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The Angband Ladder: Oleradus, Hobbit Rogue by Nolendil

  [ToME 2.0.0 Character Dump]

 Name  : Oleradus               Age                 28       STR: 18/190       
 Sex   : Male                   Height              37       INT: 18/178       
 Race  : Hobbit                 Weight              63       WIS:  18/75       
 Class : Rogue                  Social Class        72       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
                                                             CHR: 18/129       
                                                                               
 + To Melee Hit          51 Level             42    Max Hit Points       873   
 + To Melee Damage       46 Experience   2364675    Cur Hit Points       873   
 + To Ranged Hit         47 Max Exp      2364675    Max SP (Mana)        177   
 + To Ranged Damage      39 Exp to Adv.  2430000    Cur SP (Mana)        177   
   AC                21+107 Gold         1219308    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Fair         Blows/Round:  8         
 Bows/Throw  : Legendary[5] Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Superb       Wpn.dmg/Rnd:  16d5+368  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       aggressive
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit Warrior.  You            
          are a well liked child.  You have green eyes, straight               
          brown hair, and a very dark complexion.                              
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 38 (1900')
        Heart of the Earth: Level 25 (1250')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 17th Hrive of the 2890th year of the third age.
 Your adventured lasted 85 days.

                                                
                    adefkmnopsuxz{|@            
        Add Str   : .........+.+....            
        Add Int   : +.+.............            
        Add Wis   : ................            
        Add Dex   : +.+++..+.+......            
        Add Con   : .........+.+....            
        Add Chr   : .......+........            
        Mul Mana  : ................            
        Mul SPower: ................            
        Add Stea. : ..+.+...........            
        Add Sear. : ................            
        Add Infra : ....+...........            
        Add Tun.. : ..............+.            
        Add Speed : +..+++.....+....            
        Add Blows : ...+............            
        Chaotic   : ................            
        Vampiric  : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Slay Anim.: ................            
        Slay Evil : ................            
        Slay Und. : .............+..            
        Slay Demon: ................            
        Slay Orc  : ................            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: ................            
        Kill Drag.: ................            
        Sharpness : ................            
        Impact    : ................            
        Poison Brd: ................            
        Acid Brand: ................            
        Elec Brand: ................            
        Fire Brand: ................            
        Cold Brand: ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Sust Str  : .........+......            
        Sust Int  : ..+.............            
        Sust Wis  : ................            
        Sust Dex  : ....+....+.....+            
        Sust Con  : ..+...+..++.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ......+.........            
        Imm Elec  : ......+.........            
        Imm Fire  : ................            
        Imm Cold  : ......+.........            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +......+..+.....            
        Hold Life : +....+..........            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Res Acid  : .......+.+......            
        Res Elec  : ..+.............            
        Res Fire  : ..+....+........            
        Res Cold  : .......+.+......            
        Res Pois  : ..+.+.+.........            
        Res Fear  : .........+.+....            
        Res Lite  : ..........+.....            
        Res Dark  : ..+...+..+......            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ..+.............            
        Res Shard : ................            
        Res Neth  : ......+.........            
        Res Nexus : ...++....+......            
        Res Chaos : ..+.............            
        Res Disen : ..+...+.........            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Aura Fire : ................            
        Aura Elec : ................            
                                                
                                                
        NoTeleport: ................            
        AntiMagic : ................            
        WraithForm: ................            
        EvilCurse : ................            
        Easy Know : ................            
        Hide Type : +...++.+.+.+....            
        Show Mods : ++...........++.            
        Insta Art : .....+..........            
        Levitate  : ..++............            
        Lite      : .....+....+.....            
        See Invis : +....+..........            
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Digestion : .........+......            
        Regen     : ................            
        Xtra Might: ................            
        Xtra Shots: .+..............            
        Ign Acid  : +.++.+++++++....            
        Ign Elec  : +.++.+++++++....            
        Ign Fire  : +.++.+++++++....            
        Ign Cold  : +.++.+++++++....            
        Activate  : .....+.+..+.....            
        Drain Exp : ................            
        Teleport  : ................            
        Aggravate : ................            
        Blessed   : ................            
        Cursed    : ................            
        Hvy Curse : ................            
        Prm Curse : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        No blows  : ................            
        Precogn.  : ................            
        B.Breath  : ................            
        Recharge  : ................            
        Fly       : ................            
        Mrg.Curse : ................            
                                                
                                                
                                                
                                                
                                                
                                                
        Climb     : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
        Imm Neth  : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                

Skills (points left: 0)
 - Combat                                        11.449 [0.900]
	  - Weaponmastery                               14.725 [0.900]
	 	  - Sword-mastery                             05.050 [0.300]
	 	 	  . Critical-hits                           06.000 [0.500]
	  - Archery                                     01.000 [0.500]
	 	  . Sling-mastery                             03.000 [0.300]
	  . Barehand-combat                             01.000 [0.500]
 - Sneakiness                                    10.020 [1.100]
	  . Stealth                                     08.000 [0.700]
	  . Disarming                                   12.000 [1.100]
	  . Trapping                                    09.000 [1.600]
	  . Backstab                                    12.000 [1.100]
	  . Stealing                                    12.000 [1.100]
	  . Dodging                                     20.000 [1.000]
 - Magic                                         04.934 [0.700]
	  . Magic-Device                                07.900 [1.150]
	  . Conveyance                                  10.000 [0.500]
	  . Divination                                  15.000 [0.500]
	  . Temporal                                    02.000 [0.500]
	  . Runecraft                                   01.000 [0.500]
	  . Thaumaturgy                                 01.000 [0.500]
 - Spirituality                                  03.940 [0.700]
	  . Prayer                                      11.000 [0.500]
	  . Mindcraft                                   01.000 [0.500]
 - Monster-lore                                  04.700 [0.500]
	  . Corpse-preservation                         04.000 [0.800]
	  . Mimicry                                     02.000 [0.500]
 - Misc                                          00.000 [0.000]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You have defeated 14897 enemies.


  [Fates]

You may meet a Giant white ant on level 12.
You may find a Scroll of Detect Invisible on level 1.
You are fated to die on level 50.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!IntDxSp,FA,HL,*TGi,SeeI}
   
   A short thrusting blade with a large guard worn by Maedhros
   the Tall, eldest son of Feanor, and wielded with his left
   hand after the loss of his right hand in the pits of
   Thangorodrim.
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
d) a Heavy Crossbow of Extra Shots (x4) (+13,+10)
   
   It fires missiles excessively fast.
e) The Ring 'Elydh' [+6] (+2 to stealth) {rElFiPoDkSdChDis,sIntCo,!IntDx,Fly}
   
   It affects your intelligence.
   It affects your dexterity.
   It affects your stealth.
   It sustains your intelligence.
   It sustains your constitution.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to dark.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It allows you to levitate.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Ring of Curinwe (+8) (+3 to speed) {+DxAtt,rNx,FF}
   
   It affects your dexterity.
   It affects your speed.
   It affects your attack speed.
   It provides resistance to nexus.
   It allows you to levitate.
   It cannot be harmed by acid, cold, lightning or fire.
k) an Amulet of Trickery (+4) {+DxSp,sDx,rPoNx}
m) The Star of Elendil (+1) {+Sp,HL,SeeI}
   
   The shining Star of the West, a famed heirloom of Elendil's
   house.
   It can be activated for...
   magic mapping and light every 50+d50 turns
   ...if it is being worn.
   It grants you the power of...
   detect curses
   ...if it is being worn.
   It provides light (radius 4) forever.
   It affects your speed.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Paper Armour 'Ardalar' [4,+10] {sCo,iAcElCo,rPoDaNeDi}
   
   It sustains your constitution.
   It provides immunity to acid.
   It provides immunity to electricity.
   It provides immunity to cold.
   It provides resistance to poison.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak of Thingol [1,+18] (+3) {+DxCh,rAcFiCo,FA,ESP,aRecharge}
   
   A sable-hued cloak, with glowing elven-runes to restore
   magic showing calm and clear as moonlight on still water.
   It can be activated for...
   recharge item I every 70 turns
   ...if it is being worn.
   It affects your dexterity.
   It affects your charisma.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
   It gives telepathic powers.
   It cannot be harmed by acid, cold, lightning or fire.
p) a Small Metal Shield of Reflection [3,+12] {Reflect}
   
   It reflects bolts and arrows.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Steel Helm of Hammerhand [6,+20] (+3) {s+StDxCo,rAcCoDkNxFear,Berserk}
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {sCo,FA,rLi}
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {+StCoSp,rFear,Climb}
   
   Sturdy footwear of leather and steel as enduring as the
   long-suffering Dwarven King-in-exile who wore them.  Of
   dwarven make, the wearer of these boots will be completely
   at home in the mountains.
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It makes you completely fearless.
   It allows you to climb high mountains.
   It cannot be harmed by acid, cold, lightning or fire.
z) a Death mold (2000 hp)
{) 13 Seeker Bolts of Slay Undead (4d5) (+7,+10)
   
   It strikes at undead with holy wrath.
|) a Magical Shovel (1d2) (+10,+10) (+1) {StoneToMud}
   
   It grants you the power of...
   stone to mud
   ...if it is being worn.
   It affects your ability to tunnel.


  [Character Inventory]

a) a Tome of Translocation {@m1!d!v!k}
b) a Tome of Knowledge {@m2!d!v!k}
c) a War Tome of Tulkas {@m3!d!v!k}
d) a Fireproof Spellbook of Stone Skin {!d!v!k}
   
   It cannot be harmed by fire.
e) A parchment titled ''Immortality For Dummies'' {Acquirement}
   
   It can be activated for...
   acquirement
f) 10 Potions of Healing
g) 2 Potions of Restore Mana
h) an Adamantite Rod of Recall (200/200) {80 Mana to cast}
i) an Amulet of the Serpents [+4] (+2)
j) The Amulet of Agalembal (+3)
k) Paper Armour of Resist Fire [4,+6]
l) a Hard Leather Cap of Intelligence [2,+6] (+2)
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
n) a Spectral Guisarme of Slay Undead (2d5) (+6,+4)
o) a Guisarme of Slay Demon (2d5) (+7,+9)
p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
q) a Long Bow of Extra Shots (x3) (+15,+12)
r) a Light Crossbow of Extra Shots (x3) (+9,+7)
s) a metal Boomerang of *Slay Troll* (2d4) (+4,+7) (+1)
t) a Small wooden chest (trapped)
u) a Small iron chest (trapped)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) {+Dx,Cut,MakeBleed}
   
   The Petty-dwarves of Bathak forged this blade, and it
   shares their thirst for blood.
   It affects your dexterity.
   It is very sharp and can cut your foes.
   It is very sharp and make your foes bleed.
   It cannot be harmed by acid, cold, lightning or fire.
b) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) {dSP,!StCo,rAc,bAc,*oTu}
   
   Wielded by Hurin Thalion in the Fifth Battle of Beleriand,
   this troll-bane smoked in the black blood of Gothmog's
   guards.
   It can be activated for...
   berserker and +10 to speed (50) every 100+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It does extra damage from acid.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It provides resistance to acid.
   It provides light.
   It drains mana.
   It cannot be harmed by acid, cold, lightning or fire.
c) The Dagger 'Nimthanc' (E:2540, L:13) (1d4) (+13,+10)
{rAcFiCo,brAcCo,*NatUnd,}
   
   A frosty dagger finely balanced for deadly throws.
   It is one of the 3 legendary daggers.
   
   It is sentient and can have access to the realms of:
   Fire
   Acid
   Lightning
   
   It can be activated for...
   frost bolt (6d8) every 7+d7 turns
   ...if it is being worn.
   It does extra damage from acid.
   It does extra damage from frost.
   It can cause earthquakes.
   It strikes at undead with holy wrath.
   It is especially deadly against natural creatures.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Rapier of Celvain (1d6) (+6,+9) (+2)
{+Co,bElCoPo,Chaos,*ouUnEvNaGi,Bless}
   
   It affects your constitution.
   It does extra damage from electricity.
   It does extra damage from frost.
   It poisons your foes.
   It produces chaotic effects.
   It is very sharp and make your foes bleed.
   It is especially deadly against orcs.
   It is especially deadly against giants.
   It is a great bane of demons.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It provides light.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Small Sword of Culur (1d6) (+7,+17) (+2 attacks) {+Wi,bCo,*Undead}
   
   It affects your wisdom.
   It affects your attack speed.
   It does extra damage from frost.
   It is a great bane of undead.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {!Dx,rAcElFiCo,FF,Regn,SeeI}
   
   Famed sea-defender of Lebennin.  A short, slightly curved
   chopping blade  with a perfect edge shining cleanly in the
   sun, an object of hate to the men of Umbar who met it in
   combat.
   It affects your dexterity.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
{rFiLi,bFi,*ouEv,ESPo,Blesse}
   
   This fiery, shining blade earned its sobriquet "Foe-Hammer"
   from dying orcs who dared to come near hidden Gondolin.
   It affects your searching.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It provides resistance to fire.
   It provides resistance to light.
   It provides light.
   It allows you to sense the presence of orcs.
   It slows your metabolism.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
{+StCoSp,bEl,rElLiDk,*uEv,Cut,B}
   
   Forged of black galvorn by the Dark-Elven smith Eol, this
   blade has the living lightning trapped inside.
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It does extra damage from electricity.
   It is very sharp and can cut your foes.
   It is very sharp and make your foes bleed.
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
i) a Long Sword of Westernesse (2d5) (+11,+15) (+1)
{+StDxCo,ESP*oTGi,FA,SeeI,rM}
   
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of giants.
   It can resist being shattered by morgul beings.
j) The Scimitar 'Andude' (2d5) (+7,+10) (+2 attacks) {bCo,Cut,*oUnd}
   
   It affects your attack speed.
   It does extra damage from frost.
   It is very sharp and make your foes bleed.
   It is especially deadly against trolls.
   It strikes at undead with holy wrath.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
k) a Claymore of Aman (2d8) (+15,+11) [+3] (+1)
   
   It affects your wisdom.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your charisma.
   It makes you completely fearless.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It has been blessed by the gods.
l) an Espadon of Gondolin (2d9) (+9,+13) (+2) {+StCo,rDkFr,*dTuEv,FA,SeeI,ESPEv}
   
   It affects your strength.
   It affects your constitution.
   It is especially deadly against dragons.
   It is especially deadly against trolls.
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to dark.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
m) The Two-Handed Sword 'Cargir' (3d6) (+11,+12) (+4)
   
   It must be wielded two-handed.
   It affects your wisdom.
   It affects your charisma.
   It does extra damage from acid.
   It does extra damage from electricity.
   It is very sharp and make your foes bleed.
   It is especially deadly against orcs.
   It is a great bane of undead.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   
   The mighty spear of Gil-galad, famed as "Snow-point" in the
   songs of Elves, against which all the foul corruptions of
   Sauron dashed in vain.
   It can be activated for...
   lightning ball (100) every 500 turns
   ...if it is being worn.
   It affects your wisdom.
   It affects your dexterity.
   It does extra damage from electricity.
   It does extra damage from frost.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is a great bane of undead.
   It provides immunity to paralysis.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to light.
   It provides light.
   It slows your metabolism.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Fauchard of Curessil (1d10) (+5,+5) (+2 attacks)
   
   It can be wielded two-handed.
   It affects your intelligence.
   It affects your attack speed.
   It does extra damage from acid.
   It does extra damage from frost.
   It produces chaotic effects.
   It is a great bane of dragons.
   It strikes at demons with holy wrath.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Pike 'Renel' (2d5) (+10,+7) (+4) {!StCo,bAc,*doTuUndGi,Cut,Vampire}
   
   It can be wielded two-handed.
   It affects your strength.
   It affects your constitution.
   It does extra damage from acid.
   It drains life from your foes.
   It is very sharp and can cut your foes.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Halberd 'Oreglir' (3d5) (+23,+16) (+4) {+Dx,bPo,*oEv,Chaotic}
   
   It can be wielded two-handed.
   It affects your dexterity.
   It poisons your foes.
   It produces chaotic effects.
   It is especially deadly against orcs.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {rFiSo,bFi,*GiUn,ESPGi,+Ch,FF,SeeI}
   
   Lordly and tall did Osondir stand against the wrath of
   giants, and clear-eyed in barrows fell, wielding a halberd
   glowing ruby red.
   It affects your charisma.
   It does extra damage from fire.
   It is especially deadly against giants.
   It strikes at undead with holy wrath.
   It provides resistance to fire.
   It provides resistance to sound.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of giants.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Lance of Eorlingas (3d8) (+3,+21) (+2) {+StDxSp,rFr,*oTEv,SeeI}
   
   "Forth Eorlingas!". To the field of Cormallen came Eorl the
   Youngto save beleaguered Gondor, and from his lance fled
   massive trolls and dire wolves.
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It makes you completely fearless.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   
   The radiant golden staff of an Istari of legend, this
   wizard's companion grants keen sight and the knowledge of
   many hidden things.
   It can be activated for...
   identify every 10 turns
   ...if it is being worn.
   It can be used to store a spell.
   It affects your intelligence.
   It affects your wisdom.
   It fights against evil with holy fury.
   It provides resistance to light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Ball-and-Chain of Cirhurth (2d4) (+17,+5) (+1)
   
   It can be wielded two-handed.
   It affects your dexterity.
   It can cause earthquakes.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
v) a Shocking Flail (Defender) (2d6) (+8,+10) [+7] (+4 to stealth)
{sCh,FA,rAcEl}
   
   It can be wielded two-handed.
   It affects your stealth.
   It does extra damage from electricity.
   It sustains your charisma.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to nexus.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
   
   This mighty bludgeon brings destruction to all around it,
   and is the bane of dragons and magic.
   It can be activated for...
   destruction every 200+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your infravision.
   It affects your ability to tunnel.
   It does extra damage from electricity.
   It poisons your foes.
   It is a great bane of dragons.
   It is especially deadly against natural creatures.
   It provides resistance to blindness.
   It provides resistance to sound.
   It provides resistance to nexus.
   It produces an anti-magic shell.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Mage Staff 'Nilwilith' (1d4) (-5,+5)(40%) (+2)
{+In,+MaxSP,+SpellPower,Ca}
   
   It can be wielded two-handed.
   It can be used to store a spell.
   It affects your intelligence.
   It affects your mana capacity.
   It affects your spell power.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Gondolin ]

a) a Spellbook of Wings of Winds
b) 2 Spellbooks of Dig
c) 2 Spellbooks of Wraithform {75% off}
d) 3 Spellbooks of Grow Trees
e) 2 Spellbooks of Drain
f) 14 Sprigs of Athelas {CureBlackBreath}
g) Elven Blue Dragon Scale Mail (-2) [30,+24] (+1 to stealth)
{rAcElFiCoDk,Fly,E}
   
   It can be activated for...
   breathe lightning (100) every 90+d90 turns
   ...if it is being worn.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It allows you to fly.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{+StDxSp,rAcElFiCoC}
   
   A stiff suit of armor composed of small metal plates sewn
   to an inner layer of heavy canvas, and covered with a
   second layer of cloth.  Within it is the spirit of Eorl the
   Young, matchless in combat.
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Partial Plate Armour of Finar (-3) [22,+9] {sStCh,rCoLiDkConf}
   
   It sustains your strength.
   It sustains your charisma.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Full Plate Armour of Isildur [25,+25] (+1) {+Co,rAcElFiCoCfSoNx}
   
   A gleaming steel suit covering the wearer from neck to
   foot, with runes of warding and stability deeply engraved
   into its surface.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Full Plate Armour of Aeler (-3) [25,+8] {sDx,iFi,rAcPoDkDi,FA}
   
   It sustains your dexterity.
   It provides immunity to fire.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
l) a Robe of Permanence [2,+17] {sStInWiDxCoCh,iEl,rAcElFiCoBl,HL}
   
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to electricity.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to blindness.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
{+St,rAcElFiP}
   
   This powerful piece of armour was made using the remains of
   the Sandworm Queen.
   It affects your strength.
   It affects your stealth.
   It affects your infravision.
   It affects your ability to tunnel.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to poison.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!DxSp,rAcShDis}
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak 'Colluin' [1,+20] {rAcElFiCoPo,A:Resistance,ESPGood}
   
   A cape worn by a hero from Valinor, a land utterly beyond
   the strife of Elements.
   It can be activated for...
   resistance (20+d20 turns) every 111 turns
   ...if it is being worn.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It allows you to sense the presence of good beings.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Cloak of Thorongil [1,+10] {rAcFear,FA,SeeI}
   
   A cloak of shimmering green and brown that grants sight
   beyond sight and shakes off holding magics, worn by Aragorn
   son of Arathorn in his youth as he adventured under the
   name of Thorongil.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
q) an Elven Cloak of the Magi (-3,-1) [4,+12] (+5) {+InSpLuck,sIn,FA}
   
   It affects your intelligence.
   It affects your stealth.
   It affects your searching.
   It affects your speed.
   It affects your luck.
   It sustains your intelligence.
   It provides immunity to paralysis.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Large Leather Shield of the Haradrim [4,+15] (+2)
{s+StCo,rPoFrBl,Aggr,A:}
   
   A great shield from the far lands of the South, whose
   wielder will go charging into battle heedless of danger,
   with the strength and endurance of a madman.  Nor will he
   fear poison, for the Southron barbarians handle poisoned
   darts naturally.
   It can be activated for...
   berserk strength every 50+d50 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It sustains your strength.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to poison.
   It provides resistance to blindness.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Large Leather Shield of Celegorm [4,+20] {rAcElFiCoLiDkSh}
   
   This shield emblazoned with a multitude of creatures not
   seen for ages once protected Celegorm, lord of Himlad;
   around it lies a mystic balance  that contains the
   conflicts of the elements.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Metal Cap of Thengel [3,+12] (+3) {+WiChLuck,rCf}
   
   A ridged helmet made of steel, and embossed with scenes of
   valor in fine-engraved silver.  It grants the wearer
   nobility, clearness of thought and understanding.
   It affects your wisdom.
   It affects your charisma.
   It affects your luck.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Cesti of Eriquenn [5,+8] {sIn,rCoCfChFr}
   
   It sustains your intelligence.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
v) Eol, the Dark Elf's corpse {rElFiCoPo,SummonPets when eaten}
   
   
   It cannot be harmed by acid, cold, lightning or fire.
w) a Mage Staff of Power (1d4) (+7,+7) (+10)
   
   It can be wielded two-handed.
   It can be used to store a spell.
   It affects your spell power.
x) a Mage Staff of Mana (1d4) (-13,-3)(40%) (+2)
   
   It can be wielded two-handed.
   It can be used to store a spell.
   It affects your mana capacity.


  [Home Inventory - Minas Anor ]

a) The Deck of Wild Magic {CureStun}
   
   It can be activated for...
   cure stun
b) Baalzebub's All-seeing Servant {Teleportation}
   
   It can be activated for...
   teleportation
c) The Mirror of Alternate Dimensions {CureInsanity}
   
   It can be activated for...
   cure insanity
d) Raal's Tome of Unconventional Warfare {Summon Monsters}
   
   It can be activated for...
   monster summoning
e) Benetar's Death Ray Experiment {CureHallucination}
   
   It can be activated for...
   cure hallucination
f) Lloth's Ceremonial Dagger {CureConfusion}
   
   It can be activated for...
   cure confusion
g) Gamenlon's Summoning Manual {Teleportation}
   
   It can be activated for...
   teleportation
h) The Crystal Ball of Godly Sights {MassGenocide}
   
   It can be activated for...
   mass genocide
i) The Grail of Kenault {CureBlindness}
   
   It can be activated for...
   cure blindness
j) Heward's Excellent Experimental Earmuffs {CureBlindness}
   
   It can be activated for...
   cure blindness
k) A parchment titled ''Famous Last Words'' {WeirdPower}
   
   It can be activated for...
   something weird
l) The Toenail of Vecna {CureCriticalWounds}
   
   It can be activated for...
   cure critical wounds
m) The Crumpled Scroll of Mass Resurrection
   
   It cannot be harmed by acid, cold, lightning or fire.
n) an Iron Rod of the Istari of Nothing (100/100)
{LowerManaCost,Cast&RegnFaster}
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
o) an Aluminium Rod of the Istari of Nothing (150/150)
p) a Silver Rod of the Istari of Nothing (200/200)
{LowerManaCost,Cast&RegenFast}
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
q) The Wand of Digging of Thrain (25 charges)
   The miner's friend.  This wand was used by Thrain to dig
   into the walls of the dungeon and is quite useful because
   it will never be destroyed.
r) The Arrow of Irindir (1d4) (+19,+14)
   
   It does extra damage from electricity.
   It does extra damage from fire.
   It poisons your foes.
   It is especially deadly against orcs.
   It is especially deadly against giants.
   It is a great bane of demons.
   It is a great bane of undead.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Seeker Arrow of Gondor (10d8) (+10,+20)
   
   An arrow that was created to rid the world of demons.  
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Rounded Pebble of Thrisil (1d2) (+10,+5) {bAcFiPo,*dou}
   
   It does extra damage from acid.
   It does extra damage from fire.
   It poisons your foes.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is a great bane of demons.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Rounded Pebble 'Travak' (3d6) (+8,+5)
   
   A bolt imbued with the powers of the elements.  
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It cannot be harmed by acid, cold, lightning or fire.
v) Climbing Set


  [Home Inventory - Lothlorien ]

a) a Tome of the Time
b) a Tome of the Time
c) 3 Fireproof Spellbooks of Stone Skin {!d!v!k}
   
   It cannot be harmed by fire.
d) Baalzebub's Tormented Box {CureInsanity}
   
   It can be activated for...
   cure insanity
e) a Parchment titled ``Magic for the Layman'' {CureCorruption}
   
   It can be activated for...
   cure corruption
f) Benetar's Portable Plague {Curing}
   
   It can be activated for...
   curing
g) The Bottomless Bottle {MassGenocide}
   
   It can be activated for...
   mass genocide
h) the Crystal Ball of The Witch-King of Angmar {Genocide}
   
   It can be activated for...
   genocide
i) Agannazar's Antique Acorn {Restoration}
   
   It can be activated for...
   restoration
j) 97 Potions of Water Curing
k) 3 Potions of Life
l) 6 Potions of Restore Mana
m) a Complicated Bolt Trap Set (+11,+7) [+16]
n) The Ring of Power of Uvatha the Horseman (+5 to speed)
{dXP,+WiSp,sSt,rSo,Inv}
   
   It affects your wisdom.
   It affects your speed.
   It makes you invisible.
   It sustains your strength.
   It provides resistance to sound.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Ring of Power of Adunaphel the Quiet (+2 to speed)
   
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It makes you invisible.
   It provides immunity to paralysis.
   It provides resistance to electricity.
   It allows you to levitate.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
p) a Ring of Damage (+15)
q) a Ring of Slaying (+11,+12)
r) a Ring of Speed (+9)
s) a Ring of Lordly Protection [+15] {rPoChDi,HL,FA}
t) The Amulet of Menwethol (+5) {+InDx,sInCh,rAcShFear}
   
   It affects your intelligence.
   It affects your dexterity.
   It affects your stealth.
   It affects your searching.
   It sustains your intelligence.
   It sustains your charisma.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Jewel 'Evenstar' (+3) {+Co,sInWiCo,rCoDkNt,HL}
   
   A pure white jewel, the last gift of Queen Arwen Undomiel
   to Frodo Baggins, intended to be worn around his neck on
   the chain that had once borne the One Ring.
   It can be activated for...
   restore every 150 turns
   ...if it is being worn.
   It affects your constitution.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides light.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Gondolin ]

a) a Spellbook of Wings of Winds
b) 2 Spellbooks of Dig
c) 2 Spellbooks of Wraithform {75% off}
d) 3 Spellbooks of Grow Trees
e) 2 Spellbooks of Drain
f) 14 Sprigs of Athelas {CureBlackBreath}
g) Elven Blue Dragon Scale Mail (-2) [30,+24] (+1 to stealth)
{rAcElFiCoDk,Fly,E}
   
   It can be activated for...
   breathe lightning (100) every 90+d90 turns
   ...if it is being worn.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It allows you to fly.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{+StDxSp,rAcElFiCoC}
   
   A stiff suit of armor composed of small metal plates sewn
   to an inner layer of heavy canvas, and covered with a
   second layer of cloth.  Within it is the spirit of Eorl the
   Young, matchless in combat.
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Partial Plate Armour of Finar (-3) [22,+9] {sStCh,rCoLiDkConf}
   
   It sustains your strength.
   It sustains your charisma.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Full Plate Armour of Isildur [25,+25] (+1) {+Co,rAcElFiCoCfSoNx}
   
   A gleaming steel suit covering the wearer from neck to
   foot, with runes of warding and stability deeply engraved
   into its surface.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Full Plate Armour of Aeler (-3) [25,+8] {sDx,iFi,rAcPoDkDi,FA}
   
   It sustains your dexterity.
   It provides immunity to fire.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
l) a Robe of Permanence [2,+17] {sStInWiDxCoCh,iEl,rAcElFiCoBl,HL}
   
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to electricity.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to blindness.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
{+St,rAcElFiP}
   
   This powerful piece of armour was made using the remains of
   the Sandworm Queen.
   It affects your strength.
   It affects your stealth.
   It affects your infravision.
   It affects your ability to tunnel.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to poison.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!DxSp,rAcShDis}
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak 'Colluin' [1,+20] {rAcElFiCoPo,A:Resistance,ESPGood}
   
   A cape worn by a hero from Valinor, a land utterly beyond
   the strife of Elements.
   It can be activated for...
   resistance (20+d20 turns) every 111 turns
   ...if it is being worn.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It allows you to sense the presence of good beings.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Cloak of Thorongil [1,+10] {rAcFear,FA,SeeI}
   
   A cloak of shimmering green and brown that grants sight
   beyond sight and shakes off holding magics, worn by Aragorn
   son of Arathorn in his youth as he adventured under the
   name of Thorongil.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
q) an Elven Cloak of the Magi (-3,-1) [4,+12] (+5) {+InSpLuck,sIn,FA}
   
   It affects your intelligence.
   It affects your stealth.
   It affects your searching.
   It affects your speed.
   It affects your luck.
   It sustains your intelligence.
   It provides immunity to paralysis.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Large Leather Shield of the Haradrim [4,+15] (+2)
{s+StCo,rPoFrBl,Aggr,A:}
   
   A great shield from the far lands of the South, whose
   wielder will go charging into battle heedless of danger,
   with the strength and endurance of a madman.  Nor will he
   fear poison, for the Southron barbarians handle poisoned
   darts naturally.
   It can be activated for...
   berserk strength every 50+d50 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It sustains your strength.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to poison.
   It provides resistance to blindness.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Large Leather Shield of Celegorm [4,+20] {rAcElFiCoLiDkSh}
   
   This shield emblazoned with a multitude of creatures not
   seen for ages once protected Celegorm, lord of Himlad;
   around it lies a mystic balance  that contains the
   conflicts of the elements.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Metal Cap of Thengel [3,+12] (+3) {+WiChLuck,rCf}
   
   A ridged helmet made of steel, and embossed with scenes of
   valor in fine-engraved silver.  It grants the wearer
   nobility, clearness of thought and understanding.
   It affects your wisdom.
   It affects your charisma.
   It affects your luck.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Cesti of Eriquenn [5,+8] {sIn,rCoCfChFr}
   
   It sustains your intelligence.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
v) Eol, the Dark Elf's corpse {rElFiCoPo,SummonPets when eaten}
   
   
   It cannot be harmed by acid, cold, lightning or fire.
w) a Mage Staff of Power (1d4) (+7,+7) (+10)
   
   It can be wielded two-handed.
   It can be used to store a spell.
   It affects your spell power.
x) a Mage Staff of Mana (1d4) (-13,-3)(40%) (+2)
   
   It can be wielded two-handed.
   It can be used to store a spell.
   It affects your mana capacity.



Posted on 28.10.2002 19:20

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7268. on the Ladder (of 18226)
1356. on the ToME Ladder (of 3120)
Best for this player (out of 9)

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On 28.10.2002 19:20 Nolendil wrote:
This is my 4th character for ToME 2.0.0, the first 3 died quickly so I decided to use back up save files for this one. This is also my first Hobbit Rogue and I have to admit that they rock. I'm currently cleaning Cirith Ungol and it's pretty easy with all the artifacts I have. My only concern is that I'm fated to die on level 50. Is there a way to avoid this terrible fate?

On 6.6.2003 08:02 Erikmesoy@nospam.yahoo.com wrote:
Death fates 'can' be overcome. Bring along several companion GWOPs, 99 !oDetonations, plus a Master Quylthug Symbiote and a Cloak of Mimicry(Vala) of Immunity, and you should be ready.
Look at the "unfair fate" screenshot for more.

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