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The Angband Ladder: Munch, Demon (Lygrog) Sorceror by <ewan.mcnay@yale.edu>

  [Theme 1.2.0 Character Sheet]

 Name  : Munch                  Age                 32       STR!     40       
 Sex   : Female                 Height             130       INT!     40       
 Race  : Demon (Lygrog)         Weight              17       WIS!     40       
 Class : Sorceror               Social Class        82       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          37 Level             50    Hit Points     1327/  1330 
 + To Melee Damage       25 Experience  28267645    Spell Points   4975/  5112 
 + To Ranged Hit         37 Max Exp     28267645    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****                               
   AC                 6+218 Gold         2956036    Speed           Fast (+53) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  1         
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  25        
 Stealth     : Legendary[32]Magic Device: Superb       Infra-Vision: 1310 feet 
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          You have only recently been corrupted, and your entire               
          being detests this fact. Your glowing red eyes radiate pure          
          evil.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 28 (1400')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        a Lost Temple: Level 26 (1300')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Utumno: Level 106 (5300')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Cerin Amroth.
 You have defeated 7623 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You became a new force of darkness and enslaved all free people.
 You found 6 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    ekmnosz{@                   
        Add Str   : 5..2.*...                   
        Add Int   : 5....*...                   
        Add Wis   : 5..2.*...                   
        Add Dex   : 5....*...                   
        Add Con   : 5..2.*...                   
        Add Chr   : 5....*...                   
        Mul Mana  : ++.......                   
        Mul SPower: ++......+                   
        Add Stea. : ....4....                   
        Add Sear. : ..4.4....                   
        Add Infra : .....*...                   
        Add Speed : 5.......+                   
        Sust Str  : +..+....+                   
        Sust Int  : +.......+                   
        Sust Wis  : +..+....+                   
        Sust Dex  : +.......+                   
        Sust Con  : +..+....+                   
        Sust Chr  : +.......+                   
        Invisible : +........                   
        Mul life  : .+.+....+                   
        Sens Fire : .........                   
        Reflect   : ........+                   
        Free Act  : +.......+                   
        Hold Life : ........+                   
        Imm Acid  : *....+..*                   
        Imm Elec  : *....+..*                   
        Imm Fire  : *..+.+..*                   
        Imm Cold  : *..+.+..*                   
        Res Pois  : +..+.+..+                   
        Res Fear  : ........+                   
        Res Light : .....+..+                   
        Res Dark  : .....+..+                   
        Res Blind : +.......+                   
        Res Conf  : .....+..+                   
        Res Sound : ...+....+                   
        Res Shard : ........+                   
        Imm Neth  : +....+..*                   
        Res Nexus : .....+..+                   
        Res Chaos : ........+                   
        Res Disen : +.......+                   
        Auto Curse: +........                   
        WraithForm: ........+                   
        Levitate  : ........+                   
        Lite      : .....+..+                   
        See Invis : +....+..+                   
        Digestion : ........+                   
        Regen     : +.......+                   
        Activate  : +.+......                   
        Drain Exp : ++.......                   
        Aggravate : .+.......                   
        Cursed    : +....+...                   
        Hvy Curse : +....+...                   
        Prm Curse : +....+...                   
        Precogn.  : ........+                   
        Fly       : ........+                   
        Climb     : ........+                   
        Orc.ESP   : ........+                   
        Troll.ESP : ........+                   
        Dragon.ESP: ........+                   
        Giant.ESP : ........+                   
        Demon.ESP : ........+                   
        Undead.ESP: ........+                   
        Evil.ESP  : ........+                   
        Animal.ESP: ........+                   
        TLord.ESP : ........+                   
        Good.ESP  : ........+                   
        Nlive.ESP : ........+                   
        Unique.ESP: ........+                   
        Full ESP  : +....+..+                   

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14


Skills (points left: 0)
          . Archery                              01.000 [0.300]
 - Sneakiness                                    14.535 [1.100]
          . Stealth                              50.000 [0.600]
          . Disarming                            01.000 [0.200]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         18.600 [1.300]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 06.000 [1.000]
          . Nature                               06.000 [1.000]
          . Necromancy                           23.400 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  03.800 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  21.500 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting

 10 of your companions have been killed.

  [Fates]

You may find a Set of Leather Gloves on level 19.


  [Character Equipment]

e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It increases your mana capacity
     and hit points by 200%.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a forest.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 28 of
    Mirkwood.
n) The Filthy Rag of Ghan-buri-Ghan [2,+32](40%) (+2)
    It grants you the power of poison dart if it is being worn.  It 
    increases your strength, wisdom and constitution by 2.  It increases
     your hit points by 40%.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to fire, cold, poison and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 74 of Angband.
o) an Elven Cloak [4,+7] (+4 to stealth)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 106 of
    Utumno.
z) a Death mold (1109 hp) {cursed}
{) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) a Tome of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
i) a Fireproof Tome of the Time
j) a Fireproof Tome of the Mind
k) 6 Potions of Cure Insanity {100% off}
l) 23 Potions of Healing {100% off}
m) 8 Potions of *Healing* {100% off}
n) 11 Potions of Restore Mana {100% off}
o) 5 Potions of Restore Life Levels {100% off}
p) The Ring 'Gabindil' [+17] (+5) {100% off}
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your constitution by 5.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to fire and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
q) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) 2 Rings of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 74 of
    Angband.
s) a Lucky Amulet of Brilliance (+11) {!k}
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and luck by 11.  It has been blessed by the gods.  
    You bought it from the Rare Jewelry Shop.
t) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
u) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Ogrillon on level 35 of Moria.
v) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Erebor.
w) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Old Sorcerer on level 50 of Moria.


  [Home Inventory - Bree ]

a) 6 Morphic Oils of Wolf
b) 10 Potions of Speed
c) 16 Potions of Cure Critical Wounds
d) 15 Scrolls of Identify {25% off}
e) 2 Scrolls of *Identify*
f) a Ring of Dexterity (+3) {!k}
g) The Amulet of Faramir (+18,+0) [+8] (+5)
h) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
i) an Elven Robe of Resist Lightning [2,+11] (+2 to stealth) {princess}
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) 4 Tomes of the Eternal Flame
b) 3 Fireproof Tomes of the Blowing Wind
c) 2 Fireproof Tomes of Translocation
d) a Fireproof Tome of the Mind
e) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
f) The Tome of Munch
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Wand of Digging of Thrain (52 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) The Ring of Eluin {cursed}
    It can be used to store a spell.  It sustains your dexterity.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    induces random teleportation.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
i) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
j) an Amulet of the Serpents [+4] (+5)
k) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}


  [Home Inventory - Minas Anor ]

a) 23 Potions of Cure Insanity {100% off}
b) 19 Potions of Cure Critical Wounds {100% off}
c) 13 Potions of Enlightenment {100% off}
d) The Ring 'Falquet' (+3)
    It can be activated for whirlwind attack every 250 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    strength, constitution, charisma, infravision and speed by 3.  It
    sustains your intelligence, dexterity and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold, blindness, sound, nexus and chaos.  It allows you
    to fly.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
e) an Amulet of the Serpents [+4] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance 
    to poison.  
    You bought it from the Black Market.


  [Home Inventory - Caras Galadhon ]

a) 3 Potions of Life {100% off}
b) a Scroll of Craftsmanship
c) a Scroll of Genocide
d) a Staff of Healing[2|28] (5 charges)
e) a Staff of Mana[1|23] (3 charges)
f) a Staff of Mana[3|25]
g) a Glowing Ring of Wizardry(40%) (+2) {100% off}
h) The Necklace of Girion [+10] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 63 of Barad-Dur.
j) a Rohirric Amulet of the Serpents [+5] (+6 to speed)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and speed by 6.  It makes you
    completely fearless.  It provides resistance to poison.  
    You found it in the remains of an Ancient black dragon on level 32 of
    Mirkwood.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Perplexity on level 60 of
    Barad-Dur.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 62 of Dol Guldur.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 50 of Moria.
n) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young black dragon on level 27 of
    Mirkwood.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
q) The Robe of Great Luck [2,+0] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Worm on level 69 of Erebor.
r) The Padded Armour of Rangor (-39,-47) [4,+1](20%)
    It increases your hit points by 20%.  It sustains your charisma.  It
    provides immunity to cold.  It provides resistance to life draining, 
    dark, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
t) a Magical Fur Cloak of the Magi (-2,-2) [3,+7] (+2)
    It increases your intelligence, stealth and speed by 2.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire orc on level 48 of Cirith Ungol.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
v) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone giant on level 50 of Moria.


  [The Museum Inventory - Bree ]

a) The Ring of Fauris (-5)
    It decreases your strength, wisdom and constitution by 5.  It allows
    you to levitate.  It induces random teleportation.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 10 of Orc Cave.
b) The Small Sword of Curuil (E:15, L:1) (1d6) (+7,+14) (+6)
    It increases your constitution by 6.  It does extra damage from acid
     and frost.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Caras Galadhon ]

a) The Ring of Power of Ji Indur Dawndeath (+2% of critical hits)
    It increases your infravision and ability to score critical hits by 2.
    It makes you invisible.  It sustains your strength.  It provides
    resistance to blindness and disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 59 of Barad-Dur.
b) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of Dol
    Guldur.
d) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 70 of Dol
    Guldur.
e) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if it is being
    worn. It increases your stealth by 10.  It provides resistance to cold
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 65 of Barad-Dur.
f) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
g) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of Dol
    Guldur.
h) The Cup of Thror (charging)
    It can be activated for alchemy every 500 turns.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 24.5.2007 21:26
Last updated on 24.5.2007 21:28

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819. on the Ladder (of 12509)
38. on the Theme Ladder (of 176)
9. for this player (out of 56)

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On 24.5.2007 21:26 ewan.mcnay@yale.edu wrote:
I was running a loremaster (for the Wiki DitL) and that one's still going - but I felt like a quick win, hence the sorc.

These *are* silly - hence her name - but I'd never had an evil winner before, and a character who has such limited equipment seemed like the sensible type to wear The One.

Note the duplicate Nenyas, and the randart ring I wore for basically the whole game until wearing the One and offing Sauron and Morgoth.

Also, I didn't really wear Annatar - just put that one on at the end to look buff! The Lucky amulet was a neat find that again lasted the whole game.

Finally - check out the randart sentient short sword in the Bree museum. Oh, for a weaponry slot! That's got to be a mage's dream piece.

On 24.5.2007 21:28 ewan.mcnay@yale.edu wrote:
Never did get the last god quest before Tulkas got the hump...

On 24.5.2007 21:29 ewan.mcnay@yale.edu wrote:
Oh - and thanks to the Forum helpers for telling me to check the bottom of the Barrow-Downs rather more carefully han I had, to follow Bilbo...

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