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The Angband Ladder: Blade, Wood-Elf Swordmaster by <teber@sharden.nl>

  [Theme 1.2.0 Character Sheet]

 Name  : Blade                  Age                112       STR!     40       
 Sex   : Male                   Height              61       INT!     33       
 Race  : Wood-Elf               Weight             110       WIS!     36       
 Class : Swordmaster            Social Class        22       DEX!     40       
 Body  : Player                                              CON!     35       
 God   : Tulkas                                              CHR!     32       
                                                                               
 + To Melee Hit         155 Level             50    Hit Points     1049/  1049 
 + To Melee Damage      107 Experience   6665367    Spell Points    214/   214 
 + To Ranged Hit         60 Max Exp      6665367    Sanity          755/   755 
 + To Ranged Damage      19 Exp to Adv.    *****    Piety                26902 
   AC                18+114 Gold          454654    Speed           Fast (+22) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[105Perception  : Poor         Blows/Round:  20        
 Bows/Throw  : Legendary[25]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  100d5+2140
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of an Avarin Ranger.  You            
          have light grey eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 63 (3150')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Sacred Land Of Mountains: Level 69 (3450')
        a Lost Temple: Level 21 (1050')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 7939 enemies.
 You saved Gondolin from destruction.
 You saved 49 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 43rd Quelle of the 2890th year of the third age.
 You have been adventuring for 57 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5...4.....4....+            
        Add Int   : ......32........            
        Add Wis   : ...44.32........            
        Add Dex   : 52..............            
        Add Con   : ..2............+            
        Add Chr   : ....4...........            
        Add Stea. : .......2........            
        Add Sear. : .....43.........            
        Add Tun.. : 5...............            
        Add Speed : 5...4..2...7....            
        Add Blows : ..24............            
        Slay Evil : +............+..            
        Slay Und. : .............+..            
        Slay Demon: +............+..            
        Slay Drag.: +...............            
        Sharpness : +...............            
        Acid Brand: +...............            
        Fire Brand: +............+..            
        Sust Str  : ................            
        Sust Int  : ......+.+.......            
        Sust Wis  : ......+.+.......            
        Sust Dex  : ................            
        Sust Con  : .........+......            
        Sust Chr  : .........+......            
        Invisible : +...............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +++...+.........            
        Hold Life : ...+............            
        Res Acid  : ......++........            
        Res Elec  : ......+.........            
        Imm Fire  : +...+.*.........            
        Res Cold  : +.....+.+.......            
        Res Pois  : ....+...+.......            
        Res Fear  : ....+....+.....+            
        Res Light : ..+.....+......+            
        Res Dark  : ................            
        Res Blind : ..........+..+..            
        Res Conf  : ..+.............            
        Res Sound : ................            
        Res Shard : ..+.....++......            
        Res Neth  : ..+.............            
        Res Nexus : .........+......            
        Res Chaos : ................            
        Res Disen : ....+...+.......            
        See Invis : +.++..+.........            
        Digestion : +...............            
        Regen     : +...............            
        Xtra Might: .+.............+            
        Activate  : ...+++.+........            
        Blessed   : ...+.........+..            
        Sentient  : +...............            
        Climb     : ..............+.            
        Dragon.ESP: .+..............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              20.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.500 [0.900]
          . Stealth                              05.400 [0.500]
          . Disarming                            01.500 [0.900]
 - Magic                                         03.319 [0.300]
          . Magic-Device                         18.850 [1.150]
          . Conveyance                           03.100 [0.300]
          . Runecraft                            01.000 [0.300]
 - Spirituality                                  43.310 [0.500]
          . Prayer                               25.000 [0.500]
          . Mindcraft                            05.500 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Fates]

You are fated to meet a Mermaid on level 8.
You are fated to find a Potion of Slow Poison on level 3.
You may meet a Village idiot on level 1.
You may meet a Village idiot on level 15.


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:323550, L:40) (5d5) (+62,+42) (+5 to speed)
        It increases your strength, dexterity, ability to tunnel and speed by 
    5.  It does extra damage from acid and fire.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to fire and cold.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 52 of The Sacred
    Land Of Mountains.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 57 of Barad-Dur.
e) The Ring of Oriath (+2 attacks)
    It 
    increases your constitution and attack speed by 2.  It provides
    immunity to paralysis.  It provides resistance to light, confusion, 
    shards and nether.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 65 of The
    Sacred Land Of Mountains.
f) a Blessed Ring of Extra Attacks [+4] (+4 attacks)
    It can be activated for spinning around every
    50+d25 turns if it is being worn. It increases your wisdom and attack
    speed by 4.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 61 of
    Barad-Dur.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 32 of
    Mirkwood.
n) The Robe of Incanus [Dig] [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It has a spell stored inside.  It increases your intelligence, wisdom
     and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity and cold.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
o) The Cloak 'Holcolleth' [1,+9] (+2)
    It can be activated for sleep nearby monsters every 55 turns
     if it is being worn. It increases your intelligence, wisdom, stealth
     and speed by 2.  It provides resistance to acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Mithril Shield 'Geleth' [8,+23]
    It sustains your intelligence and 
    wisdom.  It provides resistance to cold, poison, light, shards and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Armoury.
s) The Iron Crown of Vinwe [Disarm] [0,+13]
    It has a spell stored inside.  It
    sustains your constitution and charisma.  It makes you completely
    fearless.  It provides resistance to shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) a Set of Cesti of Power (+4,+3) [5,+9] (+4)
    It increases your strength by 4.  
    It provides resistance to blindness.  
    You bought it from the Black Market.
x) a Pair of Soft Leather Boots of Rohan [2,+10] (+7)
    It increases your speed by 7.  
    You bought it from the Armoury.
z) (nothing)
{) 23 Blessed Seeker Arrows of the Teleri (4d4) (+16,+14) {90% off}
    It does extra damage from fire.  It is
    very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides resistance to blindness.  It has
    been blessed by the gods.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You made it yourself.
|) a Climbing Set


  [Character Inventory]

a) a War Tome of Tulkas
b) a Runestone {Identify}
c) 3 Rations of Cram
d) 12 Potions of Cure Insanity
e) 11 Potions of Healing {25% off}
f) a Potion of New Life
g) 10 Scrolls of Teleportation
h) 3 Scrolls of Word of Recall
i) a Scroll of *Remove Curse*
j) 34 Scrolls of Satisfy Hunger {25% off}
k) a Silver Rod of Illumination (100/100)
l) an Amulet of Weaponmastery (+5,+5) [+3] (+2)
    It increases your strength and constitution by 2.
    It sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to disenchantment.  
    You bought it from the Black Market.
m) The Robe 'Numino' (-41,-50) [2,+14](20%)
    It can be used to store a spell.  
    It increases your hit points by 20%.  It sustains your intelligence.  
    It provides resistance to acid, sound, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 63 of
    Barad-Dur.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Zombie Shadow drake on level 63 of
    Barad-Dur.
o) The Large Mithril Shield of Arodranc [8,+19]
    It can be used to store a spell.  It provides immunity to
    paralysis.  It provides resistance to electricity, nether, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 63 of
    Barad-Dur.
p) The Crusader Axe 'Nelen' (2d5) (+11,+8) (+5 to speed)
q) a Basilard of Tulkas (1d8) (+10,+9) (+1 to searching)
    It can be activated for teleport (range 100) every 45 turns
     if it is being worn. It increases your searching by 1.  It does extra
    damage from electricity.  It is a great bane of dragons.  It is a
    great bane of demons.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nexus.  It gives telepathic powers.  It slows your
    metabolism.  It speeds your regenerative powers.  It induces random
    teleportation.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Great crystal drake on level 59 of The
    Sacred Land Of Mountains.
r) a Cutlass of the Noldor (1d7) (+15,+20) [+16] (+1 to stealth)
    It increases your wisdom, dexterity, 
    constitution and stealth by 1.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to life draining, acid, electricity, fire, cold, poison and chaos.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 63 of Barad-Dur.
s) The Halberd of Thirin (3d5) (+14,+10) (+1 to speed)
t) a Magical Gnomish Shovel (+2)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  
    You found it in the remains of a Vampire ogre on level 57 of The Sacred
    Land Of Mountains.
u) 76 Silver Arrows (3d4) (+9,+9)
v) The Sceptre of Numenor (-3 to speed) {cursed}
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Dig
b) a Spellbook of Divine Aim
c) a Ring of Slaying (+17,+13)
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 63 of The Sacred
    Land Of Mountains.
e) The Necklace of Girion [+10] (+5)
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 64 of
    The Sacred Land Of Mountains.
g) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It
    sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 11 of
    Mirkwood.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gorlim the Unhappy on level 32 of Mirkwood.
i) The Black Banner of Gondor (-3)
    
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black Balrog on level 63 of The Sacred
    Land Of Mountains.
j) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being
    worn.  It provides light (radius 3) forever.  It increases your 
    searching and infravision by 1.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 33 of
    Thorin's trail.
k) The Dagger of Peregrin (E:102268, L:31) (1d4) (+26,+14)
    It can be activated for frost bolt (6d8) every 7+d7
    turns if it is being worn. It provides light (radius 1) forever.  It
    does extra damage from electricity, fire and frost.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you invisible.  It provides resistance to acid, 
    electricity, fire, cold and light.  It slows your metabolism.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
l) The Rapier 'Forasgil' (1d6) (+12,+19)
m) a Sabre of Westernesse (1d7) (+10,+10) (+1)
    It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    It was given to you as a reward.
n) a Sabre of Tulkas (1d7) (+12,+9) (+2 to searching)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    searching by 2.  It does extra damage from electricity.  It is a great
    bane of dragons.  It is a great bane of undead.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to life draining, blindness and nexus.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It induces random teleportation.  It can
    resist being shattered by morgul beings.  
    You found it in the remains of a Snaga on level 57 of The Sacred Land Of
    Mountains.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
p) The Spear of Caradhras (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
q) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    
    It can be activated for explosive rune every 200 turns if it is being
    worn. It increases your stealth by 10.  It provides resistance to cold
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord Rogue on level 33 of
    Thorin's trail.
r) a Magical Light Crossbow of the Haradrim (x5) (+12,+16)(40%)
    It increases your mana capacity by 40%.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Ogre Mage on level 56 of The Sacred Land
    Of Mountains.
s) 22 Seeker Bolts of Slay Evil (4d5) (+7,+10)
    It fights against evil with holy fury.  
    You found it in the remains of an Elder vampire on level 56 of The Sacred
    Land Of Mountains.
t) 14 Arrows of Slay Evil (1d4) (+13,+5)
u) 19 Ranger's Arrows (2d6) (+3,+9)
v) The Mithril Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
w) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400
    turns if it is being worn. It can be used to store a spell.  It 
    increases your charisma and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 65 of The
    Sacred Land Of Mountains.
x) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, blindness and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) The Ring of Cirielth [+13] (+3)
    It can be activated
    for ball of fire and resist fire every 50+d50 turns if it is being
    worn. It can be used to store a spell.  It increases your wisdom by 3.
    It sustains your charisma.  It provides resistance to fire and 
    blindness.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
b) The Ring of Silin (+17 to damage) (+2)
    It increases your searching and infravision
     by 2.  It makes you invisible.  It sustains your strength.  It
    provides resistance to fire, sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 59 of
    Barad-Dur.
c) a Rogue's Pair of Soft Leather Boots (-2,-1) [2,+7] (+1 to stealth)
    It grants you the power of panic hit if it is being worn.  
    It increases your stealth and searching by 1.  It provides resistance 
    to disenchantment.  
    You bought it from the Rare Footwear Shop.
d) a Short Bow of Mirkwood (x4) (+18,+12) (+2)
    It increases your 
    constitution and stealth by 2.  It provides resistance to poison.  It
    allows you to see invisible monsters.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it in the remains of a Mountain ogre on level 48 of The Sacred
    Land Of Mountains.


  [Home Inventory - Caras Galadhon ]

a) a Spellbook of Disarm
b) a Rune [Self]
c) a Rune [Knowledge]
d) 11 Sprigs of Athelas
e) 3 Potions of *Healing* {25% off}
f) 3 Potions of Life {50% off}
g) a Rod Tip of Detection (80 Mana to cast)
h) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) a Blessed Ring of Slaying (+8,+11) [+8] (+1)
    It increases your wisdom by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  
    You bought it from the Black Market.
j) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 60 of The
    Sacred Land Of Mountains.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 
    2.  It provides resistance to blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Dagger of Westernesse (1d4) (+12,+16) (+2)
    It increases your 
    strength, dexterity and constitution by 2.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  
    You found it in the remains of Umuiyan, Doorkeeper of Tevildo on level 63
    of The Sacred Land Of Mountains.
n) a Scimitar of Westernesse (2d5) (+12,+13) (+2)
    It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of an Elder vampire on level 62 of The Sacred
    Land Of Mountains.
o) a Claymore of Tulkas (2d8) (+15,+12) (+2 to searching)
    It can be wielded two-handed.  It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your searching by 2.  It does extra damage from electricity.
    It is a great bane of dragons.  It is a great bane of undead.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to life draining, nether and nexus.
    It allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It induces random
    teleportation.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Great Worm of Perplexity on level 68 of
    The Sacred Land Of Mountains.
p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, 
    dexterity and speed by 1.  It provides resistance to electricity, fire
     and cold.  It slows your metabolism.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire gnome on level 69 of The Sacred
    Land Of Mountains.
r) The Arrow 'Boris' (1d4) (+8,+8)
    It does extra damage from electricity.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 46 of The
    Sacred Land Of Mountains.
s) 30 Blessed Mithril Shots of Venom (3d4) (+19,+19)
t) The Key of Thorin
u) The Parchment - Map of Thror
v) 18 Elf Skeletons


  [The Museum Inventory - Bree ]

a) The Horn of Rohan (+2)
    It can be activated for heroism, berserker,
    and haste every 250 turns if it is being worn. It increases your 
    wisdom and charisma by 2.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of The Sacred Land Of
    Mountains.


  [The Museum Inventory - Caras Galadhon ]

a) The Ring of Uindi (+5 to searching)
    It can be used to store a spell.  It increases your strength
    , wisdom and searching by 5.  It sustains your dexterity.  It makes
    you completely fearless.  It aggravates nearby creatures.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dreadlord on level 57 of Barad-Dur.
b) The Harp of Thorin (+2 to stealth)
    It
    can be activated for mass charm every 750 turns if it is being worn. 
    It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 58 of
    The Sacred Land Of Mountains.



Posted on 1.5.2007 10:20

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3126. on the Ladder (of 12047)
91. on the Theme Ladder (of 175)
Third best for this player (out of 9)

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