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The Angband Ladder: Parec, DarkMaia (Sarnrog) Jedi by <mugsynj@optonline.net>

  [FuryBand 4.0.0 Character Sheet]

 Name  : Parec                  Age                 38       STR!     40       
 Sex   : Male                   Height             135       INT!     40       
 Race  : DarkMaia (Sarnrog)     Weight             131       WIS!     40       
 Class : Jedi                   Social Class        91       DEX!     31       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     32       
                                                                               
 + To Melee Hit         142 Level             75    Hit Points     4677/  4677 
 + To Melee Damage      108 Experience  59642682    Spell Points    716/   716 
 + To Ranged Hit         50 Max Exp     59642682    Sanity         1392/  1392 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety               112477 
   AC                 42+99 Gold          724577    Speed           Fast (+22) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[97]Perception  : Very Good    Blows/Round:  18        
 Bows/Throw  : Legendary[2] Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Very Good    Mel.dmg/Rnd:  162d9+1944
 Stealth     : Very Good    Magic Device: Legendary[12]Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were one of the first beings to be corrupted, but you            
          don't mind it so much anymore. Your glowing red eyes                 
          radiate miserable servility.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 65 (3250')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 39 (1950')
        Utumno: Level 110 (5500')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 10541 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 93 princesses.
 You saved Arda and became a famed King.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...2.....32....+            
        Add Int   : ..32.142........            
        Add Wis   : ..32.1.253......            
        Add Dex   : .4.2............            
        Add Con   : ...2..4..32....+            
        Add Chr   : ..32.1..5.......            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ...2..42........            
        Add Sear. : ..3.....5.......            
        Add Tun.. : ...............+            
        Add Speed : .4.2..42.3.9....            
        Add Blows : ..3.............            
        Slay Evil : +...............            
        Sharpness : +...............            
        Elec Brand: +...............            
        Sust Str  : +...+...........            
        Sust Int  : ...+............            
        Sust Wis  : ..++....+.......            
        Sust Dex  : ....+...+.......            
        Sust Con  : ....+...........            
        Sust Chr  : ...+....+.......            
        Invisible : +....+..........            
        Mul life  : +...+..........+            
        Sens Fire : ................            
        Reflect   : +.....+.........            
        Free Act  : +..++.....+.....            
        Hold Life : +..++..........+            
        Res Acid  : .+....+++......+            
        Res Elec  : ++....+.++.....+            
        Imm Fire  : .+....*..+.....+            
        Imm Cold  : ++.*..+..+.....+            
        Res Pois  : .........+.....+            
        Res Fear  : +..............+            
        Res Light : .........+......            
        Res Dark  : ........+......+            
        Res Blind : ...+.+...+......            
        Res Conf  : .........+......            
        Res Sound : ..+......+.....+            
        Res Shard : +..............+            
        Res Neth  : ....+...........            
        Res Nexus : ......+.........            
        Res Chaos : .........+......            
        Res Disen : ........+.......            
        Aura Fire : ......+.........            
        Aura Elec : +...............            
        Levitate  : ............+...            
        Lite      : ....+...++......            
        See Invis : ...+.....+.....+            
        Digestion : +...+...........            
        Regen     : +.+.+....+.....+            
        Activate  : ...+...+++......            
        Teleport  : +...............            
        Blessed   : +...............            
        Precogn.  : ...............+            
        Fly       : ..+...+.........            
        Sentient  : +...............            
        Dragon.ESP: ...............+            
        Animal.ESP: ...............+            
        Good.ESP  : ......+.........            
        Nlive.ESP : ...............+            
        Spider ESP: ...............+            

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Dark Maia Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable


Skills (points left: 152)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               50.000 [1.000]
          . Archery                              01.000 [0.600]
          . Boulder-throwing                     01.000 [0.500]
 - Sneakiness                                    02.350 [0.900]
          . Stealth                              04.000 [1.000]
          . Disarming                            15.000 [0.900]
 - Powers                                        13.380 [1.000]
          . Devices                              40.150 [1.150]
          . Knowledge                            01.300 [0.400]
          . Innate                               04.000 [0.300]
          - Jedi                                 15.000 [1.000]
                   . Dark                        00.000 [1.000]
                   . Light                       00.000 [1.000]
                   . Jedi-Dodge                  01.000 [1.000]
 - Spirituality                                  13.370 [0.500]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            25.300 [0.400]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Jar of Honey on level 10.
You are fated to meet a Giant black ant on level 18.
You do not know all of your fate.


  [Character Equipment]

a) a Doublended Lightsaber of Life (E:13030508, L:51) (9d9) (+50,+36)
[15,+0](80%)
        It provides light (radius 2) forever.  It increases your spell power
     by 4.  It increases your mana capacity and hit points by 80%.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It fights against evil with holy fury.  It makes you invisible.
    It sustains your strength.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , electricity, cold and shards.  It slows your metabolism.  It speeds
    your regenerative powers.  It reflects bolts and arrows.  It produces
    an electric sheath.  It has been blessed by the gods.  It induces
    random teleportation.  It cannot be harmed by electricity.  It cannot
    be harmed by cold.  
    You found it in the remains of a Munchkin on level 95 of Angband.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Sheleril [+23] (+3 attacks)
    It increases your intelligence, wisdom
    , charisma, searching and attack speed by 3.  It sustains your wisdom.
    It provides resistance to sound.  It allows you to fly.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grand master mystic on level 104 of
    Utumno.
f) The Ring of Power 'Nenya' (+9,+9) (+2) (charging)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Loki, the Trickster on level 110 of Utumno.
k) The Blue Stone 'Coimir'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi [Divine Aim] (+1)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It has a spell stored
    inside.  It increases your intelligence, wisdom and charisma by 1.  It
    makes you invisible.  It provides resistance to blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Holcolleth' [1,+3] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Perplexity on level 71 of
    Erebor.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    resistance to electricity, fire, cold, poison, light, blindness, 
    confusion, sound and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Yig, Father of Serpents on level 94 of
    Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 66 of Erebor.
x) a Pair of Metal Shod Boots of Speed [6,-6] (+9) {100% off}
    
    It increases your speed by 9.  
    You stole it from the Rare Footwear Shop.
z) a Caaws (2595 hp)
{) (nothing)
|) Portable hole


  [Character Inventory]

a) The Bag of Tricks {Genocide}
    It can be activated for 
    genocide every 500 turns.  
    You found it lying on the ground on level 22 of Mirkwood.
b) The Box of Horrors {Mass Genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Tree naga on level 48 of The Sacred Land
    Of Mountains.
c) a Parchment titled ``Secrets of the Gnomish Wizards'' {Mass Genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Emperor wight on level 66 of Erebor.
d) Curunir's Book of Impossible Occurences {Heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Guardian yeek on level 35 of Barad-Dur.
e) 8 Potions of Healing
f) 26 Potions of *Healing*
g) 28 Potions of Life
h) 65 Scrolls of Teleportation
i) 6 Scrolls of *Identify*
j) 25 Scrolls of Satisfy Hunger
k) an Iron Rod of Trap Location (50/50)
l) a Golden Rod of Capacity of Disarming (250/250)
m) a Mithril Rod of Home Summoning (160/160)
n) a Mithril Rod of Charging of Recall (134/160)
    
    It regenerates its mana faster.  
    You bought it from the Magic Rod Market.
o) The Wand of Digging of Thrain (232 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) The Anchor of Space-Time {!k!d}
    It provides light (radius 2) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 110 of
    Utumno.
r) The Scimitar 'Vienest' (4d3) (+15,+15) (+2 to speed)
    It increases your wisdom, speed and attack speed by 2.  It
    drains life from your foes.  It is very sharp and can cut your foes.  
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave troll Priest in the town of Gondolin
    .
s) The Lightsaber of Obi Wan Kenobi (E:116898, L:28) (5d5) (+25,+15) [10,+0]
(+5)
    It can be activated for protection from evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, dexterity, constitution, 
    charisma, speed and spell power by 5.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It fights against evil with holy
    fury.  It makes you invisible.  It makes you completely fearless.  It
    provides resistance to electricity, fire, cold, poison and dark.  It
    reflects bolts and arrows.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 88 of Orodruin.
t) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0]
(+4)
    It can be activated for rays of fear in every
    direction if it is being worn. It provides light (radius 2) forever.  
    It increases your strength, dexterity, constitution, speed and spell
    power by 4.  It is very sharp and can cut your foes.  It makes you
    completely fearless.  It provides resistance to cold, blindness and 
    shards.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Hela, Queen of the Dead on level 94 of
    Orodruin.
u) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of Maiar.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) a Shovel of Digging (+5)
    It increases your ability to
    tunnel by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Common Shop.
w) a Climbing Set


  [Home Inventory - Bree ]

a) The Maiashield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Goat of Mendes on level 52 of Barad-Dur.
b) The Maiahorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of Maiar.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
c) 4 Sprigs of Athelas
d) The Ring of Dramin (+2 to infravision)
    
    It can be used to store a spell.  It increases your charisma and 
    infravision by 2.  It makes you invisible.  It sustains your 
    constitution.  It provides resistance to sound and nexus.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
e) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if it
    is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Variant Maintainer on level 24 of
    Mirkwood.
f) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Black Banner of Gondor (-3)
    It can be activated for summon undead
    every 666+d333 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your stealth by 3.  It makes you invisible.  It
    provides resistance to dark, nether and chaos.  It allows you to sense
    the presence of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Balance on level 66 of
    Erebor.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Barad-Dur.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, sound
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated
    for vampiric drain (3*100) every 250 turns if it is being worn. It is
    easy to throw. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded
    two-handed.  It can be activated for berserker and +10 to speed (50)
    every 100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength and constitution by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of Maiar.  It
    provides resistance to acid.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 42 of Barad-Dur.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Chargeable Battle Axe (2d8) (+7,+3)
p) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It is easy to
    throw. It poisons your foes.  It is especially deadly against orcs.  
    It provides resistance to poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 70 of Erebor.
q) The Rapier 'Forasgil' (2d4) (+12,+19)
    
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak Chieftain on level 50 of Moria.
r) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Barad-Dur.
s) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    It provides
    light (radius 1) forever.  It increases your searching by 1.  It does
    extra damage from fire.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to fire and light.  It allows you to
    sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Barad-Dur.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases 
    your dexterity and attack speed by 3.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 42 of
    Barad-Dur.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for 
    confuse monster every 15 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your stealth by 2.  It does extra
    damage from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm
    every 750 turns if it is being worn. It grants you the power of remove
    fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Withered Heath.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
c) The Ring of Nenevalin (+3 attacks)
    It increases 
    your wisdom, charisma and attack speed by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, poison and confusion.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Hagen, son of Alberich on level 71 of
    Erebor.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.
e) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It prevents
    stuns. It increases your searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 63 of The
    Sacred Land Of Mountains.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) &
    map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Barad-Dur.
g) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 27 of Mirkwood.
h) The Soft Leather Armour of Milominur [4,+17]
    
    It sustains your wisdom and dexterity.  It provides immunity to 
    electricity and fire.  It provides resistance to poison, sound and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hrungnir, the Stone Giant on level 88 of
    Orodruin.
i) The Hard Leather Armour of Tannas (-1 to accuracy) [6,+0]
    It sustains your constitution.  It provides immunity to acid
     and cold.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Godzilla on level 88 of Orodruin.
j) a Chargeable Elven Cloak of Stealth [4,+14] (+3 to stealth)
    It can
    be upgraded with gold  It increases your stealth, searching and luck
     by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Variant Maintainer on level 24 of
    Mirkwood.
k) a Mouse Fur of Air [1,+15]
    It allows you to breathe without air.  
    You found it lying in a vault on level 42 of Barad-Dur.
l) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases 
    your dexterity by 4.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Greater magic mushroom were-quylthulg
    on level 72 of Erebor.
m) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every
    5+d5 turns if it is being worn. It is easy to throw. It increases your 
    dexterity, speed and attack speed by 2.  It does extra damage from 
    frost.  It poisons your foes.  It provides resistance to cold.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 50 of Barad-Dur.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It is easy to throw. It 
    increases your strength, dexterity and luck by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It does extra damage from pure
    magic.  It increases your intelligence and wisdom by 4.  It does extra
    damage from light.  It fights against evil with holy fury.  It
    provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold
    (48) every 400 turns if it is being worn. It grants you the power of 
    weigh magic if it is being worn.  It can be used to store a spell.  It
    does extra damage from pure magic.  It increases your intelligence, 
    speed and spell power by 4.  It increases your mana capacity by 80%.  
    It does extra damage from dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of It on level 61 of The Sacred Land Of
    Mountains.


  [Home Inventory - Minas Anor ]

a) The Maiablade of Gothmog (7d6) (+0,+0) (-20)
    It provides light (radius 1) forever.  It decreases your 
    luck by 20.  It does extra damage from fire.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire gnome on level 62 of The Sacred
    Land Of Mountains.
b) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.
c) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 14 of
    Mirkwood.
d) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kaschei the Immortal on level 88 of
    Orodruin.
e) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It prevents stuns. It increases your intelligence, dexterity, 
    constitution and speed by 3.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.
f) The Jedi Master Robe of Yoda [1,+25] (+10)
    
    It can be activated for invulnerability (4+d8) every 800 turns if it
    is being worn. It prevents stuns. It increases your intelligence, 
    wisdom, dexterity, charisma, searching, speed and luck by 10.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It allows you to fly.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral Wyrm on level 95 of Angband.
g) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 66 of Erebor.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to light and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 66 of Erebor.
i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ymir, the Ice Giant on level 66 of Erebor.
j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.
k) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases your strength, dexterity, 
    constitution, charisma and luck by 1.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Erebor.
m) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Erebor.
n) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
    It provides light
    (radius 1) forever.  It increases your ability to score critical hits
     by 1.  It is very sharp and can make your foes bleed.  It is
    especially deadly against orcs.  It makes you completely fearless.  It
    provides resistance to blindness.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 80 of Angband.
o) The Long Sword of Barni (3d4) (-1,+7) (+2)
    
    It increases your wisdom and dexterity by 2.  It does extra damage 
    from acid.  It drains life from your foes.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 95 of Angband.
p) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 60 of Barad-Dur.
q) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark young of Shub-Niggurath on level 37
    of Barad-Dur.
r) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons
    your foes.  It produces chaotic effects.  It is very sharp and can cut
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, fire, cold and chaos.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and 
    attack speed by 2.  It produces chaotic effects.  It drains life from
    your foes.  It provides immunity to paralysis.  It provides resistance 
    to life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 71 of Erebor.
t) The Trident of Osse (4d8) (+15,+19) (+4)
    
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to levitate.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Serpent of Chaos on level 98 of Angband.
u) The Halberd 'Osondir' (3d7) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 61 of
    Erebor.
v) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.
w) The Key of Thorin
x) The Parchment - Map of Thror


  [Home Inventory - Caras Galadhon ]

a) 3 Morphic Oils of Spider
b) a Rod Tip of Restoration (140 Mana to cast)
c) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dagorrog on level 72 of Erebor.
e) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, confusion and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 64 of Erebor.
g) The Robe of Great Luck [2,+0] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
h) The Leather Scale Mail of Gundor (-1 to accuracy) [11,+13]
    It provides immunity to acid, fire, cold and nether.  It
    provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Barad-Dur.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases 
    your wisdom, charisma and luck by 3.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Utgard-Loke on level 67 of Erebor.
n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It
    can be activated for ball of cold (100) every 300 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your speed
     by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of Maiar.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Lightsaber of Luke Skywalker (E:36958, L:25) (5d5) (+23,+15) [10,+0]
(+5)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    2) forever.  It increases your intelligence, dexterity, constitution, 
    ability to tunnel, speed and spell power by 5.  It does extra damage 
    from acid.  It can cause earthquakes.  It is very sharp and can cut
    your foes.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, poison, nether and nexus.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Angband.
p) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2)
    It can be wielded
    two-handed.  It increases your intelligence by 2.  It does extra
    damage from fire and frost.  It is especially deadly against trolls.  
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It sustains your intelligence.  It provides resistance to 
    fire and cold.  It allows you to sense the presence of giants.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 70 of Erebor.
q) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Red Arrow of Gondor
    It can be activated for mass human
    summoning every 1000 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.


  [The Museum Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+1 to stealth)
    
    It provides light (radius 2) forever.  It increases your charisma and 
    stealth by 1.  It makes you invisible.  It sustains your strength and 
    charisma.  It provides resistance to light and nexus.  It allows you
    to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 41 of Barad-Dur.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases 
    your strength, dexterity and speed by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    blindness, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    Maiar.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Gondolin ]

a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, dark, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Barad-Dur.
b) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, confusion and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity
     and constitution by 5.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 95 of Angband.
d) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Scatha the Worm on level 61 of The Sacred
    Land Of Mountains.
e) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  
    It provides resistance to nether.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue drake on level 57 of Barad-Dur.
f) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.


  [The Museum Inventory - Minas Anor ]

a) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
b) The Long Sword 'Sereghathol' (E:3075042, L:40) (5d5) (+62,+42) (+5 to speed)
{}
    It increases your strength, dexterity, charisma
     and speed by 5.  It does extra damage from electricity.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It makes you invisible.  It provides immunity to
    paralysis.  It provides resistance to acid and electricity.  It allows
    you to see invisible monsters.  It slows your metabolism.  It speeds
    your regenerative powers.  It produces an electric sheath.  It drains 
    experience.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.
c) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire and dark.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
d) The Light Magic Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Golden drake on level 71 of Erebor.
e) The Sceptre of Numenor (-3 to speed) {cursed}
    It
    can be activated for dispel good (level*5) every 300+d300 turns if it
    is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.


  [The Museum Inventory - Caras Galadhon ]

a) The Silmaril of the Seas (+2) {cursed}
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.


  [The Museum Inventory - Edoras ]

a) The Palantir of Orthanc (+2)
    It can be
    activated for clairvoyance every 100+d100 turns if it is being worn. 
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom, searching and infravision by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 96 of
    Angband.


  [The Museum Inventory - Hobbiton ]

a) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
b) The Long Willow Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2
    .  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Museum Inventory - Osgiliath ]

a) The Short Yew bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.



Posted on 12.5.2007 01:56

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22. on the Ladder (of 18235)
22. on the FuryBand Ladder (of 163)
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