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The Angband Ladder: Spec, Demon Warrior by <peace.quiet@worldnet.att.net.ey>

  [EyAngband 0.4.0c Character Dump]

 Name   Spec                                   CB  Base  RB  EB  Stat
 Sex    Male         Age            109  STR! (+3)  20   +2 +10   32
 Race   Pit Fiend    Height        1143  INT! (-2)  20   +1  +0   21
 Class  Warrior      Weight        1928  WIS! (-1)  20   -3  +0   17
 Title  Lord         Status           4  DEX! (+1)  20   +0 +10   30
 HP     -1/1148                        CON! (+1)  20   +3  +8   31
 SP     0/0          Max Depth  3200 Ft  CHR! (-2)  20   -8  +0   12


 Level           49  Armor     [46,+80]  Infra     0 ft  Saving Throw    Heroic
 Cur Exp    6052592  Fight    (+27,+15)                  Stealth            Bad
 Max Exp    6052592  Melee    (+39,+27)  Racial Ability  Fighting     Legendary
 Adv Exp    6600000  Shoot    (+44,+17)  Fire Ball       Shooting     Legendary
                                         (dam. 85 rad 2) Throwing     Legendary
 Gold        929350  Blows       6/turn  Every 20 Turns  Disarming       Superb
 Burden   215.7 lbs  Shots       1/turn                  Bypass Trap       Fair
                                                         Magic Device    Superb
 You are of the accursed spawn of hell. You have been    Searching         Poor
 cast out by the whim of the greater demons, and now     Search Freq.      Poor
 you seek revenge.                                       Digging         Superb
                                                         Alchemy      Excellent

  [Resists & Abilities]

  No  Blind:......+..+..+.      Light:.....*........      Blows:..............
  Free Actn:.+......+.....      Regen:............+.      Shots:..............
  Hold Life:....+.........  Telepathy:.........+....       Mana:..............
    Bravery:......+.++..+.  See Invis:.....+...+....     Health:.......+......
  No Dsease:....+.........  Invisible:..............      Might:.+............
  No   Stun:..............       Luck:.....+........    Disrupt:..............
  No Poison:..............    Stealth:..............  Drn Items:..............
  No    Cut:..............     Search:..............  Drn   Exp:..............
  No   Conf:..............  Infra-vsn:..............   Teleport:..............
  S. Digest:....+.........  Tunneling:..............  Aggravate:..............
  Fthr Fall:..............      Speed:.++........+..

  Resistances:
  Acid :100%......+.++..+.  Dises:55% ....+.+.....+.  Nexus:40% ......++....+.
  Elec :100%+.....+..+..+.  Light:44% ......+..+..+.  Nethr:40% ......+.....+.
  Fire :100%......+..+..+.  Dark :50% ......+.....+.  Chaos:40% ......+.+...+.
  Cold :55% ......+..+..+.  Confu:40% ......+.....+.  Disen:40% ...+........+.
  Water:50% ......+.....+.  Sound:40% ......+.+...+.  Mana :6%  ............+.
  Poisn:55% ......+.....+.  Shard:40% ......++....+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            \}=="~[()]]]              \}=="~[()]]]              \}=="~[()]]]



  [Character Equipment]

a) The Mace 'Taratol' (3d4) (+12,+12) {!d!d @w2}
   It was dropped by Lugdush, the uruk at a depth of 1500 ft
b) The Long Bow of Bard (x5) (+17,+17) (+2) {Saruman of Many Colours}
   It was dropped by Saruman of Many Colours at a depth of 2800 ft
c) a Bloodstone Ring of Speed (+9)
   It was dropped by a Horned reaper at a depth of 3200 ft
d) a Sapphire Ring of Resist Disenchantment {!d!d!k!k}
   It was dropped by a Demilich at a depth of 2150 ft
e) an Obsidian Amulet of Sustenance
f) The Star of Elendil
   It was lying on the floor at a depth of 1500 ft
g) Power Dragon Scale Mail (-3) [30,+16] {!d!d!k!k, uncursed}
   It was dropped by a Black wraith at a depth of 2400 ft
h) The Fur Cloak of Thor [2,+9] (+2) {!d!d}
   It was a reward for your exploits at a depth of 2850 ft
i) The Small Metal Shield of Thorin [3,+13] (+4)
   It was lying on the floor at a depth of 2400 ft
j) The Knight's Helm of Dor-Lomin [6,+9] (+4)
   It was lying on the floor at a depth of 2400 ft
k) a Set of Cesti of Agility [4,+9] (+4)
   It was bought in a store.
l) a Pair of Soft Leather Boots of Speed [1,+9] (+7) {!d!d!k!k, uncursed}
   It was lying on the floor at a depth of 2400 ft


  [Character Inventory]

a) 13 Oily Yellow Potions of Speed {=g, 40% off}
b) 61 Violet Potions of Cure Critical Wounds {=g, 90% off}
c) 11 Light Blue Potions of Healing {=g, 75% off}
d) an Orange Potion of Enlightenment {=g, 50% off}
e) 27 Scrolls titled "tri sunit fid" of Teleportation {=g, 40% off}
f) 3 Nickel-Plated Rods of Perception {!d!d!k!k @z3}
g) 3 Rusty Rods of Recall {!d!d!d!k!k!k @z1}
   They were dropped by Azog, king of the Uruk-Hai at a depth of 1650 ft
h) 3 Zirconium Rods of Detection {!d!d!k!k @z2, 10% off}
i) 3 Magnesium Rods of Satisfy Hunger (2 charging) {!d!d!k!k @z4}
j) 5 Tiger Talismans of Teleport Other {!d!d!k!k @y2}
k) 2 Goat Talismans of Disarming {!d!d!k!k @y3}
l) 5 Wolf Talismans of Force Bolts {!d!d!k!k @y1}
   They were dropped by Grishnakh, the hill orc at a depth of 1450 ft
m) Time Dragon Scale Mail (-2) [25,+12] {!d!d!k!k, uncursed}
   It was lying on the floor at a depth of 1650 ft
n) The Mithril Full Plate Armour of Celeborn (-2) [21,+15] (+4) {!d!d}
   It was dropped by a Demilich at a depth of 2150 ft
o) The Cloak 'Colluin' [1,+10] {!d!d}
   It was a reward for your exploits at a depth of 800 ft
p) The Trident of Wrath (3d8) (+16,+15) (+2) {!d!d @w1}
   It was dropped by a Horned reaper at a depth of 3200 ft


  [Home Inventory]

a) 18 White Mushrooms of Restoring
b) 11 Oily Yellow Potions of Speed {=g, 40% off}
c) 6 Bluish-Purple Potions of *Healing*
d) 2 Tangerine Potions of Life
e) 11 Orange Potions of Enlightenment {=g, 50% off}
f) 2 Red Potions of *Resistance*
g) 7 Scrolls titled "klis fa seh" of *Identify* {50% off}
h) 3 Scrolls titled "crefu eepox" of *Remove Curse*
i) 5 Scrolls titled "werg sno ummon" of *Destruction*
j) 3 Scrolls titled "stauni rok byt" of Genocide
k) 2 Scrolls titled "nag blu" of Mass Genocide
l) 2 Molybdenum Rods of Enlightenment
m) a Tin Rod of Restoration {!d!d!k!k}
   It was lying on the floor at a depth of 3000 ft
n) a Banyan Staff of Healing (3 charges)
o) a Bloodstone Ring of Speed (+7)
   It was dropped by a Horned reaper at a depth of 3200 ft
p) The Ring of Calfin (+4)
   It was lying on the floor at a depth of 2150 ft
q) The Phial of Galadriel
   It was lying on the floor at a depth of 250 ft
r) The Small Metal Shield of the Thieves [3,+9] (+3)
   It was lying on the floor at a depth of 1650 ft
s) The Set of Silk Gloves of Raal [5,+9] (+4 mana)
   It was dropped by a Demilich at a depth of 2150 ft
t) The Dwarven Dagger 'Angrist' (2d4) (+10,+12) [+5] (+4)
   It was dropped by a Vargr illusionist at a depth of 2550 ft
u) The Long Sword 'Anduril' (4d5) (+10,+12) [+10] (+4) {!d!d @w1}
   It was dropped by a Great hell wyrm at a depth of 2850 ft
v) The Ursan Wooden Club 'Skullbasher' (3d8) (+10,+25) (+10 str) {!d!d @w1}
   It was lying on the floor at a depth of 750 ft
w) a Heavy Crossbow of the Haradrim (x5) (+9,+11) (+1 shot)
   It was lying on the floor at a depth of 1500 ft
x) 16 Biter Bolts of Slay Humanoid (3d4) (+5,+5)
   They were lying on the floor at a depth of 1800 ft


  [Current Quest]

To fulfill your task, you must kill 13 Grand wyrms of many colours at a depth of
3350 feet.


  [Discarded/Sold Artifacts]

- The Lantern of Time Reduction <0> (-5 speed)
- The Great Lamp of Cheradenine <0>
- The Amulet of Carlammas (+2 con)
- The Ring of Barahir (+1)
- The Ring of Saturn
- The Hard Leather Armour 'Hithlomir' [4,+10] (+4 stealth)
- The Leather Scale Mail 'Thalkettoth' (-1) [6,+15] (+3)
- The Chain Mail of Arvedui (-2) [10,+10] (+2)
- The Brigandine Armour of the Rohirrim [14,+10] (+2)
- The Mithril Chain Mail 'Belegennon' [12,+10] (+4 stealth)
- The Kite Shield 'Stormguard' [7,+15]
- The Hard Leather Cap of Thranduil [1,+6] (+2)
- The Metal Cap of Thengel [2,+7] (+3)
- The Steel Helm of Hammerhand [4,+10] (+3)
- The Iron Helm 'Holhenneth' [3,+7] (+2)
- The Cloak 'Colannon' [1,+8] (+3)
- The Pair of Hard Leather Boots of the Long Journey [2,+4] (+2)
- The Dagger 'Idrost' (1d4) (+4,+4) (+4 stealth)
- The Dagger 'Adrost' (1d4) (+4,+4)
- The Elven Broad Sword 'Glamdring' (2d5) (+10,+12) (+1 searching)
- The Elven Broad Sword 'Orcrist' (2d5) (+10,+12) (+3 stealth)
- The Cutlass 'Gondricam' (2d3) (+10,+10) (+3)
- The Sabre 'Careth Asdriag' (1d7) (+6,+7) (+1 attack)
- The Elven Short Sword 'Sting' (1d7) (+7,+6) (+2)
- The Halberd 'Osondir' (3d5) (+6,+8) (+3 chr)
- The Elven Spear of Orome (1d6) (+15,+13) (+4)
- The Quality Battle Axe 'Lawgiver' (3d8) (+9,+9) (+1)
- The Broad Axe 'Barukkheled' (2d6) (+13,+13) (+3 con)
- The Whip 'Oiond' (1d6) (+4,+7) (+2 attacks)
- The Short Bow of Amrod (x4) (+12,+12) (+2)


  [Uniques]

Farmer Maggot                        has been killed in the town
Snarl, the small kobold              has been killed at a depth of 50 ft
Squish                               has been killed at a depth of 50 ft
Smeagol                              has been killed at a depth of 450 ft
Mughash the kobold lord              has been killed at a depth of 1000 ft
Lagduf, the snaga                    has been killed at a depth of 1650 ft
Brodda, the Easterling               has been killed at a depth of 1050 ft
Wormtongue, agent of Saruman         has been killed at a depth of 900 ft
Puck                                 has been killed at a depth of 2200 ft
Grishnakh, the hill orc              has been killed at a depth of 1450 ft
Golfimbul, the hill orc chief        has been killed at a depth of 750 ft
Ufthak of Cirith Ungol               has been killed at a depth of 1950 ft
Ulfast, son of Ulfang                has been killed at a depth of 1700 ft
Nar, the dwarf                       has been killed at a depth of 1300 ft
Shagrat, the Orc Captain             has been killed at a depth of 1750 ft
Ugluk, the uruk                      has been killed at a depth of 1650 ft
Bolg, son of Azog                    has been killed at a depth of 1000 ft
Lugdush, the uruk                    has been killed at a depth of 1500 ft
Azog, king of the Uruk-Hai           has been killed at a depth of 1650 ft
Jenny Greenteeth                     has been killed at a depth of 1250 ft
Ulwarth, son of Ulfang               has been killed at a depth of 1650 ft
Bigfoot                              has been killed at a depth of 1500 ft
Mim, betrayer of Turin               has been killed at a depth of 1450 ft
Uldor the Accursed                   has been killed at a depth of 1500 ft
Beorn, the Shape-Changer             has been killed at a depth of 1500 ft
Draebor, the imp                     has been killed at a depth of 1700 ft
Scuttle                              has been killed at a depth of 1450 ft
Shelob, Spider of Darkness           has been killed at a depth of 1750 ft
Lokkak, the ogre chieftain           has been killed at a depth of 1750 ft
Ulfang the Black                     has been killed at a depth of 2400 ft
Bert the stone troll                 has been killed at a depth of 1750 ft
Bill the stone troll                 has been killed at a depth of 1750 ft
Tom the stone troll                  has been killed at a depth of 1750 ft
Lorgan, chief of the Easterlings     has been killed at a depth of 1800 ft
The Queen Ant                        has been killed at a depth of 2700 ft
Castamir the Usurper                 has been killed at a depth of 2550 ft
Vargo, Tyrant of Fire                has been killed at a depth of 2150 ft
Kavlax the Many-Headed               has been killed at a depth of 2400 ft
Uvatha the Horseman                  has been killed at a depth of 2650 ft
Medusa, the Gorgon                   has been killed at a depth of 2000 ft
Rogrog the Black Troll               has been killed at a depth of 2200 ft
Adunaphel the Quiet                  has been killed at a depth of 2150 ft
Black Annis                          has been killed at a depth of 2400 ft
Quaker, Master of Earth              has been killed at a depth of 2400 ft
Ariel, Queen of Air                  has been killed at a depth of 2400 ft
Akhorahil the Blind                  has been killed at a depth of 2200 ft
Itangast the Fire Drake              has been killed at a depth of 2400 ft
Smaug the Golden                     has been killed at a depth of 2400 ft
The Hoard                            has been killed at a depth of 2300 ft
Eol, the Dark Elf                    has been killed at a depth of 2400 ft
The Balrog of Moria                  has been killed at a depth of 2400 ft
Harowen the Black Hand               has been killed at a depth of 2400 ft
Ji Indur Dawndeath                   has been killed at a depth of 2850 ft
The Phoenix                          has been killed at a depth of 2400 ft
Khamul the Easterling                has been killed at a depth of 3100 ft
Thuringwethil                        has been killed at a depth of 3100 ft
The Lernean Hydra                    has been killed at a depth of 3200 ft
Second True Horror                   has been killed at a depth of 2850 ft
Baphomet the Minotaur Lord           has been killed at a depth of 3100 ft
Saruman of Many Colours              has been killed at a depth of 2800 ft
Total: 60 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : no  (birth_point_based)
Allow specification of minimal stats         : yes (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : yes (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : yes (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : no  (birth_random_hp)
All levels will be generated as small        : yes (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 9.2.2002 10:57
Last updated on 10.2.2002 23:03

Download this dump

4279. on the Ladder (of 15372)
62. on the EyAngband Ladder (of 301)

Comments

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On 9.2.2002 10:57 peace.quiet@worldnet.att.net.ey wrote:
just finished stat-gain at 1800'

On 9.2.2002 23:47 peace.quiet@worldnet.att.net.ey wrote:
milling about at 2400-2500 before taking a skull druj quest, 16 of them ... I need speed items ...

On 10.2.2002 02:05 eytanzw@yahoo.com wrote:
I'd recommend upgrading to 0.4.0d before taking a quest for skull druj's, as otherwise your nether resistance makes little difference against them.

Eytan

On 10.2.2002 09:37 peace.quiet@worldnet.att.net.ey wrote:
quest for 16 skull druj's ... then quest for 13 ... sigh. my PDSM was a nice find, it was also +20 ... how'd it get to +16? I had the r_disen ring on all the time...

would like a better speed ring and 6 blows/round. my stats are kinda crazy high, I should really have 6/round by now, grr.

On 10.2.2002 09:41 peace.quiet@yaddayadda wrote:
well, the skull druj's are getting LOS trick-killed. I simply cant take them straight-on, so I get in a LOS where they cant fire back and use my force bolts / DSM's. Sometimes they get a summon or attack off as I'm planning, yes..

btw, I *am* using 0.4.0d, the win32 distro, according to my zip and splash screen on the .exe. The playerdumps say 0.4.0c for no reason I can tell ... bug with someones win compile?

-Brian

On 10.2.2002 11:06 eytanzw@yahoo.com wrote:
Yes, the 0.4.0c is a bug - I forgot about it...

As for disenchantment - disenchantment resist, at best, only reduces the chances of item damage, it doesn't eliminate them (which is the case in Vanilla, too, btw).

As for 6 attacks/round - you need higher dexterity.

Eytan

On 10.2.2002 11:07 eytanzw@yahoo.com wrote:
Oh, and I notice something cursed your PDSM - that might be the cause of its becoming +16, because items lose plusses when cursed.

Eytan

On 10.2.2002 21:21 peace.quiet@worldnet.att.net.ey wrote:
about to do grand wyrm of many colours (13) quest at 3350'. Determined to take every most difficult quest possible on way to bottom. Slowing me down some, but good exp. If I get a black reaver quest I might not do it. Upgrade in speed rings is a godsend. I need fingolfin.

On 10.2.2002 23:03 peace.quiet@worldnet.att.net.ey wrote:
died during great wyrm of time quest. death could have been avoided by more careful approach or quaffing instead of attacking. was surrouned by summonned dragons when trying to open a path to wyrms, and tried to hack my way out. oh well. I'll restart with a lizard spellsword; I decided demons simply aren't worth it. the fire immune is nice, but the exp and stat penalty is -huge- for the majority of the game. a few more warrior-specific artifacts would be nice, too. I think a spellsword or ranger will be easiest class to win with.

On 10.2.2002 23:08 peace.quiet@etc wrote:
um, Pav, I forgot to get a dump so I edited this dump to have -1 hp and level 49 (correct lvl). But the ladder doesnt see him as dead. help :p

On 11.2.2002 08:20 Alex.Stoizner@gmx.net wrote:
Sorry about your death.. I recently did a quest for time wyrms too and you really have to dig anti-summoning corridors for those.
I think Demons and Angels are worth it because they get overall much better resistances than other races (which you probably didn't notice because of your PDSM ;-).
I don't play them in every game though, only when I have enough patience/time for it.
Spellswords and Paladins are pretty easy to win..never played Rangers much but they don't get Globe of Resilence like Spellswords do.
I don't think lizardman is a good choice for spellswords in late game because of the INT penalty - I prefer human, elf or felpurr.
For the ladder to display him dead you have to add something like:

[Last Messages]
> You die.


On 11.2.2002 22:19 pav wrote:
Sad you died, was hoping for a winner. When I get to ssh-capable inet connection I will mark your dump as dead manually. Parser checkes for [Last Messages] section, as mentioned Alex.

On 11.2.2002 22:24 peace.quiet@etc wrote:
yeah, I was digging ASC's but something was blocking 2 wyrms from coming to me, so I had to clear a path to them. was a mold or asleep monster or something else dumb. mayhem ensued.

On 11.2.2002 22:29 peace.quiet@etc wrote:
oh, and about rangers. they dont get globe of res, but potions are pretty darn strong in ey for healing. extra shots from rangers (especially with improved crit in ey) are -very- strong; I recently won V with a ranger. rangers simply outdamage any other class.

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