The Angband Ladder: Darulein, Dark-Elf no-class by <>

                 [Sangband 1.0.0 (hotfix #2) Character Dump]

       Darulein          Age    :            122  STR!  18/100
  the Mage-Technician    Height :     5 ft, 5 in  INT!  18/180
                         Weight :         107 lb  Wis:   18/67    18/90
Gender : Male                                     DEX!  18/160
Race   : Dark-Elf               Slayer of         CON!  18/210
Realm  : Necromancy       Vargo, Tyrant of Fire   CHR!   18/80

Max Hitpoints       693  Power                76  Max Mana          113
Cur Hitpoints       -10  Score               718  Cur Mana           65

       (Melee)           Unspent Exp        5811         (Missile)
Blows per round       2  Gold             186520  Shots per round     0
Average Damage       80                           + to Skill          0
    (using Karate)       Max Depth        Lev 48  Deadliness (%)      0

                          (Character Abilities)
Melee     : Heroic     Saving Throw: Excellent  Magic Device: Superb
Shooting  : Good       Stealth     : Excellent  Dodging     : Heroic
Throwing  : Very Good  Perception  : Legendary  Fame        : Honored
Digging   : Poor       Disarming   : Heroic     Infra-Vision: 80 feet

   Speed       : +5
   Armour      : 130
   Kills       : 5543
   Time Elapsed: 12 days, 5 hours, 33 minutes   (1223184 turns)

  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:.......3....1        STR! 18/100 .........1..1 18/100
Invis:.............        INT! 18/100 ....4...1...3 18/180
Aware:.............        Wis:  18/80 .........3..2  18/90  18/67
Disar:.............        DEX! 18/100 ...........24 18/160
Devic:............4        CON! 18/100 ..55.....3..2 18/210
Speed:............5        CHR! 18/100 .........1..3  18/80

      abcdefghijkl@                           abcdefghijkl@
Infra:............8                     NFuel:.....+.......
Tunnl:.............                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....2.......                     Aggra:.............


      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......+...... Light:............. Food :...........+.
Elec :......+..+... Dark :.....+....... Feath:............+
Fire :......+.+++.. Sound:........++... Shine:........+....
Cold :......+...+.. Shard:........+.... Regen:...........+.
Pois :......+...... Nexus:.......+..... ESP  :.............
Fear :............. Nethr:............. SeeIn:...........+.
Blind:...........++ Chaos:............. FrAct:..........+..
Confu:............. Disen:............. HLife:.............

  [Last Messages]

You are unaffected!
The Astral deva gazes at you.
You are terrified!
The Astral deva hits you.
You dodge the Astral deva.
The Astral deva misses you.
You perform Darkfire.
The Astral deva writhes in agony - and flees!
The Astral deva grunts with pain. <2x>
The Astral deva calls down a holy lance.
The Astral deva misses you.
The Astral deva hits you. <2x>
The Astral deva calls down a holy lance.
You die.
Replace existing file ~/.sangband/Sangband/Darulein.txt?  y


Karate            :  80%
Spellcasting      :  70%
Magical Power     :  70%
Wizardry          :  68%
Blood Dominion    :  70%
Magical Device    :  70%
Perception        :  68%
Stealth           :  57%
Disarming         :  57%
Dodging           :  67%
Spell Resistance  :  67%
Armor Forging     :  67%
Alchemy           :  49%
Magical Infusion  :  67%


   To fulfill your task, you must kill 18 Astral devas on dungeon level
   Defeated 10 Novice paladins on level 3
   Defeated 8 Giant green dragon flies on level 5
   Defeated 14 White wolves on level 8
   Defeated 13 Forest wights on level 10
   Defeated 13 Young bronze dragons on level 12
   Defeated 17 Shimmering molds on level 14
   Defeated 12 Slingers on level 17
   Defeated 10 Spectral anacondas on level 21
   Defeated 18 Giant purple worms on level 23
   Defeated 14 Minotaurs on level 25
   Defeated 14 Pink elephants on level 27
   Defeated 21 Mystics on level 29
   Defeated 20 Dagashis on level 31
   Defeated 20 Air elementals on level 33
   Defeated 14 Mature multi-hued dragons on level 36
   Defeated 29 Mmaks on level 38
   Defeated 15 Black wraiths on level 41
   Defeated 16 Colossi on level 43
   Defeated 15 Night mares on level 46

  [Character Equipment]

A Turquoise Ring of Constitution (+5)
A Turquoise Ring of Constitution (+5)
A Shark's Tooth Amulet of Intelligence (+4)
A Brass Lantern of Phlogiston (lit) [2]
     Resist Dark.  Permanent Light (radius 2)
Multi-Hued Dragon Scale Mail (-2) [30,+10]
     Activates for breathe an element or poison (damage 192) every 120-160
turns.  [28% fail]
     Resist Acid, Lightning, Fire, Cold, Poison.
The Cloak 'Colannon' [1,+15] (+3 to stealth) {ACQ 1800'}
     Activates for teleport (100) every 45 turns.  [0% fail]
     +3 Stealth.  Resist Nexus.
A Small Leather Shield (iron) [7,+12] (+1)
     +1 INT.  Sustain INT.  Resist Fire, Sound, Shards.
     Permanent Light.
A Hard Leather Cap (iron) [2,+12] (+3, +1)
     +3 WIS, CON; +1 STR, CHR.
     Resist Lightning, Fire, Sound.
A Set of Leather Gloves (steel) (+8,+8) [1,+9]
     Resist Fire, Cold.  Free Action.
A Pair of Dwarven Boots (runegold) [5,+15] (+2)
     +2 DEX.  Resist Blindness.
     Slow Digestion; Regeneration; See Invisible.
A Pouch (holding 200 essences of 18 types)

  [Character Inventory]

2 Tomes of Necromancy [Beginner's Curses]
     Does 2d9 thrown damage
2 Tomes of Necromancy [Darker Elements]
     Does 4d8 thrown damage
2 Tomes of Necromancy [Frightful Realms]
     Does 5d17 thrown damage
2 Tomes of Necromancy [Mysteries of Angmar]
     Does 5d29 thrown damage
a Tome of Necromancy [Doomspells]
     Does 5d43 thrown damage
6 Cobalt Potions of Speed {!*!*}
15 Smoky Potions of Cure Critical Wounds {!*, 251005173162ff}
8 Scrolls titled "nun baalduk" of Teleportation {!*!*, 251005173162ff}
a Scroll titled "al-mag hahoot" of Genocide
2 Lead Rods of Trap Location
a Jeweled Rod of Perception
2 Runed Rods of Recall {!*}
3 Gleaming Rods of Light
6 Vibrating Rods of Blinking
6 Translucent Rods of Acid Bolts
6 Nickel Rods of Fire Bolts
6 Corundum Rods of Frost Bolts
a Billon Rod of Lightning Balls
a Mithril Rod of Fire Balls
a Tin Rod of Cold Balls
a Shovel of Digging (1d2) (+7,+11) (+5)
     +5 Tunneling.  Brand Acid.  Two hands required.
a Blanket of Ethereal Sanctuary
     Resist Disenchantment.  Blessed Blade.

  [Home Inventory]

2 Tomes of Necromancy [Frightful Realms]
     Does 5d17 thrown damage
the Small Leather Shield of the Elements [3,+15]
     Activates for opposition to the elements (duration 20-40) every 160 turns. 
[0% fail]
     Resist Acid, Lightning, Fire, Cold.
the Iron Helm 'Holhenneth' [5,+10] (+2)
     Activates for detection every 55-110 turns.  [0% fail]
     +2 INT, WIS, Awareness.  Resist Blindness.
     See Invisible.
a Robe (iron) [2,+18] (+1)
     +1 INT, CON.  Sustain INT.
     Resist Acid, Lightning, Fire, Cold, Sound.
a Robe (iron) [2,+14] (+2 to stealth)
     Activates for teleport (30) every 5-10 turns.  [0% fail]
     +2 Stealth.  Resist Fire, Poison, Dark.  See Invisible.
a Robe (Blasted) [0,-7] (+2 to devices)
     +10 Device.  Resist Acid, Poison, Sound, Confusion.
     Feather Falling.
a Robe (steel) [4,-16] (+2)
     +2 DEX.  Sustain DEX.
     Resist Acid, Sound, Confusion.  Free Action.
a Small Leather Shield (iron) [3,+19] (+2)
     +2 STR, CON.  Resist Lightning, Shards.
a Golden Crown of the Magi [0,+14] (+3)
     +3 INT.  Sustain INT.
     Resist Acid, Lightning, Fire, Cold.  See Invisible.
a Hard Leather Cap (iron) [2,+8] (+2)
     +2 INT.  Resist Acid, Lightning, Light, Nexus.
     Slow Digestion; Permanent Light.
a Metal Cap of Seeing [3,+6] (+3 to awareness)
     +3 Awareness.  Resist Blindness.  See Invisible.
a Set of Leather Gloves (iron) [1,+16] (+1 to disarming)
     +10 Disarm; +5 Device; +1 INT, CHR.
     Resist Fire, Cold.
a Sprig of Athelas
7 Cobalt Potions of Speed {!*}
a Limpid Potion of Healing
an Electrum Rod of Teleport Away
a Damascened Rod of Drain Life
a Bronze Ring of Free Action
a Tanzanite Ring of Strength (+4)

  [Special Advantages and Disadvantages]


Posted on 17.4.2007 20:43
Last updated on 21.4.2007 02:45

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87. on the Sangband Ladder (of 279)


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On 17.4.2007 20:43 wrote:
Generally good quest rewards; I got the rod of lightning bolts on level 6, and got !oSTR and !oINT early as well. A copy of spellbook 3, a heavy armor of resist acid, and the "oCHA were less useful, but I'm not complaining. The quests themselves were rather easy as well; dragon flies are generally a pushover, white wolves and forest wights aren't that strong, and the shimmering molds don't move. These spectral anacondas look tougher; I'd like to get R_FEAR first.

On 18.4.2007 03:20 wrote:
Bleh. I think Spectral Anacondas are a quest simply worth abandoning. The reward will almost certainly not exceed the cost.

Though at least you have access to FA. My one try at them failed because I got drained too much while I was paralyzed, with not enough restock at home. With your spell capacity, they might be plausible.

Also, you might redownload, as hotfix #2 is out.

On 19.4.2007 21:45 wrote:
Tried to make a robe with R_CONF, got R_FEAR. The anacondas weren't much trouble with FA and R_FEAR. Got a potion of DEX as the reward. The EXP bonus is a very nice side-benefit to the potions. ... now to upgrade to hotfix 2.

On 19.4.2007 22:58 wrote:
Got the ring of CON +5 for the last quest; it gives me ~50HP, which seems more useful than the ring of skill right now. Still undecided on the benefit of taking the oath for Necromancy. Martial arts skills should really be weakened if you don't take Oath of Iron or do take a casting Oath. Minotaurs are +20 speed, so I'm going to probably want to buff a bit more (and use the chunk of iron) before I go to that level.

On 20.4.2007 03:00 wrote:
Still going along ... did a bit of armor-forging. Found a +4 INT amulet and another +5CON ring. I'll need to upgrade the body armor next. The minotaurs weren't as bad as I thought they might be, and they dropped a LOT of cash (the good cash drop means an average of 4000 per). Invested quite a bit in the magic book store; hopefully I can get book 4.

On 20.4.2007 20:47 wrote:
Personally, if I were you, I'd stop taking quests, and drop down to dungeon level 40-50. You've got enough HP and SP to deal with most stuff, but you'll want to cover res_elec by then. Just don't mess with anything that deals electricity damage, and you'll be fine. Teleport and leave the level if its a real problem, and just kill the easy stuff. The improvement in drops from the increased depth will make up for the lack of quest rewards.

Oh, and you probably want to use batform -- +5 speed is a real lifesaver, and you can afford the mana and devices penalty, I expect.

On 20.4.2007 23:53 wrote:
I have been in batform nearly all the time. Still taking quests, though the rewards haven't been great. They slow my descent speed (1.1M turns already, and only at D43), but since I'm never sure what comes up later it's not that bad. I'm hoping for spellbooks as rewards, or a cloak better than Colannon.

As for equipment, I realized by self-knowledge that Holhenneth doesn't have RConf, so I'll switch it out for the +3CON helm for now.

On 21.4.2007 02:45 wrote:
In retrospect, I should have abandoned the quest at the first opportunity, needless to say when 4 of the astral devas got LOS on me.

On 21.4.2007 03:29 wrote:
Oh God. Don't fight angels as a necromancer (or with blood dominion at all). It's so not worth it. Abandon as soon as possible.

Holy lances deal extra damage against you, and it's all bad. I've lost a character to Astral Devas once. They're especially painful as I recall.

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