experience  15491435    Spell Points      0/     0 
 + To Ranged Hit         61 Max Exp     15491435    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                19305 
   AC                 32+68 Gold          667788    Speed           Fast (+42) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  4d9+216   
 Stealth     : Fair         Magic Device: Superb       Infra-Vision: 180 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dirty bilge-water, created by a curious             
          adventurer.  Since then you have given life to five foul             
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 50 (2500')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Orc Cave: Level 13 (650')
        The Old Forest: Level 24 (1200')
        Moria: Level 49 (2450')
        The Sacred Land Of Mountains: Level 69 (3450')

 You have done something experimental.
 Your body is an Agent of the black market.
 You are currently on level 68 of The Sacred Land Of Mountains.
 You have defeated 5112 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 45 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 16th Quelle of the 2890th year of the third age.
 You have been adventuring for 30 days.

                    adefkmnopsuxz{|@            
        Add Int   : 4...............            
        Add Wis   : 4........3......            
        Add Dex   : ..........4..4..            
        Add Chr   : ....4....3......            
        Add Stea. : .......3........            
        Add Sear. : ....4......4....            
        Add Infra : ....4......4....            
        Add Tun.. : ...........4....            
        Add Speed : .*7*...3.......+            
        Slay Evil : +...............            
        Slay Demon: .............+..            
        Slay Giant: .............+..            
        Poison Brd: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ......+.........            
        Sust Con  : ....+...........            
        Sust Chr  : ....+...........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.+.+...+....+            
        Hold Life : ..........+.....            
        Imm Acid  : ....+.*+..+.....            
        Imm Elec  : ....+...*.......            
        Imm Fire  : .+......*.......            
        Res Cold  : ....+...+.......            
        Res Pois  : ....+.+.........            
        Res Fear  : ..+.+...........            
        Res Light : +...+...........            
        Res Dark  : ................            
        Res Blind : ..+.+...........            
        Res Conf  : ....+...++......            
        Res Sound : .+..+...........            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ....+..++.......            
        Res Chaos : ....+...........            
        Res Disen : ..+.............            
        Levitate  : ...............+            
        Lite      : .....+..........            
        See Invis : +...+...........            
        Digestion : ....+...........            
        Activate  : ++.....+..+.....            
        Fly       : ...............+            
        Climb     : ...........+..+.            
        Evil.ESP  : +...............            
        Full ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        03.100 [0.700]
          . Weaponmastery                        03.500 [0.700]
          . Archery                              03.500 [0.700]
          . Barehand-combat                      01.000 [0.700]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              28.100 [0.700]
          . Disarming                            02.500 [0.700]
 - Magic                                         02.556 [0.600]
          . Magic-Device                         18.500 [1.000]
          . Conveyance                           01.000 [0.300]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  14.800 [0.700]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Summoning                            50.000 [0.500]
          . Corpse-preservation                  01.000 [0.700]
          . Possession                           31.500 [0.500]
          . Symbiosis                            50.000 [0.500]
          . Mimicry                              00.000 [0.500]

 11 of your companions have been killed.

  [Character Equipment]

a) The Quarterstaff 'Eriril' (1d9) (+10,+9) (+4) (charging) {@A1}
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of The Sacred
    Land Of Mountains.
e) The Ring of Nordagon (+7)
    It increases your speed by 7.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to blindness
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
f) a Ring of Speed (+16) {!k}
    It increases your speed by 16.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet 'Nelan' (+4 to searching) {100% off}
    It increases your charisma, searching and infravision by 4.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, poison, light, blindness, sound, nexus and 
    chaos.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of The Sacred Land
    Of Mountains.
n) The Rhino Hide Armour 'Ekkainur' (-1 to accuracy) [8,+11]
    It sustains your dexterity.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to poison and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
p) The Small Metal Shield 'Hianim' [3,+11]
    It sustains your strength.  It provides immunity to electricity and 
    fire.  It provides resistance to cold, confusion and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 30 of Mirkwood.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of The
    Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 68 of The Sacred Land
    Of Mountains.
z) a Skull druj (1700 hp)
{) The Seeker Bolt of Carnil (4d5) (+17,+18) (+4)
    It increases your dexterity by 4.  It poisons your foes.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of The Sacred Land
    Of Mountains.
|) a Climbing Set {100% off}


  [Character Inventory]

a) 15 Potions of Speed {!k}
b) 17 Potions of Healing {!k}
c) 3 Potions of Enlightenment {!k}
d) 9 Scrolls of Teleportation
e) 10 Scrolls of Word of Recall
f) 2 Scrolls of *Identify*
g) 5 Scrolls of Satisfy Hunger
h) a Silver Rod of Simplicity of Disarming (100/100)
    
    It was given to you as a reward.
i) a Golden Rod of Cheapness of Acid Balls (125/125)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of an Archlich on level 68 of The Sacred Land
    Of Mountains.
j) a Mithril Rod of Quickness of Trap Location (160/160) {@z0}
    It can cast spells faster.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
k) a Rod Tip of Perception (20 Mana to cast)
l) a Partial Totem of a Sky Drake
m) The Ring of Anduil [+15] (+4)
n) The Amulet of Hirith (+3)
o) The Arkenstone of Thrain (+3) {@w0}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of The Sacred Land
    Of Mountains.
p) The Blue Dragon Scale Mail of Thirin (-2 to accuracy) [30,+22]
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It sustains your wisdom.  It provides immunity to 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to light, shards and nexus.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 68 of The
    Sacred Land Of Mountains.
q) The Double Chain Mail of Istaurin (-2 to accuracy) [16,+11] {3 Imm}
    It sustains your strength and dexterity.  It provides immunity to 
    electricity, fire and cold.  It provides resistance to life draining, 
    light, dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 68 of The
    Sacred Land Of Mountains.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
s) The Shield of Deflection of Aredhel [10,+23]
    It sustains your strength.  It makes you completely fearless.  It
    provides resistance to cold, dark, confusion and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of The
    Sacred Land Of Mountains.
t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) {@w1}
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to light, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of The
    Sacred Land Of Mountains.
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 68 of The
    Sacred Land Of Mountains.


  [Home Inventory - Bree ]

a) a Silent watcher (899 hp)
b) a Sprig of Athelas
c) 15 Potions of Speed {!k}
d) 3 Potions of *Healing*
e) a Scroll of Teleport Level
f) a Rod Tip of Recall (80 Mana to cast)
g) a Rod Tip of Trap Location (8 Mana to cast)
h) a Wand of Tidal Wave[5|40] of Plenty (12 charges)
i) a Wand of Tidal Wave[1|20] (7 charges)
j) a Wand of Summon Animal[5|37] (2 charges)
k) a True Totem of Boldor, King of the Yeeks
l) an Amulet of Doom [-7] (-7)
m) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+13] (+3 to infravision)
    It increases your strength, constitution and infravision by 3.  It
    provides resistance to dark.  
    You bought it from the Rare Footwear Shop.
n) a Light Crossbow (x3) (+0,+0) {!k}


  [Home Inventory - Gondolin ]

a) a Scroll of Genocide
b) a Staff of Probability Travel[1|8] (1 charge)
c) 2 Staffs of Probability Travel[1|8] (0 charges)
d) a Partial Totem of a Giant roc
e) The Ring of Heluil [+15] (+4) {100% off}
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your wisdom by 4.  It sustains your 
    wisdom.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) a Ring of Speed (+13) {!k}
    It increases your speed by 13.  
    You stole it from the Rare Jewelry Shop.
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 69 of The Sacred Land Of
    Mountains.
h) The Ring of Arech [+15] (+4 to speed) {100% off}
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your speed by 4.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to electricity, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk on level 69 of The Sacred Land
    Of Mountains.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 69 of The
    Sacred Land Of Mountains.
k) The Amulet of Vataranar (+5) {100% off}
    It increases your charisma by 5.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, electricity, fire, poison and 
    dark.  It allows you to levitate.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
l) a Dwarven Lantern of the Magi (+2) {@w0}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
m) The Bar Chain Mail of Tindorel (-2 to accuracy) [18,+14]
    It provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It provides resistance to poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of The
    Sacred Land Of Mountains.
n) The Small Leather Shield 'Gelkoreth' [2,+18]
    It provides immunity to electricity and cold.  It provides resistance 
    to fire, dark, confusion and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of The
    Sacred Land Of Mountains.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 69 of The Sacred
    Land Of Mountains.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of The
    Sacred Land Of Mountains.
q) The Dagger 'Dethanc' (E:5946, L:26) (1d4) (+26,+12)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and fire.  It strikes at demons with holy
    wrath.  It provides resistance to electricity, fire and shards.  It
    slows your metabolism.  It produces a fiery sheath.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Dagger of Westernesse (1d4) (+13,+13) (+2) {!k- Nazgul}
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You stole it from the Black Market.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w1}
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 69 of The
    Sacred Land Of Mountains.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 69 of The Sacred
    Land Of Mountains.
v) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 69 of The Sacred Land Of
    Mountains.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 41 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 6 Potions of *Healing* {!k}
c) a Potion of Life {100% off}
d) a Scroll of Rune of Protection
e) a Rod Tip of Perception (20 Mana to cast)
f) 5 Rod Tips of Trap Location (8 Mana to cast)
g) 2 Staffs of Probability Travel[1|8] (0 charges)
h) a True Totem of Wormtongue, Agent of Saruman
i) The Stone of Lore
j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold, poison and disenchantment
    .  It allows you to fly.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) a Robe of Permanence [2,+9]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 36 of Mordor.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
m) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Pair of Metal Shod Boots of Turangird [6,+13]
    It sustains your strength, wisdom, dexterity and charisma.  It
    provides resistance to life draining, fire and nexus.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
o) a Magical Pick (+1) {!k}
p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 22.2.2007 16:31
Last updated on 28.2.2007 22:54

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1868. on the Ladder (of 12516)
736. on the ToME Ladder (of 2972)
28. for this player (out of 76)

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On 22.2.2007 16:31 acockbur@gmail.com wrote:
Best effort so far at Wastrel's challenge of possessing level 0 or 1 monster.

On 28.2.2007 22:54 acockbur@gmail.com wrote:
Trying to see how far I can go possessing a level 0 monster body.

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