The Angband Ladder: <3Susie<3, Green-Elf Ranger by <HallucinationMushroom@Yahoo.egg>

  [FAangband 0.2.2 Character Dump]

 Name    : <3Susie<3       Age                  66   STR         18          
 Sex     : Female          Height               62   INT         10          
 Race    : Green-Elf       Weight              100   WIS         16          
 Class   : Ranger          Social Class         49   DEX      18/30          
                                                     CON         13          
                                                     CHR         13          

 Max Hit Points      187   Level                21   Max SP (Mana)        12
 Cur Hit Points      -12   Experience        10618   Cur SP (Mana)         2
                           Max Exp           10618
        (Fighting)         Exp to Adv.       12100          (Shooting)    
 Blows/Round           2   Gold                826   Shots/Round         1.3
 + to Skill           14                             + to Skill            4
 Deadliness (%)       36   Base AC/+ To AC  16/ 12   Deadliness (%)       14

                            (Character Abilities)
 Fighting    : Good        Stealth     : Excellent   Disarming   : Good     
 Bows/Throw  : Excellent   Perception  : Fair        Magic Device: Good     
 Saving Throw: Very Good   Searching   : Good        Infra-Vision: 20 feet

                            (Character Background)
          You were born by the River Adurant.  You are one of several
          children of an Archer.  You have light grey eyes, straight
          black hair, and a fair complexion.

  [Recent locations]

Current Location : Amon Rudh Level 17
Previous Location: Amon Rudh Level 18
Recall Point 1   : Amon Rudh Level 18
Recall Point 2   : Amon Rudh Level 16
Recall Point 3   : Taur-Im-Duinath Level 0
Recall Point 4   : Ossiriand Level 0

  [Resistances and Powers]

      abcdefghijkl@       abcdefghijkl@
 Acid:....+........ Blind:.............
 Elec:............. Confu:.............
 Fire:..+...+...... Sound:.............
 Cold:...+......... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. M-Mas:.............
Feath:............. Stea.:.............
PLite:............. Sear.:.............
Regen:............. Infra:.............
Telep:............. Tunn.:.............
Invis:+............ Speed:.............
FrAct:............. Might:.............
HLife:............. Shots:.............

  [Specialty Abilities]


  [Last Messages]

> It hits you.
> It hits you.
> It hits you.
> It hits you.
> It mumbles.
> It screams in pain.
> It barely notices.
> It cries out in pain.
> You are hit by poison!
> You are more poisoned.
> You die.

  [Character Equipment]

a) a Rapier (Holy Avenger) (1d6) (+10,+6) [+2] (+4)
b) a Long Bow (x3) (+0,+0)
c) a Platinum Ring of Resist Fire
d) a Lapis Lazuli Ring of Resist Cold
e) a Serpentine Amulet of Resist Acid
f) The Lamp of Gwindor
g) Soft Studded Leather of Resist Fire [5,+3]
h) a Cloak [1,+0]
i) a Wicker Shield [2,+0]
j) a Metal Cap [3,+6]
k) a Set of Mail Gauntlets [2,+0]
l) a Pair of Hard Leather Boots [3,-1]

0) 41 Arrows (1d6) (+0,+0)

  [Character Inventory]

a) 2 Stones of Nature Lore [Call of the Wild] {25% off}
b) 2 Stones of Nature Lore [Communion with Nature]
c) 9 Scrolls titled "fidala bek" of Phase Door {25% off}
d) 3 Scrolls titled "po val an" of Teleport Level
e) 4 Scrolls titled "tuebin ala" of Word of Recall {50% off}
f) 29 Scrolls titled "trirea eepder" of Identify
g) a Cast Iron Rod of Door/Stair Location
h) a Laurel Staff of Perception (18 charges)
i) a Laurel Staff of Perception (1 charge)
j) a Runed Staff of Treasure Location (28 charges)
k) a Rowan Staff of Object Location (35 charges)
l) a Banyan Staff of Cure Medium Wounds (3 charges)
m) a Maple Staff of Slow Monsters (3 charges)
n) Hard Studded Leather (-1) [7,+2]

  [Home Inventory]

a) a Stone of Nature Lore [Gifts of Nature]
b) 15 Scrolls titled "trirea eepder" of Identify
c) an Ash Staff of Trap Location (22 charges)
d) Soft Leather Armour of Resist Cold [4,+3]
e) a Light Crossbow (x3) (+0,+0) {50% off}
f) 15 Bolts (1d7) (+3,+3)
g) 7 Bolts (1d9) (+0,+0)
h) 26 Bolts (1d7) (+0,+0)

<3Susie<3 the Green-Elf Ranger
Began the quest to kill Morgoth on 03/23/2007 at 10:22 PM
|   TURN  |      LOCATION        |LEVEL| EVENT
|       10|       Ossiriand Town |  2  | Gained the Marksman specialty.
|     3376|      Underworld   8  |  5  | Reached level 5
|    15090|       Ossiriand   9  |  9  | Killed Mughash the Kobold Lord
|    21384|       Ossiriand   9  | 10  | Reached level 10
|    21384|       Ossiriand   9  | 10  | Killed Brodda, the Easterling
|    25882|       Ered Luin  10  | 10  | Killed Pongo the Devious
|    32098|        Belegost Town | 11  | Killed The Complainer
|    38405|        Belegost Town | 11  | Moved house to Belegost.
|   102243|      Underworld  12  | 15  | Reached level 15
|   125944|      Thargelion  11  | 15  | Killed Balcmeg, the Cave Orc
|   125966|      Thargelion  11  | 15  | Found The Lamp of Gwindor
|   127335|      Thargelion  11  | 15  | Killed Ulfast, son of Ulfang
|   153552|       Ossiriand   8  | 16  | Destroyed Lilianthe, the Skeleton
|   162161|       Ossiriand   7  | 16  | Killed The Thief of the Mountains
|   242381|  West Beleriand  11  | 17  | Killed Lug, the Hill Orc
|   259940|  West Beleriand  12  | 18  | Killed Orfax, Son of Boldor
|   266948|  West Beleriand  12  | 18  | Destroyed Ethan Sicotte, the Zombie 
|   348295|       Amon Rudh  16  | 20  | Reached level 20
|   464390|       Amon Rudh  17  | 21  | Killed by a Master yeek.
|   464390|       Amon Rudh  17  | 21  | Killed on 03/25/2007 at 11:39 PM.

  [Birth and Cheat Options]

Adult: Use point based character generation      : yes (adult_point_based)
Adult: Use Autoroller if rolling for stats       : no  (adult_auto_roller)
Adult: Have notes written to a file              : yes (adult_take_notes)
Adult: Artifacts preserved & no special feelings : yes (adult_preserve)
Adult: Write notes file in savefile directory    : yes (adult_notes_save)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 24.3.2007 16:29
Last updated on 26.3.2007 06:14

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15313. on the Ladder (of 18384)
397. on the FAangband Ladder (of 494)
36. for this player (out of 45)


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On 24.3.2007 16:29 HallucinationMushroom@Yahoo.egg wrote:
Having lots of early level fun with <3Susie<3. Ahem, my wife named her... heh. I've been playing an srpg and Susie is the leader of my harem of archers, so I thought she'd make a cool FAangband character too. So far so good.

~Killed Mughash with one hit point left. A lucky arrow indeed. Marksmanship is cool.
~Killed Balcmeg and Ulfast by darting around a forest clearing and using my tree movement to make them trudge through the clearing whilst sniping them.
~The Lance was an expensive black market item but really helps clean up weak monsters saving me arrows. Makes digging out treasure deposits a cinch too.

On 25.3.2007 18:56 HallucinationMushroom@Yahoo.egg wrote:
Susie lost focus for a while and tried life as a miner in the wilderness. Very lucrative, but she couldn't tell you where all the money went. I suppose I ought to be searching for an elusive strong fire dragon and bring it down since I have all this fire resist... but I, like Susie, quickly lose focus when I see a horde of easy to kill monsters. One day I'm going to learn better, but not today. On the upside I stumbled into Amod Rudh. Lahtonen's identify scroll shortage is not just in his universe... it's a galactic-wide catastrophe as none of my shopkeeps have them either. I had forgotted how annoying not having a fast pseudo id is. I used to rest 250 or so turns after I found anything to sorta identify it. Now I just rest.

On 26.3.2007 06:14 HallucinationMushroom@Yahoo.egg wrote:
Poor Susie got yeeked. Was fighting Boldor for a really long time and couldn't quite land the killing arrow before he would blink away. Ran out of ccw, then got blinded by something and even hasted couldn't manage to stay healed long enough to teleport away from a fresh horde of Boldor summons. Must get better bow next time.

On 26.3.2007 08:34 wrote:
As a Green-Elf Ranger, fighting in forests is a big plus (single move to walk through trees, and +3 speed on a forest level). So I tend to stay away from the dungeon for a bit; given my success, you may want to ignore that, though :/

On 26.3.2007 11:34 wrote:
Hehehe, another ranger bites the dust ... :-P
Better bow: you could have taken a longbow +x/+y (maybe even the basic "0/0" one) and enchanted it up to +9/+9. Costly, but better bows seem to be very scarce anyway, at least down to Dlvl30 (did a ranger get deeper in FA-a, ever?) Enchanting stacks of 99 arrows seems worthwhile, too.

On 26.3.2007 15:33 HallucinationMushroom@Yahoo.egg wrote:
Hey, good advice! I did notice I was doing very well in forests and enchanting up my bow would be smart too. I'm going to combine those and add in something I came across with Susie for my next character... mining. The problem I had with Susie was money... I barely made enough to support myself with ccw, wor, identify, arrows and the like. I was in a forest or plains level close to Amod Rudh when I used the sense surroundings spell and noticed a goodly number of mineral ores. Since I had a lance I was able to easily mine around 1500 gold pieces, and that was only in a relatively small portion of the wilderness. I think I'll do that, but while also killing monsters and for the ultimate goal of enchanting up my bow and arrows. Yes yes, thanks, this has got me seeing more clearly. Perhaps I can make my way to a more stronger wilderness area, like Dorthonion since mineral ore values are based on level strength (I think).

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