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The Angband Ladder: Dendros, Ent Loremaster by AnonymousHero

  [Theme 1.2.0 Character Sheet]

 Name  : Dendros                Age                281       STR!     40       
 Sex   : Male                   Height              83       INT:     18       
 Race  : Ent                    Weight              90       WIS!     39       
 Class : Loremaster             Social Class        34       DEX!     30       
 Body  : Ancalagon the Black                                 CON:     40       
 God   : Melkor Bauglir                                      CHR!     29       
                                                                               
 + To Melee Hit          47 Level             49    Hit Points     6438/  6438 
 + To Melee Damage       44 Experience  10459247    Spell Points      5/    18 
 + To Ranged Hit         47 Max Exp     10459247    Sanity          887/   887 
 + To Ranged Damage       0 Exp to Adv. 11250000    Piety                37472 
   AC                188+165Gold         1696208    Speed           Fast (+46) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Bad          Blows/Round:  13        
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Bad          Mel.dmg/Rnd:  598-3692  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 140 feet  
                                                       Tactic:       careful   
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and inflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 30 (1500')
        a Lost Temple: Level 18 (900')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body is Ancalagon the Black.
 You are currently on level 67 of Erebor.
 You have defeated 2593 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You found 1 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 23rd Quelle of the 2890th year of the third age.
 You have been adventuring for 37 days.

                    efghijkmnosz{@              
        Add Str   : ..8.......3..+              
        Add Int   : .............+              
        Add Wis   : 3.8..........+              
        Add Dex   : ........3.3...              
        Add Con   : ..8.......3..+              
        Add Chr   : .............+              
        Add Infra : ..81..........              
        Add Speed : ..8.....3.....              
        Add Blows : 3...2.........              
        Sust Str  : ..+.......+...              
        Sust Int  : ..............              
        Sust Wis  : ..............              
        Sust Dex  : ..........+...              
        Sust Con  : ..........+...              
        Sust Chr  : ..............              
        Invisible : ..............              
        Mul life  : ..............              
        Sens Fire : ..............              
        Reflect   : ..............              
        Free Act  : .....+.......+              
        Hold Life : +.............              
        Imm Acid  : ........+*+..+              
        Imm Elec  : .........*...+              
        Imm Fire  : .........*...+              
        Imm Cold  : .........*+..+              
        Res Pois  : .........+...+              
        Res Fear  : ..........+...              
        Res Light : ..............              
        Res Dark  : ..........+...              
        Res Blind : ........+.....              
        Res Conf  : .+...........+              
        Res Sound : ..+...........              
        Res Shard : ........+.....              
        Res Neth  : ..............              
        Res Nexus : ..........+...              
        Res Chaos : .+............              
        Res Disen : ..............              
        Levitate  : .............+              
        Lite      : .......+......              
        See Invis : +.............              
        Digestion : ..........+...              
        Activate  : +...+....+....              
        Blessed   : +.............              
        Cursed    : .........+....              
        Fly       : ..+...........              
        Full ESP  : ......+.......              

Skills (points left: 51)
 - Combat                                        27.250 [0.700]
          . Weaponmastery                        00.700 [0.700]
          . Archery                              00.800 [0.700]
          . Barehand-combat                      50.000 [0.900]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    01.500 [0.700]
          . Stealth                             -05.000 [0.700]
          . Disarming                            01.500 [0.700]
 - Magic                                         00.966 [0.600]
          . Magic-Device                         24.500 [1.000]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  11.000 [0.700]
          . Prayer                               02.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  17.390 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  35.300 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            00.000 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Tree walking

 2 of your companions have been killed.

  [Fates]

You are fated to meet a Filthy street urchin on level 1.
You may meet a Pitiful-looking beggar on level 1.


  [Character Equipment]

e) a Blessed Ring of Extra Attacks [+1] (+3 attacks) {!*}
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your wisdom and attack speed by 3.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  
    You found it in the remains of an Ancient green dragon on level 69 of
    Erebor.
f) a Ring of Chaos Resistance {!*}
    It provides resistance to confusion and chaos.  
    You bought it from the Rare Jewelry Shop.
g) The Ring of Daglon (+8) {!*}
    It can be used to store a spell.  It increases your strength, wisdom, 
    constitution, infravision, speed and ability to score critical hits by 
    8.  It sustains your strength.  It provides resistance to sound.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 68 of Erebor.
h) a Dwarven Ring of Slaying (+10,+5) [+7] (+1 to infravision) {!*}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your infravision by 1.  
    You found it in the remains of an Ancient bronze dragon on level 71 of
    Erebor.
i) a Ring of Extra Attacks (+2 attacks) {!*}
j) a Ring of Free Action {!*}
    It provides immunity to paralysis.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
k) an Amulet of Telepathy {!*}
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Anchor of Space-Time {!k!d!v@w1}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 69 of
    Erebor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) {!*}
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Valinor [1,+19] {cursed, !*}
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides immunity to acid, electricity, fire and 
    cold.  It provides resistance to poison.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
s) The Steel Helm of Hammerhand [6,+20] (+3) {!*}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) a Rusty, Slimy Box
b) The Gem of Chaos {!k!d!v@A0}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Grave wight on level 72 of Erebor.
c) 2 Potions of *Healing* {!*}
d) 32 Potions of Life
e) 12 Scrolls of Teleportation {!*}
f) a Silver Rod of Perception (92/100) {!k!d!v@z5}
g) a Silver Rod of Trap Location (79/100) {!k!d!v@z1}
h) a Golden Rod of Recall (125/125) {!k!d!v@z7}
i) a Tilkal Rod of Disarming (138/200) {!k!d!v@z2}
j) a Rod Tip of Recall (80 Mana to cast)
k) a Rod Tip of Curing (35 Mana to cast)
l) a Great Rod Tip of Home Summoning {!*}
m) a Ring
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightcrawler on level 67 of Erebor.
o) an Amulet of Telepathy
p) a Dwarven Lantern of the Magi (+2) {!k!d!v@w1}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    completely fearless.  It cannot be harmed by fire.  
    It was given to you as a reward.
q) a Green Dragon Scale Mail [30] {good}
r) a Pseudo Dragon Scale Mail [30] {good}
s) a Double Ring Mail [15] {special}
t) a Cord Armour [6] {special}
u) The War Hammer of Gamil Zirak (9d3) (+19,+21) [+5] (+4)
v) an Arrow (1d4) {special}
w) 58 Empty Bottles


  [Home Inventory - Bree ]

a) 2 Scrolls of *Remove Curse*
b) a Scroll of Reset Recall
c) The Crumpled Scroll of Mass Resurrection {!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 72 of Erebor.
d) a Silver Rod of Curing (100/100)
e) a Rod Tip of Door/Stair Location (10 Mana to cast)
f) a Rod Tip of Light (15 Mana to cast)
g) 9 Wands of Tidal Wave[1|20] (40 charges) {100% off}
h) The Wand of Digging of Thrain (0 charges) {!k!d!v@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) a Ring of Extra Attacks (+1 attack) {!*}
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your attack speed by 1.  
    You found it in the remains of a Green drake on level 71 of Erebor.
j) The Amulet of Annatar(200%)(200%) (+10) {!*}
    It increases your spell power by 10.  It increases your mana capacity
     and hit points by 200%.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 71 of Erebor.
l) a Dwarven Amulet of the Serpents [+12] (+3 to infravision) {!*}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It grants you the power of stone to mud if it is being
    worn.  It increases your dexterity and infravision by 3.  It sustains 
    your dexterity.  It provides resistance to poison.  
    You found it in the remains of a Young black dragon in the town of
    Gondolin .
m) an Amulet of the Serpents [+5] (+5) {!*}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
n) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
o) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 20 of Mirkwood.
p) The Phial of Galadriel (+4) {!*}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 20 of Mirkwood.
q) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 72 of Erebor.
    
r) The Arkenstone of Thrain (+3) {!k!d!v@w1}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Key of Thorin {!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Cup of Thror {!*}
    It can be activated for alchemy every 500 turns.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Parchment - Map of Thror {!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas {100% off}
b) an Elemental Ring of Dexterity (+2) {!*}
    It increases your dexterity by 2.  It sustains your dexterity.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Multi-hued drake in the town of Gondolin .
c) a Ring of Slaying (+9,+10) {!*}
    
    You stole it from the Rare Jewelry Shop.
d) a Rohirric Ring of Slaying (+14,+12) (+3 to speed) {!*}
    It increases your speed by 3.  It makes you completely fearless.  
    You stole it from the Black Market.
e) a Blazing Ring of Speed (+11)
f) a Magical Ring of Speed (+8)
    It increases your speed by 8.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
g) a Draconic Ring of Speed (+4,+3) [+9] (+7) {!*}
    It increases your speed by 7.  It allows you to sense the presence of 
    dragons.  
    You found it in the remains of a Nightcrawler on level 72 of Erebor.
h) The Ring of Egalan (+3)
    It can be used to store a spell.  It increases your speed by 3.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to dark and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 68 of Erebor.
i) a Blazing Ring of Nexus Resistance
j) a Blazing Ring of Confusion Resistance
k) a Cursed Ring of Chaos Resistance {!*}
    It provides resistance to confusion and chaos.  It can re-curse
    itself.  
    You stole it from the Rare Jewelry Shop.
l) a Ring of Extra Attacks (+1 attack)
m) a Buckler [-30,+5] (+1 attack) {!*}
n) a Steel Helm of Gondor [6,+2] (+2)
    It increases your strength, dexterity and constitution by 2.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Caras Galadhon ]

a) 2 Sprigs of Athelas
b) 99 Potions of Water Curing {quest}
c) a Golden Rod of Disarming (125/125) {!k!d!v@z2}
d) a Rod Tip of Perception (20 Mana to cast)
e) 5 Rod Tips of Enlightenment (40 Mana to cast) {!*}
f) a Rod Tip of Detection (80 Mana to cast) {!*}
g) 2 Rod Tips of Teleport Other (60 Mana to cast)
h) a Rod Tip of Disarming (50 Mana to cast)
i) a Rod Tip of Trap Location (8 Mana to cast)
j) a Ring of Slaying (+10,+12) {!*}
k) The Blue Dragon Scale Mail of Turgor (-2 to accuracy) [30,+29]
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It provides immunity to fire and nether.  It makes
    you completely fearless.  It provides resistance to life draining, 
    electricity, cold and confusion.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Erebor.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
n) The Metal Brigandine Armour of Rando (-3 to accuracy) [19,+9] {!*}
    It sustains your strength.  It provides immunity to fire.  It provides
    resistance to electricity, cold, nether, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 71 of
    Erebor.
o) The Partial Plate Armour of Bedhron (-3 to accuracy) [22,+15]
    It can be used to store a spell.  It sustains your dexterity.  It
    provides immunity to electricity and fire.  It makes you completely
    fearless.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 68 of Erebor.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Erebor.
q) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!*}
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 68 of Erebor.
s) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity and cold.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
t) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 1.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
u) The Golden Crown of Gondor [0,+15] (+3) {!*}
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 71 of Erebor.
v) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 67 of Erebor.
w) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Mirkwood.
x) The Dragon Helm of Dor-Lomin [8,+20] (+4) {!*}
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.


  [The Museum Inventory - Bree ]

a) The Arrow Trap Set of the Naugrim (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by demons.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
b) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Erebor.
c) The Device Trap Set of the Noegyth Nibin [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport monsters to you.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
d) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It increases your intelligence, constitution and searching by 4.  It
    makes you invisible.  It sustains your charisma.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring 'Halion' (+4 to speed)
    It increases your strength, intelligence, stealth, searching and speed
     by 4.  It sustains your dexterity.  It provides resistance to cold
     and light.  It allows you to levitate.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Multi-hued drake on level 71 of Erebor.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 67 of
    Erebor.
g) The Necklace of Girion [+10] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 20 of Mirkwood.
h) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 68 of Erebor.
i) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 20 of Mirkwood.
j) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 72 of Erebor.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 71 of Erebor.
l) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It grants you the power of find secret passages if it is being worn.  
    It increases your intelligence and constitution by 3.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 71 of
    Erebor.
m) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 69 of
    Erebor.
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young blue dragon on level 67 of Erebor.
p) The Small Mithril Shield of Thorin [5,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Erebor.
q) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 68 of Erebor.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Amras, Son of Feanor on level 72 of Erebor.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Set of Gauntlets of Nargothrond [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Mirkwood.
v) The Set of Gauntlets of Eregion [2,+15] (+4)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    strength by 4.  It sustains your strength.  It provides resistance to 
    fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 72 of Erebor.
w) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to light.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 68 of Erebor.
a) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 68 of Erebor.
b) The Bearded Axe of Gimli (E:15, L:1) (1d6) (+5,+15) (+2 attacks)
    It can be wielded two-handed.  It increases your strength and attack
    speed by 2.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It provides immunity to paralysis.  It allows
    you to sense the presence of undead and non-living things.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
c) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest in the town of Bree .
d) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave.
f) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
g) The Slaughter Axe 'Lavandagnir' (5d7) (+31,+27) (+3)
    It can be activated for dispel monsters (300) every 200+d200 turns if
    it is being worn. It increases your strength by 3.  It is especially
    deadly against natural creatures.  It sustains your strength.  It
    provides resistance to shards and nexus.  It allows you to levitate.  
    It drains life.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 71 of Erebor.
h) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
i) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Erebor.
l) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Erebor.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and nexus.  
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 33 of Mirkwood.
n) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  It increases your ability to
    score critical hits by 1.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 18 of Mirkwood.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 33 of Mirkwood.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, charisma
     and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 71 of
    Erebor.
t) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and nexus.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 68 of Erebor.
v) The Bluesteel Blade of Ephel Duath (2d6) (-20,-18) (-3) {cursed}
    It decreases your strength, wisdom and charisma by 3.  It poisons your
    foes.  It drains life from your foes.  It is very sharp and can cut
    your foes.  It makes you invisible.  It aggravates nearby creatures.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 71 of Erebor.
w) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
x) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 68 of Erebor.
a) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
b) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of Mirkwood.
c) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of Mirkwood.
d) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
e) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 33 of Mirkwood.
f) The Lochaber Axe 'Lhugdagnir' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
g) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 72 of Erebor.
h) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
i) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of Mirkwood.
j) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fluithuin the Ogress, Consort of Morgoth on
    level 67 of Erebor.
k) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nether
    .  It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
l) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Young bronze dragon on level 71 of
    Erebor.
m) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 67 of
    Erebor.
o) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
p) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Erebor.
q) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
r) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 68 of Erebor.
s) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if it is being
    worn. It increases your stealth by 10.  It provides resistance to cold
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Erebor.
t) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
v) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 67 of Erebor.
w) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 69 of
    Erebor.
x) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 69 of Erebor.
a) a Great Wyrm of Power corpse
b) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 68 of Erebor.


  [The Museum Inventory - Caras Galadhon ]

a) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Erebor.
c) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
d) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 72 of
    Erebor.
e) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 71 of Erebor.
f) The Long Sword 'Sereghathol' (E:37, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Erebor.
g) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    It can be activated for cure insanity every 200 turns if it is being
    worn. It increases your intelligence by 2.  It is very sharp and can
    cut your foes.  It provides immunity to paralysis.  It provides
    resistance to dark and confusion.  It allows you to sense the presence 
    of evil beings.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 72 of Erebor.
h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
i) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
j) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
k) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 70 of Erebor.



Posted on 26.3.2007 23:59
Last updated on 23.4.2007 18:28

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3433. on the Ladder (of 12675)
94. on the Theme Ladder (of 176)
10. for this player (out of 25)

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On 26.3.2007 23:59 AnonymousHero wrote:
A very solid character so far.

Playing with ironman rooms, so lots of nice loot even though he's only really been to Erebor.

Haven't decided where I'm going to put the remaining skill points. It'll be either Magic-Device or Prayer, though Prayer might make the game _too_ easy what with Melkor's auto-curse. I'm already considering whether to do the Void... in that case I'll probably go with the cheesy option of pumping Prayer and re-worshipping Melkor after destroying the ring... but we'll see.


On 27.3.2007 00:01 AnonymousHero wrote:
Oh, and notice the cloak? Nice, eh?

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