The Angband Ladder: Jinna, Beastman High-Mage by <sangarnisator@gmail.com>

  [ZAngband 2.7.4b Character Dump]

Name     : Jinna                Age             20     STR:   33.0
Sex      : Female               Height          54     INT:   29.0
Race     : Beastman             Weight         101     WIS:   27.7
Class    : High-Mage            Social Class    66     DEX:   36.0
Magic    : Sorcery                                     CON:   36.0
                                                       CHR:   25.0

+ Skill         41     Level                34     Max Hit Points     437
% Deadliness   310     Experience       469328     Cur Hit Points     437
+ To AC         80     Max Exp          469328     Max SP (Mana)      114
  Base AC       16     Exp to Adv.      595000     Cur SP (Mana)      114
                       Gold             343916

                         (Miscellaneous Abilities)
Fighting    : Fair           Perception  : Fair           Blows/Round : 4+1
Bows/Throw  : Good           Sensing     : Poor           Shots/Round : 1.0
Saving Throw: Superb         Disarming   : Excellent      Avg.Dam./Rnd: 132
Stealth     : Amber [7]      Magic Device: Chaos Rank     Infra-Vision: 30'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Recall Depth:       Level 60 (3000')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   28.0   2  -5   8   33.0         1.....s..43..
Int:   28.0  -2   4  -1   29.0         ......s.....1
Wis:   27.7  -1   0   1   27.7         1.....s......
Dex:   28.0  -1   0   9   36.0         ....4.s.24..1
Con:   28.0   2  -2   8   36.0         1.....s..43..
Chr:   28.0  -4   1   0   25.0         ......s......

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  1.....432..8. 
Search :  ............. 
Infra  :  .....3....... 
Tunnel :  ............. 
Speed  :  ..9.........3 
Blows  :  1............ 

        abcdefghijkl@
Acid  : ......++.....
Elec  : ......+......
Fire  : +.....+......
Cold  : +.....+......
Poison: .............
Fear  : +............
Light : .............
Dark  : ......+......
Shard : ....+........
Blind : ......+......
Conf  : ............+
Sound : ....+.......+
Nether: ........+....
Nexus : .............
Chaos : .............
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .....+.......
Aura Elec: .....+.......
Aura Cold: +............
No Magic : .............
Free Actn: ....+........
SeeInvis.: .............
Hold Life: .............
Telepathy: .............
SlwDigstn: .............
Regen.   : +............
Levitate : ......+......
PermLite : .....+..+....
Mutate   : ............+
Patron   : .............
Good Luck: .............
WeirdLuck: ...+.........
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: +............
Pr Evil  : .............
Pr Undead: .............
Pr Demon : +............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: ....+........
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: ............+
EvilCurse: .............
                        

 You have defeated 7880 enemies.


  [Top 10 deepest kills]

 2 Master thief                         Level 70 (3500')
 1 The Stormbringer                     Level 65 (3250')
 1 Sorcerer                             Level 64 (3200')
 9 Leprechaun fanatic                   Level 63 (3150')
 1 Mandor, Master of the Logrus         Level 59 (2950')
 1 Minotaur                             Level 59 (2950')
 2 Eldrak                               Level 59 (2950')
 3 Weird fume                           Level 58 (2900')
 1 Raal's Tome of Destruction           Level 57 (2850')
 1 Mumak                                Level 56 (2800')


  [Mutations]

You can smell nearby precious metal.
You can polymorph yourself at will.
You can cause mass impotence (-1 INT).
You are subject to cowardice.
You have a beak (dam. 2d4).
You move faster or slower randomly.
You sometimes cause nearby creatures to vanish.
You are resistant to magic.
You have an extra pair of legs (+3 speed, -1 DEX).


  [Character Equipment]

a) The Great Scimitar 'Heavy Metal' (4d5) (+18,+90%) (+1 attack) {rad7 530
time$R}
b) a Short Bow of Accuracy (x2) (+13,+45%)
c) a Gold Ring of Speed (+9)
d) a Ring of Fate
e) The Amulet 'Forkal' (+4)
f) The Incandescent Globe of Sawall (+3)
g) The Hagaromo 'Tenyo's Despair' [2,+20] (+4) (charging)
h) The Cloak 'Colannon' [1,+15] (+3)
i) The Large Leather Shield 'Onruth' [6,+13] (+2) {rad3 210 lightning$R}
j) a Metal Cap of Sickliness [3,+2] (+4)
k) The Set of Leather Gloves of the Ogre (+7,+35%) [1,+14] (+3)
l) a Pair of Hard Leather Boots of Stealth [3,+3] (+8)


  [Character Inventory]

a) 3 Sorcery Spellbooks [Beginner's Handbook]
b) 5 Sorcery Spellbooks [Master Sorcerer's Handbook]
c) 3 Sorcery Spellbooks [Pattern Sorcery]
d) a Sorcery Spellbook [Grimoire of Power]
e) 7 Gold Potions of Healing
f) 2 Blue Speckled Potions of *Healing*
g) 6 Dark Red Potions of Restore Mana
h) 10 Smoky Potions of Restore Life Levels
i) 2 Gloopy Green Potions of Strength
j) 2 Puce Potions of Intelligence
k) 14 Cyan Potions of Resistance
l) 19 Scrolls titled "nes ere mur" of Satisfy Hunger
m) 7 Steel-Plated Rods of Acid Bolts
n) 12 Chromium Rods of Fire Bolts
o) 2 Lead Rods of Acid Balls
p) 7 Uridium Rods of Lightning Balls
q) a Tin Rod of Fire Balls
r) an Adamantite Rod of Cold Balls
s) a Gold-Plated Wand of Annihilation (0 charges)
t) a Runed Wand of Dragon's Flame (1 charge)
u) a Staff of *Destruction* (4 charges)
v) The Ring 'Annquet' (+4)
w) The Blade of Chaos 'Stormbringer' (6d6) (+16,+80%) (+2) {cursed}


  [Home Inventory - Akser]

a) 2 Scrolls titled "eepeng fidpay" of Genocide
b) a Hexagonal Rod of Lightning Bolts
c) a Dogwood Staff of *Destruction* (3 charges)
d) a Jasper Ring of Acid [+15]
e) a Gold Ring of Speed (+7)
f) a Bone Ring of Nether Resistance
g) a Square Amulet of Luck
h) The Chain Mail of Command (-2) [14,+15] (+2)
i) The Iron Helm 'Terror Mask' (+25,+125%) [5,+10] (-1)


  [Home Inventory - Minfaug]

a) a Violet Potion of Cure Critical Wounds
b) a Red Flecked Potion of Restore Constitution
c) 7 Hexagonal Rods of Lightning Bolts
d) an Ashen Staff of Curing (5 charges)
e) 2 Corundum Rings of Poison Immunity
f) a Topaz Ring of Skill (+20)
g) a Hexagonal Amulet of Sensing (+7)
h) a Star Amulet of Charisma (+3)
i) a Square Amulet of Luck
j) a Brass Lantern of Radiance (with 1395 turns of light) (+1)
k) The Phial of Galadriel (+1)
l) Gold Dragon Scale Mail (-2) [30,+10]
m) The Filthy Rag of Keri the Humble [1,+20] (+1)
n) The Robe of the Thaumaturgist [2,+3] (+4)
o) The Hard Studded Leather 'Derarg' (-1) [7,+15] (+4)
p) a Hagaromo of Elvenkind [2,+10] (+1)
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
r) a Hard Leather Cap of Ugliness [2,-2] (+5)
s) an Iron Helm of Seeing [5,+3] (+5)
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
u) a Pair of Hard Leather Boots of Annoyance [3,+1] (+8 to speed)
v) The Dagger 'Narthanc' (1d6) (+4,+30%)
w) a Tulwar (Chaotic) (2d4) (+4,+0%)


  [Message Log (last 50 messages)]

Brand, Mad Visionary of Amber gazes deep into your eyes.
You resist the effects!
Target Aborted. <2x>
You are no longer poisoned.
I see no down staircase here.
You enter a maze of up staircases.
Autosaving the game...
Target Aborted. <2x>
You open a dimensional gate. Choose a destination.
Select a point and press space.
You have no room for a Death Spellbook [Black Mass].
The Colour out of space misses you. <2x>
Target Aborted.
The Colour out of space touches you.
You feel weak for a moment, but the feeling passes.
You feel clumsy for a moment, but the feeling passes.
You feel sickly for a moment, but the feeling passes.
You feel stupid for a moment, but the feeling passes.
You feel naive for a moment, but the feeling passes.
You feel ugly for a moment, but the feeling passes.
The Colour out of space gets zapped!
The Colour out of space misses you.
The heat burns you!
The Colour out of space misses you.
The Colour out of space touches you.
You feel weak for a moment, but the feeling passes.
You feel clumsy for a moment, but the feeling passes.
You feel sickly for a moment, but the feeling passes.
You feel stupid for a moment, but the feeling passes.
You feel naive for a moment, but the feeling passes.
You feel ugly for a moment, but the feeling passes.
The Colour out of space gets zapped!
Target Aborted.
The Colour out of space hisses.
You have 0 charges remaining.
Examining The Cloak 'Colannon' [1,+15] (+3)...
You activate it...
Your cloak twists space around you...
The Colour out of space breathes nether.
Target Aborted. <2x>
You feel very good.
In your pack: 7 Gold Potions of Healing (e).
The Colour out of space is unaffected!
You feel your head clear.
In your pack: 6 Dark Red Potions of Restore Mana (g).
The Colour out of space is suspended!
Target Aborted. <2x>
The Colour out of space is suspended!
Your consciousness contracts again.
You feel yourself slow down.



Posted on 22.2.2007 20:03

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137. on the ZAngband Ladder (of 316)
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On 22.2.2007 20:10 sangarnisator@gmail.com wrote:
Been working on this one for a while, taking a break for playing some Entroband...

Once I get some New Life potions I plan to polymorph to something more useful (thinking Draconian right now, for the resis). High-Mage of Sorcery is lots of fun. Currently I'm scumming level 60 of a wood floor dungeon, detecting good items (and dangerous monsters) with Clairvoyance and getting them with as little fuss as possible with Amber [7] stealth. I have also come to love the stasis spell, for anything dangerous that wakes up despite the stealth. :)

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