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The Angband Ladder: Paksenarrion, Dunadan Paladin by will_asher

  [Angband 3.0.6 Character Dump]

 Name   Paksenarrion                             Self  RB  CB  EB   Best
 Sex    Female            Age        59   STR! 18/100  +1  +3  +5 18/190
 Race   Dunadan           Height     78   INT! 18/100  +2  -3  +3 18/120
 Class  Paladin           Weight    179   WIS! 18/100  +2  +1  +3 18/160
 Title  Paladin Lord      Status     73   DEX! 18/100  +2  +0  +2 18/140
 HP     -31/952           Maximize    Y   CON! 18/100  +3  +2  +4 18/190
 SP     334/334           Preserve    Y   CHR! 18/100  +2  +2  +1 18/150

 Level           48       Armor    [36,+100]     Saving Throw     Heroic
 Cur Exp    7609227       Fight    (+37,+29)     Stealth       Excellent
 Max Exp    7609227       Melee    (+50,+46)     Fighting      Legendary
 Adv Exp    8600000       Shoot    (+57,+22)     Shooting      Legendary
 MaxDepth    Lev 57       Blows       5/turn     Disarming        Superb
 Gold       6415436       Shots       2/turn     Magic Device     Heroic
 Burden   222.4 lbs                              Perception         Poor
 Speed           +5       Infra         0 ft     Searching          Poor

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have hazel eyes, straight blond hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.........+...
 Elec:......+.+.... Confu:......+......
 Fire:+.*...+.+.... Sound:......+......
 Cold:......+.+.... Shard:.............
 Pois:+............ Nexus:......+......
 Fear:..+....+..... Nethr:..+..........
 Lite:........+.... Chaos:.............
 Dark:........+.... Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.+.+........ Stea.:.+.........+.
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:+.+.......... Tunn.:.............
Telep:.........+... Speed:.+++.........
Invis:..+....+..... Blows:.............
FrAct:+.+....+..+.. Shots:.+...........
HLife:....+........ Might:.............


  [Last Messages]

> The Light hound breathes light.
> The Greater titan shrugs off the attack.
> The Shardstorm barely notices.
> The Hill giant shrugs off the attack.
> The Greater titan hits you. <4x>
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Shardstorm misses you.
> *** LOW HITPOINT WARNING! ***
> The Greater titan hits you.
> *** LOW HITPOINT WARNING! ***
> The Greater titan hits you.
> *** LOW HITPOINT WARNING! ***
> The Greater titan hits you.
> You die.


  [Character Equipment]

a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {@w0}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Lapis Lazuli Ring of Speed (+5)
   It increases your speed by 5.  
e) a Brass Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {telepathy, rst-bl}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Stealth [3,+11] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) 5 Holy Books of Prayers [Beginners Handbook] {50% off}
b) 5 Holy Books of Prayers [Words of Wisdom] {25% off}
c) 3 Holy Books of Prayers [Chants and Blessings] {10% off}
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) 5 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
g) 9 Green Speckled Potions of Speed
h) 13 Black Potions of Cure Critical Wounds {40% off}
i) 8 Dark Red Potions of Healing {40% off}
j) 3 Hazy Potions of Restore Life Levels {10% off}
k) 7 Scrolls titled "sat mandan" of Phase Door {@r1}
l) 3 Scrolls titled "eep ulkcre" of *Destruction*
m) a Scroll titled "rea nejnag re" of Banishment
n) 5 Molybdenum Rods of Recall {@z1 !*}
   It cannot be harmed by electricity.  
o) 3 Zirconium Rods of Detection (1 charging) {@z3}
   It cannot be harmed by electricity.  
p) 4 Mithril Rods of Teleport Other {@z2}
q) a Hawthorn Staff of Teleportation (3 charges)
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It slays orcs, dragons, and all evil
   creatures.  It is branded with frost.  It provides resistance to cold 
   and dark.  It is blessed by the gods, slows your metabolism, and lights
   the dungeon around you.  It cannot be harmed by the elements.  
s) a Dwarven Shovel of Earthquakes (1d3) (+11,+15) (+9) {@w0}
   It increases your strength by 9.  It increases your tunneling by 9.  It
   is branded with acid.  It creates earthquakes on impact.  
t) 18 Arrows of Acid (1d4) (+10,+7) {=g}
   It is branded with acid.  It cannot be harmed by acid.  
u) 50 Arrows (1d4) (+9,+9) {@f1=g}
v) 27 Mithril Arrows (3d4) (+9,+9) {@f3=g}
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 30 Holy Books of Prayers [Chants and Blessings] {10% off}
b) 28 Holy Books of Prayers [Exorcism and Dispelling]
c) 5 Holy Books of Prayers [Ethereal Openings] {10% off}
   It cannot be harmed by the elements.  
d) 4 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
f) 85 Green Speckled Potions of Speed
g) 45 Dark Red Potions of Healing {40% off}
h) 14 Light Blue Potions of *Healing*
i) 13 Smoky Potions of Restore Mana
j) 43 Scrolls titled "uman bluwed" of *Identify* {40% off}
k) 30 Mulberry Staffs of Speed (178 charges)
l) 3 Hickory Staffs of *Destruction* (10 charges)
m) an Aquamarine Ring of Resist Poison
   It provides resistance to poison.  
n) a Granite Ring of Damage (+14)
o) a Bronze Amulet of ESP (+7)
   It increases your searching by 7.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
p) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
t) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
v) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
w) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
x) 97 Arrows (1d4) (+9,+10) {@f2=g}


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.3.2007 05:12
Last updated on 16.4.2007 19:05

Download this dump

3678. on the Ladder (of 12616)
1205. on the Angband Ladder (of 3713)
Second best for this player (out of 101)

Comments

Jump to latest

On 20.3.2007 05:12 will_asher wrote:
This is my second best game ever (so far). I'm wondering if I should bother to use arrows at all, since I like using my attack rods and orb of draining.

On 21.3.2007 07:02 wrote:
The bow does about 75 dam/shot, which is a little less than the rods. You get more shots with arrows, though.

That weapon sucks, you must be having a hell of a time doing damage.
You are a Paladin with ESP, so even the SI from the Defender isn't useful.

Even a decent Fire-brand or Slay Dragon/Slay Evil weapon would be better.
Dagmor and a damage ring as a swap might work as a stopgap.


On 21.3.2007 21:07 will_asher wrote:
I want to switch weapons, but I don't want to lose see invisible because certain summoners (quylthulgs and silent watchers) are invisible and not detected by telepathy. I guess I could use the see invisible spell often. I have a good damage ring, but I'm pretty sure that poison resistance and speed is more important.

On 30.3.2007 06:03 will_asher wrote:
I am still looking for confusion resistance, and another source of see invisible so I can have more choice as to what weapons I use.

On 3.4.2007 06:34 will_asher wrote:
Hard to decide which weapon to use now.

On 11.4.2007 05:46 will_asher wrote:
Now that I have a very nice bow, I've decided to use arrows more and rods less.

On 13.4.2007 05:30 will_asher wrote:
Finally got hold life, now I'll start going deeper, past level 50. This is now my best game ever, my previous best died on Level 50 to impact hounds (At the time I didn't know that they could knock you unconsious, so I wasn't being carefull enough around them).

On 13.4.2007 05:34 will_asher wrote:
Also wondering whether I should carry Wrath of God around with me. It doesn't seem very useful for a paladin.

On 16.4.2007 19:05 will_asher wrote:
Stinkin. Things were beginning to seem easy with all those resistances and hold life etc. I was careless. stinkin.

On 16.4.2007 23:30 nckmccnnll@yahoo.com.au wrote:
There's always at least one lesson in every death - I'm thinking "don't melee Greater Titans" is a good one here. I feel for you - losing high level characters sucks.

On 17.4.2007 19:34 Paffa wrote:
I feel your pain. Losing a good character sucks.

The Titan seems to be getting double turn against you. And they melee *really* hard, losing a couple hundred hp per turn isn't anything rare (Your AC's not *that* big either).

Better luck with next character =)

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