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The Angband Ladder: Lucky Urael, Archon Warrior-Mage by <megabibo@hotmail.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Lucky Urael

 Sex      : Male             Age               220    STR :   18/40
 Race     : Archon           Height             77    INT :   18/55
 Class    : Warrior-Mage     Weight            171    WIS :   18/10
 Magic    : Arcane, Daemon   Social Class       94    DEX :      16
                             Align            Good    CON :      15
                                                      CHR :  18/118

 Right hand      (+30,+20)   Hit point    -22/ 256    Fighting    : Superb
                             SP (Mana)     38/  88    Bows/Throw  : Superb
 Blows/Round           1+0                            Saving Throw: Superb
 AverageDmg/Rnd       25+0   Level              25    Stealth     : Excellent
                             Experience      36996
 Shooting         (+18,+6)   Max Exp         36996    Perception  : Good
 Multiplier          x3.09   Exp to Adv      48125    Searching   : Good
 Shots/Round          0.83   Gold            19979    Disarming   : Excellent
                                                      Magic Device: Chaos Rank
 AC               [34,+33]   Time     Day 74  9:36
 Speed                (-1)   Play time    38:36:28    Infra-Vision: 70 feet


                         (Character Background)
          You are of the blessed host of heaven.  You have been sent
          to earth to eradicate the wicked, and shall not rest until
          you have succeeded.


          ...You were killed by an Arch-vile on level 18 of Angband.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Archon        STR :     18  2  2 -2  2  18/40         .2.s.........
 Class : Warrior-Mage  INT :  18/55  0  2 -2  0  18/55         .............
 Level : 25            WIS :     13  4  0 -2  4  18/10         4............
 Hits  : -22/256       DEX :     12  1  1 -2  4     16         ....4........
 Mana  : 38/88         CON :     15  2  0 -2  0     15         .............
                       CHR :  18/38  3  1  2  2 18/118         .....2.......
         \)}=="~[(]]]             \)}=="~[(]]]                 \)}=="~[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+...........    Sound : .............    Speed     : .............
 Elec  : .............    Nether: .............    FreeAction: .............
 Fire  : .............    Nexus : .............    SeeInvisi.: ............+
 Cold  : .+...........    Chaos : .............    Hold Life : .............
 Poison: .............    Disnch: .............    Warning   : .............
 Light : .............    Fear  : .+...........    SlowDigest: .............
 Dark  : .............    Reflct: .+...........    Regene.   : .............
 Shard : .............    AuFire: .............    Levitation: ............+
 Blind : .............    AuElec: .............    Perm Lite : .............
 Conf  : .............    AuCold: .............    Cursed    : .............

             \)                 \)}=="~[(]]]                   \)}=="~[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .............    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : +............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : ..........+..
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: +..    Sust Str  : .+.+.........
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : +..    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............



  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  8
  Warg problem                             (Danger  level:   5) - level 11
  The Borshin                              (Dungeon level:   6) - level 20
  The Sewer                                (Danger  level:  15) - level 22

< Failed Quest >
  Nar, the Dwarf                           (Dungeon level:  12) - level 20


  [Last Messages]

> You hit the Sand-dweller.
> You have slain the Sand-dweller.
> You feel something roll beneath your feet.
> You collect 16 gold pieces worth of copper.
> You hit the Sand-dweller.
> Your weapon drains life from the Sand-dweller!
> You feel a little better.
> The Sand-dweller seems weakened.
> The Sand-dweller flees in terror!
> It casts a fire ball. <x2>
> Your Quasit resists a lot.
> You miss the Cave orc.
> The Cave orc misses you.
> It casts a fire ball. <x2>
> You feel weak for a moment, but the feeling passes.
> You push past your Quasit.
> You see a Filthy Rag [1].
> It casts a fire ball at your Quasit.
> Your Quasit resists a lot.
> It casts a fire ball at your Quasit.
> The Filthy Rag burns up!
> Your Quasit resists a lot.
> Your Quasit blinks away.
> The Arch-vile casts a fire ball.
> This level can't be all bad...
> It casts a fire ball.
> *** LOW HITPOINT WARNING! ***
> It casts a fire ball.
> You feel weak for a moment, but the feeling passes.
> No... Hell no...
> Goodbye, Urael!


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level  18
   !Yeek cave       : level  13
    Orc cave        : level  11
    Labyrinth       : level  10

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena:  1 Victory


 You have defeated 6192 enemies.


  [Virtues]

Your alighnment : Good

You are virtuous in Mysticism.
You are the polar opposite of Valour.
You are an enemy of Justice.
You are very virtuous in Faith.
You are the living embodiment of Temperance.
You are the polar opposite of Honour.
You are a champion of Patience.
You are very virtuous in Harmony.


  [Mutations]

 There is a white aura surrounding you.


  [Character Equipment]

a) The Quarterstaff 'Mundwine' (1d9) (+19,+14) (+4 to infravision)
b) The Small Metal Shield of Perseus [5,+15] (+2)
c) a Light Crossbow of Velocity (x3) (+10,+6)
d) a Ring of Sustain Strength and Slaying (+1,+3)
e) a Ring of Dexterity and Wizardry (+4)
f) an Amulet of Charisma (+2)
g) a Feanorian lamp
h) Splint Mail (-2) [19,+3]
i) a Cloak [1,+2]
j) an Iron Helm [5,+3]
k) a Set of Leather Gloves of Magic Mastery [1,+4] (+1)
l) a Pair of Hard Leather Boots [3,+5]


  [Character Inventory]

a) an Arcane Spellbook [Cantrips for Beginners]
b) 4 Arcane Spellbooks [Minor Arcana]
c) an Arcane Spellbook [Major Arcana]
d) an Arcane Spellbook [Manual of Mastery]
e) 2 Daemon Spellbooks [Dark Incantations]
f) a Daemon Spellbook [Immortal Rituals]
g) 32 Pieces of Elvish Waybread
h) 24 Potions of Heroism
i) 29 Potions of Cure Critical Wounds
j) a Scroll of Word of Recall
k) a Wand of Light (17 charges)
l) 3 Staffs of Teleportation (3x 10 charges)
m) a Lead-Filled Mace (Holy Avenger) (3d4) (+10,+9) [+3] (+4)
n) 14 Bolts (1d5) (+8,+7) (49/40)


  [Home Inventory]

 ( page 1 )
a) a Sorcery Spellbook [Master Sorcerer's Handbook]
b) a Song Book [Apprentice Handbook]
c) 4 Crusade Spellbooks [Rites of Initiation]
d) 3 Daemon Spellbooks [Dark Incantations]
e) a Craft Spellbook [Handbook for Pupils]
f) 3 Trump Spellbooks [Conjurings & Tricks]
g) a Chaos Spellbook [Sign of Chaos]
h) 5 Nature Spellbooks [Call of the Wild]
i) 2 Life Spellbooks [Book of Common Prayer]
j) 5 Potions of Slowness
k) 3 Potions of Poison
l) 3 Potions of Blindness

 ( page 2 )
a) 2 Potions of Booze
b) 3 Potions of Sleep
c) 4 Potions of Lose Memories
d) a Potion of Weakness
e) a Potion of Sickliness
f) 8 Scrolls of Identify
g) 2 Rods of Illumination
h) 4 Wands of Heal Monster (23 charges)
i) a Wand of Drain Life (5 charges)
j) a Wand of Fire Bolts (13 charges)
k) a Staff of Remove Curse (6 charges)
l) 2 Staffs of Animate Dead (2x 7 charges)

 ( page 3 )
a) a Ring of Resist Fire
b) 2 Rings of Resist Cold
c) a Ring of Sustain Intelligence
d) a Ring of Sustain Constitution and Random Teleportation
e) a Ring of Protection [+15]
f) a Ring of Protection [+9]
g) a Ring of Searching (+2)
h) 2 Rings of Fear Resistance
i) a Ring of Light and Darkness Resistance and Random Teleportation
j) an Amulet of Resist Acid {75% off}
k) an Amulet of Charisma (+2)
l) a Feanorian lamp

 ( page 4 )
a) Chain Mail of Resist Fire (-2) [14,+10]
b) Augmented Chain Mail of Resist Fire (-2) [16,+6]
c) a Small Leather Shield of Resistance [3,+11]
d) a Small Metal Shield [5,+4]
e) a Small Metal Shield [5,+1]
f) a Jingasa [4,+6]
g) a Dagger of Extra Attacks (1d4) (+6,+3) (+1 attack)
h) a Rapier of Slaying (2d7) (+7,+6)
i) a Short Sword of Slay Orc (1d7) (+3,+2)
j) a Tulwar (2d4) (+6,+2)
k) a Broad Sword (Holy Avenger) (2d5) (+7,+8) [+3] (+4)
l) a Broad Sword (2d5) (+3,+4)

 ( page 5 )
a) a Long Sword (2d5) (+1,+5)
b) a Bastard Sword (3d4) (+8,+7)
c) a Bastard Sword (3d4) (+2,+6)
d) a Falchion (4d5) (+6,+3) {50% off}
e) a Hatchet of Slay Human (1d5) (+5,+3)
f) a Trident of Shocking (1d8) (+3,+4)
g) a Broad Spear of Westernesse (1d9) (+4,+6) (+1)
h) a Beaked Axe of Slay Giant (2d6) (+4,+2)
i) a Glaive of Slay Dragon (2d6) (+4,+7)
j) a Great Axe of Slay Troll (4d4) (+11,+1) {90% off}
k) a Club of Slay Orc (1d4) (+7,+2)
l) a Whip (Trump Weapon) (1d6) (+6,+5) (+1 to searching)

 ( page 6 )
a) a Mace (Holy Avenger) (2d4) (+10,+7) [+1] (+1)
b) a Sling (x2) (+6,+10)
c) a Sling (x2) (+5,+5)
d) a Short Bow (x2) (+6,+5)
e) a Light Crossbow of Accuracy (x3) (+10,+4)
f) 8 Bolts (1d5) (+6,+5) (43/35)
g) 24 Flight Arrows of Holy Might (1d3) (+11,+7)
h) 30 Arrows of Hurt Evil (1d4) (+5,+3)
i) a Capture Ball (empty)
j) The Skeleton of Freesia
k) The Corpse of Grip, Farmer Maggot's dog
l) The Corpse of Wolf, Farmer Maggot's dog

 ( page 7 )
a) The Corpse of Fang, Farmer Maggot's dog
b) The Corpse of Smeagol
c) The Corpse of Bullroarer the Hobbit
d) The Corpse of Mughash the Kobold Lord
e) The Corpse of Wormtongue, Agent of Saruman
f) The Corpse of Robin Hood, the Outlaw
g) The Corpse of Nami, the Mate
h) The Corpse of Brodda, the Easterling
i) The Corpse of Bloodfang the Wolf
j) The Corpse of Lousy, the King of Louses
k) The Corpse of The Borshin
l) The Corpse of Orfax, Son of Boldor

 ( page 8 )
a) The Corpse of Grishnakh, the Hill Orc
b) The Corpse of Hobbes the Tiger
c) The Corpse of Golfimbul, the Hill Orc Chief
d) The Corpse of Meng Huo, the King of Southerings
e) The Corpse of Boldor, King of the Yeeks
f) The Corpse of Ulfast, Son of Ulfang
g) The Corpse of Shagrat, the Orc Captain
h) a Wooden Statue of a Grand master mystic


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 9.3.2007 02:00
Last updated on 15.4.2007 15:39

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12281. on the Ladder (of 16242)
585. on the Hengband Ladder (of 692)
Best for this player (out of 3)

Comments

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On 9.3.2007 02:00 megabibo@hotmail.com wrote:
After my level 16 Balrog Warrior mage (Chaos) died surrounded with Mongbats, I decided to change realm and go more cautiously, this time with an Archon.

Right now I'm level 14 and I'm going well (I know, I'm noob :P).
My enchanted bastard sword has served me well for a while but I'm considering a change for a two handed sword (3d6)

Anyone has tips so my guy survives longer than his ancestors?

Also, how come almost nobody plays warrior-mage? It's my favorite class with assassin and rogue.

On 9.3.2007 02:37 Matthias wrote:
If you plan to use meele, and it looks like you do, try to make sure to get more starting blows. 11 dex is way to low to get 2 blows, even with the lightest weapons.

Lucky isn't a very good choice. The increase in drop is not really noticable and especially if you are new you really don't want to have even worse starting stats.

As in all variants, you'll need escapes to counter getting surrounded even if you have spells. Getting staff of teleport should be very high on your list of things to do.

I never tried Warrior-Mage, sounds too much like a jack-of-all-trades. I prefer specialized classes, but that might be only me

On 9.3.2007 03:08 megabibo@hotmail.com wrote:
For escaping, I usually manage not to get surrounded, I always use detect monster to evaluate the situation first. I also have a few scrolls of phase door (wich saved my life a time or two)
Do you know a way to increase my dex?

As for warrior-mage, I like it because I don't like using a mage (too much relying on non-melee combat) but on the other hand I got bored of all my warrior character and got them in risky situations just to put some action in.
Also, arcane magic has some nice spells like detect treasures, phlogiston and detect monsters and at the same time I can use a magic realm that's more fun (Daemon or Chaos)

On 9.3.2007 06:21 dzhang@its.caltech.edu wrote:
Hm, odd... I never use Staff of Teleport much--they're too expensive to use early, and later on ?oTeleport is more safe (due to lack of fail rates).

The one thing to really keep in mind for Warrior-Mages is that you can switch realms whenever, and you really should use this to maximum advantage. That means:

Starting early with Chaos, for Magic Missile and Mana Burst. Switching at some point to Nature of Detection. Switching at 20's to Sorcery for Haste, and then switching to whatever you find your first 3rd level book in.

On 9.3.2007 21:56 megabibo@hotmail.com wrote:
Yeah I saw that I could switch realm but I didnt do it because I wanted to know, when I change, do I keep all my spells from the previous realm?

Hmn and I still don't know what happens with my Holy avenger mace and how do I update my dump...

On 9.3.2007 22:00 megabibo@hotmail.com wrote:
I bought a staff of teleportation, along with my potions of speed and detect monster spell, I can evade most dangerous attacks

On 10.3.2007 15:35 megabibo@hotmail.com wrote:
Here, it seems that I was just inexperienced with maces because after smashing a few enemies my to-hit with my holy avenger is +15...

Now, I think this is my best weapon, if you see one in my house that is better than the one I have right now, tell me.

On 10.3.2007 17:09 megabibo@hotmail.com wrote:
I found a holy avenger broad sword.

Around floor 8 I killed wormthongue, avenging my previous character. I also killed Lagduf the snage (along with dozens of orcs...) but the immense ammount of enemies forced me to retreat without taking Lagduf's corpse for my collection...
I'm starting to use potions of heroism much

On 10.3.2007 19:19 megabibo@hotmail.com wrote:
Ok, I finished the yeek cave (And I had to sacrifice a few things of my inventory to get all the items out of it...)
Now, me and my holy avenger broad sword (Man I change weapon every week :P) are going out of the town. I am now at the lower levels of the orc cave.

Are there other towns that are not shown on the world map? Because right now I only see like 3 or 4 of them and they are like really far away (where wilderness will be too dangerous for me)

On 10.3.2007 23:41 dzhang@its.caltech.edu wrote:
There are a total of 5 towns: Outpost, Morivant, Telmora, Angwil, and the one up in the mountains (I forget the name). Walking to them (except the one in the mountains) is pretty safe as long as you always follow the road. Water squares are huge hazards.

Hate to tell you this, but you possibly just fell for one of the early-game traps. Boldor's a pain to pain to kill for low-level characters, the rewards (Ring of Light and Dark Resist) is near-worthless, and you actually want to keep him alive so the Serpent has a chance of summoning him. Usually people head to the Angband dungeon when they complete the Wargs quest.

On 11.3.2007 02:08 megabibo@hotmail.com wrote:
I met Boldor randomly and I just killed him, he was not too hard so... Its just the swarms of orcs that forced me to retreat
For the water squares, I saw that after almost getting killed by a cyclop 2 squares away from the town...

I now killed the yeek boss and I'm in the orc cave, I see that not many people in the ladder actually gone there so maybe II should just head directly to angband...

On 11.3.2007 18:37 megabibo@hotmail.com wrote:
I moved to a new city and started exploring angband.
I have a new pet that I am training, it was a lemure and it has evolved into a nice homonculous.
I will try to go down really cautiously in the dungeon, always staying at floors where I don't risk anything.

On 15.4.2007 15:39 megabibo@hotmail.com wrote:
NOOOO!!!!! HE'S DEAD! DEAD! DEAAAAD!!!!!!!!!

I curse all archviles of this world

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