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The Angband Ladder: Brogo, Hobbit Warrior by <mawende@gmx.net>

  [Angband 3.0.1 Character Dump]

 Name   Brogo                                    Self  RB  CB  EB   Best
 Sex    Male              Age        23   STR! 18/100  -2  +5  +9 18/220
 Race   Hobbit            Height     37   INT! 18/100  +2  -2  +1 18/110
 Class  Warrior           Weight     63   WIS! 18/100  +1  -2  +3 18/120
 Title  ***WINNER***      Status     57   DEX! 18/100  +3  +2 +10 18/250
 HP     1060/1060         Maximize    Y   CON! 18/100  +2  +2  +7 18/210
 SP     0/0               Preserve    Y   CHR! 18/100  +1  -1  +3 18/130

 Level           50       Armor    [54,+141]     Saving Throw     Heroic
 Cur Exp   16740754       Fight    (+48,+41)     Stealth       Very Good
 Max Exp   16740754       Melee    (+56,+71)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+58,+14)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold      12256520       Shots       1/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   295.0 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Hobbit Archer.  You are a well
 liked child.  You have hazel eyes, wavy red hair, and an average
 complexion.



  [Last Messages]

> The air about you becomes charged...
> You feel yourself yanked upwards!
> You hit the Aimless-looking merchant.
> You have slain the Aimless-looking merchant.
> There is a wall in the way!
> You have 4 Scrolls titled "nej botcre" of *Identify* (h).
> In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (r).
> You have 3 Scrolls titled "nej botcre" of *Identify* (h).
> In your pack: The Whip of Gothmog (6d3) (+13,+15) (-3) {cursed} (s).
> You have 2 Scrolls titled "nej botcre" of *Identify* (h).
> In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (t).
> You have a Scroll titled "nej botcre" of *Identify* (h).
> The Village idiot drools on you.
> You hit the Village idiot.
> You have slain the Village idiot.


  [Character Equipment]

a) The Glaive of Pain (9d6) (+8,+30)
   It provides resistance to fear.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your speed.
   It provides resistance to fire.
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
d) a Bloodstone Ring of Speed (+18)
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) The Phial of Galadriel
   It can be activated for illumination every 10+d10 turns if it is being
   worn.
g) Power Dragon Scale Mail (-3) [40,+31] {!k!k! Bubbles 3650 !d!d!}
h) The Cloak 'Colluin' [1,+15]
   It can be activated for resistance (20+d20 turns) every 111 turns if it
   is being worn.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
i) The Large Metal Shield of Anarion [5,+20]
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It can be activated for remove fear and cure poison every 5 turns if it
   is being worn.
   It affects your dexterity.
   It sustains your constitution.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides immunity to paralysis.


  [Character Inventory]

a) 35 Pieces of Elvish Waybread {75% off}
b) 24 Dark Blue Potions of Speed {10% off}
c) 7 Orange Potions of Healing {10% off}
d) 8 Light Blue Potions of *Healing*
e) 5 Pungent Potions of Life
f) 16 Scrolls titled "argpet uncos" of Phase Door {50% off}
g) 13 Scrolls titled "ta plucomp" of Teleportation {!*, 10% off}
h) a Scroll titled "nej botcre" of *Identify*
i) 30 Scrolls titled "creo aus" of *Destruction*
j) 9 Scrolls titled "banski sa ner" of Genocide
k) a Scroll titled "nerdoe urklis" of Mass Genocide
l) 4 Brass Rods of Trap Location {@z1=g}
m) a Gold Rod of Perception {@z0!k!d=g}
n) a Lead-Plated Rod of Recall (charging) {!*}
o) 3 Iron Rods of Detection {@z3=g}
p) 8 Copper-Plated Rods of Teleport Other {=g}
q) an Aluminum Rod of Acid Balls
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It is permanently cursed.
s) The Whip of Gothmog (6d3) (+13,+15) (-3) {cursed}
   It can be activated for large fire ball (120) every 15 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It is especially deadly against natural creatures.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is a great bane of dragons.
   It does extra damage from fire.
   It provides resistance to electricity.
   It provides immunity to fire.
   It provides resistance to dark.
   It provides permanent light.
   It aggravates nearby creatures.
   It is heavily cursed.
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It is a great bane of demons.
   It is a great bane of the undead.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It induces earthquakes.
   It aggravates nearby creatures.
u) 11 Silver Bolts of Wounding (3d5) (+10,+17) {=g}
v) 30 Silver Bolts of Slay Giant (3d5) (+11,+10) {=g}


  [Home Inventory]

a) 39 Black Spotted Mushrooms of Restoring
b) 15 Scrolls titled "nej botcre" of *Identify*
c) a Ruby Ring of Damage (+13)
d) The Ring of Barahir (+1)
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It provides resistance to poison.
   It provides resistance to dark.
e) The Ring of Tulkas (+4)
   It can be activated for haste self (75+d75 turns) every 150+d150 turns
   if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to fear.
f) an Adamant Amulet of Sustenance
g) The Necklace of the Dwarves (+3)
   It affects your strength.
   It affects your constitution.
   It affects your infravision.
   It provides resistance to fear.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
h) The Jewel 'Evenstar'
   It can be activated for restore life levels every 150 turns if it is
   being worn.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to life draining.
i) The Palantir of Westernesse (+2)
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It can be activated for door and trap destruction every 10 turns if it
   is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
k) The Full Plate Armour of Isildur [25,+25] (+1)
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
l) The Cloak 'Colannon' [1,+14] (+3)
   It can be activated for teleport every 45 turns if it is being worn.
   It affects your stealth.
   It affects your speed.
   It provides resistance to nexus.
m) The Shadow Cloak of Luthien [6,+20] (+2)
   It can be activated for restore life levels every 250 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
n) The Shadow Cloak of Tuor [6,+12] (+4)
   It affects your dexterity.
   It affects your stealth.
   It provides immunity to acid.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
o) The Golden Crown of Gondor [0,+15] (+3)
   It can be activated for heal (500) every 250 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
q) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {@w0!d^>^<^.}
   It affects your constitution.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It provides resistance to disenchantment.
   It aggravates nearby creatures.
r) The Spear of Orome (4d6) (+15,+15) (+4)
   It can be activated for stone to mud every 5 turns if it is being worn.
   It affects your intelligence.
   It affects your infravision.
   It affects your speed.
   It is especially deadly against natural creatures.
   It is especially deadly against giants.
   It does extra damage from fire.
   It provides resistance to fire.
   It provides resistance to light.
   It induces feather falling.
   It provides permanent light.
   It allows you to see invisible monsters.
   It has been blessed by the gods.
s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) (charging) {@w0}
   It can be activated for berserk rage (50+d50 turns) every 80+d80 turns
   if it is being worn.
   It affects your strength.
   It affects your constitution.
   It is especially deadly against trolls.
   It is especially deadly against dragons.
   It is a great bane of demons.
   It does extra damage from acid.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to dark.
   It provides permanent light.
t) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
u) The Mace 'Taratol' (3d4) (+12,+12) {!d}
   It can be activated for haste self (20+d20 turns) every 100+d100 turns
   if it is being worn.
   It is a great bane of dragons.
   It does extra damage from electricity.
   It provides immunity to electricity.
v) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) {@w0}
   It affects your strength.
   It affects your constitution.
   It is especially deadly against natural creatures.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from electricity.
   It does extra damage from fire.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to dark.
w) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It can be activated for a magical arrow (150) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It aggravates nearby creatures.


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.10.2002 21:35

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1670. on the Ladder (of 12037)
353. on the Angband Ladder (of 3515)
Best for this player (out of 10)

Comments

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On 28.10.2002 21:35 mawende@gmx.net wrote:
This was a nice win; no equipment worries since I found PDSM :-) But in the endgame I made a very stupid mistake: I have Morgoth half-dead, teleport him away, *destroy* his summons, but haven't checked where Morgoth is, so I accidentally *destroy* him, too. Had to start killing him from full HP again. Fortunately I had lots of Healing -- the Elessar saves many potions :-)
The monster AI and flow options were ON all the time, as was the auto-scummer.

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