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The Angband Ladder: Duncan Grimgut, Dwarf Priest by <p_kuhler2000@yahoo.com>

  [Angband 3.0.6 Character Dump]

 Name   Duncan Grimgut                           Self  RB  CB  EB   Best
 Sex    Male              Age        50   STR! 18/100  +2  -1 +20 18/310
 Race   Dwarf             Height     48   INT! 18/100  -3  -3  +9 18/130
 Class  Priest            Weight    163   WIS! 18/100  +2  +3 +14 18/290
 Title  ***WINNER***      Status     32   DEX! 18/100  -2  -1  +9 18/160
 HP     998/998           Maximize    Y   CON! 18/100  +2  +0 +14 18/260
 SP     376/376           Preserve    Y   CHR! 18/100  -3  +2  +9 18/180

 Level           50       Armor    [57,+139]     Saving Throw  Legendary
 Cur Exp   47409428       Fight    (+57,+55)     Stealth            Fair
 Max Exp   47409428       Melee    (+75,+73)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+67,+14)     Shooting      Legendary
 MaxDepth   6150 ft       Blows       4/turn     Disarming        Superb
 Gold       4506794       Shots       1/turn     Magic Device     Heroic
 Burden   321.0 lbs                              Perception         Fair
 Speed          +32       Infra        70 ft     Searching          Good

 You are the only child of a Dwarven Prison Guard.  You are a well
 liked child.  You have dark brown eyes, straight black hair, a two
 foot beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.+.. Blind:...+.+...+..+
 Elec:..*.......... Confu:......+..+...
 Fire:*+..+..+.+... Sound:........++...
 Cold:...*..++.+... Shard:.............
 Pois:..+.+........ Nexus:......+....+.
 Fear:....+.+.+.... Nethr:......+......
 Lite:.........+... Chaos:+....++.++...
 Dark:+.....+...... Disen:+.+..........

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:..++......... Sear.:.....+.......
PLite:.........+... Infra:.....+.......
Regen:..++.....+... Tunn.:+............
Telep:...+.+....... Speed:.++++..+.+.+.
Invis:..++.+...+... Blows:.............
FrAct:..++....+.+.. Shots:.............
HLife:..++..+...... Might:.............


  [Character Equipment]

a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {greaterbalrog,5}
   It increases your strength by 6.  It increases your tunneling by 6.  It
   slays animals, dragons, and all evil creatures, and is especially
   deadly against undead.  It is branded with fire.  It provides immunity
   to fire.  It provides resistance to dark, chaos, and disenchantment.  
   It aggravates creatures around you.  It cannot be harmed by the
   elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {dragonpit,3700}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Vilya' (+10,+10) (+3) {demonpit,6050}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2) {demonpit,4150}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {dracolich,3600}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2) {glaurung,3600}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {gswampwyrm,5550}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2) {demonpit,5000}
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+23] (+4) {amhdragon,2400}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {greaterbalrog,4600}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {gbilewyrm,3400}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {ygolddragon,3100 lo}
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {!d!k}
b) a Holy Book of Prayers [Words of Wisdom] {!d!k}
c) a Holy Book of Prayers [Chants and Blessings] {!d!k}
d) a Holy Book of Prayers [Exorcism and Dispelling] {!d!k}
e) a Holy Book of Prayers [Ethereal Openings] {!d!k}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {!d!k}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {!d!k}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {!d!k}
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God] {!d!k}
   It cannot be harmed by the elements.  
j) 32 Light Green Potions of Speed
k) 20 Gold Potions of Healing
l) 11 Metallic Purple Potions of *Healing*
m) 6 Hazy Potions of Life
n) 37 Cloudy Potions of Restore Mana
o) 40 Scrolls titled "ornflit micnin" of *Identify*
p) a Tin-Plated Rod of Speed {@4!d!k!v}
   It cannot be harmed by electricity.  
q) 6 Chromium Rods of Teleport Other {@6!d!k!v}
r) The Ring of Power 'Narya' (+6,+6) (+1) {gwyrm/colors,3900}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
s) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  It
   sustains all your stats.  It speeds your regeneration.  It grants you 
   the power of telepathy and the ability to see invisible things, but it
   also aggravates creatures around you, drains experience, and is
   permanently cursed.  It activates for bizarre things every 30+d30 turns.
   It cannot be harmed by the elements.  
t) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] {ancalagon,4600}
   It provides immunity to lightning.  It provides resistance to acid, 
   fire, cold, poison, light, and dark.  It lights the dungeon around you.
   It grants you immunity to paralysis and the ability to see invisible
   things, but it also aggravates creatures around you.  It activates for 
   star ball (150) every 50 turns.  It cannot be harmed by the elements.  
u) The Shield of Deflection of Gil-galad [10,+20] (+5) {gbalrog,6150}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
v) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {gbilewyrm,5500}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
w) The Great Axe of Eonwe (5d4) (+14,+17) [+7] (+2) (charging) {empwight,2700}
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  


  [Home Inventory]

a) The Ring of Barahir (+1) {lesservault,2650}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
b) The Ring of Tulkas (+4) {floor,3900}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
c) The Amulet of Ingwe (+3) {blackreaver,3250}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
d) The Necklace of the Dwarves (+3) {hornedreaper,3900}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
e) The Arkenstone of Thrain {archon,3050}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
f) Power Dragon Scale Mail (-3) [40,+18] {dragonpit,3650}
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1) {S^Acquire,1850}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {archon,2650}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
i) The Cloak 'Colannon' [1,+15] (+3) {gwyrm/colors,3900}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
j) The Shadow Cloak of Tuor [6,+12] (+4) {catlord,3400}
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
k) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {wdragonpit,4250}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
l) The Massive Iron Crown of Morgoth [0,+0] (+125) {durr, cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
m) The Metal Cap of Thengel [3,+7] (+3) {scroll,1950}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
n) The Iron Helm 'Holhenneth' [5,+10] (+2) {lessvault,2700}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
o) The Steel Helm of Hammerhand [6,+20] (+3) {gwrym/colors,4550}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
p) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) {gicewyrm,3250}
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by the
   elements.  
q) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {gbilewrym,5300}
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {witchking,4600}
   It slays animals, trolls, demons, and all evil creatures, and is
   especially deadly against dragons.  It is branded with frost.  It
   provides resistance to acid, lightning, fire, cold, and chaos.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {demonpit,4150}
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {morgy,5000}
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is especially
   deadly against dragons.  It is branded with acid and fire.  It provides
   resistance to acid, fire, fear, light, dark, confusion, and chaos.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {durr}
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) {mouth/sauron,3400}
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
w) The Long Bow of Bard (x3) (+17,+19) (+2) {greaterbalrog,3950}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {pitfiend,3900}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 26.3.2007 01:24
Last updated on 11.5.2007 18:16

Download this dump

410. on the Ladder (of 16672)
57. on the Angband Ladder (of 5332)
Best for this player (out of 8)

Comments

Jump to latest

On 1.4.2007 01:03 p_kuhler2000@yahoo.com wrote:
big whack at the dwarf priest

On 11.4.2007 22:23 p_kuhler2000@yahoo.com wrote:
finallllllllly done with stat gain, looking forward to diving a little

On 14.4.2007 18:07 p_kuhler2000@yahoo.com wrote:
soooooooooo lame.. i killed Vargo, Scatha, and Medusa on the same level and not a SINGLE artifact. frustrating.

On 15.4.2007 08:51 p_kuhler2000@yahoo.com wrote:
got the shield, should be more fun from this point on =)

On 15.4.2007 17:53 p_kuhler2000@yahoo.com wrote:
trying a different config. i'll miss the sustains and hlife but we'll see

On 24.4.2007 07:39 p_kuhler2000@yahoo.com wrote:
resists slowing getting covered

On 24.4.2007 23:40 steinleyd@missouri.edu wrote:
Coming along nicely....Arlg found a RoS +13 on a vault floor this evening....he advises Duncan to look to his feet and he will find all types of big nasties (RoS, Ringil, etc.)

On 25.4.2007 18:48 p_kuhler2000@yahoo.com wrote:
fittttty

On 26.4.2007 19:53 p_kuhler2000@yahoo.com wrote:
resists covered.. sure would like 0% fail tho

On 28.4.2007 02:37 p_kuhler2000@yahoo.com wrote:
hasted 50 speed is pretty cooo, methinks i need to rework my kit here soon..

On 28.4.2007 19:09 p_kuhler2000@yahoo.com wrote:
never found pdsm before, pretty flippin' sweet

On 28.4.2007 21:58 p_kuhler2000@yahoo.com wrote:
first ring of power, wewt

On 30.4.2007 17:31 steinleyd@missouri.edu wrote:
the dude abides---apparently the rest of the game is going to be academic for you

On 30.4.2007 17:33 steinleyd@missouri.edu wrote:
Maybe you could just go ahead a get 1000 HP...my brother's kids

On 2.5.2007 23:36 p_kuhler2000@yahoo.com wrote:
qlzurrqqpp or whatever the hell his name is summoned 6 uniques this last trip down, that was quite flippin\' interesting...

On 3.5.2007 01:37 p_kuhler2000@yahoo.com wrote:
sauron dropped filth, headed down to morgy now


On 3.5.2007 02:01 p_kuhler2000@yahoo.com wrote:
doomcaller > morgy

On 3.5.2007 18:33 steinleyd@missouri.edu wrote:
Congrats fool.

On 11.5.2007 18:16 p_kuhler2000@yahoo.com wrote:
first time i've ever found the one ring

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