The Angband Ladder: Welind, RohanKnight Sorceror by Daniel Fishman

  [ToME 2.3.2 Character Sheet]

 Name  : Welind                 Age                 21       STR! 18/170       
 Sex   : Neuter                 Height              28       INT! 18/170       
 Race  : Vampire RohanKnight    Weight              81       WIS! 18/170       
 Class : Sorceror               Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR! 18/140       
                                                                               
 + To Melee Hit         -34 Level             50    Hit Points      685/   685 
 + To Melee Damage      -47 Experience  23275656    Spell Points   1394/  1394 
 + To Ranged Hit        -23 Max Exp     23275656    Sanity          705/   705 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety               136951 
   AC                16+116 Gold         3517913    Speed           Fast (+32) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-188   
 Stealth     : Bad          Magic Device: Legendary[7] Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight red hair, and an average complexion.                  
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 83 (4150')
        Barrow-Downs: Level 2 (100')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 17 (850')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 23094 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 60 princesses.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2......3......            
        Add Int   : ..2.2...........            
        Add Wis   : ..2.2....3......            
        Add Dex   : .425...3........            
        Add Con   : ..25.....34.....            
        Add Chr   : ..2....3........            
        Mul Mana  : +...+...........            
        Mul SPower: +...............            
        Add Stea. : ..2........3....            
        Add Speed : .42......3.....+            
        Sust Str  : ................            
        Sust Int  : ..+++.+.........            
        Sust Wis  : ..+.+...........            
        Sust Dex  : ................            
        Sust Con  : ......+...+.....            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+....+.......+            
        Hold Life : ..+.+.+........+            
        Imm Acid  : .+....*+........            
        Imm Elec  : .+....+.*+......            
        Imm Fire  : .+....*+++......            
        Imm Cold  : .+*....+*++....+            
        Res Pois  : ...............+            
        Res Fear  : ........+.......            
        Res Light : .........+......            
        Res Dark  : ...+...........+            
        Res Blind : ..+......+......            
        Res Conf  : ...+....++......            
        Res Sound : ...+..+..+......            
        Res Shard : ...+............            
        Res Neth  : ........+......+            
        Res Nexus : ...+............            
        Res Chaos : .........+......            
        Res Disen : ...+..+.........            
        Auto Curse: ....+...........            
        Levitate  : ...............+            
        Lite      : ....++...+.....+            
        See Invis : ..+......+......            
        Digestion : ....+....+......            
        Regen     : ....+....++.....            
        Activate  : ..+....+.++.....            
        Hvy Curse : ....+...........            
        Fly       : ...............+            
        Climb     : ..............+.            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            
        Full ESP  : ..+....+........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            02.700 [0.500]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         36.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.900 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  29.900 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  02.000 [0.500]
          . Summoning                            03.200 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting
 * Undead Form


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-2,+6)(100%) (+5)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of a Demilich on level 67 of Angband.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 46 of Moria.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
f) The Bronze Ring of Umenogrin (+5)
    It increases your dexterity and 
    constitution by 5.  It sustains your intelligence.  It provides
    resistance to dark, confusion, sound, shards, nexus and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 36 of Moria.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 34 of Moria.
n) The Robe 'Ilpereth' (-48,-50) [2,+8](20%)
    It
    increases your hit points by 20%.  It sustains your intelligence and 
    constitution.  It provides immunity to acid and fire.  It provides
    resistance to life draining, electricity, sound and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 41 of Moria.
o) The Cloak of Thingol [1,+18] (+3)
    It
    can be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Dragon Shield of Lenyaroth [8,+19]
    It provides immunity to electricity
     and cold.  It makes you completely fearless.  It provides resistance 
    to fire, confusion and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 73 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Illusory
    Castle.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor.
x) a Pair of Hard Leather Boots of Stealth [3,+10] (+3 to stealth)
    
    It increases your stealth by 3.  
    You found it in the remains of a Snaga on level 14 of Mirkwood.
z) (nothing)
{) (nothing)
|) a Climbing Set {@w0}


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m1 !k!d}
    It
    cannot be harmed by fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) 2 Fireproof Tomes of the Eternal Flame {@m2}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 59 of Mordor.
c) 5 Fireproof Tomes of the Blowing Wind {@m8 !k!d}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Library.
d) 6 Fireproof Tomes of the Impenetrable Earth {@m6}
    It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 42 of Mordor.
e) 6 Fireproof Tomes of the Everrunning Wave {@m9 !k!d}
    
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwing on level 54 of Mordor.
f) 2 Fireproof Tomes of Translocation {@m4 !d!k}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
g) 3 Fireproof Tomes of the Tree
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 42 of Mordor.
h) 3 Fireproof Tomes of Knowledge {@m3 !k!d}
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
i) 3 Fireproof Tomes of the Time {@m7 !k!d}
    It cannot be harmed by fire.  
    You found it in the remains of a Master mystic on level 50 of Mordor.
j) a Fireproof Tome of Meta Spells
    
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 82 of Angband.
k) Jor's Compendium of Strange Behaviour {genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of an Old Sorcerer on level 62 of Dol Guldur.
l) 24 Purple Potions of Healing
m) 10 Oily Yellow Potions of *Healing*
n) 9 Pink Potions of Restore Mana
o) a Light Blue Potion of New Life
p) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
q) The Lapis Lazuli Ring 'Ohtar' [-11] (-4) {cursed}
    It decreases your wisdom, dexterity, 
    charisma and stealth by 4.  It makes you invisible.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to light and confusion.  It allows you to fly.  It
    induces random teleportation.  It is cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 82 of Angband.
r) The Ring of Power of Ji Indur Dawndeath (+1) {cursed}
    
    It increases your intelligence and wisdom by 1.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to cold, poison, dark and nexus.  It allows you to levitate.  It 
    drains experience.  It is heavily cursed.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 82 of Angband.
s) The Ring of Power of Hoarmurath of Dir (+2 to speed) {cursed}
    
    It increases your speed, attack speed and ability to score critical
    hits by 2.  It makes you invisible.  It sustains your wisdom and 
    constitution.  It provides resistance to chaos.  It drains experience.
    It is heavily cursed.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 82 of Angband.
t) The Ring of Power of Khamul, the Black Easterling (+4) {cursed}
    
    It increases your intelligence by 4.  It makes you invisible.  It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to cold, dark and blindness.  It drains experience
    .  It is heavily cursed.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 82 of
    Angband.
u) The Ring of Power of Akhorahil the Blind (+3 to searching) {cursed}
    It increases your strength and searching by 3.  It makes you
    invisible.  It sustains your dexterity and charisma.  It provides
    resistance to acid and fire.  It drains experience.  It is heavily
    cursed.  It cannot be dropped while cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 82 of Angband.
v) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
w) The Jet Ring of Einauglin (+5)
    It increases your intelligence and dexterity by 5.
    It makes you invisible.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to dark, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient gold dragon on level 69 of Dol
    Guldur.


  [Home Inventory - Bree ]

a) The Hand of Vecna
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 25 of The Old Forest.
b) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Lich in the town of Minas Anor .
c) a Golden Rod of the Istari of Nothing (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
d) The Ring of Durin (+2)
    It grants you the power of midas touch
     if it is being worn.  It increases your strength, constitution and 
    charisma by 2.  It sustains your strength, constitution and charisma.  
    It provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of
    Lothlorien .
f) a Coral Amulet of Anti-Magic
g) a Flint Stone Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of
    Lothlorien .
h) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+3 to stealth)
    It can be activated for breathe lightning (100) every
    90+d90 turns if it is being worn. It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Double Ring Mail 'Avardaith' (-2 to accuracy) [15,+7]
    It sustains your strength and 
    dexterity.  It provides resistance to cold, sound, shards, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khufu, the Mummified King on level 36 of
    Mordor.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 60 of Mordor.
k) The Splint Mail of Eranwe (-2 to accuracy) [19,+7]
    
    It sustains your dexterity and constitution.  It provides immunity to 
    electricity and cold.  It provides resistance to poison, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of Mordor.
l) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) a Feathers Cloak of Air [1,+3]
    It allows you to breathe without air.  
    It was given to you as a reward.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to dark, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 46 of Moria.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does
    extra damage from electricity.  It provides resistance to electricity
     and poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 60 of The
    Sacred Land Of Mountains.
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  
    It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of The
    Sacred Land Of Mountains.
t) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) a Mithril Rod of Capacity of Detection (320/320) {@z6}
    It can hold more mana.  
    You found it in the remains of a Lesser black reaver on level 42 of Mordor.
b) The Platinum Ring 'Mahanfard' (+17 to damage)
    
    It sustains your dexterity.  It provides resistance to disenchantment.
    It allows you to see invisible monsters.  It prevents teleportation.  
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
c) a Fluorite Ring of Speed (+10)
    It increases your speed by 10.  
    You found it lying on the floor of a special level.
d) The Phial of Galadriel (+4)
    It can be activated
    for light area (dam 2d15) every 10+d10 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Augmented Chain Mail 'Camin' (-2 to accuracy) [16,+12]
    It sustains your intelligence and 
    wisdom.  It provides immunity to acid and cold.  It provides immunity
    to paralysis.  It provides resistance to chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Double Chain Mail 'Dandol' (-2 to accuracy) [16,+4]
    It sustains your 
    wisdom.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to acid, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.
g) The Metal Lamellar Armour 'Iathaline' (-53,-7) [23,+9](20%)
    
    It increases your hit points by 20%.  It sustains your strength and 
    charisma.  It provides immunity to cold.  It provides resistance to 
    electricity, poison and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
h) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
i) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 78 of Angband.
k) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Dagger of Eorodhron (1d4) (+5,+14) (+4)
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    constitution and charisma by 4.  It does extra damage from acid, 
    electricity and fire.  It poisons your foes.  It produces chaotic
    effects.  It drains life from your foes.  It is especially deadly
    against orcs.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated
    for ball of cold (100) every 300 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your speed by 10.  It
    does extra damage from frost.  It is especially deadly against trolls.
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold and light.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 48 of Illusory
    Castle.
o) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every
    500+d500 turns if it is being worn. It increases your charisma and 
    infravision by 3.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to fire, light, blindness and chaos.
    It speeds your regenerative powers.  It can clone monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Erebor.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 42 of Moria.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 75 of
    Angband.
s) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of Mordor.
t) a Lance of Greater Life (2d8) (+16,+15)(60%)
    It
    must be wielded two-handed.  It increases your hit points by 60%.  It
    provides resistance to life draining.  
    You found it in the remains of a Fallen angel on level 78 of Angband.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 50 of Mordor.
v) The Bolt 'Wenelerim' (1d5) (+11,+10) (+2 to speed)
    It 
    increases your intelligence, charisma and speed by 2.  It does extra
    damage from acid and electricity.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
w) The Mage Staff of Forochel (3d4) (-7,-4)(60%) (+3 to infravision)
    
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) a Mithril Rod of Nothing (160/160)
b) The Copper Ring 'Ethir' (+3)
    It increases your 
    wisdom by 3.  It sustains your dexterity.  It provides resistance to 
    fire, dark and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 33 of
    Mirkwood.
c) The Ring Mail of Hanared (-2 to accuracy) [12,+5]
    It sustains your intelligence and wisdom.  It provides
    resistance to poison, light, confusion, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Moria.
d) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be
    activated for ball of fire (72) every 400 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and luck by 4.  It does extra damage from fire.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) a Holy Tome of Manwe Sulimo
b) Raal's Black Candle {summon}
    It can be activated for summon monster.  
    You found it in the remains of a Hell knight on level 48 of Paths of the
    Dead.
c) Tenser's Torch of Spontaneous Combustion {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 39 of The Land Of Rhun.
d) 2 Stinking Potions of Life
e) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 59 of The Sacred Land Of
    Mountains.
f) The Ring of Power of Ji Indur Dawndeath (+4)
    It increases your intelligence and constitution by 4.  It
    makes you invisible.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to electricity, cold and 
    dark.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 63 of The
    Sacred Land Of Mountains.
g) an Amulet of Brilliance (+5)
    It provides light (radius 1) forever.  It 
    increases your intelligence and wisdom by 5.  
    You bought it from the Rare Jewelry Shop.
h) The Amulet of Carlammas (+2)
    It can be activated for 
    protection from evil (dur level*3 + d25) every 225+d225 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor.
i) a Silver Amulet of the Serpents [+2] (+3)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance 
    to poison.  
    You found it in the remains of an Ancient multi-hued dragon on level 33 of
    Mirkwood.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 59 of The
    Sacred Land Of Mountains.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 58 of Mordor.
l) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor.
m) The Red Dragon Scale Mail 'Amarath' (-2 to accuracy) [30,+19]
    
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It provides immunity to acid and cold.  It makes you
    completely fearless.  It provides resistance to fire and sound.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Dragon Hunter.
n) The Metal Scale Mail of Coreldor (-2 to accuracy) [13,+15]
    It sustains your strength and 
    charisma.  It provides immunity to electricity.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 57 of
    Paths of the Dead.
o) The Chain Mail of Saeth (-2 to accuracy) [14,+10]
    It sustains your intelligence and dexterity.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to electricity and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 65 of Mordor.
p) The Metal Brigandine Armour of Fingin (-3 to accuracy) [19,+11]
    
    It sustains your strength.  It provides immunity to acid and 
    electricity.  It provides resistance to life draining, dark, confusion
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 73 of Angband.
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Mordor.
r) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 54 of Mordor.
s) The Small Leather Shield 'Tinnarnen' [2,+11]
    
    It sustains your dexterity and constitution.  It provides immunity to 
    electricity.  It provides resistance to sound.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
t) a Pick of Digging (+5)
    
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 53 of The Sacred Land Of
    Mountains.
u) a Mage Staff of Power (1d4) (-6,+7) (+10)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 10.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.


  [Home Inventory - Khazad-dum ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 46 of Moria.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a White wraith on level 34 of Maze.
c) a Silver Rod of Nothing (100/100)
d) a Rod Tip of Recall (80 Mana to cast)
e) a Fluorspar Ring of Blindness Resistance
    It
    provides resistance to blindness.  
    You found it in the remains of a Crystal drake on level 34 of Mordor.
f) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
g) The Origami Paper Amulet of Elircare (+2 to searching)
    
    It increases your wisdom and searching by 2.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to electricity, cold and chaos.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
h) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
i) The Ring Mail of Hurhuar (-2 to accuracy) [12,+7]
    
    It sustains your dexterity.  It provides immunity to electricity.  It
    provides resistance to cold, poison, light, dark, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
j) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
k) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor.
l) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 55 of
    Mordor.
m) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 30 of Moria.
n) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 42 of
    Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Venom
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Poltergeist on level 10 of Barrow-Downs.
b) Mordekainen's Sneaking Eye
    
    It can be activated for confusion.  
    You found it in the remains of an Angel on level 28 of Maze.
c) Kelek's Wormhole Machine
    It can be
    activated for cure fear every 100 turns.  
    You found it in the remains of a Novice paladin on level 10 of
    Barrow-Downs.
d) The Pendulum of Orcus
    It can be activated for restore stats and life levels
    every 200 turns.  
    You found it lying on the ground on level 36 of Moria.
e) Boccob's Magical Mish-mash
    It can be
    activated for cure fear every 100 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
f) 17 Mushrooms of Cure Serious Wounds {100% off}
g) 98 Potions of Water Curing {quest}
h) The Ring of Power of Ji Indur Dawndeath (+1 to speed)
    
    It increases your wisdom, stealth, searching, speed, attack speed and 
    ability to score critical hits by 1.  It makes you invisible.  It
    sustains your wisdom and dexterity.  It provides resistance to fire, 
    poison and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 69 of The
    Sacred Land Of Mountains.
i) The Ring of Power of Hoarmurath of Dir (+3 to stealth)
    It increases your intelligence, charisma and 
    stealth by 3.  It makes you invisible.  It sustains your constitution.
    It provides resistance to shards.  It allows you to fly.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Paths of
    the Dead.
j) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It increases your intelligence and searching by 4.  It makes
    you invisible.  It sustains your strength and charisma.  It provides
    resistance to fire, shards and nexus.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring of Power of Hoarmurath of Dir (+5)
    
    It increases your strength by 5.  It makes you invisible.  It sustains 
    your dexterity and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion and disenchantment.  It allows you to
    fly.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of The Sacred
    Land Of Mountains.
l) The Ring of Power of Hoarmurath of Dir (+3 to stealth)
    It increases your charisma and stealth by 3.  It
    makes you invisible.  It provides resistance to poison, dark and 
    confusion.  It speeds your regenerative powers.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur.
m) The Ring of Power of Dwar, Dog Lord of Waw (+3 to infravision)
    
    It increases your intelligence and infravision by 3.  It makes you
    invisible.  It sustains your strength.  It provides resistance to 
    electricity, fire, cold and nether.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
    Guldur.
n) The Ring of Power of Ren the Unclean (+2 to searching)
    It increases your intelligence and searching by 2.  It makes
    you invisible.  It sustains your wisdom.  It provides resistance to 
    electricity, sound, shards and nether.  It allows you to fly.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 60 of Dol Guldur.
o) The Ring of Power of Ren the Unclean (+5 to searching)
    
    It increases your searching by 5.  It makes you invisible.  It
    provides resistance to fire, dark and nexus.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 66 of Paths of the
    Dead.
p) The Ring of Power of Adunaphel the Quiet (+2)
    It increases your constitution by 2.  It makes you invisible.  It
    provides resistance to dark, confusion, sound, shards and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 63 of Paths of
    the Dead.
q) The Ring of Power of Hoarmurath of Dir (+1)
    It increases your dexterity by 1.  It makes you invisible.  
    It sustains your dexterity and charisma.  It provides resistance to 
    acid, dark, shards and nether.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 68 of Angband.
r) The Tortoise Shell Ring of Vilob (+1 to infravision)
    
    It increases your infravision by 1.  It sustains your strength and 
    charisma.  It provides resistance to poison, dark, blindness, nether
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 29 of The
    Helcaraxe.
s) The Adamantite Ring 'Radredhri' (+2)
    It increases your intelligence by 2.  It sustains your 
    constitution.  It provides resistance to nether.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
t) The Aquamarine Ring of Beleth (+2)
    It increases 
    your intelligence and constitution by 2.  It sustains your wisdom.  It
    provides resistance to acid, dark, confusion, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 33 of The Small Water Cave.
u) The Granite Ring 'Shelos' (+8,+8) (+3 to searching)
    
    It increases your searching by 3.  It sustains your strength and 
    charisma.  It provides resistance to electricity, fire and cold.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 64 of The Sacred Land Of
    Mountains.
v) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 63 of Mordor.
w) The Quartzite Ring of Rumlanaeg (-5 attacks) {cursed}
    It 
    decreases your attack speed by 5.  It sustains your wisdom.  It
    provides resistance to acid and shards.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mystic on level 50 of Mordor.
x) a Jet Ring of Invisibility
    
    It makes you invisible.  
    You found it in the remains of Smeagol on level 4 of Barrow-Downs.
a) The Bronze Amulet of Valme {cursed}
    It
    provides resistance to acid and nexus.  It slows your metabolism.  It 
    drains experience.  It aggravates nearby creatures.  It fills you with
    the Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
b) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
c) The Ruby Amulet 'Aramion'
    It can be used to store a spell.  It sustains your 
    intelligence and wisdom.  It provides resistance to electricity, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature white dragon in the town of
    Gondolin .
d) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it
    is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 50 of Moria.
e) The Stone of Lore
    It can be
    activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
f) The Bronze Dragon Scale Mail of Tirmon (-2 to accuracy) [30,+25]
    It can be activated
    for breathe confusion (120) every 90+d90 turns if it is being worn. It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to confusion and chaos.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Metal Scale Mail of Galdainos (-2 to accuracy) [13,+4]
    It sustains your wisdom.  It provides
    immunity to electricity and cold.  It provides resistance to sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of Mordor.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 55 of Mordor.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 46 of Moria.
j) The Splint Mail of Arufindil (-2 to accuracy) [19,+14]
    It
    sustains your wisdom.  It provides resistance to life draining, fire, 
    poison, dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 66 of Paths of the Dead.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 69 of The
    Sacred Land Of Mountains.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.
    It provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 61 of Dol
    Guldur.
m) The Soft Leather Armour 'Mangwe' [4,+12]
    It sustains your strength.  It provides immunity to acid.  It
    provides resistance to poison and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
    level 60 of Mordor.
n) The Soft Studded Leather of Carya [5,+11]
    It sustains your strength.  It provides immunity to 
    fire.  It provides resistance to electricity, sound, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mummified orc on level 56 of Mordor.
o) The Hard Leather Armour of Ammonuil (-1 to accuracy) [6,+3]
    
    It sustains your constitution.  It provides immunity to fire.  It
    provides resistance to light, shards, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
p) The Rhino Hide Armour of Sildarwe (-68,-15) [8,+9](20%)
    It increases your hit points by 20%.  It sustains your 
    strength, wisdom and dexterity.  It provides resistance to cold, sound
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 38 of Illusory
    Castle.
q) The Cord Armour of Heluth [6,-6]
    It provides resistance to shards.  It drains experience.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Padded Armour 'Bronar' [4,+5]
    It provides resistance to fire, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, blindness, confusion and nexus.  It
    allows you to sense the presence of thunderlords.  It reflects bolts
    and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    The Sacred Land Of Mountains.
u) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength
    every 50+d50 turns if it is being worn. It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    makes you completely fearless.  It provides resistance to poison and 
    blindness.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Large Leather Shield of Ardil [4,+5]
    It provides resistance to fire, cold
     and sound.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient red dragon on level 68 of
    Paths of the Dead.
w) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, 
    cold, light and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 32 of Maze.
x) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 70 of Erebor.
a) The Iron Crown 'Wingbarwe' [0,+6]
    It provides
    resistance to electricity, poison, shards, nether and nexus.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 55 of The Sacred
    Land Of Mountains.
b) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and 
    constitution by 5.  It provides immunity to paralysis.  It allows you
    to levitate.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 73 of Angband.
c) The Golden Crown of Angorn [0,+9]
    
    It sustains your intelligence and dexterity.  It makes you completely
    fearless.  It provides resistance to life draining, cold, shards, 
    nether and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 58 of
    Mordor.
d) The Jewel Encrusted Crown of Duriel [0,+10]
    It sustains your intelligence.  It makes you completely
    fearless.  It provides resistance to light, confusion, nexus and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
e) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
f) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 16 of
    Orc Cave.
g) The Iron Helm of Loros [5,+13]
    It provides light (radius 3) forever.  It provides resistance 
    to dark and sound.  It allows you to breathe underwater.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 78 of
    Angband.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature multi-hued dragon on level 46 of
    Moria.
i) The Steel Helm of Anauriand [6,+11]
    It provides light (radius 2) forever.  It sustains your 
    intelligence.  It provides resistance to poison, shards and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 60 of Paths of the
    Dead.
j) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 1) forever.  It provides immunity to
    paralysis.  It provides resistance to fire, blindness and sound.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    Illusory Castle.
l) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5
    turns if it is being worn. It can be used to store a spell.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadmaster on level 54 of The Sacred
    Land Of Mountains.
m) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every
    6+d6 turns if it is being worn. It can be used to store a spell.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 37 of Moria.
n) The Set of Gauntlets of Thraurima (+7 to damage) [2,+9]
    
    It sustains your wisdom and charisma.  It provides immunity to
    paralysis.  It provides resistance to dark, confusion, nether, nexus
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Paths of
    the Dead.
o) The Light War Axe 'Calarfal' (2d5) (+13,+7) (+3 attacks)
    It increases your strength, intelligence and attack speed by 
    3.  It does extra damage from frost.  It is a great bane of dragons.  
    It strikes at demons with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 60 of Erebor.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 33 of Moria.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It
    can be wielded two-handed.  It increases your constitution by 3.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for 
    detect orcs every 10 turns if it is being worn. It increases your 
    dexterity and searching by 4.  It is especially deadly against orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 58 of Mordor.
s) The Great Axe of Rielegori (4d4) (+2,-8) (+2)
    
    It must be wielded two-handed.  It increases your wisdom by 2.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It fights against evil with holy fury.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Slaughter Axe 'Fauglim' (5d7) (+22,+22) (+5)
    It 
    increases your strength and dexterity by 5.  It does extra damage from 
    acid.  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
u) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3)
    
    It can be activated for dispel monsters (300) every 200+d200 turns if
    it is being worn. It increases your strength by 3.  It is especially
    deadly against natural creatures.  It sustains your strength.  It
    provides resistance to shards and nexus.  It allows you to levitate.  
    It drains life.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Blue Thunderlord in the town of
    Lothlorien .
v) The Broken Dagger of Beluth (1d1) (+10,+25) (+4)
    It increases your intelligence, dexterity and charisma by 
    4.  It does extra damage from electricity and frost.  It poisons your
    foes.  It strikes at undead with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 59 of Mordor.
w) The Broken Dagger of Riauda (1d1) (+14,+18) (+1)
    It 
    increases your strength and intelligence by 1.  It does extra damage 
    from frost.  It produces chaotic effects.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Zombie Young blue dragon on level 65 of
    Mordor.
x) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It
    does extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 75 of
    Angband.
a) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 40 of
    Moria.
b) The Dagger of Lenglin (1d4) (+9,+17) (+2)
    It increases your constitution by 2.  It does extra damage from 
    fire.  It produces chaotic effects.  It is especially deadly against
    dragons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 62 of Erebor.
c) The Dagger 'Moreb' (1d4) (+17,+9)
    It
    provides light (radius 1) forever.  It produces chaotic effects.  It
    drains life from your foes.  It is a great bane of dragons.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 53 of
    Mordor.
d) The Short Sword of Culoth (1d7) (+0,+15) (+1 attack)
    It increases your strength, charisma and attack speed by 1.  It
    does extra damage from acid and electricity.  It produces chaotic
    effects.  It is a great bane of dragons.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Mordor.
e) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 46 of Moria.
f) The Sabre of Palach (1d7) (+7,+0) (+1 to speed)
    It
    provides light (radius 1) forever.  It increases your wisdom, speed
     and attack speed by 1.  It poisons your foes.  It produces chaotic
    effects.  It is a great bane of demons.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre Mage on level 49 of Moria.
g) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 34 of Moria.
h) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 64 of Mordor.
i) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 31 of Moria.
j) The Broad Sword of Amengwar (2d5) (+8,+13) (+3)
    It
    provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 3.  It is very sharp and can cut your foes.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll on level 57 of Dol Guldur.
k) The Long Sword of Cuina (2d5) (+9,+16) (+3 to speed)
    
    It increases your constitution, charisma and speed by 3.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is a great bane of demons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 62 of Erebor.
l) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
m) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Zombie Black ogre on level 30 of Moria.
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 81 of
    Angband.
o) The Scimitar 'Beorimris' (2d5) (+8,+21) (+4)
    It increases your strength and constitution by 4.  It poisons
    your foes.  It drains life from your foes.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 30 of Moria.
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Claymore 'Ningildor' (2d8) (+12,+15) (+3)
    It
    can be wielded two-handed.  It increases your dexterity by 3.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) The Two-Handed Sword of Aerissir (3d6) (+18,+16) (+3)
    It must be wielded
    two-handed.  It increases your charisma by 3.  It produces chaotic
    effects.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against trolls.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded
    two-handed.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.
t) The Executioner's Sword 'Naeristol' (4d5) (+20,+26) (+1)
    
    It must be wielded two-handed.  It increases your strength and 
    constitution by 1.  It does extra damage from fire.  It produces
    chaotic effects.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Dark Sword of Nuvien (3d7) (+4,+25) (+3 to speed)
    It provides light (radius 1) forever.  It
    generates an antimagic field.  It increases your wisdom, dexterity, 
    constitution and speed by 3.  It does extra damage from acid.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of demons.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre Chieftain on level 63 of Erebor.
w) The Trident of Wrath (3d8) (+16,+18) (+2)
    
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 34 of
    Mordor.
x) The Beaked Axe of Ostelorn (2d6) (+6,+7) (+3 attacks)
    It must be wielded two-handed.  It increases your attack speed
     by 3.  It poisons your foes.  It produces chaotic effects.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 34 of
    Mordor.
a) The Glaive of Ciring (2d6) (+19,+6) (+3 attacks)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your dexterity and attack speed by 3.  It does
    extra damage from frost.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.
b) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater kraken on level 35 of The
    Helcaraxe.
c) The Halberd of Oimar (3d5) (-2,+1) (+1)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your wisdom by 1.  It produces chaotic effects.
    It is especially deadly against dragons.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
d) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for 
    word of recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 59 of The Sacred Land Of
    Mountains.
e) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
f) The Battle Axe 'Esser' (2d8) (+9,+5) (+1)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, intelligence and wisdom by 1.  It does
    extra damage from electricity.  It poisons your foes.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 30 of Moria.
g) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It
    can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 37 of Moria.
h) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It
    can be activated for detection, probing and identify true every 1000
    turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma and searching by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 52 of Mordor.
i) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can
    be wielded two-handed.  It increases your intelligence by 3.  It does
    extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 41 of Moria.
j) The Mace of Risiande (2d4) (+15,+9) (+1)
    It can
    be wielded two-handed.  It increases your wisdom and charisma by 1.  
    It does extra damage from acid.  It poisons your foes.  It produces
    chaotic effects.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master vampire on level 35 of The
    Helcaraxe.
k) The Lucerne Hammer 'Orini' (2d5) (+29,+6) (+2)
    It can be wielded two-handed.  It increases your 
    intelligence and wisdom by 2.  It does extra damage from frost.  It
    produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 47 of Mordor.
l) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It 
    increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 81 of
    Angband.
m) The Flail 'Tilin' (2d6) (+5,-2) (+3 attacks)
    It can be wielded two-handed.  It increases your intelligence, 
    constitution and attack speed by 3.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is a great bane of
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
n) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  
    It provides resistance to nether.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 68 of Paths of the Dead.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 64 of Mordor.
q) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 62 of
    Erebor.
r) The Light Crossbow of Taldon (x3) (+12,+9) (+2 to speed)
    It provides light (radius 1) forever.  It increases your speed
     by 2.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 37 of Moria.
s) The Arrow of Elenog (1d4) (+11,+9)
    It
    does extra damage from electricity and frost.  It poisons your foes.  
    It is especially deadly against trolls.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 32 of Moria.
t) The Arrow of Errair (1d4) (+17,+26)
    
    It does extra damage from acid and fire.  It is especially deadly
    against trolls.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone giant on level 36 of Moria.
x) The Mithril Shot of Dimborme (3d4) (+19,+20)
    It
    does extra damage from electricity and frost.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 64 of Mordor.
a) The Wooden Boomerang 'Hodon' (1d8) (+19,+7)
    It
    does extra damage from electricity and frost.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Wooden Boomerang of Angil (1d8) (+13,+20)
    It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hell knight on level 48 of Paths of the
    Dead.
c) The Small Metal Boomerang of Idrin (3d4) (+12,+9)
    It does extra damage from electricity.  It poisons your foes.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Angband.
d) The Metal Boomerang 'Atholdach' (4d5) (+17,+7)
    It does extra damage from electricity and frost.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 55 of Mordor.
e) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
f) a Mage Staff of Wizardry (1d4) (-13,-14)(60%) (+3)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it in the remains of a Nycadaemon on level 64 of Mordor.



Posted on 16.3.2007 00:47
Last updated on 21.2.2008 18:48

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1457. on the Ladder (of 18915)
584. on the ToME Ladder (of 3145)
4. for this player (

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On 16.3.2007 00:47 cosinemaster@gmail.com wrote:
Not a terribly exciting dump, except that at the bottom of Mirkwood there is a Princess quest for ......... Ancient Multi-Hued Dragons.

On 21.2.2008 18:48 Daniel Fishman wrote:
An old character I never added to the ladder. He died a few levels later, killed by a Great Wyrm of Law on Dim Gates - I think he was surrounded by Ds when he died, though it was a while ago, so I'm not sure.

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