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The Angband Ladder: Wicalewan, Favored Dwarf Axemaster by <WatchmanJ@aol.com>

  [T-Plus 2.2.7 Character Sheet]

 Name  : Wicalewan              Age                 37       STR!     40       
 Sex   : Neuter                 Height              52       INT!     31       
 Race  : Favored Dwarf          Weight             147       WIS!     32       
 Class : Axemaster              Social Class        34       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     32       
                                                                               
 + To Melee Hit          92 Level             38    Hit Points     1083/  1083 
 + To Melee Damage       73 Experience   2573457    Spell Points    166/   166 
 + To Ranged Hit         57 Max Exp      2573457    Sanity          461/   461 
 + To Ranged Damage      22 Exp to Adv.  2762500                               
   AC                 16+84 Gold        21860688    Speed           Fast (+10) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Fair         Blows/Round:  11        
 Bows/Throw  : Legendary[32]Searching   : Fair         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Excellent    Mel.dmg/Rnd:  22d5+803  
 Stealth     : Bad          Magic Device: Legendary[15]Infra-Vision: 70 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dwarven Smith.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          black hair, a three foot beard, and a dark complexion.               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 32051 enemies.
 The sword that was broken is now reforged.
 You saved a young hobbit from an horrible fate.
 You haven't completed a single princess quest.
 You haven't completed a single lost sword quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 44th Quelle of the 2890th year of the third age.
 You have been adventuring for 58 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3....4.2.....            
        Add Int   : .....2...2.3....            
        Add Wis   : .....2...2......            
        Add Dex   : 43.........3....            
        Add Con   : ..23....4.2.....            
        Add Chr   : ...3.2.....3....            
        Add Stea. : .3.....3...3....            
        Add Sear. : ...3.....2.3....            
        Add Infra : ..2.............            
        Add Tun.. : ..............6+            
        Add Speed : .......3...3....            
        Slay Evil : .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Drag.: .............+..            
        Sharpness : +...............            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ......+.........            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : ......+.........            
        Sust Con  : ......+.........            
        Sust Chr  : ......+.........            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.++....            
        Hold Life : ......+.........            
        Imm Acid  : ......++*.......            
        Res Elec  : ......+.........            
        Imm Fire  : ...*+.+.........            
        Res Cold  : ......+.........            
        Res Pois  : ..+.............            
        Res Fear  : ...............+            
        Res Light : .....+.....+....            
        Res Dark  : ...........+....            
        Res Blind : .....+...+.....+            
        Res Conf  : ......+.+.......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : .......+........            
        Res Chaos : ........+.......            
        Res Disen : .+..............            
        Aura Fire : ....+...........            
        Levitate  : ...........+....            
        Lite      : ....+...........            
        See Invis : ...+.....+......            
        Digestion : ....+...........            
        Xtra Shots: .+..............            
        Activate  : ...++..+.+......            
        Cursed    : ........+.......            
        Fly       : ...+............            
        Climb     : ...............+            
        Orc.ESP   : ........+.......            
        TLord.ESP : ...+............            
        Good.ESP  : ...........+....            
        Unique.ESP: ...........+....            

Skills (points left: 0)
 - Combat                                        48.611 [0.900]
          - Weaponmastery                        43.500 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 43.300 [0.900]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              35.800 [0.600]
          . Antimagic                            00.000 [0.550]
          . Shield-use                           00.000 [0.600]
          . First-aid                            00.000 [0.400]
 - Sneakiness                                    04.780 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            41.500 [0.900]
 - Magic                                         06.172 [0.300]
          . Magic-Device                         41.250 [1.150]
 - Spirituality                                  01.000 [0.400]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.200 [0.500]
          . Symbiosis                            15.000 [0.500]
          . Smithing                             00.000 [0.200]
          . Mining                               00.000 [0.200]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Potion of Blindness on level 1.
You may find a Harp on level 10.
You are fated to find a War Hammer on level 1.
You may find a Rod Tip of Trap Location on level 8.
You are fated to meet a Large yellow snake on level 5.
You may find a Rune [Knowledge] on level 10.
You are fated to meet a Singing, happy drunk on level 9.


  [Character Equipment]

a) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
e) The Ring of Yardor [+9] (+2 to infravision)
    It increases your constitution and infravision by 2.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Magic shop.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) a Blazing Amulet of Sustenance
    It can be activated for satisfy hunger every 100 turns if it is being
    worn. It provides light (radius 1) forever.  It provides resistance to 
    fire.  It slows your metabolism.  It produces a fiery sheath.  It
    cannot be harmed by fire.  
    You found it lying on the ground on level 27 of The Land Of Rhun.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    light and blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) a Robe of Permanence [2,+10]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 6 of Barrow-Downs.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
p) The Mithril Shield of Thorin [5,+25] (+4) {cursed}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 33 of
    Mirkwood.
s) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!}
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+7,+6) [1,+14] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sand-dweller on level 15 of Orc Cave.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.
z) a Grape jelly (242 hp)
{) 15 Seeker Arrows 'Culen' (4d4) (+18,+8) {90% off}
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) a Shovel of Digging (+0,+0) (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) Gruumsh's Bottle of Death {cure insanity/200}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of an Emperor wight on level 33 of Mirkwood.
b) Gamenlon's Summoning Manual {teleport/100}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven mage on level 17 of The Old
    Forest.
c) The Bottomless Bottle {genocide/500}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Sand-dweller on level 11 of Orc Cave.
d) 4 Potions of Speed
e) 9 Potions of Heroism
f) 9 Potions of Cure Critical Wounds
g) 13 Potions of Healing
h) 14 Potions of Resistance
i) 2 Potions of Curing
j) a Moonstone Rod of the Istari of Perception (150/150) {@z1!k!v!s!!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Black wraith on level 38 of The Land Of
    Rhun.
k) a Moonstone Rod of Capacity of Curing (150/150)
    It can hold more mana.  
    You bought it from the Black Market.
l) a Moonstone Rod of Capacity of Detection (150/150) {!!}
    It can hold more mana.  
    You found it in the remains of an Emperor wight on level 33 of Mirkwood.
m) a Silver Rod of the Istari of Recall (200/200) {!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 36 of The Land Of Rhun.
n) a Silver Rod of Quickness of Disarming (100/100)
    It can cast spells faster.  
    You found it in the remains of a Wizard Orb on level 36 of Maze.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Knowledge
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of an Imp on level 27 of Maze.
b) The Gem of Rage {light area/100}
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Novice mage on level 10 of Barrow-Downs.
c) Tenser's Torch of Spontaneous Combustion {cure/110}
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
d) 4 Sprigs of Athelas
e) 30 Potions of Cure Light Insanity {25% off}
f) 12 Potions of Cure Serious Insanity
g) 2 Potions of *Healing*
h) 3 Potions of Restore Mana
i) 8 Potions of Restore Life Levels {90% off}
j) 28 Scrolls of Identify {50% off}
k) 3 Scrolls of *Identify* {75% off}
l) a Staff of Remove Curses[2|23] (3 charges)
m) a Staff of Remove Curses[2|17] (5 charges)
n) a Staff of Recovery[3|19] (14 charges)
o) an Amulet of Charisma (+5)
    It increases your charisma by 5.  It sustains your charisma.  
    You bought it from the Black Market.
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) Aquatic Hard Leather Armour of the Maiar (-1 to accuracy) [6,+17]
    It grants you the power of berserk if it is being worn.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold and confusion.  It allows
    you to breathe underwater.  It allows you to sense the presence of 
    trolls, giants and evil beings.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
t) a Light War Axe of *Slay Undead* (2d5) (+7,+8) (+1)
    It increases your wisdom by 1.  It is a great bane of undead.  It
    provides resistance to nether.  It allows you to see invisible
    monsters.  It allows you to sense the presence of undead.  It has been
    blessed by the gods.  It can resist being shattered by morgul beings.  
    
    You found it in the remains of a Swordsman on level 22 of Mirkwood.
u) a Battle Axe of Gondolin (2d8) (+13,+16) (+3)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength and constitution by 3.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it lying on the ground on level 30 of Moria.


  [Home Inventory - Gondolin ]

a) The Gem of Fire {genocide/500}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven lord on level 20 of The Old
    Forest.
b) Heward's Excellent Experimental Earmuffs
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 16 of The Old Forest.
c) Raistlin's Ready Ranger {cure insanity/200}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
d) 2 Sprigs of Athelas
e) 11 Potions of Restore Mana
f) 7 Potions of Curing
g) 48 Scrolls of Identify {25% off}
h) 8 Scrolls of *Identify* {50% off}
i) a Staff of Remove Curses[1|20] (4 charges)
j) a Staff of Recovery[1|20] (11 charges)
k) a Lucky Amulet of Protection from Evil (+5)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your luck by 5.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
l) an Amulet of Charisma (+3)
    It increases your charisma by 3.  It sustains your charisma.  
    You bought it from the Magic shop.
m) an Amulet of Permanence
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 39 of The Land Of
    Rhun.
n) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Wizard Orb on level 36 of Maze.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) Elven Partial Plate Armour (-3 to accuracy) [22,+14] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 34 of Maze.
s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 38 of The Land
    Of Rhun.
t) The Dagger 'Belth' (1d4) (+10,+13) (+4)
    It increases your strength, wisdom, dexterity and charisma by 4.  It 
    poisons your foes.  It is especially deadly against dragons.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snotling on level 24 of Mirkwood.
u) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 29 of Mirkwood.
v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll on level 25 of The Old
    Forest.
w) a Battle Axe of *Slay Evil* (2d8) (+7,+6) (+2)
    It can be wielded two-handed.  It increases your wisdom by 2.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to life draining.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Serpent man on level 39 of The Land Of
    Rhun.
x) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 34 of The Land Of Rhun.
    


  [Home Inventory - Minas Anor ]

a) a Potion of Cure Serious Insanity
b) 2 Potions of Cure Critical Insanity
c) 4 Scrolls of *Identify*
d) a Staff of Remove Curses[1|15] (9 charges)
e) a Light War Axe (2d5) (+8,+4)


  [Home Inventory - Lothlorien ]

a) Baalzebub's All-seeing Servant
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Zombie Hill giant on level 33 of Moria.
b) 2 Sprigs of Athelas
c) 3 Potions of Cure Light Insanity
d) 5 Potions of Cure Serious Insanity
e) a Potion of Cure Insanity
f) 2 Potions of *Healing*
g) 3 Potions of Restore Mana
h) a Scroll of *Identify*
i) 4 Rod Tips of Recall (80 Mana to cast)
j) a Fireproof Staff of Remove Curses[1|18] (3 charges)
k) a Fireproof Staff of Recovery[1|16] (10 charges)
l) a Blessed Ring of Extra Attacks [+8] (+5 attacks)
    It increases your wisdom and attack speed by 5.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It has been blessed by the gods.  
    You bought it from the Black Market.
m) a Lucky Amulet of Sustenance (+5)
    It can be activated for satisfy hunger every 100 turns if it is being
    worn. It increases your luck by 5.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young red dragon on level 31 of Moria.
    
n) The Metal Scale Mail 'Siryava' (-2 to accuracy) [13,+8]
    It sustains your strength, wisdom and constitution.  It provides
    immunity to paralysis.  It provides resistance to cold, light, sound
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre on level 33 of Moria.
o) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
p) Elven Hard Studded Leather (-1 to accuracy) [7,+7] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk Shaman on level 33 of Moria.
q) Aquatic Padded Armour of Resistance [4,+20]
r) a Dwarven Iron Helm [5,+7] (+1 to infravision)
s) The Steel Helm of Hammerhand [6,+20] (+3) {!f!v!k!d!s}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) a Dragon Helm of Water Breathing [8,+14]
    It provides resistance to chaos.  It allows you to breathe underwater.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 33 of Moria.
u) an Adze of *Slay Evil* (1d4) (+11,+6) (+1)
    It increases your wisdom by 1.  It fights against evil with holy fury.
    It makes you completely fearless.  It allows you to levitate.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it in the remains of a Stone troll on level 34 of Moria.
v) a Reaper Axe of Extra Attacks (3d4) (+7,+6) (+3 attacks)
w) a Light War Axe of Westernesse (2d5) (+16,+12) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and giants.  It can resist being shattered by morgul
    beings.  
    You found it lying in a vault on level 38 of The Land Of Rhun.


  [The Mathom-house Inventory - Bree ]

a) Baalzebub's Tormented Box
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Hill orc on level 12 of Orc Cave.
b) The Gem of Ghosts
    It can be activated for high experience loss.  
    You found it in the remains of a Mage on level 36 of Maze.
c) The Ebon Cube of Darkness
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 32 of Mirkwood.
d) Benetar's Death Ray Experiment
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Serpent man on level 40 of The Land Of
    Rhun.
e) Lloth's Ceremonial Dagger
    It can be activated for cuts.  
    You found it lying on the ground on level 33 of Mirkwood.
f) Benetar's Mana Battery
    It can be activated for cuts.  
    You found it lying on the ground on level 19 of Mirkwood.
g) Balrilbon's Soulgem
    It can be activated for darkness.  
    You found it lying on the ground on level 33 of Mirkwood.
h) The Box of Many Wonders {summon monster it was fun playing with it}
    It can be activated for summon monster.  
    You found it in the remains of a Novice priest on level 2 of Barrow-Downs.
i) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for darkness.  
    You found it in the remains of a Moon beast on level 17 of The Old Forest.
j) The Clay Tablets of Antiquity
    It can be activated for poison.  
    You found it in the remains of a Zombie Skaven on level 24 of Mirkwood.
    
k) Raal's Tormented Spirits
    It can be activated for darkness.  
    You found it lying on the ground on level 20 of Mirkwood.
l) The Grail of Kenault
    It can be activated for decreasing Strength.  
    You found it in the remains of a Red naga in a shallow water area.
m) a Parchment titled ``Household Magic''
    It can be activated for cure light wounds every 50 turns.  
    You found it lying on the ground on level 21 of Mirkwood.
n) the Immortal Skull of Benetar
    It can be activated for cuts.  
    You found it in the remains of a Dark elven mage on level 15 of Orc Cave.
o) The Cunning Plan of Zog {!*}
    It can be activated for high stat loss.  
    You found it in the remains of a Dark elven mage on level 27 of The Land
    Of Rhun.
p) A parchment titled ''Famous Last Words'' (charging)
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Jade monk on level 25 of The Old Forest.
q) Jor's Compendium of Strange Behaviour
    It can be activated for death.  
    You found it in the remains of a Serpent man on level 40 of The Land Of
    Rhun.
r) The Toenail of Vecna
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Hill orc Shaman on level 14 of Orc Cave.
s) Jor's Book of Impossible Occurences
    It can be activated for stun.  
    You found it lying on the ground on level 33 of Mirkwood.
t) Agannazar's Altruistic Assassin
    It can be activated for stat loss.  
    You found it in the remains of a Dark elven priest on level 17 of Mirkwood.
u) Olive's Omnipotent Ostrich
    It can be activated for cuts.  
    You found it in the remains of a Hill orc on level 14 of Orc Cave.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) Bullroarer the Hobbit's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 5 of
    Barrow-Downs.
x) Ugluk, the Uruk's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 21 of Orc Cave.
    



Posted on 10.4.2007 00:46
Last updated on 11.11.2010 23:47

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5302. on the Ladder (of 12674)
16. on the T-Plus Ladder (of 23)
7. for this player (out of 44)

Comments

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On 10.4.2007 00:46 WatchmanJ@aol.com wrote:
Decided to start another T-Plus character

On 17.4.2007 21:03 WatchmanJ@aol.com wrote:
Got a third house and Char levels now 30 and I am working Mirkwood after finishing the Orc Cave.

On 2.5.2007 02:15 WatchmanJ@aol.com wrote:
Well not only got to CL 32 but finished the guardian of Mirkwood. Now to decide what to next maybe the Old Forest.

On 11.5.2007 22:35 WatchmanJ@aol.com wrote:
Finished the Maze and level and now starting the Land of Rhun. I found The Steel Helm of Hammerhand usefull.... something summoned Spiders and and with them an mumber of Aranea which cause critical wounds and cursing as one of the spells they do, I lost my symboite in a single curse.

On 13.6.2007 01:37 WatchmanJ@aol.com wrote:
CL 35, stats almost maxed. Land of Rhun done soon and hopefull will have the ring of Flare by then

On 20.4.2008 02:22 WatchmanJ@aol.com wrote:
Its been awhile since I posted this. I finished a greater Vault with 3 Uniques killed, 1 random artifact, 2 junk-arts, and a mumber of Ego-items.

On 6.2.2009 03:21 WatchmanJ@aol.com wrote:
Finshed Land of Rhun and now in The Sandworm lair. This gqme iw going tqke fover it I post only once a year. Busy doing other games and stuff,

On 21.7.2009 01:42 WatchmanJ@aol.com wrote:
Haven't play this much, except last few days At least I finshed a number of locations and am starting on another.

On 24.10.2009 04:26 WatchmanJ@aol.com wrote:
Up another level lost one of my arrows don't know where, In a different dungeon now.

On 11.11.2010 23:47 WatchmanJ@aol.com wrote:
Sometimes seems once you learn about wizard/debug mode it is tempting to put a given game over to it.

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