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The Angband Ladder: Cyder, Wood-Elf Geomancer by <stefano.crocco@alice.it>

  [Theme 1.2.0 Character Sheet]

 Name  : Cyder                  Age                133       STR!     25       
 Sex   : Male                   Height              55       INT!     40       
 Race  : Wood-Elf               Weight              96       WIS!     33       
 Class : Geomancer              Social Class        36       DEX!     34       
 Body  : Player                                              CON!     32       
 God   : Eru Iluvatar                                        CHR!     36       
                                                                               
 + To Melee Hit         -34 Level             50    Hit Points     1598/  1598 
 + To Melee Damage     -125 Experience  25588271    Spell Points   1724/  1724 
 + To Ranged Hit        -18 Max Exp     25588271    Sanity          630/   630 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                58267 
   AC                14+167 Gold        16702812    Speed           Fast (+45) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-500   
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Nandorin Ranger.  You have               
          light grey eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 17 (850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        a Lost Temple: Level 27 (1350')
        Isengard: Level 39 (1950')
        Utumno: Level 102 (5100')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body was a Player.
 You have defeated 15212 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 94 princesses.
 You saved Arda and became a famed King.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Hrive of the 2890th year of the third age.
 Your adventure lasted 74 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Caras Galadhon.
You can use secret passages.
The Blood of Life flows through your veins.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You can sense the presence of dragons.
You are very lucky.
You have a firm hold on your life force.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Int   : .......333......            
        Add Wis   : .2..3..........+            
        Add Con   : ........3..3....            
        Add Chr   : .2............4.            
        Mul Mana  : +..............+            
        Mul SPower: +........+......            
        Add Stea. : .......3...3....            
        Add Sear. : .......3........            
        Add Speed : ..**.3*3...3....            
        Sust Str  : ......+...+.....            
        Sust Int  : ......++.+......            
        Sust Wis  : ....+...........            
        Sust Dex  : ......+.........            
        Sust Con  : ......+...+.....            
        Sust Chr  : ......+.........            
        Invisible : ................            
        Mul life  : +..............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+......+.            
        Hold Life : .....+....+.....            
        Res Acid  : ....+....++.....            
        Imm Elec  : ....+.*..+......            
        Imm Fire  : ....*...*++.....            
        Imm Cold  : ....+.*..+......            
        Res Pois  : ....+.....+.....            
        Res Fear  : ........+.......            
        Res Light : .....+.........+            
        Res Dark  : .....+....+.....            
        Res Blind : .........+......            
        Res Conf  : .....+....+...+.            
        Res Sound : ..........+.....            
        Res Shard : ........+.......            
        Res Neth  : ....+...........            
        Res Nexus : ..........+.....            
        Res Chaos : .....+..........            
        Res Disen : ..........+.....            
        See Invis : .....+..........            
        Regen     : .........+......            
        Xtra Might: ...............+            
        Activate  : .+...++.......+.            
        Blessed   : ..............+.            
        Cursed    : ..........+.....            
        Orc.ESP   : .....+..........            
        Dragon.ESP: .+..............            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        01.700 [0.400]
          . Archery                              04.000 [0.000]
 - Sneakiness                                    07.200 [0.900]
          . Stealth                              06.900 [0.500]
          . Disarming                            01.500 [0.300]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         29.950 [1.050]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       50.000 [1.050]
                   . Air                         50.000 [1.050]
                   . Earth                       50.000 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           35.000 [0.700]
          . Divination                           18.900 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           08.400 [0.700]
          . Runecraft                            02.100 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  07.300 [0.550]
          . Prayer                               07.500 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Perfect casting
 * Tree walking


  [Fates]

You are fated to find a Potion of Constitution on level 60.
You are fated to find a Scroll of Blessing on level 6.


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-11,-59)(100%)(100%) (+5) {!d!v!k!t}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity and 
    hit points by 100%.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
d) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, and haste every 250 turns
     if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 67 of Angband.
e) a Ring of Speed (+13)
f) a Ring of Speed (+14) {100% off}
    It increases your speed by 14.  
    You stole it from the Rare Jewelry Shop.
k) an Elemental Amulet of Wisdom (+3)
    It increases your wisdom by 3.  It sustains your wisdom.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold, 
    poison and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire ogre on level 85 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Robe of Curunir (-40,-40) [2,+36] (+10)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    speed by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) an Elven Cloak of the Magi (-2,-4) [4,+23] (+3)
    It can be used to store a spell.  It increases your intelligence, 
    stealth, searching, speed and luck by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It grants you the power of find secret passages if it is being worn.  
    It increases your intelligence and constitution by 3.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) an Iron Crown of the Magi [0,+13] (+3) {100% off}
    It increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and blindness.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
u) The Set of Gauntlets of Therest (+5 to damage) [2,+16] {cursed}
    It can be used to store a spell.  It sustains your strength and 
    constitution.  It provides resistance to life draining, acid, fire, 
    poison, dark, confusion, sound, nexus and disenchantment.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 78 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 77 of Angband.
z) (nothing)
{) (nothing)
|) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 61 of
    Barad-Dur.


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of the Blowing Wind {!d!v!k}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of the Impenetrable Earth {!d!v!k}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
d) a Fireproof Tome of the Everrunning Wave {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
e) a Fireproof Tome of Translocation {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
f) a Fireproof Tome of Knowledge {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
g) The Skull of Ancient Wisdom {genocide 500 !d!v!k}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 54 of Barad-Dur.
h) a Parchment titled ''There And Back Again'' {heal 100 !d!v!k}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 47 of Moria.
i) Curunir's Book of Impossible Occurences {genocide 500}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Black wraith on level 98 of Angband.
j) 35 Potions of Cure Critical Wounds {25% off}
    
k) 28 Potions of Healing {!q}
    
l) 14 Potions of *Healing* {!q}
    
m) 9 Potions of Restore Mana {!q}
    
n) a Mithril Rod of Havoc (160/160)
    
o) a Mithril Rod of Healing (160/160) {!d!v!k}
    
p) a Mithril Rod of Healing (160/160) {!d!v!k}
q) a Mithril Rod of Healing (160/160) {!d!v!k}
r) a Mithril Rod of Healing (160/160) {!d!v!k}
    
s) a Tilkal Rod of Restoration (200/200)
t) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Eternal Flame {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of the Blowing Wind {!d!v!k}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of the Impenetrable Earth {!d!v!k}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
d) a Fireproof Tome of the Everrunning Wave {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
e) a Tome of Translocation {!d!v!k}
    
f) a Fireproof Tome of Knowledge {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
g) 2 Fireproof Holy Tomes of Eru Iluvatar {!d!v!k}
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 58 of Barad-Dur.
h) The Tome of Collected Strange Magic {mass genocide 1000}
    It can be activated for mass genocide every 1000 turns.  
i) The Gem of Time {genocide 1000}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master rogue on level 33 of Mirkwood.
j) 19 Sprigs of Athelas
    
k) 12 Potions of Healing {!q}
    
l) 10 Potions of *Healing* {!q}
    
m) 9 Potions of Life {!q}
    
n) 41 Potions of Resistance {100% off}
    It cannot be harmed by acid, cold, lightning or fire.  
o) 3 Scrolls of Genocide
p) The Ring of Turgon [+11] (+3 to speed)
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your strength, speed and attack
    speed by 3.  It makes you invisible.  It sustains your constitution.  
    It provides resistance to acid, electricity, cold and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Angband.
q) a Lucky Amulet of Trickery (+7)
    It increases your dexterity, stealth, infravision, speed and luck by 7
    .  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  It has been blessed by the gods.  
    You found it in the remains of a Nightwalker on level 71 of Angband.
r) The Hard Studded Leather of Saldalion (-1 to accuracy) [7,+8]
    It sustains your wisdom and constitution.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, poison and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 87 of Angband.
s) The Mumak Hide Armour of Orgosgil (-1 to accuracy) [8,+13]
    It sustains your strength, wisdom and dexterity.  It provides immunity 
    to fire.  It provides resistance to life draining, light, shards, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 88 of
    Angband.
t) The Mumak Hide Armour of Lenel (-1 to accuracy) [8,+15]
    It sustains your dexterity and constitution.  It provides immunity to 
    acid, electricity and fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
u) The Buckler of Angwair [-30,+14] (+1 attack)
    It increases your attack speed by 1.  It sustains your intelligence.  
    It provides immunity to acid.  It provides resistance to confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Oathbreaker on level 91 of Angband.
v) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
w) a Dragon Horn of Ulmo (+2)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 2.  It provides immunity 
    to fire.  It provides resistance to electricity.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) a Ring of Vitality(40%)
    It can be activated for satisfy hunger every 100 turns if it is being
    worn. It increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining.  
    It speeds your regenerative powers.  
    You bought it from the Rare Jewelry Shop.
b) a Blessed Ring of Speed [+8] (+10) {100% off}
    It increases your wisdom and speed by 10.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  
    You stole it from the Black Market.
c) an Elemental Ring of Sound Resistance
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold, sound, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 78 of
    Angband.
d) The Amulet of Darim (+3)
    It increases your intelligence and wisdom by 3.  It provides
    resistance to acid, electricity, fire, cold, poison, light and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 27 of Mirkwood.
f) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 75 of
    Angband.
g) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 61 of
    Barad-Dur.
h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 83 of Angband.
i) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5)
    It grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black orc on level 87 of Angband.
j) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mountain ogre on level 33 of Mirkwood.
    
l) The Set of Cesti 'Telob' [5,+16]
    It can be used to store a spell.  It sustains your wisdom and 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to electricity, light, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 88 of Angband.
m) a Pair of Metal Shod Boots of Stability [6,+11]
    It provides resistance to nexus.  It allows you to levitate.  
    It was given to you as a reward.
n) The Sling of Menya (x2) (+22,+1) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, charisma and speed by 3.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Weaponsmith.
o) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
p) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Amras, Son of Feanor on level 53 of
    Barad-Dur.
q) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-ogre on level 47 of Moria.
r) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 82 of Angband.
s) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Cup of Thror
    It can be activated for alchemy every 500 turns.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Parchment - Map of Thror
v) a Mage Staff of Power (1d4) (-16,+11) (+7)


  [Home Inventory - Minas Anor ]

a) The Rusty Chain Mail of Falach (-5 to accuracy) [14,-8]
    It can be used to store a spell.  It provides immunity to acid and 
    fire.  It provides immunity to paralysis.  It provides resistance to 
    life draining, cold, dark and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Dol Guldur.
c) The Augmented Chain Mail 'Amiryar' (-20,-67) [16,+10](40%)
    It increases your hit points by 40%.  It sustains your wisdom.  It
    provides immunity to acid and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 54 of Barad-Dur.
d) The Double Chain Mail of Echaras (-2 to accuracy) [16,+9]
    It can be used to store a spell.  It sustains your intelligence, 
    wisdom and charisma.  It provides immunity to acid, electricity and 
    cold.  It provides resistance to life draining, fire, poison, 
    confusion, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 92 of Angband.
e) The Splint Mail of Elmond (-2 to accuracy) [19,+10]
    It sustains your strength, intelligence and wisdom.  It provides
    immunity to electricity and fire.  It provides resistance to life
    draining.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 47 of Moria.
f) The Full Plate Armour of Ramaldan (-3 to accuracy) [25,+7]
    It sustains your intelligence and charisma.  It provides immunity to 
    acid.  It provides resistance to life draining, light and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
h) The Soft Studded Leather of Sarth [5,+7]
    It can be used to store a spell.  It sustains your wisdom.  It
    provides immunity to cold.  It provides resistance to life draining, 
    poison, light, dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Headless on level 59 of Barad-Dur.
i) an Elven Cord Armour [6,+7] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison and nether.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 1.  It provides resistance to nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
l) The Great Eagle Down Coat 'Ancarin' [9,+13]
    It can be used to store a spell.  It sustains your strength and wisdom
    .  It provides immunity to acid.  It provides resistance to fire, cold
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) an Ethereal Fur Cloak [3,+23]
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining, cold and nether.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Apprentice mindcrafter on level 31 of
    Moria.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Jewel Encrusted Crown of Dalangron [0,+10]
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to light, nexus and disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 61 of
    Barad-Dur.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 36 of Moria.
t) a Metal Cap of Seeing [3,+2] (+5 to searching)
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Golden drake on level 67 of Dol Guldur.
v) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 62 of Barad-Dur.
w) The Dragon Helm of Thrain [8,+10]
    It sustains your strength and intelligence.  It provides resistance to 
    electricity, cold, poison, confusion, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) 44 Scrolls of Teleportation
    
b) The Ring of Power of Hoarmurath of Dir
    It makes you invisible.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison, 
    sound and nether.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 67 of Dol Guldur.
c) an Elemental Ring of Accuracy (+12)
    It can be activated for whirlwind attack every 250 turns if it is
    being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 47 of Moria.
d) a Glowing Ring of Speed (+11)
    It provides light (radius 1) forever.  It increases your speed by 11.  
    
    You found it in the remains of Hoarmurath of Dir on level 67 of Dol Guldur.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 54 of Barad-Dur.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 94 of
    Angband.
h) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
j) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It increases your mana capacity
     and hit points by 200%.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 74 of Angband.
l) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
n) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Amulet of Eglorith (+1 to infravision)
    It increases your wisdom and infravision by 1.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to shards and nexus.  It gives telepathic powers.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Amulet 'Haragona' (+3)
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your wisdom, constitution, charisma, stealth and 
    searching by 3.  It sustains your wisdom and charisma.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    fire, light, dark, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 61 of
    Barad-Dur.
q) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 58 of Barad-Dur.
s) The Entish Bark 'Darim' [1,+0]
    It provides resistance to electricity, cold, nether and disenchantment
    .  It produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Set of Gauntlets of Eregion [2,+15] (+4)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    strength by 4.  It sustains your strength.  It provides resistance to 
    fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Crystal drake on level 70 of
    Angband.
u) a Mage Staff of Sorcery [Identify] (1d4) (+0,-50)(80%)(80%) (+4) {!d!w!k!t}
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity and 
    hit points by 80%.  
    You found it in the remains of a Dark dwarven priest on level 33 of
    Thorin's trail.
v) a Mage Staff of Power (1d4) (-8,-5) (+12)


  [The Museum Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection {!r}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oathbreaker on level 49 of Barad-Dur.
    
b) The Ring of Power of Uvatha the Horseman
    It can be used to store a spell.  It makes you invisible.  It sustains 
    your wisdom.  It makes you completely fearless.  It provides
    resistance to confusion, nether, nexus and chaos.  It allows you to
    see invisible monsters.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Power of Akhorahil the Blind (+5)
    It increases your constitution by 5.  It makes you invisible.  It
    provides resistance to dark and chaos.  It allows you to levitate.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 78 of Angband.
d) The Ring of Power of Ji Indur Dawndeath (+3)
    It increases your wisdom by 3.  It makes you invisible.  It sustains 
    your wisdom.  It provides resistance to nexus.  It allows you to
    levitate.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 55 of Barad-Dur.
e) The Ring 'Ereth' (+14 to damage) (-3) {cursed}
    It decreases your constitution by 3.  It sustains your intelligence
     and charisma.  It provides resistance to electricity.  It drains 
    experience.  It induces random teleportation.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 59 of Barad-Dur.
f) an Amulet of Trickery (+4) {100% off}
    It increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You stole it from the Rare Jewelry Shop.
g) The Silmaril of Flames (+2)
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
h) The Silmaril of the Seas (+2)
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 84 of
    Angband.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Naurungol on level 50 of Moria.
j) The Double Axe 'Celloron' (3d6) (+3,+10) (-9)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It decreases your wisdom by 9.  It poisons your foes.  It induces
    random teleportation.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 55 of Barad-Dur.
k) The Two-Handed Sword of Thlossar (3d6) (+12,+7) (-6) {cursed}
    It must be wielded two-handed.  It decreases your wisdom, dexterity
     and constitution by 6.  It is very sharp and can make your foes
    bleed.  It induces random teleportation.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
l) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Museum Inventory - Caras Galadhon ]

a) a Rohirric Ring of Dexterity (+5) {100% off}
    It increases your dexterity and speed by 5.  It sustains your 
    dexterity.  It makes you completely fearless.  
    You stole it from the Black Market.
b) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Rare Jewelry Shop.
c) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
d) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 90 of Angband.
e) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It decreases your wisdom and stealth by 4.  It poisons your foes.  It
    provides resistance to light, dark, blindness, confusion and nether.  
    It allows you to sense the presence of good beings.  It drains mana
     and life.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 74 of Angband.
    
f) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 61 of
    Barad-Dur.



Posted on 4.4.2007 20:46

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956. on the Ladder (of 12064)
50. on the Theme Ladder (of 175)
7. for this player (out of 8)

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