The Angband Ladder: Redcard, Human Warrior by <>

  [Angband 3.0.6 Character Dump]

 Name   Redcard                                  Self  RB  CB  EB   Best
 Sex    Male              Age        16   STR:     16  +0  +5  +1  18/40
 Race   Human             Height     78   INT:     13  +0  -2  +0     11
 Class  Warrior           Weight    209   WIS:     11  +0  -2  +0      9
 Title  Veteran           Status     34   DEX:     17  +0  +2  +4  18/50
 HP     -2/230            Maximize    Y   CON:     11  +0  +2  +1     14
 SP     0/0               Preserve    Y   CHR:     18  +0  -1  +0     17

 Level           23       Armor     [18,+27]     Saving Throw  Excellent
 Cur Exp       8772       Fight     (+4,+11)     Stealth            Poor
 Max Exp       8772       Melee    (+12,+23)     Fighting         Heroic
 Adv Exp      10200       Shoot     (+24,+6)     Shooting      Legendary
 MaxDepth     Lev 8       Blows       2/turn     Disarming     Very Good
 Gold          3629       Shots       1/turn     Magic Device       Good
 Burden    96.2 lbs                              Perception         Poor
 Speed       Normal       Infra         0 ft     Searching          Poor

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have blue eyes, wavy red hair, and a fair complexion.

      abcdefghijkl@       abcdefghijkl@
 Acid:....+.+...... Blind:.............
 Elec:......+...... Confu:.............
 Fire:......+...... Sound:.............
 Cold:......+...... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:+............ Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............

  [Last Messages]

> You resist the effects!
> It fires an arrow!
> It grunts with pain.
> You miss the Hill orc.
> You hit the Hill orc.
> The Hill orc hits you.
> It blinks away.
> It fires an arrow!
> The Black orc grunts with pain.
> You have 3 Flasks of oil (d).
> It fires an arrow!
> It grunts with pain.
> The Hill orc hits you.
> You have no room for 22 Arrows (1d4).
> You die.

  [Character Equipment]

a) a Broad Sword of Westernesse (2d5) (+8,+12) (+1) {@1@0}
   It increases your strength, dexterity, and constitution by 1.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) a Short Bow of Accuracy (x2) (+20,+6)
c) a Corundum Ring of Damage (+8)
d) an Opal Ring of Dexterity (+3)
   It increases your dexterity by 3.  It sustains your dexterity.  
e) a Flint Stone Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
f) a Brass Lantern (with 1847 turns of light) {10% off}
   It cannot be harmed by fire.  
g) Hard Leather Armour of Resistance (-1) [6,+11]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
h) (nothing)
i) a Small Metal Shield [3,+4]
j) an Iron Helm [5,+5]
k) a Set of Leather Gloves [1,+1]
l) a Pair of Hard Leather Boots [3,+3]

  [Character Inventory]

a) 3 Rations of Food
b) a Piece of Elvish Waybread
c) a Piece of Elvish Waybread {40% off}
d) 3 Flasks of oil
e) a Light Blue Potion of Resist Heat
f) 2 Black Potions of Heroism
g) 6 Light Green Potions of Cure Light Wounds
h) 3 Shimmering Potions of Cure Serious Wounds
i) a Copper Speckled Potion of Cure Critical Wounds
j) a Brown Speckled Potion of Restore Dexterity
k) 2 Scrolls titled "umuni itankh" of Phase Door
l) 2 Scrolls titled "friu yergulk" of Word of Recall
m) a Scroll titled "riood wahblu" of Detect Invisible
n) 2 Zirconium Wands of Light (21 charges)
o) a Platinum Wand of Confuse Monster (16 charges)
p) a Bronze Wand of Wonder (12 charges)
   It cannot be harmed by the elements.  
q) an Elm Staff of Teleportation (4 charges) {10% off}
r) a Rhodonite Ring of Slow Digestion
   It slows your metabolism.  
s) an Adamant Amulet of Wisdom (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
t) a Spear (1d6) (+3,+4)
u) a Mace (2d4) (+0,+0)
v) 14 Arrows (1d4) (+2,+5)

  [Home Inventory]

a) a Ration of Food
b) 9 Flasks of oil
c) a Tangerine Potion of Infravision
d) a Yellow Potion of Boldness
e) 2 Light Brown Potions of Apple Juice
f) a White Potion of Restore Strength
g) a Brown Speckled Potion of Restore Dexterity
h) a Scroll titled "umuni itankh" of Phase Door
i) 2 Scrolls titled "tiuni banbar" of Identify
j) a Scroll titled "trolsri reish" of Recharging {10% off}
k) a Scroll titled "murri gan" of Treasure Detection
l) 4 Scrolls titled "toxgre uniorg" of Trap Detection
m) The Dagger 'Dethanc' (2d4) (+4,+6) {@1@0}
   It is branded with electricity.  It provides resistance to lightning.  
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  


Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 16.4.2007 18:43

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On 16.4.2007 18:43 wrote:
Well. Darnit. That sucks. I didn't know Banishment had a cost, until I cast it, and then.. byebye level 23. Deepest for me yet, and I play slowly and cautiously.

On 16.4.2007 18:52 wrote:
And it's odd, too. It says the MaxDepth was Lev 8, but the MaxDepth was really level 11, and I had to re-enchant my stuff due to the Disenchanter pit I hit at level 11.

On 16.4.2007 23:05 wrote:
3 things:
1. Max depth I think is your recall depth, so if you recalled out of level 8 and said yes to 'reset recall depth', it would give a maxdepth of 8, even if you had been deeper previously.
2. There is never a reason to clear a jelly pit (which is I assume is what you found - lots of js, ms and ,s), particularly not at low levels. They ruin your stats and experience and give almost no drops.
3. Dungeon level 11 at character level 23 is incredibly slow. Dive deeper, you will die a bit more but a) you'll get better equipment and b) you'll learn what to avoid.

On 16.4.2007 23:41 wrote:
Ahh. That explains it with regards to the recall stuff. As for clearing the jelly pit, I made a mistake :P It debuffed all my stuff, and it hurt :P The bigger mistake though was not knowing later on that the Banishment scroll would hurt me that badly.

Also, diving quicker/deeper.. I'm trying to figure out what a good pace is... or is that just one of those things I should learn by trial and error? :)

On 17.4.2007 14:25 Paffa wrote:
Well, you had RBase (The four basic resistances) and Free Action So you'd be good to go down to level 30-35. Once you get stats maxed there you can go deeper, but after level 39-40 you can get killed in one turn from a Drolem/Ancient Green/ Ancient Multi-Hued Dragon (AMHD). Those begin to appear at level 39 IIRC.

After that it's about how you feel. I tend to hang around at level 50 to find some nice items. But again, it's all up to you and your playing style.

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