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The Angband Ladder: Krono, Dunadan Assassin by <serybuff@inwind.it>

  [ToME 2.3.4 Character Sheet]

 Name  : Krono                  Age                 98       STR!     40       
 Sex   : Male                   Height             128       INT!     32       
 Race  : Dunadan                Weight             183       Wis!     28     29
 Class : Assassin               Social Class        17       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR:     35       
                                                                               
 + To Melee Hit          91 Level             47    Hit Points     1053/  1053 
 + To Melee Damage       60 Experience   6325010    Spell Points    158/   158 
 + To Ranged Hit         52 Max Exp      6325010    Sanity          475/   475 
 + To Ranged Damage      12 Exp to Adv.  7175000    Piety                53595 
   AC                51+101 Gold         1982131    Speed           Fast (+22) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Bad          Blows/Round:  12        
 Bows/Throw  : Legendary[5] Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  24d7+720  
 Stealth     : Legendary[7] Magic Device: Legendary[12]Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          blond hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 11891 enemies.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 13 princesses.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Quelle of the 2890th year of the third age.
 You have been adventuring for 36 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4..3..1+            
        Add Int   : .....3........1+            
        Add Wis   : .....3........1+            
        Add Dex   : 24............1.            
        Add Con   : 2.......4..3..1+            
        Add Chr   : .....3........1+            
        Add Tun.. : ..............1.            
        Add Speed : 24*........3....            
        Add Blows : 2...............            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Sust Str  : ..........+.....            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ......+.........            
        Sust Con  : ...............+            
        Sust Chr  : ................            
        Invisible : ...............+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......++.......            
        Hold Life : ..........+.....            
        Imm Acid  : .+.....+*.......            
        Res Elec  : .+....+.........            
        Imm Fire  : .+....*........*            
        Imm Cold  : .+....*.........            
        Res Pois  : ........+.+.....            
        Res Fear  : .......+...+....            
        Res Light : ................            
        Res Dark  : ..........+.....            
        Res Blind : ................            
        Res Conf  : ......+.+.......            
        Res Sound : ........+.+.....            
        Res Shard : ......+.........            
        Res Neth  : ...........+....            
        Res Nexus : ................            
        Res Chaos : ......+.+.......            
        Res Disen : ................            
        Lite      : .........+....+.            
        See Invis : .......+........            
        Regen     : ...............+            
        Activate  : ......+..+......            
        Cursed    : .++++.++++...++.            
        Hvy Curse : ....+.........+.            
        Fly       : ......+.........            
        Climb     : ...........+....            
        Orc.ESP   : ........+.......            
        Animal.ESP: +...............            
        Full ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        49.768 [0.800]
          - Weaponmastery                        50.000 [0.800]
                   - Sword-mastery               47.800 [0.600]
                            . Critical-hits      02.000 [0.800]
          - Archery                              01.000 [0.000]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    06.300 [2.000]
          . Stealth                              39.000 [2.000]
          . Disarming                            04.400 [1.000]
          . Backstab                             01.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         04.233 [0.300]
          . Magic-Device                         39.750 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  06.930 [0.700]
          . Prayer                               24.500 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Fortune cookie on level 7.
You may find a Shovel on level 2.
You may find a Scroll of Light on level 15.
You may meet a Village idiot on level 1.


  [Character Equipment]

a) The Sabre 'Careth Asdriag' (2d7) (+0,+0) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) an Indestructible Ring of Speed (+13) {cursed}
    It increases your speed by 13.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of Mordor.
f) a Ring of Slaying (+14,+8) {cursed}
    It is cursed.  
    You found it in the remains of an Ethereal dragon on level 62 of The
    Sacred Land Of Mountains.
k) an Indestructible Amulet of Telepathy {cursed}
    It gives telepathic powers.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Blue Dragon Scale Mail 'Hurgond' (-2 to accuracy) [30,+16] {cursed}
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It sustains your dexterity.  It provides immunity to 
    fire and cold.  It provides resistance to electricity, shards and 
    chaos.  It allows you to fly.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) The Cloak of Thorongil [1,+5] {cursed}
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+21] (+4) {cursed}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 60 of The Sacred
    Land Of Mountains.
s) The Iron Helm of Knowledge [6,+20] (-6) {cursed}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti 'Ekkair' [5,+6]
    It sustains your strength.  It provides resistance to life draining, 
    poison, dark and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
x) The Pair of Metal Shod Boots of Thror [6,+17] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Village idiot on level 49 of The Sacred
    Land Of Mountains.
z) (nothing)
{) 10 Mithril Shots (3d4) (+13,+12) {cursed}
|) The Orcish Pick 'Gorthil' (+1) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and ability to
    tunnel by 1.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [Character Inventory]

a) Kelek's Practical Joke {Heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Hezrou on level 51 of Mordor.
b) Valdarbon's Automatic Alchemist {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 28 of Mirkwood.
c) Balrilbon's Soulgem {Teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Grail of Kenault {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 57 of Mordor.
e) The Skull of Vecna {Destruction}
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Black orc on level 43 of Moria.
f) Jor's Compendium of Strange Behaviour {Food}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Sorcerer on level 37 of Mordor.
g) 6 Potions of Speed
h) 14 Potions of Healing
i) 4 Potions of *Healing*
j) 9 Potions of Enlightenment
k) 19 Potions of Resistance
l) a Copper Rod of Trap Location (20/20)
m) a Golden Rod of Disarming (125/125)
n) a Golden Rod of Recall (69/125) {100% off}
o) a Mithril Rod of Detection (160/160)
p) a Wand of Teleport Away[1|24] of Plenty (11 charges)
    
    You found it in the remains of a Nether wraith on level 40 of Mordor.
q) The Ring of Lothril (+1) {cursed}
    It increases your intelligence, constitution, searching and 
    infravision by 1.  It provides resistance to cold, dark, sound and 
    shards.  It allows you to fly.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
r) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 59 of The Sacred
    Land Of Mountains.
t) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Steel Helm of Hammerhand [6,+17] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
v) an Empty Bottle
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas
b) a Morphic Oil of Vapour
c) 60 Scrolls of Identify
d) 8 Scrolls of *Identify*
e) The Ring of Power of Uvatha the Horseman (+3 to searching)
    It increases your searching by 3.  It makes you invisible.  It
    provides resistance to light.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) a Ring of Fear Resistance
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) an Elven Cloak [4,+11] (+2 to stealth) {100% off}
i) a Mouse Fur of Aman [1,+22] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Pair of Soft Leather Boots of Feiglin [2,+1]
    It sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to life draining, acid, poison, light and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) an Acidic Broad Axe (2d6) (+7,+3)
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
n) The Spear of Ostang (1d6) (+6,-1) (+2)
    It increases your wisdom and constitution by 2.  It does extra damage 
    from frost.  It poisons your foes.  It produces chaotic effects.  It
    is very sharp and can make your foes bleed.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Orc Cave.
o) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Sling of Teiglari (x2) (+18,+20) (+2)
    It increases your strength, intelligence, wisdom, constitution and 
    charisma by 2.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Uldor the Accursed on level 28 of Mirkwood.
q) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
r) a Long Bow of Extra Shots (x3) (+9,+11)
s) The Light Crossbow 'Miond' (x3) (+20,+10) (+1)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, constitution and charisma by 1.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
t) The Small Wooden Boomerang of Durth (1d4) (+31,+22)
    It does extra damage from frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) 3 Potions of Enlightenment
c) a Wand of Demon Blade[11|29] (8 charges)
d) a Ring of Speed (+9)
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 54 of The Sacred
    Land Of Mountains.
f) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of The
    Sacred Land Of Mountains.
g) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 67 of The Sacred
    Land Of Mountains.
h) an Amulet of Devotion (+3)
    It provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 3.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) a Feanorian Lamp
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 67 of The
    Sacred Land Of Mountains.
k) The Double Ring Mail of Duint (-6,-2) [15,+9](20%)
    It increases your hit points by 20%.  It sustains your charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to life draining, dark, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon in the town of Gondolin
    .
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 35 of Moria.
q) The Set of Gauntlets of Mirdor (+2 to accuracy) [2,+15]
    It sustains your dexterity.  It provides resistance to poison, dark, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 57 of The
    Sacred Land Of Mountains.
r) a Set of Gauntlets of Slaying (+4,+4) [2,+12]
    
    You found it lying in a vault on level 56 of The Sacred Land Of Mountains.
s) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Pair of Soft Leather Boots of Noegron [2,+10]
    It sustains your wisdom and charisma.  It makes you completely
    fearless.  It provides resistance to light and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) a Pair of Soft Leather Boots of Speed [2,+15] (+8) {100% off}
    It increases your speed by 8.  
    You stole it from the Rare Footwear Shop.
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) The Tome of Krono
b) The Amulet of Telenuil (+2)
    It increases your intelligence by 2.  It sustains your wisdom.  It
    provides resistance to blindness, nether, nexus and chaos.  It allows
    you to levitate.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas
b) 99 Potions of Water Curing {quest}
c) a Golden Rod of the Istari of Nothing (250/250)
d) The Ring of Fearwarad (+4,+6)
    It sustains your dexterity.  It provides resistance to electricity, 
    cold, light and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 45 of Mordor.
e) an Indestructible Ring of Slaying (+8,+7)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 50 of Moria.
f) a Ring of Nether Resistance
g) The Ring 'Curind' [+15] (+1 to stealth) {100% off}
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your charisma, stealth
     and infravision by 1.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to electricity, dark and confusion.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
h) an Indestructible Amulet of the Serpents [+5] (+5) {100% off}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
i) The Phial of Galadriel (+4) (charging)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 40 of Moria.
    
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
k) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 64 of The Sacred Land
    Of Mountains.
l) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Khim, Son of Mim on level 30 of Mirkwood.
m) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Iron Crown 'Eltand' [0,+9]
    It sustains your wisdom.  It provides resistance to cold, poison, 
    confusion, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of Mordor.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 40 of
    Moria.
s) The Dagger 'Narthanc' (E:742178, L:34) (1d4) (+26,+13)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It can cause earthquakes.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides resistance to electricity, fire and confusion.
    It slows your metabolism.  It produces a fiery sheath.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) a Climbing Set {100% off}



Posted on 27.4.2007 19:28
Last updated on 17.5.2007 22:09

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3919. on the Ladder (of 12731)
1061. on the ToME Ladder (of 2973)
Second best for this player (out of 5)

Comments

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On 27.4.2007 19:28 serybuff@inwind.it wrote:
I hope this post will bring me luck x)

On 28.4.2007 05:49 kat@wolfcat.org wrote:
I love the fate. You may find a Mushroom of Unhealth! Sinister. XD

On 17.5.2007 22:09 serybuff@inwind.it wrote:
I have the ring!!! It's the very first time I get so far...
What should I do now? I am the the unholy wrath of Melkor... but i want to destroy it!

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