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The Angband Ladder: Yetung, Half-Ogre Warrior by <orcrist@wp.pl>

  [ZAngband 2.7.2 Character Dump]

Name     : Yetung               Age             48     STR:   33.7
Sex      : Male                 Height         107     INT:   19.5
Race     : Half-Ogre            Weight         279     WIS:   24.1
Class    : Warrior              Social Class     1     DEX:   28.0
                                                       CON:   36.0
                                                       CHR:   21.4

+ Skill         23     Level                34     Max Hit Points     688
% Deadliness   199     Experience       435746     Cur Hit Points    -258
+ To AC         52     Max Exp          435746     Max SP (Mana)        0
  Base AC       27     Exp to Adv.       64754     Cur SP (Mana)        0
                       Gold             167018

                         (Miscellaneous Abilities)
Fighting    : Superb         Perception  : Superb         Blows/Round : 4
Bows/Throw  : Excellent      Sensing     : Superb         Shots/Round : 2.0
Saving Throw: Excellent      Disarming   : Superb         Avg.Dam./Rnd: 131
Stealth     : Very Good      Magic Device: Very Good      Infra-Vision: 50'


                         (Character Background)
          Your father was an Ogre, but it is unacknowledged.  You are
          the adopted child of a Serf.  You are a credit to the
          family.  You have dark brown eyes, straight brown hair, and
          an average complexion.


  [Miscellaneous information]

 Preserve Mode:      OFF
 Autoscum:           OFF
 Small Levels:       ON
 Vanilla Town:       ON
 Arena Levels:       ENABLED
 Hard Quests:        ON
 Number of Quests: 18
 Recall Depth:       Level 52 (2600')


  [EXTRA Options 1.10/Branding 1.8]

 Birth Mutation:                    ON
 Speed Monk:                        ON
 Confusion Resistant Chaos Warrior: ON
 Sapient Sensing:                   ON
 Limit branding to (Crafted) level: ON
 You have defeated 12236 enemies.


  [Top 10 deepest kills]

 1 Ancient multi-hued dragon            Level 64 (3200')
12 Ancient green dragon                 Level 58 (2900')
 8 Mature multi-hued dragon             Level 58 (2900')
 3 Magma elemental                      Level 57 (2850')
 1 Shan                                 Level 57 (2850')
10 Ice elemental                        Level 55 (2750')
 5 Gas spore                            Level 55 (2750')
 1 Mezzodaemon                          Level 54 (2700')
 1 Multi-hued hound                     Level 54 (2700')
 1 Chthonian                            Level 53 (2650')


  [Mutations]

You are susceptible to damage from the elements.


  [Character Equipment]

a) a Blade of Chaos of Slay Evil (6d5) (+8,+27%)
b) The Sling 'Catapult' (x3) (+20,+30%) (+2) (charging)
c) a Ring of Confusion Resistance
d) a Ring of Free Action
e) an Amulet of Brilliance (+4)
f) The Phial of Galadriel (+1)
g) The Cord Armour 'Defender' [6,+20] (+4)
h) a Cloak of Stealth [1,+3] (+2)
i) a Large Leather Shield of Resistance [6,+9]
j) a Steel Helm of Seeing [6,+6] (+5)
k) a Set of Cesti of Power (+1,+3%) [5,+2] (+4)
l) a Pair of Hard Leather Boots of Speed [3,+6] (+4)


  [Character Inventory]

a) 4 Pieces of Elvish Waybread
b) 9 Potions of Cure Critical Wounds
c) 3 Potions of Healing
d) 3 Potions of Restore Life Levels
e) 3 Scrolls of Remove Curse
f) 2 Rods of Trap Location
g) 2 Rods of Perception
h) 2 Rods of Recall
i) 6 Rods of Pesticide
j) 2 Rods of Teleport Other (1 charging)
k) 6 Rods of Light
l) 3 Rods of Lightning Balls
m) 2 Wands of Cold Balls (10 charges)
n) a Staff of Teleportation (8 charges)
o) a Staff of Teleportation (3 charges)
p) a Staff of Speed (3 charges)
q) a Basillard of Sharpness (1d15) (+9,+24%) (+3)
r) 12 Iron Shots of Hurt Animal (4d2) (+10,+36%) (34/69)
s) 11 Iron Shots of Hurt Evil (4d2) (+5,+24%) (33/66)


  [Home Inventory - Town]

a) 25 Mushrooms of Restore Strength
b) 22 Mushrooms of Restore Constitution
c) 14 Pieces of Elvish Waybread
d) 9 Potions of Cure Critical Wounds
e) 8 Potions of Healing
f) a Potion of New Life
g) 8 Scrolls of *Identify*
h) 20 Scrolls of Remove Curse
i) 11 Scrolls of Recharging
j) 6 Rods of Illumination
k) a Rod of Detection
l) a Rod of Healing
m) 7 Staffs of Teleportation (7x 9 charges)
n) 2 Staffs of Teleportation (2x 8 charges)
o) a Staff of Speed (7 charges)
p) a Ring of Constitution (+6)
q) a Ring of Combat (+60%)
r) The Chain Mail of Arvedui (-2) [14,+15] (+2)
s) The Robe of the Thaumaturgist [2,+3] (+4)
t) a Blade of Chaos (6d5) (+0,+0%)
u) 29 Bolts of Slaying (1d12) (+18,+66%)
v) 20 Iron Shots of Flame (4d2) (+9,+33%) (34/68)
w) 34 Iron Shots of Frost (4d2) (+7,+21%) (32/65)
x) 48 Mithril Shots (6d2) (+0,+0%) (45/90)


  [Message Log (last 796 messages)]

The Ancient multi-hued dragon breathes fire.
The Arrows burn up!
The Sling burns up!
Dying, dying.



Posted on 31.5.2007 07:16
Last updated on 2.7.2007 13:14

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6287. on the Ladder (of 12444)
133. on the ZAngband Ladder (of 308)
7. for this player (out of 37)

Comments

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On 31.5.2007 07:16 orcrist@wp.pl wrote:
disarming chest with summoning trap on the open area is rather dangerous - look what have I done;) - my fault summons a Kharis Powerslave with all army, Ultimate Dungeon Cleaner and some other less powerful monsters:)... what can I do? - run for your life...

On 3.6.2007 06:37 fractal9091@.yahoo.com wrote:
Teleporting to a safer distance does sound like a good idea, then picking them off a few at a time. I don't know if you're up to taking down either of those uniques, however. At least you have a bunch of hp.

On 2.7.2007 10:11 orcrist@wp.pl wrote:
wandering on this depth +/- 100 and waiting for maximize main stats. I notice that my weapon is pretty god and didnt switch it with my second blade.

On 2.7.2007 10:29 orcrist@wp.pl wrote:
did I should kept rod of healing in my house? - did warrior can use it (on higher plev ofcors) later with high prediction of success?

On 2.7.2007 13:14 orcrist@wp.pl wrote:
doh! never mind he was unlucky with new quest (18 Ancient MH Dragons) - it gets ca 20 turns after he left the stairs (4 dragons waited for me). I afraid to teleport - RNG certenly will move me to open area with larger pack of enemies. One mistake I've done - forget to haste myself.

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