The Angband Ladder: Ageispolis, Human Warrior by <hpardis@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Ageispolis                               Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR! 18/100  +0  +5 +11 18/260
 Race   Human             Height     77   INT! 18/100  +0  -2  +6 18/140
 Class  Warrior           Weight    172   WIS! 18/100  +0  -2  +9 18/170
 Title  ***WINNER***      Status     72   DEX! 18/100  +0  +2 +13 18/250
 HP     994/994           Maximize    Y   CON! 18/100  +0  +2  +5 18/170
 SP     0/0               Preserve    Y   CHR! 18/100  +0  -1 +10 18/190

 Level           50       Armor    [46,+146]     Saving Throw     Superb
 Cur Exp   22186839       Fight    (+49,+42)     Stealth            Poor
 Max Exp   22186839       Melee    (+68,+63)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+59,+14)     Shooting      Legendary
 MaxDepth   Lev 101       Blows       6/turn     Disarming        Superb
 Gold      13021773       Shots       1/turn     Magic Device     Superb
 Burden   190.2 lbs                              Perception    Very Good
 Speed          +29       Infra        20 ft     Searching     Very Good

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have dark brown eyes, wavy red hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....++*.+.. Blind:.....+...+...
 Elec:+.....++..... Confu:...........+.
 Fire:++.*+.++..... Sound:........++...
 Cold:+.....++.+... Shard:.........+...
 Pois:....+..+..... Nexus:+............
 Fear:+..++...+...+ Nethr:...+.......+.
 Lite:.........+... Chaos:.....+..+..+.
 Dark:......+..+... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.............
Feath:............. Sear.:.....+...+...
PLite:.........+... Infra:.....+.......
Regen:...+......... Tunn.:+............
Telep:.....+....... Speed:.++++....+...
Invis:+..+.+...+... Blows:.............
FrAct:+..+....++++. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You quickly agree upon the price.
> Agreed!
> You sold a Shadow Cloak of Protection [6,+25] (s) for 8000 gold.
> You have no more Shadow Cloaks of Protection [6,+25] (s).
> You have 11 Scrolls titled "mongan rebot" of Recharging (f).
> In your pack: 3 Runed Staffs of Healing (6 charges) (q).
> There is a wall in the way!
> You have a Silver Rod of Disarming (p).
> You drop 6 Scrolls titled "isun unifor" of Banishment (g).
> You have no more Scrolls titled "isun unifor" of Banishment (g).
> You have 5 Yellow Potions of Healing (e).
> You have 8 Yellow Speckled Potions of *Healing* (f).
> You have 11 Metallic Purple Potions of Life (g).
> You have 6 Scrolls titled "isun unifor" of Banishment (j).
> Illegal repeatable direction!


  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and is especially deadly
   against dragons.  It is branded with acid.  It provides resistance to 
   acid, lightning, fire, cold, fear, and nexus.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Sapphire Ring of Speed (+14)
   It increases your speed by 14.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+9,+9) [5,+18] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 16 Slimy Mushrooms of Restoring
b) 25 Pieces of Elvish Waybread
c) 17 Red Speckled Potions of Speed
d) 15 Blue Speckled Potions of Cure Critical Wounds
e) 5 Yellow Potions of Healing
f) 8 Yellow Speckled Potions of *Healing*
g) 11 Metallic Purple Potions of Life
h) 20 Scrolls titled "therdoe wahum" of Phase Door
i) 11 Scrolls titled "mongan rebot" of Recharging
j) 6 Scrolls titled "isun unifor" of Banishment
k) a Scroll titled "sef arze" of Mass Banishment
l) 2 Tungsten Rods of Perception
   It cannot be harmed by electricity.  
m) 2 Gold-Plated Rods of Recall
   It cannot be harmed by electricity.  
n) 3 Ivory Rods of Illumination
o) a Zirconium Rod of Detection
   It cannot be harmed by electricity.  
p) a Tin-Plated Rod of Healing
   It cannot be harmed by electricity.  
q) a Mithril-Plated Rod of Speed
   It cannot be harmed by electricity.  
r) 8 Nickel Rods of Teleport Other
s) a Silver Rod of Disarming
t) an Elm Staff of Teleportation (2 charges)
u) 3 Runed Staffs of Healing (6 charges)
v) an Aspen Staff of Banishment (3 charges)


  [Home Inventory]

a) 19 Scrolls titled "trisri ner" of *Identify*
b) 7 Redwood Staffs of Speed (40 charges)
c) an Aspen Staff of Banishment (3 charges)
d) a Sapphire Ring of Speed (+13)
   It increases your speed by 13.  
e) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
f) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
g) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
h) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
i) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
j) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
k) Law Dragon Scale Mail (-2) [30,+10]
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
l) The Balance Dragon Scale Mail 'Mediator' (-4) [30,+25]
   It provides resistance to confusion, sound, shards, nexus, chaos, and 
   disenchantment.  It slows your metabolism and speeds your regeneration.
   It grants you immunity to paralysis, but it also aggravates creatures
   around you.  It activates for star ball (150) every 50 turns.  It
   cannot be harmed by the elements.  
m) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
n) The Cloak 'Colannon' [1,+13] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
q) The Steel Helm of Hammerhand [6,+19] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
r) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.7.2007 01:54

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1571. on the Ladder (of 18915)
263. on the Angband Ladder (of 6466)

Comments

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On 2.7.2007 01:54 hpardis@hotmail.com wrote:
first win. never thought it would be with a warrior either.

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