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The Angband Ladder: Asatram, Ent Loremaster by <mayfair@true-evil.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Asatram                Age                284       STR!     31       
 Sex   : Neuter                 Height              61       INT:     24       
 Race  : Ent                    Weight              92       WIS!     25       
 Class : Loremaster             Social Class        33       DEX!     28       
 Body  : Lost soul                                           Con!     30     31
 God   : Melkor Bauglir                                      CHR:     30       
                                                                               
 + To Melee Hit          20 Level             48    Hit Points      -13/     1 
 + To Melee Damage      254 Experience   8891329    Spell Points     -1/    67 
 + To Ranged Hit         20 Max Exp      8891329    Sanity          380/   413 
 + To Ranged Damage       0 Exp to Adv. 10000000    Piety                95208 
   AC                 0+208 Gold         1568134    Speed           Fast (+19) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Very Bad     Blows/Round:  8         
 Bows/Throw  : Excellent    Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  2048-3952 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and inflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 63 (3150')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body was a Lost soul.
 You have defeated 7770 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 61 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 53rd Yavie of the 2890th year of the third age.
 Your adventure lasted 10 days.

     Your Attributes:
You are dead, killed by a Dracolich on level 63 of Mordor.
You move somewhat erratically.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You can pass walls.
You are an undead.
You are inherently evil.
You cannot be slept.
You are immune to confusion.
You are immune to sleep.
You can drain mana.
You can teleport.
You can fly.
You are immortal.
You can incarnate into a body.
You are bleeding.
You are protected from evil.
Your eyes are sensitive to infrared light.
You have free action.
You are unlucky.
You are incorporeal.
You are resistant to fire.


                    @                           
        Add Str   : +                           
        Add Int   : +                           
        Add Wis   : +                           
        Add Con   : +                           
        Add Chr   : +                           
        Sust Str  : .                           
        Sust Int  : .                           
        Sust Wis  : .                           
        Sust Dex  : .                           
        Sust Con  : .                           
        Sust Chr  : .                           
        Invisible : .                           
        Mul life  : +                           
        Sens Fire : .                           
        Reflect   : .                           
        Free Act  : +                           
        Hold Life : .                           
        Res Acid  : .                           
        Res Elec  : .                           
        Res Fire  : +                           
        Res Cold  : +                           
        Res Pois  : .                           
        Res Fear  : .                           
        Res Light : .                           
        Res Dark  : .                           
        Res Blind : .                           
        Res Conf  : +                           
        Res Sound : .                           
        Res Shard : .                           
        Res Neth  : .                           
        Res Nexus : .                           
        Res Chaos : .                           
        Res Disen : .                           
        WraithForm: +                           
        Levitate  : +                           

Skills (points left: 0)
 - Combat                                        25.850 [0.700]
          . Weaponmastery                        02.800 [0.700]
          . Archery                              00.800 [0.700]
          . Barehand-combat                      50.000 [0.900]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    03.915 [0.700]
          . Stealth                             -02.900 [0.700]
          . Disarming                            01.500 [0.700]
 - Magic                                         01.704 [0.600]
          . Magic-Device                         22.500 [1.000]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  36.200 [0.700]
          . Prayer                               07.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  19.700 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  50.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            00.000 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Tree walking


  [Fates]

You are fated to find a Hard Leather Armour on level 1.


  [Character Inventory]

a) The Gem of Knowledge
b) Boccob's Magical Mish-mash
c) 2 Sprigs of Athelas
    
d) 10 Potions of Healing
e) 6 Potions of Curing
    
f) 9 Scrolls of Satisfy Hunger {25% off}
    
g) a Fireproof Scroll of Acquirement
h) a Moonstone Rod of Trap Location (75/75) {@2!s!k!d!v}
i) a Silver Rod of Perception (100/100)
j) a Silver Rod of Charging of Enlightenment (100/100) {@3!s!k!d!v}
k) a Silver Rod of Recall (100/100) {!s!d!v!k!z}
l) a Silver Rod of Capacity of Disarming (99/200)
m) a Golden Rod of the Istari of Healing (250/250)
        It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 68 of Dol Guldur.
n) a Golden Rod of Simplicity of Detection (125/125)
    
    You found it in the remains of Barney the Dinosaur on level 36 of Heart of
    the Earth.
o) a Golden Rod of Illumination (125/125) {@4!s!k!d!v}
p) The Wand of Digging of Thrain (76 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) The Golden Horn of the Thunderlords (4 charges) {100% off}
r) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    nexus.  It allows you to sense the presence of orcs, trolls and evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 72 of Erebor.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
u) 16 Bolts of Venom (1d5) (+9,+7)
v) 25 Arrows of Slay Undead (1d4) (+9,+7)
w) The Drum of the Druedain (+4 to stealth)
    It
    can be activated for detection every 99 turns if it is being worn. It 
    increases your stealth, searching and infravision by 4.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghost on level 54 of Mordor.


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dark elven warlock on level 30 of Maze.
b) 8 Sprigs of Athelas
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 35 of Maze.


  [Home Inventory - Gondolin ]

a) The Gem of Ice {Summon Pet}
    It
    can be activated for summon pet every 101 turns.  
    You found it in the remains of a Dark elven warlock on level 31 of The
    Land Of Rhun.
b) The Ring 'Minorossa' (+3)
    It increases your strength by 3.  It makes you invisible.
    It sustains your constitution.  It provides resistance to blindness
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
c) The Amulet of Andilinam (+2)
    It increases your charisma and stealth by 2.  It provides
    resistance to acid, electricity, cold and sound.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
d) The Stone of Lore
    It can be activated for perilous identify every turn
     if it is being worn. It provides light (radius 1) forever.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Headless ghost on level 35 of The
    Helcaraxe.
f) a Mattock of Digging (+5)
    It increases your ability to tunnel by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) Bull Gates's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
h) Eol, the Dark Elf's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
i) The Watcher in the Water's corpse


  [Home Inventory - Minas Anor ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Emperor Mimic on level 47 of Cirith Ungol.
b) The Tome of Asatram
    
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) Kelek's Wormhole Machine {Cure}
    It can be activated for curing every
    110 turns.  
    You bought it from the Magic shop.
d) The Pendulum of Orcus {Heal 700}
    It can be activated for heal 700 hit
    points every 100 turns.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
e) Jor's Buckler of Missile Attraction {Mass Geno}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 46 of The
    Sacred Land Of Mountains.
f) a Potion of *Healing*
g) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
h) 2 Scrolls of Acquirement
    
i) a Scroll of Artifact Creation
j) a Staff of Probability Travel[4|13] (1 charge)
k) a Staff of Genocide[1|8] (4 charges)
l) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
    
    It increases your wisdom, constitution and attack speed by 3.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to acid.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol
    Guldur.
m) The Ring of Carando (+8 to damage) (+4)
    It increases your infravision by 4.  It sustains your strength.
    It makes you completely fearless.  It provides resistance to 
    electricity, light and disenchantment.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 35 of Maze.
n) The Ring of Ladur (+1 attack)
    
    It increases your intelligence, constitution, stealth, attack speed
     and ability to score critical hits by 1.  It provides resistance to 
    light, dark and chaos.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Amulet of Ohtal (+4)
    It 
    increases your wisdom, dexterity and constitution by 4.  It sustains 
    your constitution.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Dol Guldur.
p) The Robe 'Imlor' [2,+6]
    It sustains your strength.  It provides immunity to acid
     and electricity.  It provides resistance to life draining, dark and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 44 of Mordor.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
r) an Elven Cloak of Stealth [4,+11] (+4 to stealth)
    It increases your 
    stealth, searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Large Leather Shield of Celegorm [4,+20]
    It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, light and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Large Metal Shield of Taredhrim [5,+10]
    It provides immunity to acid, electricity
    , fire and cold.  It provides resistance to poison, confusion and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [Curse] [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It has a spell stored
    inside.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
v) The Set of Cesti of Bedhwe (+5 to damage) [5,+8]
    It makes you completely fearless.  It provides resistance to 
    life draining, fire, poison, dark, confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 52 of
    Mordor.
w) The Long Bow 'Nancalach' (x6) (+12,+12) (+3)
    It increases your strength, intelligence, wisdom and dexterity
     by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 70 of Dol Guldur.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 56 of The
    Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes
    you invisible.  It sustains your strength, dexterity and constitution.
    It provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Basilisk on level 33 of Maze.
b) 2 Sprigs of Athelas
c) a Potion of Cure Critical Insanity
d) a Potion of *Healing*
e) a Potion of Life
f) a Moonstone Rod of Capacity of Nothing (150/150)
g) a Golden Rod of Nothing (125/125)
h) a Staff of Probability Travel[4|16] (2 charges)
i) The Ring of Orithad (+1 attack)
    It 
    increases your attack speed by 1.  It sustains your strength.  It
    provides resistance to acid, confusion, chaos and disenchantment.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young blue dragon on level 67 of Dol
    Guldur.
j) The Ring of Durthir (+4)
    It increases your intelligence and infravision by 4.  It
    sustains your strength, wisdom and charisma.  It provides resistance 
    to electricity and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young blue dragon on level 45 of Cirith
    Ungol.
k) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Erebor.
l) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
n) The Phial of Galadriel (+4) {@1}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nycadaemon on level 67 of Dol Guldur.
p) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 30 of
    Mirkwood.
q) The Thunderlord Coat of Caranast [9,+8]
    It sustains your dexterity.  It provides immunity to 
    electricity.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Armoury.
r) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging
    every 70 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Small Metal Shield of Baste [3,+10]
    It sustains your strength and 
    constitution.  It provides immunity to acid and fire.  It provides
    resistance to poison, confusion and sound.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of The Land Of Rhun.
t) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 67 of Dol
    Guldur.
u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
w) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 2) forever.  It sustains your wisdom
    .  It provides resistance to acid, electricity, poison, blindness, 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) Fundin Bluecloak's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 71 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) an Ettin corpse {My 2nd body after Novice Mage}
    
b) Beorn, the Shape-Changer's corpse {3rd}
    
    It cannot be harmed by acid, cold, lightning or fire.  
c) Azog, King of the Uruk-Hai's corpse {4th}
    It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 28.6.2007 12:18

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5670. on the Ladder (of 18448)
1090. on the ToME Ladder (of 3133)
8. for this player (out of 20)

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On 28.6.2007 12:18 mayfair@true-evil.net wrote:
There went my possible ultimate winner. Possessed a Necromancer of Dol Guldur and was looking for Angalacon to possess. I could take down any monster in 1 or 2 turns.
I had everything resisted and I was immune to all elements. Had about 2.5-3k HP.

Princess quest for 12 skull drujs demolished me. I made an anti-summoning corridor and killed drujs one by one with chaos balls. I got carried away and didn't notice my SP was low so I was kicked out of my body and killed by some dragon.
As usual I didn't have any cursed item equipped. :'(

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1044th in ToME (2.2.6) by <ragnarokmod@hotmail.com> (36%)

Fae, L49 Hobbit Loremaster winner
1069th in ToME (2.3.12) by divinecloudburst (36%)

Gong, L50 Ent Loremaster
917th in ToME (2.3.1) by <serinfr@hotmail.com> (32%)

Leafblighter II, L50 Ent Loremaster winner
343rd in ToME (2.3.5) by <bceason@yahoo.com> (32%)

Po the KungFu Dragon, L50 Ent Loremaster winner
260th in ToME (2.3.1) by <will198@gmail.com> (32%)

Eruwyth, L50 Ent Loremaster winner
143rd in ToME (2.2.6) by <limered@yahoo.com> (32%)

Pirenn, L50 Ent Loremaster
157th in ToME (2.3.0) by <juho.schultz@helsinki.fi> (32%)

Dragontree, L50 Ent Loremaster winner
580th in ToME (2.3.0(CVS)) by zasvid (32%)



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