The Angband Ladder: Pulverizer, DeathMold Loremaster by <nomsen777@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Pulverizer             Age                 19       STR!     40       
 Sex   : Male                   Height               8       INT!     32       
 Race  : DeathMold              Weight              50       WIS!     40       
 Class : Loremaster             Social Class         1       DEX!     34       
 Body  : Ancalagon the Black                                 Con!     40     40
 God   : Melkor Bauglir                                      CHR!     27       
                                                                               
 + To Melee Hit          66 Level             50    Hit Points     3074/  4030 
 + To Melee Damage    31030 Experience  33091084    Spell Points      0/    36 
 + To Ranged Hit         66 Max Exp     33091084    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               261820 
   AC                180+91 Gold         1030958    Speed           Fast (+63) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Legendary[10]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  341352-343
 Stealth     : Fair         Magic Device: Legendary[27]Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dragon droppings, created by a practicing           
          Necromancer. You have always been in awe of your distant             
          kin, the draconic Quylthulgs. Your goal is to become the             
          greatest one, and pulverize everything.                              


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')

 You have done something experimental.
 Your body is Ancalagon the Black.
 You are currently on level 100 of Angband.
 You have defeated 13030 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You became a new force of darkness and enslaved all free people.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Quelle of the 2890th year of the third age.
 You have been adventuring for 27 days.

                    efghijkmnosz{@              
        Add Str   : .35..........+              
        Add Int   : ..5......22..+              
        Add Wis   : ..5......22..+              
        Add Dex   : ..5...........              
        Add Con   : .35..........+              
        Add Chr   : .35......2...+              
        Mul Mana  : ..+...........              
        Mul SPower: ..+...........              
        Add Stea. : .........2....              
        Add Sear. : .3............              
        Add Speed : ..5..*.3.2....              
        Add Blows : 3.............              
        Sust Str  : ..+...........              
        Sust Int  : ..+.....+.....              
        Sust Wis  : ..+.....+.....              
        Sust Dex  : ..+...........              
        Sust Con  : ..++..........              
        Sust Chr  : ..+...........              
        Invisible : ..+......+...+              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : ..............              
        Free Act  : ..++.........+              
        Hold Life : .......+......              
        Imm Acid  : ..*......+...+              
        Imm Elec  : ..*.....*....+              
        Imm Fire  : .**......+...*              
        Imm Cold  : ..*+....*+...+              
        Res Pois  : ..+..........+              
        Res Fear  : ........+.....              
        Res Light : .......+......              
        Res Dark  : .......+......              
        Res Blind : ..+.......+...              
        Res Conf  : ...+...+.....+              
        Res Sound : ...+..........              
        Res Shard : ..............              
        Res Neth  : ..+......+....              
        Res Nexus : ........+.....              
        Res Chaos : ...+...+......              
        Res Disen : ..+.....+.+...              
        Auto Curse: ..+...........              
        Levitate  : .............+              
        See Invis : .+++...+......              
        Regen     : ..+...........              
        Activate  : .+++...+.+....              
        Drain Exp : ..+...........              
        Cursed    : ..++.....+....              
        Hvy Curse : ..+...........              
        Prm Curse : ..+...........              
        Precogn.  : ....+.........              
        Fly       : .+............              
        Orc.ESP   : .......+..+...              
        Troll.ESP : ..........+...              
        Evil.ESP  : ..........+...              
        TLord.ESP : .+............              
        Full ESP  : ..+...+.......              

Skills (points left: 0)
 - Combat                                        38.100 [0.700]
          . Weaponmastery                        35.000 [0.700]
          . Archery                              03.500 [0.700]
          . Barehand-combat                      50.000 [0.700]
 - Sneakiness                                    03.100 [0.700]
          . Stealth                              32.300 [0.700]
          . Disarming                            04.600 [0.700]
 - Magic                                         03.648 [0.600]
          . Magic-Device                         50.000 [1.000]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  13.400 [0.700]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  21.460 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  40.200 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            03.000 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Spread blows


  [Fates]

You may find a Rune [Knowledge] on level 1.


  [Character Equipment]

e) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 54 of Mordor.
g) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) (charging) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) The Ring 'Baragnie' [+10] (+2% of critical hits) {cursed}
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your ability to score critical hits
     by 2.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to cold, sound and chaos.  It
    allows you to see invisible monsters.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
i) The Ring of Precognition
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 100 of Angband.
j) an Indestructible Ring of Speed (+14)
k) an Indestructible Amulet of Telepathy
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
n) The Robe of Rastiri [2,+10]
    It sustains your intelligence and wisdom.  It provides immunity to 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 59 of Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2) {cursed}
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 76 of
    Angband.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) The Deck of Wild Magic of Heal {!d!s!v!k@A5}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 68 of Erebor.
b) Raal's Tormented Spirits of Healing (charging) {!d!s!v!k@A4}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 68 of Erebor.
c) Agannazar's Antique Acorn of cure insanity {!d!s!v!t@A2}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Ghoul on level 65 of Mordor.
d) a Parchment titled ''Finer Points of Munchkinism'' of Restore (charging)
{!d!}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of an Old Sorcerer on level 63 of Mordor.
e) 25 Potions of Cure Insanity
f) 41 Potions of Healing
g) 22 Potions of *Healing*
h) 14 Scrolls of Teleportation {25% off}
i) 3 Scrolls of Teleport Level {!r}
j) 10 Scrolls of *Identify*
k) an Iron Rod of Illumination (46/50) {!d!s!v!k@z3}
l) a Silver Rod of Capacity of Recall (200/200) {!d!s!v!k!z@z4}
    It can hold more mana.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) a Silver Rod of Charging of Disarming (100/100) {!d!s!v!k@z2}
    It regenerates its mana faster.  
    You found it in the remains of a Vampire lord on level 35 of Mordor.
n) a Silver Rod of Charging of Trap Location (100/100) {!d!s!v!k@z1}
    It regenerates its mana faster.  
    You found it lying on the ground on level 30 of The Sandworm lair.
o) a Golden Rod of Cheapness of Curing (125/125)
p) a Golden Rod of Charging of Perception (125/125) {!d!s!v!k@z5}
    It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 42 of Mordor.
q) a Golden Rod of Charging of Healing (119/125)
r) a Golden Rod of Charging of Enlightenment (29/125) {d!s!v!k@z6}
    It regenerates its mana faster.  
    You found it lying on the ground on level 42 of Mordor.
s) an Adamantite Rod of Home Summoning (200/200)
t) The Wand of Digging of Thrain (315 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
u) The Ring 'Thantil' (+4 to stealth)
    It increases your strength and stealth by 4.  It sustains your 
    intelligence, wisdom and dexterity.  It provides resistance to shards
     and nexus.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
v) The Ring 'Bedhwe' (+1)
    It increases your wisdom, searching and attack speed by 1.  It
    sustains your charisma.  It provides resistance to electricity, shards
     and nether.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
w) a Player corpse


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas
b) 69 Potions of Cure Serious Insanity
c) 17 Potions of Cure Critical Insanity
d) 29 Potions of Restore Mana
e) 18 Potions of Enlightenment
f) a Silver Rod of Charging of Nothing (100/100)
g) a Mithril Rod of Quickness of Nothing (160/160)
h) a Mithril Rod of Nothing (160/160)
i) an Adamantite Rod of Nothing (200/200)
j) a Rod Tip of Recall (80 Mana to cast)
k) a Rod Tip of Detection (80 Mana to cast)
l) a Rod Tip of Speed (100 Mana to cast)
m) a Rod Tip of Disarming (50 Mana to cast)
n) a Wand of Stone Prison[2|13] of Plenty (20 charges)
o) a Wand of Stone Prison[2|14] of Plenty (15 charges)
p) a Ring of Speed (+13)
q) The Ring 'Duruinion' (+8)
    It increases your strength, infravision and speed by 8.  It sustains 
    your constitution.  It provides resistance to light and shards.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 95 of
    Angband.
r) The Ring 'Narad' (+1 to infravision)
    It increases your infravision by 1.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light, 
    dark, confusion and sound.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green glutton ghost on level 67 of Erebor.
s) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 76 of Angband.
t) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
u) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) The Soft Studded Leather of Halenen [5,+8]
    It provides immunity to acid and fire.  It provides resistance to 
    poison, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 44 of Mordor.
x) Glaurung, Father of the Dragons's corpse


  [Home Inventory - Gondolin ]

a) The Gem of Hate of Light Absorption {!d!s!v!k}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Hezrou on level 73 of Angband.
b) Kelek's Practical Joke of Light Absorption {!d!s!v!k@A1}
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) The Tome of Collected Weird Magic
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 44 of Mordor.
d) The Crystal Ball of Godly Sights of cure insanity {!d!s!v!k}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 60 of Dol Guldur.
e) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of an Old Sorcerer on level 63 of Mordor.
f) The Hand of Vecna of cure insanity {!d!s!v!k}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 65 of Paths of the Dead.
g) Agannazar's Altruistic Assassin of Light Absorption {!d!s!v!k}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Vrock on level 64 of Mordor.
h) 2 Potions of Life
i) a Potion of Enlightenment
j) 28 Potions of Curing
k) The Crumpled Scroll of Mass Resurrection
l) a Scroll of Genocide
m) a Fireproof Scroll of Mass Genocide
n) a Scroll of Mass Genocide
o) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You bought it from the Rare Jewelry Shop.
q) a Ring of Extra Attacks (+1 attack) {100% off}
    It increases your attack speed by 1.  
    You stole it from the Black Market.
r) an Indestructible Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
s) The Metal Brigandine Armour 'Coionwe' (-55,-16) [19,+12](20%)
    It increases your hit points by 20%.  It provides immunity to acid and 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 70 of Angband.
t) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
u) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
w) The Iron Helm of Apalque [5,+8]
    It sustains your strength and intelligence.  It provides resistance to 
    acid, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .


  [Home Inventory - Lothlorien ]

a) a Moonstone Rod of Nothing (75/75)
b) a Moonstone Rod of Nothing (75/75)
c) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It increases your intelligence and stealth by 2.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    light, confusion, nether, nexus and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring 'Sirmaras'
    It sustains your wisdom and constitution.  It makes you completely
    fearless.  It provides resistance to disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 48 of
    Mordor.
e) The Ring of Iryath (+1)
    It increases your dexterity, searching and infravision by 1.  It
    sustains your constitution.  It provides resistance to electricity, 
    fire, light, confusion, shards, nether and disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
g) The Ring of Alach (+1 to searching)
    It increases your constitution and searching by 1.  It makes you
    invisible.  It provides resistance to light and dark.  It allows you
    to levitate.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) a Ring of Nether Resistance
i) a Ring of Sound Resistance
j) a Ring of Flying
k) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Amulet of Arith (+5)
    It increases your intelligence, wisdom, charisma and searching by 5.  
    It sustains your intelligence and constitution.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) an Amulet of Reflection
n) an Amulet of Anti-Magic
o) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 49 of Mordor.
p) an Amulet of Regeneration
q) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
r) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 38 of Mordor.
s) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 42 of Mordor.
t) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 40 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 50 of Mordor.



Posted on 22.6.2007 16:14

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On 22.6.2007 16:14 nomsen777@yahoo.com wrote:
This character was meant to show a bug I discovered.
If you possess something and sacrifice hp to Morgoth, it subtracts 10 hp from your original hp (which is 1/3 of your current hp). The game checks your current hp when you sacrifice, so when your original hp is 1, you can still sacrifice your hp, and your hp will not go down, even though your damage increases. This means that you can sacrifice as much hp as you want, and end up with enough damage do demolish Morgoth. Numeric overflow kicks in at around 32.000 to-damage.

On 22.6.2007 16:47 hektorlorenzo-aht-web.de wrote:
Haha! Nice one.



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