The Angband Ladder: Negeleb III, Half-Troll no-class by Bandobras

                 [Sangband 1.0.0 Character Dump]

      Negeleb III        Age    :             95  STR:  18/194
     the Loresmith       Height :     6 ft, 8 in  INT:   18/10
                         Weight :         479 lb  WIS:   18/33
Gender : Male                                     DEX:   18/91
Race   : Half-Troll       Slayer of a level 42    CON:  18/127
                                 Mystic           CHR:      13

Max Hitpoints       531  Power                64  Max Mana            0
Cur Hitpoints       531  Score               542  Cur Mana            0

       (Melee)           Unspent Exp         159         (Missile)
Blows per round       4  Gold             120197  Shots per round     1
+ to Skill            8                           + to Skill         11
Deadliness (%)      124  Max Depth        Lev 33  Deadliness (%)    139

                          (Character Abilities)
Melee     : Heroic     Saving Throw: Excellent  Magic Device: Awful
Shooting  : Excellent  Stealth     : Excellent  Dodging     : Poor
Throwing  : Legendary  Perception  : Superb     Fame        : Well-known
Digging   : Very Good  Disarming   : Heroic     Infra-Vision: 30 feet

   Speed       : -2
   Armor      : 119
   Kills       : 3609
   Time Elapsed: 11 days, 19 hours, 7 minutes   (1179705 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:...........31        STR:  18/84 .1........2.8 18/194
Invis:.............        INT:  18/30 .........2..4  18/10
Aware:.............        WIS:  18/23 .........2..1  18/33
Disar:.............        DEX:  18/41 ...5.........  18/91
Devic:.............        CON:  18/27 ..........235 18/127
Speed:...........3.        CHR:     17 ............4     13

      abcdefghijkl@                           abcdefghijkl@
Infra:............3                     NFuel:.............
Tunnl:............2                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:1....3.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......+...... Light:............. Food :.............
Elec :+.......+.... Dark :............. Feath:....+........
Fire :............. Sound:............. Shine:.............
Cold :............. Shard:............. Regen:.............
Pois :............. Nexus:............. ESP  :.........+...
Fear :............. Nethr:............. SeeIn:.....+.......
Blind:.....+...+... Chaos:............. FrAct:..+..........
Confu:............. Disen:............. HLife:.............


  [Last Messages]

You have a chunk of Steel (r).
Your throwing hammer explodes violently!
You have been given a severe cut.
You feel a little better.
You are no longer stunned.
You feel a little better.
You are no longer stunned.
You feel a little better.
You are no longer stunned.
You feel a little better.
You are no longer stunned.
You feel a little better.
You are no longer stunned.
You feel a little better.
You are no longer stunned.
You are no longer bleeding.

  [Skills]

Clubbing          :  59%
Throwing          :  59%
Wrestling         :  59%
Karate            :  59%
Wizardry          :  59%
Holy Alliance     :  59%
Nature Lore       :  59%
Perception        :  59%
Stealth           :  59%
Disarming         :  60%
Dodging           :  59%
Spell Resistance  :  59%
Weaponsmithing    :  67%

You have taken the Oath of Iron.


  [Quests]

   To fulfill your task, you must kill 19 Bodaks on dungeon level 34.
   
   Defeated 5 Metallic red centipedes on level 3
   Defeated 18 Novice priests on level 5
   Defeated 8 Baby red dragons on level 7
   Defeated 13 Frost giants on level 9
   Defeated 8 Homunculi on level 12
   Defeated 15 Chimeras on level 14
   Defeated 18 Nrulings on level 16
   Defeated 10 P�kel-men on level 19
   Defeated 16 Bats of Gorgoroth on level 21
   Defeated 22 Ice trolls on level 24
   Defeated 16 Minotaurs on level 26
   Defeated 13 Silent watchers on level 28
   Defeated 15 Thunder giants on level 31


  [Character Equipment]

A Whip of Lightning (1d5) (+8,+11)
     Permanent Light (radius 1)
A Sling of Velocity (x2) (+11,+17) (+1)
     Activates for an especially damaging shot every 20-40 turns.  [84% fail]
     +1 STR.
A Ring of Free Action {Ufthak}
A Ring of Dexterity (+5)
An Amulet of Feather Falling
A Brass Lantern of Eldamar (lit) [3] <Fuel: 14238>
     Resist Blindness.  See Invisible.
Soft Studded Leather of Resist Acid [5,+9]
     Resist Acid.
A Cloak [1,+10]
A Large Leather Shield of Resist Lightning [6,+9]
The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 INT, WIS.  Resist Blindness.  ESP.
The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] (+2) {Sm�agol, uncu
     Activates for door destruction every turn.  [96% fail]
     +2 STR, CON.
The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
     +3 CON, Stealth, Speed.
62 Lead Shots (2d2) (+8,+9) {@v1, Feldisham}
6 Well-balanced Throwing Knives (1d4) (+8,+9)
4 Well-balanced Javelins (Vorpal) (2d5) (+10,+11)
     Vorpal.  Well-Balanced.
7 Javelins of Slay Animals & Trolls (2d5) (+8,+10)
     Slay Animal, Troll.  Light Brand.
9 Javelins of Slay Dragons & Undead (1d10) (+12,+10)
     Slay Undead, Dragon.
8 Javelins of Slay Undead & Demons (1d10) (+6,+9)
     Slay Undead, Demon.
6 Well-balanced Javelins (1d5) (+8,+9)
10 Javelins of Slay Giants (Lightning) (1d5) (+10,+10)
     Slay Giant.  Brand Lightning.  Light Brand.
7 Throwing Hammers of Slay Demon (2d4) (+11,+12)


  [Character Inventory]

14 Mushrooms of Mana
14 Mushrooms of Heroism
4 Mushrooms of Vitality
9 Rations of Food
4 Flasks of oil
a Potion of Essences (Fire)
     Does 7d23 thrown damage
a Potion of Essences (Lightning)
     Does 7d21 thrown damage
9 Potions of Cure Critical Wounds {75% off}
7 Scrolls of Learn Magic {50% off}
7 Well-balanced Javelins of Light (1d10) (+10,+12)
     Well-Balanced.  Light Brand.
8 Javelins of Slay Undead & Giants & Dragons (Freezing) (1d10) (+7,+8)
     Slay Undead, Giant, Dragon.  Brand Fire, Frost.
10 Well-balanced Javelins of Cramped Home (1d5) (+8,+8)
     Well-Balanced.
10 Javelins of Slay Undead & Demons & Trolls (Freezing) (1d5) (+8,+14)
     Slay Undead, Demon, Troll.  Brand Frost.
8 Javelins of Slay Animals & Dragons (1d5) (+10,+8)
     Slay Animal, Dragon.  Light Brand.
16 Javelins of Light (1d5) (+8,+8)
     Light Brand.
11 Javelins of TMJ (1d5) (+8,+8)
10 Javelins of Slay Giants (1d5) (+6,+8)
     Slay Giant.
8 Javelins (1d5) (+8,+8) {Bill Ferny}
8 Throwing Axes (2d3) (+6,+15)


  [Home Inventory]

a Sprig of Athelas
4 Potions of Mental Awareness
10 Potions of Invisibility {25% off}
25 Potions of Speed
63 Potions of Cure Critical Wounds {75% off}
a Potion of Trollform
23 Scrolls of Phase Door
25 Scrolls of Teleportation {90% off}
4 Scrolls of Teleport Level
4 Scrolls of Word of Recall
75 Scrolls of Learn Magic {50% off}
31 Scrolls of Identify {25% off}
9 Scrolls of *Identify* {75% off}
a Scroll of *Remove Curse* {75% off}
9 Scrolls of Elemental Attacks
28 Scrolls of Holy Chant {25% off}
6 Scrolls of Forests
a Staff of Remove Curse {Feldisham}
a Staff of Remove Curse
the Ring of Brave Heart {uncursed}
a Gnomish Shovel of Digging (1d2) (+8,+5) (+5)
     +5 Tunneling.  Brand Acid.  Two hands required.


  [Special Advantages and Disadvantages]

You were rolled up 290828872 times before being accepted.


Posted on 19.6.2007 22:20
Last updated on 12.7.2007 20:53

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131. on the Sangband Ladder (of 287)

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On 19.6.2007 22:20 Bandobras wrote:
Troll Maceman without Magic Devices, Spells and Missile Launchers. Oath of Iron at power 30, DL8, via Throwing (for Wormy, who's luckily dead now and only consumed 64 gold and a my trusty old shovel). Lots of skills but practice penalties are avoided by killing stuff using the skill that has the penalty (currently almost only Throwing).

Currently lead shots are beginning to catch up with boulders, because they produce critical hits and hit more often. And this for a Half-Troll, who is good at boulders, but has penalties to throwing weapons (ammo included, I think). Also, throwing knives look puny compared to lead shots 2d2, because they are more expensive, much heavier, and have lower damage, though higher criticals.

On 20.6.2007 00:41 Bandobras wrote:
Weapon choice:
A Whip of Lightning (1d5) (+4,+13) (light, resist, 3 blows)
a Flail (2d9) (+4,+1) (2 blows)
Help?

On 20.6.2007 05:31 camlost wrote:
Definately the whip. Elec brand adds +14 damage, which outstrips the flail's damage, and gives a resistance and an extra blow to boot.

Practice penalty will only apply to abilities that can deal damage, for you karate, wrestling, throwing, and clubbing. Speaking of which, I think you should drop 1 or 2 of your melee skills -- all 3 are in excess, and the stat pumps aren't even that good.

Also, I expect all 3 of the wizardry/holy aliiance/nature lore skills are a bit overkill, but to each his own.

On 20.6.2007 14:20 Bandobras wrote:
OK, let it be the whip then. It has lower criticals, but for monsters I really care about I will not get criticals too often at that stage. A pity to throw out such a nice Flail, however...

Call me a munchkin, but I'll stick to the skills --- I've never won any variant so I want every boost I can get No magical devices and no spells seem hard enough to me, but they are the flavour of this simple Half-Troll character, so I try to compensate with the other skills.

On 20.6.2007 23:16 Bandobras wrote:
The whip proved very effective indeed. I wonder if the ring of Resist Acid provides any protection for the equipment. I also don't remember if resists from equipment stack in S. Not that it matters right now...

On 21.6.2007 00:57 camlost wrote:
The resists are boolean, and acid resistance does reduce the damage your equipment takes.

But seriously, that whip is really nice.

On 21.6.2007 21:38 Bandobras wrote:
Thanks for the help. The rapier of Heroism has 91% fail, otherwise I would use it as a staff of Heroism. I wonder if it improves with time. The Troll shopkeeker is very friendly, but has only 5000 gp to pay for the rapier. *sighs*

On 22.6.2007 21:46 Bandobras wrote:
I begin to feel quests slowing me down. Moreover I tend to explore levels with "uneasy" feeling, especially if they are quite small. Fiery quest again: Nrulings on DL 16 after Himeras on DL 14 for power 41 Maceman. Good that Himeras were falling after just 2 rounds of melee.

On 23.6.2007 22:18 Bandobras wrote:
Wow, that was a nice find: potion of *Enlightment* on a "nasty" level, quaff-ided for 3000XP.

I have lots of talents already. Detect magic is my only way of making sure I've not missen an artifact on a special level. Cambeleg is my only artifact so far, dropped by Smeagol, replacing gloves of DEX +3 contributed by Wormtongue. I've also got gloves of power as a quest reward after returning home from that trip. ;) It is quite annoying that Cambeleg can be *ID* but that I get no additional information then. A waste of *ID*...

Now that quests are difficult enough I don't complain about the speed of diving, though finding downstairs is difficult for me. I wonder if the Sense Area talent detects stairs.

On 24.6.2007 05:16 camlost wrote:
Sense area is magic mapping, so yes.

On 24.6.2007 19:08 Bandobras wrote:
Wow, what a nice find: boots of Nevrast. And I almost left this "uneasy" level when I've found down-stairs. My second artifact, but both of them are really powerful.

This means artifacts can be generated on the floor of non-special levels, so perhaps they are not lost if I don't pick them up, unlike the non-preserve mode of V? Oh, manual states that special feelings only mark ghosts, so I see that was a coincidence that I found my first artifact on a special level. Good, because I don't have to worry about missing artifacts.

Thanks for the tip about Sense Area. Now I need to pump Perception quickly. But I also want to get Weapon Forging to 50 so I can forge Throwing Hammers --- if I forge a fancy one I will use it for melee, if not, I'll throw it. Funny that Throwing Hammers are exactly as powerful (but much heavier) for throwing as Seeker Shots. I guess ego kinds are better for weapons than for ammo, though.

On 25.6.2007 01:56 camlost wrote:
I love Nevrast...

I think that ranged attacks in general need a huge rewrite in an upcoming version of S. As for throwing hammers, you'll have a chance at the throwing upgrades, which I'm betting shot won't get.

On 25.6.2007 14:04 Bandobras wrote:
I hate Silent Watchers so much! The worst thing is they make me afraid, second worst is confusion, last is summoning. I've run out of any means of curing confusion, so I guess I should abandon the quest and flee, but I've already killed 4 of them (9 more to go) and I have lots of treasure and my throwing weapons piled around the one that doesn't want to die...

I'll leave this character for a while to cool down...

On 25.6.2007 19:05 camlost wrote:
You can always recall and buy up !CCW and come back down. But there's nothing wrong with abandoning quests.

On 25.6.2007 19:34 Bandobras wrote:
This is personal, now. Me or them. :)

Don't I risk failing a quest if I recall? The suckers resist my lightning whip, I wish I hadn't sold my Flail (2d9). OTOH, I would have to enchant it all the way from (+0, +0). I really need restocking CCW and Chant, taking Invisibility with me and buying a ring of Aggravation (another thing I shouldn't have sold), or perhaps even the [91% fail] sword of Heroism to prevent fear attacks.

On 26.6.2007 00:20 Bandobras wrote:
By quaffing potions of speed and throwing boulders I've found on the level and Javelins forged at home, I managed to reduce Watchers to 4. However, these 4 are gathered in a single big room full of water and they see each other. I may be able to dig tunnels to throw at each of them unseen by others, but I won't be able to pick up my throwing gear unseen.

To add to the fun, Nar the Dwarf joined the party. I have no clue how hard he is for me, but after killing all the summons I already have 10 times more promising stuff than I will be able to carry back home. Last 2 Silent Watchers summoned a Nexus Q and some other Q that teleported away after summoning some trolls, and Haunted Helmet, who then summoned a Lucksucker, who prompty sucked my luck. Wandering confused and afraid in a room with 2 or 3 summoners is lots of fun. :D

On 26.6.2007 23:41 Bandobras wrote:
Finally, I fled the 4 Watchers that watched each other and I managed to restock at the town before the quest expired. Then I used the sword of Heroism, dug tunnels to the separated Watchers and was throwing Javelins at them, ducking whenever they confused me. I got my first stat potion reward --- DEX that gave me the 4th hit with my whip.

Now the quest Thunder Giants resist both elements of my two branded whips, so I will kill them with wresting, resorting to Javlins of Slay Giant, if needed. Right now I fight Sangahyando and Khim, with an acid vortex wandering around.

On 27.6.2007 00:32 Bandobras wrote:
These were actually *two* water vertices, wandering around with the only purpose of melting my thrown Javelins...

On 27.6.2007 18:24 camlost wrote:
You know that you can inscribe your javelins:
#of Slay Giant
and they'll look just like the egos.

On 28.6.2007 00:10 Bandobras wrote:
Thanks for the tip!

> You enter a maze of down staircases.
> You sense a very dangerous place.
> You sense a presence.
> You sense something dangerous 10 times.

Wow, the joys of Perception! :>

I feel really stuck with such a small home and, especially, with both Temple and Weaponmaster offering max 5000 for weapons. If I could invest items in shops, not only money, this would not be a problem. As it is, I feel robbed. :) I've already invested 50000 each in the Temple and Alchemist. I only hope no rings of speed show up in the Magic shop while I'm broke...

On 12.7.2007 20:53 Bandobras wrote:
Crafting is a lot of fun, but where to store so much stuff!

On 13.7.2007 18:38 camlost wrote:
You have a 18/194 strength, and +3 speed, but you're slowed to -2 -- you need to lose some weight!

On 14.7.2007 12:47 Bandobras wrote:
And this is the sad part --- I can't force myself to throw away any of the crafted beautiful Javelins. OTOH they not only slow me down, but take up backpack space. I guess this is the end of this character --- killed by cramped home...

On 15.7.2007 16:33 elrosk@gmail.com wrote:
Ack, that's a brutal inventory. Throwing seems much more of a pain early/mid game than simply using a bow -- and I suspect bow damage is just as good in those phases.

Is the added pain an attempt to balance out (what I suspect is) the superior damage caused by a high-level throwing character chucking high-level necromancer books and potions of detonations/etc.?


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