The Angband Ladder: Death, Thunderlord Paladin by <bas.hofs@wur.nl>

  [ToME 2.3.4 Character Sheet]

 Name  : Death                  Age                 20       STR:     40       
 Sex   : Neuter                 Height             177       INT:     18       
 Race  : Thunderlord            Weight             227       WIS!     32       
 Class : Paladin                Social Class        52       DEX!     36       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          78 Level             42    Hit Points      884/   884 
 + To Melee Damage       62 Experience   7368748    Spell Points    195/   195 
 + To Ranged Hit         50 Max Exp      7368748    Sanity          503/   509 
 + To Ranged Damage      12 Exp to Adv.  7560000    Piety                89270 
   AC                67+158 Gold         1520151    Speed           Fast (+11) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Excellent    Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Bad          Mel.dmg/Rnd:  11d4+682  
 Stealth     : Bad          Magic Device: Legendary[7] Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of                 
          various animals.                                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 54 (2700')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 25 (1250')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 71 (3550')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 28 (1400')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 14586 enemies.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 28 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Quelle of the 2890th year of the third age.
 You have been adventuring for 36 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..33...........+            
        Add Dex   : .4........4.....            
        Add Con   : ..333..........+            
        Add Chr   : ..33............            
        Add Stea. : .......3........            
        Add Sear. : ...3...3...4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4....            
        Add Speed : .43..3..........            
        Add Blows : ..3.............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : ......+.+.......            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ..+.............            
        Sust Con  : ....+...+.......            
        Sust Chr  : ................            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.+.......            
        Free Act  : ..........+.....            
        Hold Life : ....+++.........            
        Imm Acid  : .++...*...+....+            
        Imm Elec  : ++....*.+......+            
        Imm Fire  : ++.*..+.*.......            
        Imm Cold  : .+..+...*......+            
        Res Pois  : ......+........+            
        Res Fear  : ................            
        Res Light : ..+..+..........            
        Res Dark  : ....+++.........            
        Res Blind : ................            
        Res Conf  : +....++.........            
        Res Sound : ..+...+.........            
        Res Shard : ......++........            
        Res Neth  : ....+...........            
        Res Nexus : ......+.........            
        Res Chaos : +....++.........            
        Res Disen : ......+.........            
        Aura Fire : +..............+            
        Aura Elec : +...............            
        Levitate  : ...............+            
        Lite      : +...+...........            
        See Invis : ...+.+..........            
        Digestion : +...............            
        Regen     : ....+...........            
        Activate  : +..++++..++.....            
        Cursed    : ........+.......            
        Fly       : ...+..+........+            
        Sentient  : +...............            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+..........            
        Dragon.ESP: ...............+            
        Giant.ESP : +...............            
        TLord.ESP : ...+............            
        Full ESP  : ...............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them


Skills (points left: 0)
 - Combat                                        46.800 [0.800]
          . Weaponmastery                        46.500 [0.800]
          . Archery                              00.500 [0.000]
          . Barehand-combat                      03.600 [0.900]
 - Sneakiness                                    04.000 [0.900]
          . Stealth                             -16.000 [0.400]
          . Disarming                            00.600 [0.900]
 - Magic                                         17.020 [0.900]
          . Magic-Device                         35.650 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  46.700 [1.000]
          . Prayer                               50.000 [1.400]
          . Mindcraft                            46.800 [0.600]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You may meet a Mean-looking mercenary on level 1.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:1282896, L:36) (1d4) (+36,+18)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and fire.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It makes you invisible.  It provides resistance to 
    electricity, fire and chaos.  It allows you to sense the presence of 
    giants.  It slows your metabolism.  It produces a fiery sheath.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 60 of
    Erebor.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
e) The Ring of Tirinogri (+3)
    It increases your strength, constitution, charisma, speed and attack
    speed by 3.  It sustains your dexterity.  It provides resistance to 
    acid, light and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature red dragon on level 49 of Mordor.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 51 of
    Mordor.
k) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden in the town of Khazad-dum .
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Erebor.
    
n) The Bronze Dragon Scale Mail of Belromind (-2 to accuracy) [30,+17]
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It sustains your strength.  It provides immunity to 
    acid and electricity.  It provides resistance to life draining, fire, 
    poison, dark, confusion, sound, shards, nexus, chaos and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Moria.
o) an Elven Cloak of Protection [4,+9] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Armoury.
p) The Large Leather Shield of Meledhwe [4,+9] {cursed}
    It sustains your strength and constitution.  It provides immunity to 
    fire and cold.  It provides resistance to electricity.  It reflects
    bolts and arrows.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 51 of
    Mordor.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 43 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 63 of Erebor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 48 of Mordor.
z) (nothing)
{) 17 Bolts (1d5) (+4,+5)
|) a Climbing Set


  [Character Inventory]

a) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You found it in the remains of Barney the Dinosaur on level 66 of Erebor.
b) The Tome of Death
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Deck of Wild Magic (charging) {cquire}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Dark elven warlock on level 54 of Mordor.
d) The Gem of Wisdom {MassGenocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
e) a Parchment titled ``Planar Travel Made Easy'' (charging) {Acquire}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Hezrou on level 50 of Mordor.
f) Jor's Book of Impossible Occurences {Heal700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Death quasit on level 39 of Moria.
g) 14 Rations of Food
h) 9 Potions of Healing
i) a Potion of Restore Mana
j) a Golden Rod of Disarming (125/125)
k) a Staff of Healing[2|28] (3 charges)
l) The Long Sword 'Anduril' (3d5) (+8,+13) [+3] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 33 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Quasit on level 35 of Moria.
c) 3 Sprigs of Athelas
d) 8 Potions of Healing
e) 3 Potions of Restore Mana
f) 11 Scrolls of *Identify*
g) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) a Staff of Remove Curses[2|16] (7 charges)
i) The Ring of Power of Adunaphel the Quiet (+6 to searching)
    It increases your searching by 6.  It makes you invisible.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to fire, dark and confusion.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 51 of Mordor.
j) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity in the town of
    Khazad-dum .
k) The Amulet 'Ellos' [+4] (+4 to searching)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your wisdom, dexterity and searching by 4.  
    It provides resistance to acid, fire, poison, blindness and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 37 of Maze.
m) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Khim, Son of Mim on level 32 of Maze.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Judge Fire on level 35 of Moria.
o) The Double Ring Mail 'Alach' (-2 to accuracy) [15,+8]
    It sustains your strength and dexterity.  It provides immunity to acid
     and fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 36 of Maze.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mummified orc on level 31 of Moria.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 38 of Moria.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 32 of Maze.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 47 of Moria.
    
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 39 of Moria.


  [Home Inventory - Gondolin ]

a) The Gem of Ice {MasGeno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 54 of Mordor.
b) a Potion of *Healing*
c) a Potion of Life
d) an Adamantite Rod of Simplicity of Nothing (200/200)
e) a Staff of Healing[5|28] (5 charges)
f) The Ring of Power of Adunaphel the Quiet
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to electricity, poison and nexus.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 65 of Erebor.
g) The Ring of Aminendor (+2 to speed)
    It increases your constitution, speed and attack speed by 2.  It
    allows you to fly.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young green dragon on level 61 of Erebor.
h) a Ring of Speed (+10)
    It increases your speed by 10.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor.
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Itangast the Fire Drake on level 62 of
    Erebor.
j) The Ring of Eithonuin (+3 to speed)
    It increases your dexterity, searching and speed by 3.  It sustains 
    your dexterity and charisma.  It provides resistance to light, 
    blindness and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 62 of Erebor.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 65 of
    Erebor.
l) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
n) The Black Dragon Scale Mail of Ulmarnar (-2 to accuracy) [30,+23]
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your intelligence, wisdom and dexterity.  It
    provides resistance to life draining, acid, confusion, shards and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor.
o) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 62 of Erebor.
p) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 63 of Erebor.
s) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 63 of Erebor.
t) The Set of Cesti of Angil [5,+7]
    It sustains your intelligence.  It provides resistance to acid, poison
    , sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lugdush, the Uruk on level 65 of Erebor.
    
u) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 62 of
    Erebor.
v) The Dagger 'Nimthanc' (E:176099, L:29) (1d4) (+25,+14)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It makes you invisible.  It
    provides resistance to electricity, fire, cold and disenchantment.  It
    produces a fiery sheath.  It produces an electric sheath.  It drains 
    experience.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 65 of Erebor.
w) The Katana 'Aglarang' (8d4) (+1,+5) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Algroth on level 52 of Mordor.
x) The Dark Sword 'Ndent' (3d7) (+2,+10) (+4)
    It generates an antimagic field.  It increases your charisma by 4.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 66 of
    Erebor.


  [Home Inventory - Minas Anor ]

a) 4 Potions of Restore Mana
b) a Scroll of Rune of Protection
c) a Silver Rod of the Istari of Nothing (200/200)
d) a Rod Tip of Detection (80 Mana to cast)
e) a Staff of Healing[2|34] (5 charges)
f) The Ring of Adend (+4 to infravision)
    It increases your dexterity and infravision by 4.  It sustains your 
    intelligence and constitution.  It provides resistance to nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Ghost in the town of Minas Anor .
g) The Ring 'Tardagor' (+4)
    It increases your dexterity, constitution and ability to score
    critical hits by 4.  It makes you invisible.  It provides resistance 
    to sound and shards.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 42 of Mordor.
h) an Indestructible Ring of Slaying (+9,+11)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) a Ring of Slaying (+9,+13)
j) a Ring of Extra Attacks (+2 attacks)
k) The Amulet of Aronnari (+3 to stealth)
    It increases your strength, constitution, charisma, stealth, searching
     and infravision by 3.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, poison, dark, nether and nexus.
    It allows you to levitate.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 39 of Mordor.
l) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Double Chain Mail 'Calir' (-2 to accuracy) [16,+11]
    It sustains your strength and dexterity.  It provides immunity to acid
    .  It makes you completely fearless.  It provides resistance to light, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Partial Plate Armour of Kelen (-3 to accuracy) [22,+11]
    It sustains your dexterity and constitution.  It provides immunity to 
    fire.  It provides resistance to dark, confusion, nether and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 51 of
    Mordor.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
p) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 53 of Mordor.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 52 of Mordor.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Santa Claus on level 53 of Mordor.
t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death knight on level 48 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Hand of Vecna
    It can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 18 of A lost temple.
b) 99 Potions of Water Curing {quest}
c) a Potion of Restore Mana
d) 9 Scrolls of *Identify*
e) a Staff of Remove Curses[1|20] (8 charges)
f) a Staff of Identify[3|15] (16 charges)
g) The Ring of Echon (+3 to stealth)
    It increases your stealth and infravision by 3.  It sustains your 
    strength and charisma.  It makes you completely fearless.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 8 of Barrow-Downs.
h) a Set of Gauntlets of Agility [2,+5] (+5)
    It increases your dexterity by 5.  
    You bought it from the Armoury.
i) The Dagger 'Narthanc' (E:14571, L:21) (1d4) (+18,+12)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It strikes at undead with holy wrath.  It provides
    resistance to electricity, fire, poison and dark.  It slows your
    metabolism.  It produces a fiery sheath.  It produces an electric
    sheath.  It drains experience.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden in the town of Khazad-dum .
j) a Dragon Horn (+1)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 1.  It provides
    resistance to blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It increases your strength, intelligence, dexterity and stealth by 2.  
    It makes you invisible.  It provides resistance to shards.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Aengor (+3 to searching)
    It increases your searching by 3.  It provides resistance to acid, 
    confusion, sound, shards, nexus and chaos.  It allows you to levitate.
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 48 of Moria.
c) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) The Iron Helm of Findel [5,+8]
    It provides resistance to fire, cold, light, confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 47 of Moria.
    
e) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Olog on level 40 of Moria.
f) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Captain on level 38 of Moria.
    
g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Awl-Pike 'Nauglad' (1d8) (+14,+7) (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your constitution by 4.  It does extra damage from frost.
    It is especially deadly against dragons.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
i) The Pike of Galath (2d5) (+18,+7) (+3)
    It can be wielded two-handed.  It increases your dexterity and 
    charisma by 3.  It does extra damage from acid and frost.  It poisons
    your foes.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 34 of
    Maze.
j) The Glaive of Barmen (2d6) (+16,+1) (+1)
    It can be wielded two-handed.  It increases your wisdom and dexterity
     by 1.  It does extra damage from fire.  It drains life from your
    foes.  It is a great bane of dragons.  It is a great bane of demons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
k) The Lucerne Hammer of Nonte (2d5) (+18,+11) (+2)
    It can be wielded two-handed.  It increases your intelligence and 
    charisma by 2.  It drains life from your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 46 of Moria.
l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk Shaman on level 38 of Moria.
n) The Iron Shot of Finenth (1d4) (+9,+13)
    It does extra damage from acid and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Large kobold on level 10 of Orc Cave.



Posted on 11.3.2007 11:34

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7566. on the Ladder (of 18915)
1332. on the ToME Ladder (of 3145)
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On 11.3.2007 11:34 bas.hofs@wur.nl wrote:
Well, this seems to be going quite well. Currently killing Wyrms for the XP and items and having no trouble whatsoever - especially nice to have the four basic elements completely covered with immunity.
As a side project I am levelling the three daggers to see what one can get, and must say I like what I see.

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