The Angband Ladder: Elrosk III, Dwarf no-class by <>

                 [Sangband 1.0.0 Character Dump]

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You were rolled up 24335 times before being accepted.
      Elrosk III         Age    :             35  STR!  18/***
   "Lance of Battle"     Height :     4 ft, 1 in  INT!  18/160
                         Weight :          99 lb  WIS!  18/210
Gender : Male                                     DEX!  18/150
Race   : Dwarf                  Slayer of         CON!  18/***
                            Morgoth, Lord of      CHR!  18/110
Max Hitpoints      1037  Power                93  Max Mana            0
Cur Hitpoints      1037  Score             11879  Cur Mana            0

       (Melee)           Unspent Exp     2965233         (Missile)
Blows per round       5  Gold           13114195  Shots per round     1
+ to Skill            9                           + to Skill         17
Deadliness (%)      167  Max Depth       Lev 101  Deadliness (%)    154

                          (Character Abilities)
Melee     : Heroic     Saving Throw: Legendary  Magic Device: Bad
Shooting  : Excellent  Stealth     : Very Bad   Dodging     : Very Bad
Throwing  : Excellent  Perception  : Excellent  Fame        : Immortal
Digging   : Excellent  Disarming   : Poor       Infra-Vision: 40 feet

   Speed       : +29
   Armor      : 194
   Kills       : 6005
   Time Elapsed: 16 days, 22 hours, 13 minutes   (1692621 turns)

  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:.....524.....        STR! 18/100 3.12....4...5 18/***
Invis:..12.........        INT! 18/100 ..12.2s....32 18/160
Aware:1...222......        WIS! 18/100 ..12.2...4..2 18/210
Disar:.............        DEX! 18/100 s212.....s... 18/150
Devic:.............        CON! 18/100 ..12....44..4 18/***
Speed:..**.......*.        CHR! 18/100 ..12........2 18/110

      abcdefghijkl@                           abcdefghijkl@
Infra:............4                     NFuel:.....+.......
Tunnl:3............                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....2.......                     Aggra:.............


      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :+.....+**+... Light:.........++.. Food :..+......+...
Elec :......+..++.. Dark :......+...... Feath:+..+......+..
Fire :..*...+..+... Sound:........+++.. Shine:.............
Cold :...*.....++.. Shard:...........+. Regen:..++.....+.+.
Pois :............. Nexus:......+...... ESP  :.....+.......
Fear :.........+... Nethr:......+...... SeeIn:..++++++.++..
Blind:....++...+..+ Chaos:........+.... FrAct:..+++..++.+..
Confu:....+....+... Disen:.........+... HLife:...+.........


Jousting          : 100%
Spell Resistance  : 100%
Weaponsmithing    : 100%
Armor Forging     : 100%

You have taken the Oath of Iron.


                You have slain Morgoth, Lord of Darkness!             
   Defeated 7 Skeleton kobolds on level 3
   Defeated 11 Baby black dragons on level 5
   Defeated 9 Hill giants on level 7
   Defeated 12 Mummified humans on level 10
   Defeated 12 Stone golems on level 13
   Defeated 9 Grave wights on level 15
   Defeated 16 Hardened warriors on level 17
   Defeated 36 Carrion crawlers on level 20
   Defeated 17 Algroths on level 22
   Defeated 38 Mountain ogres on level 24
   Defeated 12 Catoblepases on level 26
   Defeated 13 Xorns on level 29
   Defeated 15 Mature white dragons on level 31
   Defeated 17 Ninjas on level 34
   Defeated 16 Berserkers on level 37
   Defeated 21 Liches on level 40
   Defeated 24 Ice elementals on level 42
   Defeated 13 Bile elementals on level 44
   Defeated 22 Ice elementals on level 46
   Defeated 14 Xarens on level 49
   Defeated 18 Living tornadoes on level 52
   Defeated 30 Horde mmaks on level 54
   Defeated 26 Vampire lords on level 57
   Defeated 25 Ancient multi-hued dragons on level 59
   Defeated 27 Nimshaitans on level 62
   Defeated 17 Great ice wyrms on level 65
   Defeated 19 Solars on level 68
   Defeated 19 Sky drakes on level 70
   Defeated 23 Hammers of the Underworld on level 73
   Defeated 21 Sorcerers on level 75
   Defeated 23 Great wyrms of Balance on level 80
   Defeated 24 Greater titans on level 84
   Defeated Sauron, the Sorcerer on level 99
   Defeated Morgoth, Lord of Darkness on level 100

  [Character Equipment]

A Scythe of Slicing (runegold) (8d5) (+9,+20) [3,+0] (+3, +1)
     +3 STR, Tunneling; +1 Awareness.  Sustain DEX.
     Slay Evil.  Brand Frost.  Vorpal.  Resist Acid.
     Feather Falling; Impact.
A Long Bow of Accuracy (x3) (+17,+15) (+2) {Gothmog}
     Activates for an shot that can hurl opponents back every 20-40 turns.  [85%
     +2 DEX.
The Ring of Power 'Narya' (+1, +10)
     Activates for large fire ball (225) every 125-150 turns.  [100% fail]
     +1 all stats; +10 Speed; +1 Invisibility.
     Sustain STR, DEX.  Immunity to Fire.
     Slow Digestion; Regeneration; See Invisible; Free Action.
The Ring of Power 'Nenya' (+2, +10)
     Activates for large frost ball (250) every 125-150 turns.  [100% fail]
     +2 all stats; +10 Speed; +2 Invisibility.
     Sustain INT, WIS.  Immunity to Cold.
     Feather Falling; Regeneration; See Invisible; Free Action
     Hold Life.
An Agate Amulet of the Magi [+10] (+2 to awareness)
     +2 Awareness.  Resist Blindness, Confusion.
     See Invisible; Free Action.
The Palantr of Westernesse (lit) [2] (+2, -5)
     Activates for full clairvoyance - at grave risk - every 175-350 turns. 
[100% fail]
     +2 INT, WIS, Awareness; -5 Stealth.  Resist Blindness.
     ESP; See Invisible; Drains Exp.
     Does 10d10 thrown damage;  Permanent Light (radius 2)
Adamantite Plate Armor (runegold) (-2) [40,+20] (+2 to stealth) (chargin
     Activates for teleport (30) every 5-10 turns.  [100% fail]
     +2 Stealth, Awareness.  Sustain INT.
     Resist Acid, Lightning, Fire, Dark, Nexus, Nether.
     See Invisible.
The Shadow Cloak of Tuor [4,+15] (+4 to stealth) {Ancalagon}
     +4 Stealth.  Immunity to Acid.
     See Invisible; Free Action.
The Small Metal Shield of Thorin [5,+21] (+4) {Glaurung}
     +4 STR, CON.  Immunity to Acid.
     Resist Sound, Chaos.  Free Action.
A Dragon Helm (adamant) [8,+14] (+4)
     +4 WIS, CON.  Sustain DEX.
     Resist Acid, Lightning, Fire, Cold, Light, Sound, Disenchantment,
     Fear, Blindness, Confusion.
     Slow Digestion; Regeneration; See Invisible.
A Set of Cesti (runegold) (+12,+12) [4,+11]
     Resist Lightning, Cold, Light, Sound.
     Feather Falling; See Invisible; Free Action.
A Pair of Dwarven Boots (adamant) [5,+12] (+10, +3)
     +10 Speed; +3 INT.  Resist Shards.  Regeneration.

  [Character Inventory]

32 Brown Speckled Potions of Speed
10 Peach Potions of Resist Poison
10 Viscous Pink Potions of Resistance
30 Black Potions of Healing
8 Lincoln Green Potions of *Healing*
2 Orange Potions of Life
36 Scrolls titled "fudvok fuddur" of Teleportation
9 Scrolls titled "un-ar" of Word of Recall {90% off}
13 Scrolls titled "darkurn" of Identify
2 Scrolls titled "got m'gaf u-werg" of *Remove Curse*
4 Scrolls titled "warg-n oth lokgrun" of *Destruction*
5 Scrolls titled "got morclot rathmu" of Genocide
6 Scrolls titled "got t-dok kulash" of Mass Genocide
16 Scrolls titled "cularg" of Forests
a Pewter Rod of Trap Location
3 Chromium Rods of Door/Stair Location
a Nickel Rod of Illumination
a Set of Leather Gloves (iron) [1,+10] (+2 to stealth)
     Activates for disarm trap (chance 95) every 7-14 turns.  [32% fail]
     +2 Stealth, Awareness.  Resist Acid, Blindness.
     Free Action.

  [Home Inventory]

7 Sprigs of Athelas
8 Scrolls titled "u ha-n" of Phase Door
the Ring of Barahir (+1)
     +1 all stats; +1 Stealth.  Resist Poison.
a Jeweled Amulet of Magical Protection (+3)
the Amulet of Carlammas (+2) {Tevildo}
     Activates for banishment and protection from evil (duration 50-100) every
225-450 turns.  [100% fail]
     +2 CON.  Resist Fire.
the Necklace of the Dwarves (+3)
     +3 STR, CON, Infravision.
     Permanent Light; Regeneration; See Invisible; Free Action.
the Phial of Galadriel (lit) [3]
     Activates for illumination, burst of light (4d23 damage),
     and some curing every 10-20 turns.  [98% fail]
     Permanent Light (radius 3)
the Arkenstone of Thrin (lit) [3] (+2 to saving throw (x5))
     Activates for clairvoyance every 120-240 turns.  [100% fail]
     +10 Save.  See Invisible; Hold Life.
     Permanent Light (radius 3)
Balance Dragon Scale Mail (-2) [30,+10]
     Activates for breathe sound, shards, chaos, or disenchantment (damage 256)
every 120-160 turns.  [3% fail]
     Resist Sound, Shards, Chaos, Disenchantment.
the Mithril Plate Armor of Celeborn (-2) [35,+25] (+4)
     Activates for genocide every 500 turns.  [100% fail]
     +4 STR, CHR.
     Resist Acid, Lightning, Fire, Cold, Dark, Disenchantment.
Adamantite Plate Armor (mithril) (-2) [40,+20] (+4 to saving throw (x5))
     +20 Save; +4 WIS.  Sustain DEX.
     Resist Acid, Fire, Cold, Shards.
     Feather Falling; See Invisible; Free Action.
a Robe of Permanence [2,+25]
     Sustain all stats.
     Resist Acid, Lightning, Fire, Cold, Chaos.
     ESP; Hold Life.
a Cloak of Aman [1,+13] (+3 to stealth) {The Tarrasque}
     +3 Stealth.  Resist Nether.  Free Action.
a Cloak of Protection [1,+19] {Morgoth}
the Shield of Deflection of Gil-Galad [14,+16] (+3) {Gyrus}
     Activates for blinding light (75) every 50 turns.  [100% fail]
     +3 CHR.  Sustain WIS, CHR.  Resist Acid, Lightning.
     Permanent Light.
a Shield of Deflection (mithril) [14,+18] (+1, +3)
     +3 WIS; +1 Stealth.  Sustain WIS.
     Resist Acid, Light, Dark, Sound, Blindness.
     Feather Falling; See Invisible.
     Permanent Light (radius 1)
the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     +125 all stats; +125 Infravision.
     Resist Acid, Lightning, Fire, Cold, Poison, Light, Dark, Nexus,
     Permanent Light; ESP; See Invisible;  Permanently Cursed.
a Dragon Helm (runegold) [8,+14] (+2, +4)
     Activates for detection every 40-80 turns.  [100% fail]
     +20 Disarm; +10 Device; +4 WIS, CON; +2 STR, DEX, Awareness.
     Sustain INT, WIS, DEX, CON.
     Resist Acid, Lightning, Fire, Cold, Sound, Blindness, Confusion.
     Slow Digestion; See Invisible.
the Set of Leather Gloves 'Cammithrim' [1,+15]
     Activates for bolt of light (5d37) every 4 turns.  [88% fail]
     Sustain CON.  Resist Light.  Free Action.
     Permanent Light (radius 1)
a Set of Cesti (mithril) [4,+12] (+3 to speed)
     Activates for disarm trap (chance 95) every 7-14 turns.  [100% fail]
     +3 Stealth, Awareness, Speed.  Sustain CHR.
     Resist Acid, Lightning, Light, Chaos, Confusion.
     Free Action.
the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Slay Animal, Evil, Undead, Demon, Orc, Troll, Dragon.
     Resist Acid, Lightning, Fire, Cold.
     ESP; See Invisible; Impact; Aggravates.
the Seeker Arrow of Luthal (2d6) (+10,+11) {Sauron}
     Slay Dragon.  Brand Fire.
6 chunks of Adamant {Ancalagon}
     Does 5d20 thrown damage

Posted on 6.7.2007 15:16
Last updated on 14.7.2007 23:30

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54. on the Sangband Ladder (of 277)


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On 6.7.2007 15:16 wrote:
Seeing how far a dwarf can get with Jousting, Magic Resist, and forging. So far the forging hasn't really resulted in anything -- perhaps just a combination of being unlucky and using low-level components. On the other hand, with no second (blunt) attack skill, and no magic either, perhaps he's simply been lucky to survive so long!

On 6.7.2007 21:10 wrote:
Just received a quest to kill ninjas. Crafted all of my spare components hoping to get a source of sustain STR. No dice (though a nice set of gloves came out of the attempts). My AC is pumped up fairly high, so going to see how far I can go with 2 restore str potions.

On 14.7.2007 23:30 wrote:
Doh. Meant to update fairly frequently, but didn't. Anyway, it seems straight-up melee is viable, at least with forging and a willingness to dig a lot of "anti-summoning" corridors.

On 15.7.2007 01:14 Bandobras wrote:
Wow! You are my hero!

I tried this once (with a Half-Troll), but breeders forced me off levels too often. How did you cope with fleeing breeding monsters without any distance attack?

On 15.7.2007 03:37 wrote:
If breeding got out of hand, I'd just plain leave (and re-enter if a quest) the level. Forging lets you essentially create your own artifacts, so there wasn't much pressure to stay on a level to check out a particular piece of loot detected on the floor.

Since they breathe, by far the most annoying breeders were shadow breeders.

Controlled chaos tiles a little bit by making sure they weren't created by chaos breath. If you're in an anti-summoning corridor next to a chaos breather, there doesn't seem to be anywhere for a chaos tile to spawn.

Perhaps breeding has been toned down since you tried? This was a good challenge. The forging spiced up the hack-and-slash a little bit, too. Without forging, this would have been agony, though someone (probably not me!) with a lot of patience, skill, and luck might just be able to do it for the insane score a successful 2-skill or 3-skill completion would give.

Actually, a 3-skill with sword, armor forging, spell resist might not have been _too_ much harder than this if you had some luck on the sword drops.

Perhaps I'm underestimating the value of the energy reduced from monsters on jousting critical hits, though.

One thing that was interesting on the forging front was that for pure damage, it looked like jousting was in last place. Blades of chaos and maces of disruption do much more base damage than a scythe of slicing. That said, I can't complain with the great weapon I forged from a piece of runegold. Multiple attempts with better components didn't create anything close to it.

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