The Angband Ladder: J. M. C., Dwarf no-class by <>

                 [Sangband 1.0.0 Character Dump]

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You were rolled up 42357 times before being accepted.
        J. M. C.         Age    :             42  STR!  18/***
    "Shining Saint"      Height :     4 ft, 5 in  Int:       3    18/90
                         Weight :         123 lb  WIS!  18/***
Gender : Male                                     DEX!  18/170
Race   : Dwarf                  Slayer of         CON!  18/***
Realm  : Piety              Morgoth, Lord of      Chr:       6   18/130
Max Hitpoints       958  Power               100  Max Mana          457
Cur Hitpoints       892  Score              4359  Cur Mana          301

       (Melee)           Unspent Exp      522882         (Missile)
Blows per round       4  Gold            2136673  Shots per round   2.5
+ to Skill           20                           + to Skill         20
Deadliness (%)      154  Max Depth       Lev 100  Deadliness (%)    152

                          (Character Abilities)
Melee     : Heroic     Saving Throw: Legendary  Magic Device: Very Bad
Shooting  : Heroic     Stealth     : Iffy       Dodging     : Heroic
Throwing  : Very Good  Perception  : Fair       Fame        : Immortal
Digging   : Legendary  Disarming   : Very Bad   Infra-Vision: 90 feet

   Speed       : +24
   Armor      : 153
   Kills       : 4973
   Time Elapsed: 12 days, 3 hours, 43 minutes   (1215513 turns)

  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:2......2.....        STR! 18/100 2.14..4.4...4 18/***
Invis:..1..........        Int: 18/100 ..1.........2  18/90      3
Aware:.........3...        WIS! 18/100 2.1.6....s..6 18/***
Disar:.............        DEX! 18/100 ..14.....3..1 18/170
Devic:.............        CON! 18/100 2.14....4...2 18/***
Speed:..*6.......*.        Chr: 18/100 ..1...4.....2 18/130      6

      abcdefghijkl@                           abcdefghijkl@
Infra:.........5..4                     NFuel:.....+.......
Tunnl:2........3..3                     Steal:.............
Save :.....2.......                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....3...3...                     Aggra:.............


      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......+.*+... Light:............. Food :..+..........
Elec :......+...+.. Dark :......+...... Feath:..........+..
Fire :..*...+...+.. Sound:........+.... Shine:.............
Cold :......+..++.. Shard:.........+... Regen:..+..........
Pois :+............ Nexus:............. ESP  :.........+...
Fear :..........+.. Nethr:.........+... SeeIn:..+..+....+..
Blind:............+ Chaos:........+.... FrAct:+.+.....+++..
Confu:.......+..... Disen:......+...... HLife:.......+.....

  [Last Messages]

The Nightwing disappears!
You chant Banishment.
You have finished the tunnel.
You chant Banishment.
The Grey wraith disappears!
You chant Banishment.
The Vampire lord disappears!
You chant Scan Object.
You chant Perception.
Illegal object choice!
In your pack: the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (q).
You chant Banishment.
The Black reaver disappears!


Swordsmanship     :  30%
Clubbing          :  75%
Archery - Xbows   :  40%
Wrestling         : 100%
Spellcasting      : 100%
Magical Power     : 100%
Wizardry          :  40%
Holy Alliance     : 100%
Nature Lore       :  26%
Magical Device    :  21%
Dodging           : 100%
Spell Resistance  : 100%
Weaponsmithing    : 100%
Armor Forging     : 100%
Magical Infusion  : 100%

You have subscribed to the Covenant of Faith.


                You have slain Morgoth, Lord of Darkness!             
   Defeated 10 Black nagas on level 3
   Defeated 10 Kobold dart-throwers on level 5
   Defeated 12 Gnome mages on level 8
   Defeated 12 Dark elven mages on level 10
   Defeated 13 Whirling hatchets on level 13
   Defeated 10 Young green dragons on level 15
   Failed to defeat 22 Phase spiders on level 17
   Defeated 13 Young red dragons on level 19
   Defeated 13 Illusionists on level 22
   Defeated 11 Bats of Gorgoroth on level 24
   Defeated 12 Dark elven lords on level 26
   Defeated 13 Spectral anacondas on level 30
   Defeated 13 Black knights on level 33
   Defeated 20 Minotaurs on level 36
   Defeated 22 Mature white dragons on level 38
   Defeated 17 Mature gold dragons on level 41
   Defeated 30 Inertia hounds on level 44
   Defeated 13 Archpriests on level 47
   Defeated 21 Ancient white dragons on level 50
   Defeated 14 Ancient green dragons on level 52
   Defeated 25 Horde m�maks on level 54
   Defeated 18 Blizzard gargantuans on level 56
   Defeated 18 Mariliths on level 59
   Defeated 25 Great storm wyrms on level 64
   Defeated 16 Great hell wyrms on level 67
   Defeated 21 Eye drujs on level 71
   Defeated 18 Black reavers on level 78
   Defeated 21 Skull drujs on level 81
   Defeated Sauron, the Sorcerer on level 99
   Defeated Morgoth, Lord of Darkness on level 100

  [Character Equipment]

A Mace of Disruption (adamant) (4d8) (+20,+20) (+2 to stealth)
     +2 STR, WIS, CON, Stealth, Tunneling.  Sustain CON.
     Slay Animal, Evil, Giant.  Brand Poison.  Resist Poison.
     Free Action.
A Heavy Crossbow of Extra Shots (x4) (+20,+19) (+3)
     +3 Shots.
The Ring of Power 'Narya' (+1, +10) (charging) {Great Ice D}
     Activates for large fire ball (225) every 125-150 turns.  [100% fail]
     +1 all stats; +10 Speed; +1 Invisibility.
     Sustain STR, DEX.  Immunity to Fire.
     Slow Digestion; Regeneration; See Invisible; Free Action.
The Ring of Tulkas (+4, +6) (charging)
     Activates for haste self (duration 75-150) every 150-300 turns.  [100%
     +6 Speed; +4 STR, DEX, CON.
An Ivory Amulet of Wisdom (+6)
The Star of Elendil (lit) [3] (+2 to saving throw (x5)) (charging)
     Activates for magic mapping every 30-60 turns.  [100% fail]
     +10 Save.  See Invisible.  Permanent Light (radius 3)
The Mithril Plate Armor of Celeborn (-2) [35,+25] (+4) (charging) {Vecna
     Activates for genocide every 500 turns.  [100% fail]
     +4 STR, CHR.
     Resist Acid, Lightning, Fire, Cold, Dark, Disenchantment.
A Cloak of Aman [1,+13] (+2 to stealth)
     +2 Stealth.  Resist Confusion.  Hold Life.
The Small Metal Shield of Thorin [5,+18] (+4) {Cha}
     +4 STR, CON.  Immunity to Acid.
     Resist Sound, Chaos.  Free Action.
A Metal Cap (adamant) [3,+15] (+3, +5)
     +5 Infravision; +3 DEX, Awareness, Tunneling.
     Sustain WIS, DEX.  Resist Acid, Cold, Shards, Nether.
     ESP; Free Action.  Permanent Light (radius 3)
The Set of Steel Gauntlets of Vanwe (+7,+7) [3,+11] (charging)
     Activates for an especially deadly shot every 20-40 turns.  [100% fail]
     Resist Lightning, Fire, Cold, Fear.
     Feather Falling; See Invisible; Free Action.
A Pair of Metal Shod Boots of Speed [4,+8] (+10)
A Pouch (holding 126 essences of 17 types)
20 Bolts of Hurt Undead (2d3) (+10,+13)
24 Bolts (Poisoned) (2d3) (+8,+9)
21 Bolts of Hurt Animal (2d3) (+10,+9)
17 Bolts of Hurt Orc (2d3) (+11,+15) {Fundin Bluecloak}
The Throwing Hammer 'Mjollnir' (2d7) (-5,+24) (+3)
     +3 STR, DEX, CON.

  [Character Inventory]

3 Holy Books of Prayers [Novitiate] {!d!k@m1}
3 Holy Books of Prayers [Words of Wisdom] {!d!k@m2}
3 Holy Books of Prayers [Holy of Holies] {!d!k@m3}
4 Holy Books of Prayers [Shining Spirit] {!d!k@m4}
3 Holy Books of Prayers [Canon of Judgment] {!d!k@m5}
4 Holy Books of Prayers [Insight and Purifications] {!d!k@m6}
3 Holy Books of Prayers [Testament of the Almighty] {Glaurung}
23 Red Spotted Mushrooms of Cure Confusion {!*}
6 Black Spotted Mushrooms of Curing {!*}
9 Light Green Mushrooms of Armoring
12 Turgid Potions of Speed {!*}
3 Blue Speckled Potions of *Healing*
3 Orange Speckled Potions of Life {Ancalagon}
6 Scrolls titled "na vokasp" of Teleport Level {!*}
3 Scrolls titled "uthpad grunfud" of Rune of Protection
3 Glittering Rods of Recall (3 charging) {!*!*@z1}
the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     +125 all stats; +125 Infravision.   Cursed.
the Dragon Helm of Dor-l�min [8,+20] (+4) {Morgoth}
     +4 STR, DEX, CON.
     Resist Acid, Lightning, Fire, Cold.
a Dragon Helm (adamant) [8,+15] (+3, +1)
     +3 CON; +1 WIS.
     Resist Acid, Lightning, Fire, Cold, Light, Dark, Sound, Nexus.
     Feather Falling; Permanent Light; ESP; See Invisible.
a Set of Steel Gauntlets (steel) [3,+14] (+2 to saving throw (x5))
     +10 Save.  Sustain CHR.
     Resist Lightning, Fire, Cold, Nexus.  Regeneration.

  [Home Inventory]

6 Sprigs of Athelas
7 Scrolls titled "ko frak-s bunodudul" of *Identify*
a Platinum Ring of Speed (+11)
     +11 Speed.
a Serpentine Amulet of Mana (+5) (charging)
the Phial of Galadriel (lit) [3] (charging) {Great Storm D lv64}
     Activates for illumination, burst of light (4d25 damage),
     and some curing every 10-20 turns.  [100% fail]
     Permanent Light (radius 3)
Multi-Hued Dragon Scale Mail (-2) [30,+17] {Ar-Pharaz�n}
     Activates for breathe an element or poison (damage 240) every 120-160
turns.  [0% fail]
     Resist Acid, Lightning, Fire, Cold, Poison.
Ethereal Dragon Scale Mail (-2) [30,+25] {LD}
     Activates for breathe light or darkness (damage 200) every 120-160 turns. 
[0% fail]
     Resist Light, Dark.
Chain Mail of Elvenkind (-2) [14,+17] (+1 to stealth) {Bolg}
     +1 Stealth.
     Resist Acid, Lightning, Fire, Cold, Chaos.
the Full Plate Armor of Isildur (-3) [25,+25] (+2) {AEFC SConNex}
     +2 CON.
     Resist Acid, Lightning, Fire, Cold, Sound, Nexus, Confusion.
a Small Leather Shield (iron) [3,+18] {AF Fa Cs0 Reg+}
     Sustain CHR.  Resist Acid, Cold.
     Regeneration; Free Action.
a Small Leather Shield (copper) [3,+16] (+1) {AFC Ws1Ds0}
     +1 WIS.  Sustain WIS, DEX.
     Resist Acid, Fire, Cold.
the Large Metal Shield of An�rion [8,+18]
     Sustain all stats.
     Resist Acid, Lightning, Fire, Cold.
the Large Metal Shield 'Radiant Hope' [8,+24] {AE ConCha Ff Reg+}
     Activates for magic shield (duration 25-50) every 150 turns.  [100% fail]
     Resist Acid, Lightning, Chaos, Confusion.
     Feather Falling; Permanent Light; Regeneration; Free Action.
a Hard Leather Cap (copper) [2,+10] (+3, +1) {A Fear Ss3 Ds1}
     +3 STR; +1 DEX.  Sustain STR, DEX.
     Resist Acid, Fear.
a Pair of Dwarven Boots (mithril) [5,+10] (+2, +5)
     +5 Speed; +2 DEX.  Sustain DEX.
     Resist Lightning, Disenchantment.
     Feather Falling; Regeneration.
the Heavy Crossbow of Harad (x6) (+18,+18) (-2) {Tselakus}
     Activates for a deadly shot every 30-60 turns.  [100% fail]
     +2 Might; -2 WIS.  Resist Light, Dark.  Aggravates.
a Triple Crossbow of Velocity (x2) (+20,+21) (+1) {Ancalagon}
     +1 STR.
a Heavy Flail (Holy Avenger) (3d6) (+11,+13) [+3] (+4)
     +4 WIS.  Sustain WIS.  Slay Evil, Undead, Demon.
     See Invisible; Blessed Blade.
a Flail (Holy Avenger) (2d6) (+20,+24) [+2] (+3)
     +3 WIS.  Sustain CON.  Slay Evil, Undead, Demon.
     See Invisible; Blessed Blade.
a Flail (adamant) (2d6) (+16,+15) (+2) (charging)
     Activates for orb of fire (damage 140) every 110 turns.  [86% fail]
     +2 INT, WIS, CHR.  Sustain INT, WIS, CHR.
     Slay Orc, Giant.  Brand Fire, Frost.
     Resist Lightning, Fire, Cold.  Free Action.
a Flail (mithril) (2d6) (+18,+15) (+2)
     Activates for orb of acid (damage 130) every 110 turns.  [86% fail]
     +2 WIS.  Sustain WIS.  Slay Animal, Troll.  Brand Acid.
     Immunity to Acid.  Resist Cold, Shards, Nexus.
a Two-Handed Flail (adamant) (3d6) (+15,+16) (+5, +1)
     +5 Speed; +1 CHR.  Sustain DEX, CHR.
     Slay Evil, Orc.  Brand Fire.
     Resist Light, Dark, Blindness.  See Invisible.

Posted on 18.6.2007 14:37

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On 18.6.2007 16:17 wrote:
This dump was made immediately after banishing the last summon of Morgoth. He dropped Crown, Hammer, Dor-Lomin and a huge pile of {excellent} items (Sauron was funnier: he dind't drop any artifact!)

Probably the most dangerous opponents after novice warriors(!) were the Skull Drujs... I was blinded (mind-smashing?) two or three times. Magical devices skill is too poor to use staffs of teleportation, so it takes me two turns to teleport in case I'm blinded. The also made me dangerously unlucky for some time.
The final battle was quite easy and quite boring (compared with last quest, where I had to _think_ _a_lot_ and _dig_ to kill the 's' before it blinds me). The only uniques alive were "A"s and "Q"s. (Somewhere in the mid-game I killed "A" and become unsanctified. Angels behaved strangely even in the late game. Azriel turned to fight soon after he was summoned, therefore I had to teleport instead of banishing evil).
6 !Healing, 5!*Healing* and 1 !Restore mana were used. I was casting CMW when ~590 hp, Heal when ~300 hp and Life when almost dead (It happened once, and Life had 0% failure rate. Btw, does anything except for WIS and skills determine the failure rate? Sometimes Life was ~5% without any reason). Also banished several (two or three) summoned balrogs (It's difficult to handle more than one Udun-caster, isn't it?) and once had to escape from summoned uniques. Morgoth is a wonderful creature: you can simply sit in a safe place and wait for him without any risk of meeting something really nasty)))
The early game was _difficult_. But after dl30 I was diving from "hard" quest to "hard" quest (the last was really hard). The quests were the main source of XP and fine items (not rewards but drops of 20 Wyrms))) Than I decided that quests are too dangerous and useless, began hunting uniques and searching for mithril and adamante. After defeating Sauron scummed a bit for ores and forged 3 weapons (killed Gothmog while doing that).
All the potions were found in "honest" way.
Maybe I would do the same damage barehanded but having a weapon was the way to cover all the important resistances simultaneously.

My home is full of junk, there are several junk skills (Swordsmanship- I tried to use Calris when enchanted it up to (+0,+), but it was harldy hitting monsters, Wizardry- I put there a point by mistake and decided to make it useful), and Crossbows- I wasn't sure whether I'll be able to melee Morgoth.
Dodging is _useful_, it makes _a_lot_ of bolts(fire, nether and so on) miss. Infusion isn't as helpful as forging, the most important infused item was poison resistance shield after defeating 10 green dragons. Nature lore gives sense animals, though priests have a detection hole: non-evil non-animals (druids don't, there are no non-living non-evil creatures).
The only device I used was the staff of Perception in mid-game.

P.S. Sorry for my English

On 18.6.2007 22:05 Seany C wrote:
Well done! The only reason I commented was:

>>P.S. Sorry for my English

If you're not a native English speaker (judging by the Russian email address) then your English is incredible - well above the standard of a typical* English-language forum.

*Not this uber-literate one, of course. :)

On 18.6.2007 22:06 Seany C wrote:
PS Must try Sangband - I've never played a skills-based *band yet... I remember Sang from well into last decade when there were only a couple of discussed variants around...

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