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The Angband Ladder: Astydric, Wood-Elf Archer by <spyral@gmx.net>

  [ToME 2.0.0 Character Dump]

 Name  : Astydric               Age                126       STR:     18       
 Sex   : Male                   Height              63       INT:     10       
 Race  : Zombie Wood-Elf        Weight             106       WIS:      8       
 Class : Archer                 Social Class        67       DEX: 18/120       
 Body  : Player                                              CON:  18/20       
                                                             CHR:      9       
                                                                               
 + To Melee Hit          24 Level             27    Max Hit Points       255   
 + To Melee Damage       42 Experience     51661    Cur Hit Points       -66   
 + To Ranged Hit         37 Max Exp        51661    Max SP (Mana)          9   
 + To Ranged Damage      36 Exp to Adv.    71750    Cur SP (Mana)          9   
   AC                 23+52 Gold           70280    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Legendary[40]Searching   : Poor         Shots/Round:  3         
 Saving Throw: Good         Disarming   : Fair         Wpn.dmg/Rnd:  8d5+168   
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 70 feet   
                                                       Tactic:       aggressive
                                                       Explor:       running   
                         (Character Background)                                
          Your mother was of the Avari.  You are the illegitimate but          
          acknowledged child of a Noble Lord.  You are a well liked            
          child.  You have dark brown eyes, straight auburn hair, and          
          a dark complexion.                                                   


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 47th Yavie of the 2890th year of the third age.
 Your adventured lasted 4 days.

     Your Attributes:
You are dead.
Your gaze is hypnotic.
You can mystify pets.
You can wake up a pet.
You are confused.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of dragons.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 8)
 - Combat                                        37.144 [0.800]
	  - Weaponmastery                               01.000 [0.500]
	  - Archery                                     37.224 [1.050]
	 	  . Sling-mastery                             00.000 [0.500]
	 	  . Bow-mastery                               00.000 [0.500]
	 	  . Crossbow-mastery                          37.000 [0.500]
	 	  . Boomerang-mastery                         00.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
	  . Stealth                                     01.000 [0.500]
	  . Disarming                                   01.000 [0.900]
 - Magic                                         00.000 [0.200]
	  . Magic-Device                                01.000 [1.100]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   01.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
	  . Summoning                                   01.000 [0.500]
 - Misc                                          00.000 [0.000]

 You saved 10 princesses.

 You have defeated 2212 enemies.


  [Corruptions]

 Your gaze is hypnotic.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   
   A short thrusting blade with a large guard worn by Maedhros
   the Tall, eldest son of Feanor, and wielded with his left
   hand after the loss of his right hand in the pits of
   Thangorodrim.
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
d) a Heavy Crossbow (x4) (+7,+9)
e) an Indestructible Ring of Ice [+13] {25% off}
   
   It can be activated for...
   ball of cold and resist cold
   ...if it is being worn.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
f) a Ring of Damage (+14)
k) an Amulet of Sustenance
m) a Dwarven Lantern
n) Leather Scale Mail of Resist Fire (-1) [11,+9]
   
   It provides resistance to fire.
   It cannot be harmed by fire.
o) a Fur Cloak [3,+4]
p) (nothing)
s) a Dwarven Hard Leather Cap of the Noldor [2,+4] (+2 to infravision)
   
   It can be activated for...
   detect treasure every 10+d20 turns
   ...if it is being worn.
   It affects your dexterity.
   It affects your constitution.
   It affects your infravision.
   It sustains your dexterity.
   It provides resistance to fire.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of dragons.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Metal Shod Boots of Levitation [6,+9]
   
   It allows you to levitate.
z) (nothing)
{) 5 Bolts (1d5) (+6,+2)
|) (nothing)


  [Character Inventory]

a) 10 Scrolls of Teleportation
b) 3 Scrolls of Word of Recall
c) 3 Scrolls of Satisfy Hunger
d) a Staff of Perception (9 charges)
e) The Lance 'Halmalin' (2d8) (+8,+4) (+2 attacks)
   
   It must be wielded two-handed.
   It affects your constitution.
   It affects your attack speed.
   It does extra damage from acid.
   It strikes at undead with holy wrath.
   It provides light.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
f) 10 Bolts (exploding) (1d5) (+3,+3)
g) 18 Seeker Bolts (4d5) (+3,+1)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's Tormented Box
   
   It can be activated for...
   light
b) Raal's Black Candle
   
   It can be activated for...
   clumsiness
c) Pytar's Portable Pandemonium
   
   It can be activated for...
   ugliness
d) a Potion of Cure Critical Insanity
e) a Wand of Stone to Mud (4 charges)
f) an Indestructible Ring of Slaying (+3,+8)
   
   It cannot be harmed by acid, cold, lightning or fire.
g) a Dagger of Aman (1d4) (+7,+10) [+1] (+1)
   
   It affects your wisdom.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your dexterity.
   It makes you completely fearless.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It has been blessed by the gods.
h) an Awl-Pike (1d8) (+5,+3)
i) a Lance (2d8) (+6,+7)
j) a Ball-and-Chain of Aman (2d4) (+5,+10) [+3] (+2 attacks)
   
   It can be wielded two-handed.
   It affects your wisdom.
   It affects your attack speed.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your charisma.
   It makes you completely fearless.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It has been blessed by the gods.
k) a Lead-Filled Mace of Extra Attacks (3d4) (+5,+6) (+3 attacks)
   
   It can be wielded two-handed.
   It affects your attack speed.
l) The Long Bow of Hirim (x3) (+5,+3) (+1)
   
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your charisma.
   It cannot be harmed by acid, cold, lightning or fire.
m) 25 Bolts of Slay Dragon (1d5) (+5,+5)
   
   It is especially deadly against dragons.
n) 38 Bolts (exploding) (1d5) (+3,+3)
o) 17 Seeker Bolts (exploding) (4d5) (+4,+4)
p) The Flight Arrow of Finya (1d3) (+11,+2)
   
   It does extra damage from acid.
   It does extra damage from fire.
   It is especially deadly against dragons.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Rounded Pebble 'Travak' (3d6) (+8,+5)
   
   A bolt imbued with the powers of the elements.  
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It cannot be harmed by acid, cold, lightning or fire.
r) a Parchment - Adventurer's guide to Middle Earth
s) a Small wooden chest (disarmed)



Posted on 28.10.2002 15:16

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Comments

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On 28.10.2002 15:16 spyral@gmx.net wrote:
Killed on level 25 of the Old Forest by a band of Dark Elven Warlocks. I got confused and it was all over. *sob*

On 28.10.2002 16:50 shadow_wolf@softhome.net wrote:
DE Warlocks are some of the nastiest creatures of all *bands. You don't even have to be confused -- all you have to do is step into LOS of a group, and they'll manabolt you to death in a single turn.

I always try to have reflection and/or ESP by the time I get to warlock levels., both in Pern/ToME and Z.


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