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The Angband Ladder: Darth Minimus, Petty-Dwarf Mutant Jedi by <angband@techiem2.net>

  [FuryBand 4.0.0 Character Sheet]

 Name  : Darth Minimus          Age                 45       STR!     40       
 Sex   : Male                   Height              49       INT!     40       
 Race  : Petty-Dwarf Mutant     Weight             105       WIS!     40       
 Class : Jedi                   Social Class        33       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Ulmo                                                CHR!     40       
                                                                               
 + To Melee Hit         194 Level             75    Hit Points     2185/  2185 
 + To Melee Damage      132 Experience  99999999    Spell Points    908/   908 
 + To Ranged Hit         92 Max Exp     99999999    Sanity         1392/  1392 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                -9502 
   AC                40+216 Gold          391165    Speed           Fast (+23) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[130Perception  : Superb       Blows/Round:  63        
 Bows/Throw  : Legendary[30]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  378d6+8316
 Stealth     : Legendary[32]Magic Device: Fair         Infra-Vision: 1490 feet 
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Thief.              
          You are a credit to the family.  You have dark brown eyes,           
          straight black hair, a three foot-long beard, and a dark             
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 65 (3250')
        Angband: Level 97 (4850')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Heart of the Earth: Level 36 (1800')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 30 (1500')
        Utumno: Level 127 (6350')

 Your body is a Player.
 You are currently on level 127 of Utumno.
 You have defeated 9085 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed King.
 You found 5 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Quelle of the 2890th year of the third age.
 You have been adventuring for 36 days.

                    abdefklmnopqstuvxz{|@       
        Add Str   : ...7..4.....*..2...6.       
        Add Int   : ............*........       
        Add Wis   : 5.....4.....*........       
        Add Dex   : 5...*....5..*.4......       
        Add Con   : 5...*.......*..2.....       
        Add Chr   : ......4.....*........       
        Mul Mana  : +.......+............       
        Mul SPower: +....................       
        Add Stea. : 5.4.*5..*5...........       
        Add Sear. : ..4.............4..6.       
        Add Infra : 5.4.........*...4..6.       
        Add Tun.. : ................4..6.       
        Add Speed : ...7*.4..5...........       
        Add Blows : .*.7*...*.22.........       
        Slay Evil : +....................       
        Slay Und. : +....................       
        Slay Maia : +....................       
        Slay Orc  : ...................+.       
        Slay Troll: ...................+.       
        Slay Giant: ...................+.       
        Slay Drag.: +..................+.       
        Sharpness : +....................       
        Poison Brd: ++...................       
        Acid Brand: .+.................+.       
        Elec Brand: ++...................       
        Fire Brand: ++...................       
        Cold Brand: ++...................       
        Sust Str  : +...+.....+..+.......       
        Sust Int  : ....+........+.......       
        Sust Wis  : ....+......+.+.......       
        Sust Dex  : ....++...+...+.......       
        Sust Con  : ....+........+.......       
        Sust Chr  : ..........++.+.......       
        Invisible : ++.......+.......+...       
        Mul life  : ....................+       
        Sens Fire : .....................       
        Reflect   : +..........+.........       
        Free Act  : +..+.........+++.....       
        Hold Life : +............+.......       
        Imm Acid  : +*..+...*.*.+.+....+.       
        Imm Elec  : +*.++...*.*.++.......       
        Imm Fire  : +*....+.*...++......*       
        Imm Cold  : +*......*.*.++.......       
        Res Pois  : +.+...+.+.+.+........       
        Res Fear  : ++....+.+.+..+.......       
        Res Light : +.......+...+........       
        Res Dark  : .++.....+...+......++       
        Res Blind : .+.++...+............       
        Res Conf  : .+..++..+..++........       
        Res Sound : .+.........+.........       
        Res Shard : .+..+...+....+.......       
        Imm Neth  : .*..+...*...+........       
        Res Nexus : .+..+...+.+++........       
        Res Chaos : .+......+..+.........       
        Res Disen : ......+.+..........++       
        Aura Fire : .+..................+       
        Aura Elec : ++...................       
        WraithForm: .+......+............       
        Levitate  : +....................       
        Lite      : ............+........       
        See Invis : +...........++......+       
        Digestion : +....................       
        Regen     : +.......+...........+       
        Activate  : ..+..++.......+....+.       
        Teleport  : +....................       
        Blessed   : +....................       
        Cursed    : ....+.......+........       
        Hvy Curse : ............+........       
        Prm Curse : ............+........       
        Precogn.  : ....................+       
        Fly       : ....................+       
        Sentient  : +....................       
        Climb     : ................+..+.       
        Troll.ESP : ...................+.       
        Dragon.ESP: +...................+       
        Animal.ESP: ....................+       
        Nlive.ESP : ....................+       
        Spider ESP: ....................+       

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Dark Maia Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Dark Maia Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Dark Maia Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Dark Maia Realm:
  Provides access to the Maiaology school skill and the use of Maiaic equipment
  You need Dark Maia Spirit, Dark Maia Hide and Dark Maia Breath to activate it

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable

Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               50.000 [1.000]
          . Archery                              01.000 [0.600]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                              02.000 [1.000]
          . Disarming                            01.300 [0.900]
          . Backstab                             01.300 [0.400]
          . Dodging                              01.000 [0.300]
 - Powers                                        08.900 [1.000]
          . Devices                              08.400 [1.150]
          . Maia-lore                            01.300 [0.400]
          . Innate                               01.000 [0.300]
          - Jedi                                 50.000 [1.000]
                   . Dark                        50.000 [1.000]
                   . Light                       49.400 [1.000]
                   . Jedi-Dodge                  01.000 [1.000]
 - Spirituality                                  06.560 [0.400]
          . Prayer                               12.500 [0.500]
          . Mindcraft                            01.300 [0.400]
          . Music                                08.700 [0.500]
 - Monster-lore                                  15.350 [0.500]
          . Summoning                            03.200 [0.500]
          . Symbiosis                            50.000 [0.500]
          . Construction                         50.000 [1.000]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 2 of your companions have been killed.

  [Character Equipment]

a) a Curved Lightsaber of the Noldor (E:17311666, L:51) (6d6) (+52,+27)
[10,+18](1
        It provides light (radius 2) forever.  It increases your wisdom, 
    dexterity, constitution, stealth, infravision and spell power by 5.  
    It increases your mana capacity by 100%.  It does extra damage from 
    electricity, fire and frost.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you invisible.  It sustains your 
    strength.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    trolls.  It slows your metabolism.  It speeds your regenerative
    powers.  It reflects bolts and arrows.  It produces an electric
    sheath.  It has been blessed by the gods.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Moire, Queen of Rebma on level 70 of The
    Sacred Land Of Mountains.
b) a Chargeable Broad Sword (4d3) (+4,+5) (+10 attacks)
    It provides light (radius 2) forever.  It can
    be upgraded with gold  It does extra damage from pure magic.  It 
    increases your attack speed by 10.  It does extra damage from acid, 
    electricity, fire, frost, light and dark.  It poisons your foes.  It
    makes you invisible.  It provides immunity to acid, electricity, fire, 
    cold and nether.  It makes you completely fearless.  It provides
    resistance to dark, blindness, sound, shards, nexus and chaos.  It
    renders you incorporeal.  It produces a fiery sheath.  It produces an
    electric sheath.  It produces an acid sheath.  It produces an cold
    sheath.  It can resist being shattered by morgul beings.  
    You found it in the remains of an Ogre Priest on level 24 of A lost temple.
d) The Drum of the Druedain (+4 to stealth)
    
    It can be activated for detection every 99 turns if it is being worn. 
    It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 70 of The Sacred Land
    Of Mountains.
e) The Ring 'Alchon' (+7)
    It increases your strength, speed and attack speed by 7.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Norsa on level 99 of Angband.
f) The Speed Ring of Lornen (+17 to speed) {cursed}
    It 
    increases your dexterity, constitution, stealth, speed, attack speed
     and ability to score critical hits by 17.  It sustains your strength, 
    intelligence, wisdom, dexterity and constitution.  It provides
    resistance to acid, electricity, blindness, confusion, shards, nether
     and nexus.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 127 of Utumno.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 46 of The
    Sacred Land Of Mountains.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Anchor of Space-Time
    It provides light (radius 2) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 46 of The
    Sacred Land Of Mountains.
n) a Chargeable Psychoactive Skin (+5,+5) [10,+15](200%) (+10 attacks)
    It can be upgraded with gold  It reduces
    damages you take by 50%, physical and magical. It increases your 
    stealth and attack speed by 10.  It increases your mana capacity by 
    200%.  It provides immunity to acid, electricity, fire, cold and 
    nether.  It makes you completely fearless.  It provides resistance to 
    poison, light, dark, blindness, confusion, shards, nexus, chaos and 
    disenchantment.  It renders you incorporeal.  It speeds your
    regenerative powers.  
    You found it in the remains of Fundin Bluecloak on level 57 of Barad-Dur.
o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 57 of Barad-Dur.
p) The Main Gauche (Offhand) 'Agnimo' (+1,+5) [-2,+15] (+2 attacks)
    It increases 
    your attack speed by 2.  It sustains your strength and charisma.  It
    provides immunity to acid, electricity and cold.  It makes you
    completely fearless.  It provides resistance to poison and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cold-drake on level 95 of Angband.
q) The Main Gauche (Offhand) of Earen (+1,+5) [-2,+15] (+2 attacks)
    It 
    increases your attack speed by 2.  It sustains your wisdom and 
    charisma.  It provides resistance to sound, nexus and chaos.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 127 of
    Utumno.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
t) The Jewel Encrusted Crown 'Undenein' [0,+15]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , electricity, fire, cold and shards.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 82 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 101 of Utumno.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dreadmaster on level 82 of Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) a Master quylthulg (2928 hp)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Character Inventory]

a) The Maiashield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven priest on level 127 of Utumno.
b) The Tome of Ziretha {!k!d!v!s}
    
    It cannot be harmed by acid, cold, lightning or fire.  
c) The Boulder of Entmoot {Mass Gen/1000 !! @A2 !k!d!v!s}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 31 of Mirkwood.
d) The Gem of Chaos {Light Absorb/80}
    It can be
    activated for light absorption every 80 turns.  
    You found it lying on the ground on level 74 of Angband.
e) Radagast's Summoning Manual {Gen/500 !! @A1 !k!d!v!s}
    It can be
    activated for genocide every 500 turns.  
    You found it lying on the ground on level 35 of Barad-Dur.
f) a Mushroom of Cure Serious Wounds
g) 3 Potions of Life
h) a Mithril Rod of the Istari of Healing (320/320) {!k!d!v!s !!}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of The Norsa on level 99 of Angband.
i) 2 Rod Tips of Restoration (140 Mana to cast)
j) a Rod Tip of Lightning Balls (50 Mana to cast)
k) The Ring 'Relemen' (+1)
    It 
    increases your strength, constitution, charisma, searching and attack
    speed by 1.  It sustains your strength.  It provides resistance to 
    cold, sound and shards.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 127 of Utumno.
l) The Ring of Edhrinor (+1 to searching)
    
    It increases your searching by 1.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to poison, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Great Swamp Worm on level 127 of
    Utumno.
m) The Ring of Hilien (+4)
    It increases your wisdom by 4.  It sustains your strength.  It
    provides resistance to electricity, poison, light and blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 127 of
    Utumno.
n) The Ring of Silar (+2)
    It increases your dexterity, constitution, searching, 
    infravision and speed by 2.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Improv, the mighty MoLD on level 127 of
    Utumno.
o) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3)
p) a Frozen Lightsaber (E:650, L:11) (5d5) (+12,+14) [10,+0] (+1)
q) a Curved Lightsaber (E:140, L:6) (6d6) (+9,+10) [10,+0](20%) (+1)
r) a Doublended Lightsaber of the Noldor (E:500, L:10) (9d9) (+20,+18)
[15,+18](40
s) The Short Magic Bow of Areth (x4) (+15,+18)(40%) (+2 to speed)
t) The Long Magic Bow of Andissaer (x3) (+22,+9)(20%) (+1 to speed)
u) The Long Willow Bow 'Hilgar' (x5) (+16,+16) (+2)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom and dexterity by 2.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 127 of
    Utumno.
v) The Long Willow Bow of Marothor (x3) (+12,+15) (-5) {cursed}
w) The Small Wooden Boomerang of Golorisil (1d4) (+17,+24)
    It does extra damage from light and dark.  It poisons your foes
    .  It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 127 of
    Utumno.


  [Home Inventory - Bree ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lindal Lossehelin on level 85 of Angband.
b) The Maiaclaw of Ethrin (+4,+4) [3,+11]
    
    It provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 74 of Angband.
c) a Silver Rod of Simplicity of Enlightenment (100/100) {!! !k!d!v!s @z3}
d) a Silver Rod of the Istari of Recall (200/200) {!! !k!d!v!s @z2}
e) a Mithril Rod of Capacity of Curing (320/320) {!k!d!v!s !! @z1}
f) The Ring 'Curast' (+2 attacks)
    
    It increases your constitution, charisma and attack speed by 2.  It
    provides resistance to poison, shards, nether and chaos.  It allows
    you to levitate.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 74 of
    Angband.
g) The Ring of Adiri (+14 to accuracy) (+2)
    It can be activated for whirlwind attack every 250 turns if it
    is being worn. It increases your dexterity and constitution by 2.  It
    makes you completely fearless.  It provides resistance to fire, sound
     and nexus.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Shadowlord on level 127 of Utumno.
h) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lord Borel of Hendrake on level 55 of
    Barad-Dur.
i) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Arkenstone of Thrain (+3)
    It can be activated
    for detection every 30+d30 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 57 of Barad-Dur.
k) The Silmaril of the Seas (+2)
    It can be
    activated for word of recall every 200 turns if it is being worn. It
    grants you the power of banish evil if it is being worn.  It provides
    light (radius 5) forever.  It increases your intelligence by 2.  It
    provides resistance to light, dark, nether, nexus and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Worm on level 83 of Angband.
l) The Jedi Master Robe of Yoda [1,+25] (+10)
    
    It can be activated for invulnerability (4+d8) every 800 turns if it
    is being worn. It prevents stuns. It increases your intelligence, 
    wisdom, dexterity, charisma, searching, speed and luck by 10.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It allows you to fly.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 85 of Angband.
m) The Cloak 'Holcolleth' [1,+4] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Munchkin on level 85 of Angband.
o) The Iron Crown 'Beldan' [0,+15]
    It
    sustains your dexterity.  It provides resistance to light, dark, 
    confusion and chaos.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 127 of Utumno.
p) The Gnomish Helm 'Urufin' [5,+12] (+5)
    
    It increases your searching and infravision by 5.  It sustains your 
    wisdom.  It provides resistance to confusion and sound.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 85 of
    Angband.
q) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 85 of
    Angband.
r) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to nexus.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Jehrak on level 127 of Utumno.
s) The Lightsaber of Obi Wan Kenobi (E:650, L:11) (5d5) (+10,+10) [10,+0] (+5)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, dexterity, constitution, charisma, speed
     and spell power by 5.  It is very sharp and can cut your foes.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire, poison and dark.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 85 of
    Angband.
t) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0]
(+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your strength, dexterity, constitution, speed and spell power by 4.  
    It is very sharp and can cut your foes.  It makes you completely
    fearless.  It provides resistance to cold, blindness and shards.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 85 of Angband.
u) The Lightsaber of Darth Maul (E:650, L:11) (9d9) (+10,+12) [10,+0] (+4)
    
    It can be activated for teleport away every 200 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    strength, dexterity, speed and spell power by 4.  It is very sharp and
    can cut your foes.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, cold and 
    poison.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 74 of Angband.
v) The Lightsaber of Count Dooku (E:650, L:11) (6d6) (+12,+12) [10,+0] (+6)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, dexterity, charisma, stealth and spell power by 6.  It
    is very sharp and can cut your foes.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire, poison, shards and chaos.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 81 of Angband.
w) The Red Arrow of Gondor
x) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) The Antique Acorn of Watchfulness
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dread on level 25 of Mirkwood.
b) The Horn of Ages
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 13 of Mirkwood.
c) The Necklace of Girion [10,+0] (+5)
    It can be
    activated for grow mushrooms every 50+d50 turns if it is being worn. 
    It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 66 of The
    Sacred Land Of Mountains.
e) The Robe of Incanus [2,+20] (+3)
f) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100)
    every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
h) a Chargeable Wolf Pelt [1,+11] (+10 attacks)
    It can be upgraded
    with gold  It increases your attack speed by 10.  It provides
    resistance to blindness.  
    You found it lying on the ground on level 65 of Barad-Dur.
i) The Handclaw 'Amath' (+6,+9) [3,+4]
    It is very
    sharp and can cut your foes.  It sustains your wisdom, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, dark, confusion, 
    sound, shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 127 of Utumno.
j) a Curved Lightsaber of the Noldor (E:140, L:6) (6d6) (+23,+19) [10,+19](60%)
(+
k) a Curved Lightsaber of the Noldor (E:140, L:6) (6d6) (+27,+26) [10,+8](60%)
(+3
l) a Curved Lightsaber of Slay Evil (E:140, L:6) (6d6) (+9,+7) [10,+0](20%) (+1)
    
    It provides light (radius 2) forever.  It increases your spell power
     by 1.  It increases your mana capacity by 20%.  It is very sharp and
    can cut your foes.  It fights against evil with holy fury.  It makes
    you completely fearless.  It reflects bolts and arrows.  It has been
    blessed by the gods.  
    You found it in the remains of a Dracolisk on level 70 of Angband.
m) a Curved Lightsaber (E:140, L:6) (6d6) (+7,+3) [10,+0](20%) (+1)
n) a Curved Lightsaber (E:140, L:6) (6d6) (+2,+7) [10,+0](20%) (+1)
o) a Curved Lightsaber (E:140, L:6) (6d6) (+3,+4) [10,+0](20%) (+1)
p) a Curved Lightsaber (E:140, L:6) (6d6) (+2,+4) [10,+0](20%) (+1)
q) a Curved Lightsaber (E:140, L:6) (6d6) (+0,+0) [10,+0](20%) (+1)
r) a Doublended Lightsaber (Holy Avenger) (E:500, L:10) (9d9) (+8,+18)
[15,+0](80%
    It
    provides light (radius 2) forever.  It increases your wisdom and spell
    power by 4.  It increases your mana capacity by 80%.  It is very sharp
    and can cut your foes.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your dexterity.  It makes you completely fearless.  
    It allows you to see invisible monsters.  It reflects bolts and
    arrows.  It has been blessed by the gods.  
    You found it lying in a vault on level 57 of Barad-Dur.
s) a Doublended Lightsaber of *Slay Orc* (E:500, L:10) (9d9) (+11,+10)
[15,+0](40%
    It provides
    light (radius 2) forever.  It increases your dexterity and spell power
     by 2.  It increases your mana capacity by 40%.  It is very sharp and
    can cut your foes.  It is especially deadly against orcs.  It sustains 
    your dexterity.  It makes you completely fearless.  It allows you to
    sense the presence of orcs.  It reflects bolts and arrows.  It has
    been blessed by the gods.  
    You found it in the remains of a Great Swamp Worm on level 66 of The
    Sacred Land Of Mountains.
t) a Vampiric Doublended Lightsaber (E:500, L:10) (9d9) (+13,+13) [15,+0](-20%)
(-
    It provides light (radius 2) forever.  It 
    decreases your spell power by 1.  It decreases your mana capacity and 
    hit points by 20%.  It drains life from your foes.  It is very sharp
    and can cut your foes.  It makes you completely fearless.  It provides
    resistance to life draining.  It reflects bolts and arrows.  It has
    been blessed by the gods.  
    You found it lying in a vault on level 57 of Barad-Dur.
u) a Doublended Lightsaber (E:500, L:10) (9d9) (+6,+4) [15,+0](20%) (+1)
v) a Guisarme of Aman (2d5) (+17,+18) [8,+4] (+1 attack)
w) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It provides
    light (radius 1) forever.  It decreases your intelligence, dexterity
     and infravision by 2.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It is especially deadly
    against natural creatures.  It provides resistance to fire and light.  
    It allows you to sense the presence of spiders and Maiar.  It speeds
    your regenerative powers.  It drains life.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) The Ring of Power of The Witch-King of Angmar
    It makes you
    invisible.  It sustains your intelligence, constitution and charisma.  
    It makes you completely fearless.  It provides resistance to sound and 
    chaos.  It speeds your regenerative powers.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 127 of
    Utumno.
b) The Ring 'Carnuind' (+3)
    It increases your searching and attack speed by 3.  It makes
    you completely fearless.  It provides resistance to fire and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 58 of
    Barad-Dur.
c) The Ring of Elion (+1)
    It increases your strength, wisdom, infravision, speed and 
    attack speed by 1.  It sustains your strength and charisma.  It
    provides resistance to blindness and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 58 of
    Barad-Dur.
d) The Ring of Brang (+4)
    It increases your speed by 4.  It sustains your intelligence
    , dexterity and constitution.  It provides resistance to fire, nexus
     and chaos.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800)
    every 100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 86 of Angband.
f) The Ring of Durin (+2)
    It grants you
    the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It prevents stuns. It increases your searching and luck by 4
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 46 of The Sacred
    Land Of Mountains.
h) The Star of Elendil (+1)
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It
    provides resistance to blindness and sound.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Bandobras Took on level 74 of Angband.
k) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young multi-hued dragon on level 86 of
    Angband.
l) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It is easy to throw. It does extra damage from frost
    .  It provides resistance to cold and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 86 of Angband.
m) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
n) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Stormbringer on level 74 of Angband.
o) The Lightsaber of Luke Skywalker (E:650, L:11) (5d5) (+12,+12) [10,+0] (+5)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, dexterity, constitution, speed and spell power by 5.  It
    is very sharp and can cut your foes.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, poison, nether and nexus.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 127 of
    Utumno.
p) a Curved Lightsaber of *Slay Troll* (E:140, L:6) (6d6) (+7,+13) [10,+0](40%)
(+
q) a Sharp Curved Lightsaber (E:140, L:6) (6d6) (+6,+8) [10,+0](20%) (+1)
r) The Doublended Lightsaber 'Elieleb' (E:500, L:10) (9d9) (+19,+16)
[15,+0](20%) 
    It provides light (radius 2) forever.  It increases your spell
    power by 1.  It increases your mana capacity by 20%.  It does extra
    damage from electricity.  It produces chaotic effects.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is a great bane
    of Maiar.  It fights against evil with holy fury.  It makes you
    completely fearless.  It reflects bolts and arrows.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Balance on level 127 of
    Utumno.
s) a Doublended Lightsaber of *Slay Animal* (E:500, L:10) (9d9) (+14,+15)
[15,+0](
    It provides light (radius 2) forever.  It increases your 
    intelligence, stealth and spell power by 2.  It increases your mana
    capacity by 40%.  It is very sharp and can cut your foes.  It is
    especially deadly against natural creatures.  It makes you completely
    fearless.  It allows you to sense the presence of animals.  It slows
    your metabolism.  It reflects bolts and arrows.  It has been blessed
    by the gods.  
    It was given to you as a reward.
t) a Venomous Doublended Lightsaber (E:500, L:10) (9d9) (+9,+8) [15,+0](20%)
(+1)
    It provides light (radius 2) forever.  
    It increases your spell power by 1.  It increases your mana capacity
     by 20%.  It poisons your foes.  It is very sharp and can cut your
    foes.  It makes you completely fearless.  It provides resistance to 
    poison.  It reflects bolts and arrows.  It has been blessed by the
    gods.  
    You found it in the remains of a Great Worm of Thunder on level 78 of
    Angband.
u) a Sharp Doublended Lightsaber (E:500, L:10) (9d9) (+9,+12) [15,+0](20%) (+1)
    It provides light (radius 2) forever.  It increases your spell
    power by 1.  It increases your mana capacity by 20%.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It makes you completely fearless.  It reflects bolts and arrows.  It
    has been blessed by the gods.  
    You found it in the remains of a Great Bile Worm on level 78 of Angband.
v) The Morning Star 'Naurgil' (5d3) (+5,+7) [+2]
    
    It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 86 of
    Angband.
w) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 78 of
    Angband.
x) The Key of Thorin


  [Home Inventory - Caras Galadhon ]

a) The Maiahorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of Maiar.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 28 of
    Mirkwood.
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sererrog on level 70 of The Sacred Land
    Of Mountains.
c) a Tilkal Rod of Capacity of Home Summoning (400/400)
    It can hold more mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Magic Rod Market.
d) The Ring of Atardagol (+17 to damage) (+3)
    It increases your stealth by 3
    .  It sustains your dexterity and charisma.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 80 of
    Angband.
e) The Ring of Lastari (+3)
    It increases your intelligence and charisma by 3.  It makes
    you invisible.  It sustains your strength and wisdom.  It provides
    resistance to poison, light and dark.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Limlug on level 79 of Angband.
f) The Ring of Valdi [+15] (+4 to speed)
    It can
    be activated for ball of lightning and resist lightning every 50+d50
    turns if it is being worn. It increases your charisma, searching and 
    speed by 4.  It sustains your strength.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity and poison.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 82 of
    Angband.
g) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 66 of The Sacred
    Land Of Mountains.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 66 of The Sacred
    Land Of Mountains.
i) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being
    worn.  It provides light (radius 3) forever.  It increases your 
    searching and infravision by 1.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ghatanothoa on level 46 of The Sacred Land
    Of Mountains.
j) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength by 2.  It sustains your strength.  It makes
    you completely fearless.  It allows you to sense the presence of 
    trolls.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 66 of The
    Sacred Land Of Mountains.
k) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2)
    It grants you the power of poison dart if it
    is being worn.  It increases your strength, wisdom and constitution by 
    2.  It increases your hit points by 40%.  It sustains your strength, 
    wisdom and constitution.  It provides resistance to fire, cold, poison
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 82 of Angband.
l) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    
    It prevents stuns. It increases your intelligence, dexterity, 
    constitution and speed by 3.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of The
    Sacred Land Of Mountains.
m) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be activated for satisfy hunger every
    100 turns if it is being worn. It increases your dexterity, charisma, 
    stealth, searching and luck by 3.  It makes you invisible.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of DarkGod, the Mighty Coder of Valinor on
    level 127 of Utumno.
n) The Fur Cloak of Helluin [3,+0]
    It provides immunity to acid and cold.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20)
    every 20+d50 turns if it is being worn. It increases your intelligence
    , dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Oremorj on level 100 of Angband.
p) The Steel Helm 'Valain' [6,+15]
    It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to paralysis.  It provides resistance to cold, light, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death knight on level 62 of The Sacred
    Land Of Mountains.
q) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every
    direction if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, dexterity and constitution by 4.  It
    provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Oberon, King of Amber on level 99 of
    Orodruin.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 27 of A lost temple.
s) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It is easy to
    throw. It does extra damage from fire.  It provides resistance to fire
     and poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight on level 127 of Utumno.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It is easy to throw. It 
    increases your strength, dexterity and luck by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of Maiar.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, 
    stealth and infravision by 3.  It provides immunity to paralysis.  It
    allows you to sense the presence of orcs.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Harp of Daeron (+1 to speed)
    It increases your 
    wisdom, charisma, stealth, speed and luck by 1.  It provides
    resistance to acid, electricity, fire, cold and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 99 of Angband.
x) The Harp of Thorin (+2 to stealth)
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Queen Ant on level 48 of The Sacred
    Land Of Mountains.


  [Home Inventory - Khazad-dum ]

a) The Ring of Feldil (+4)
    It increases your strength, constitution and 
    charisma by 4.  It provides resistance to acid, poison and chaos.  It
    allows you to levitate.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 127 of
    Utumno.
b) The Ring 'Ethun' (+3)
    It increases your searching and ability to score critical hits
     by 3.  It sustains your wisdom.  It provides resistance to poison and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 89 of Angband.
c) The Ring 'Fearam' (+5)
    It 
    increases your strength, dexterity and charisma by 5.  It sustains 
    your strength.  It provides resistance to poison, sound, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Zombie Great Worm of Chaos on level 127
    of Utumno.
d) The Ring of Lumon (+20 to accuracy) (+1)
    It can be activated for whirlwind attack every 250 turns if
    it is being worn. It increases your dexterity, charisma and attack
    speed by 1.  It provides resistance to fire, cold and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 93 of
    Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 93 of
    Angband.
f) The Ring of Wendinar (+2 to speed)
    It increases your strength, speed and ability to score
    critical hits by 2.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to light, dark and sound.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
g) The Ring of Precognition
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring of Minormar (+2 to speed)
    It increases your 
    stealth, speed, attack speed and ability to score critical hits by 2.  
    It provides resistance to poison, light, nether and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 58 of
    Barad-Dur.
i) The Amulet of Guirith (+3 to stealth)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    strength, wisdom and stealth by 3.  It sustains your charisma.  It
    provides resistance to electricity, cold and nexus.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 93 of
    Angband.
j) The Amulet of Rhungwe (+5)
    It increases your wisdom and constitution by 5.  It sustains 
    your wisdom.  It provides resistance to cold, poison, nether and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 58 of
    Barad-Dur.
k) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Balance on level 80 of
    Angband.
l) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your stealth by 3.  It makes you invisible.  It provides resistance to 
    dark, nether and chaos.  It allows you to sense the presence of undead
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 63 of Barad-Dur.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur.
o) The Small Mithril Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Balance on level 80 of
    Angband.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 87 of Angband.
q) The Set of Gauntlets of Thros (+7 to damage) [2,+0]
    
    It sustains your strength.  It provides resistance to poison, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 58 of
    Barad-Dur.
r) The Pair of Metal Shod Boots of Celor [6,+0]
    It sustains your charisma.  It provides resistance to life
    draining, acid, electricity, cold, light and shards.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one in the town of
    Khazad-dum .
s) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching
    , infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Bile Worm on level 63 of Barad-Dur.
t) The Curved Lightsaber of Gorna (E:140, L:6) (6d6) (+13,+16) [10,+0](40%) (+2
at
    
    It provides light (radius 3) forever.  It increases your wisdom, 
    attack speed and spell power by 2.  It increases your mana capacity by 
    40%.  It is very sharp and can cut your foes.  It is especially deadly
    against dragons.  It makes you completely fearless.  It reflects bolts
    and arrows.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 127 of Utumno.
u) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It is easy to
    throw. It increases your wisdom and dexterity by 4.  It does extra
    damage from electricity and frost.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of undead.  It provides
    immunity to paralysis.  It provides resistance to electricity, cold
     and light.  It slows your metabolism.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 93 of Angband.
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 62 of Barad-Dur.
w) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It does extra damage from
    pure magic.  It increases your intelligence, speed and spell power by 
    4.  It increases your mana capacity by 80%.  It does extra damage from 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
x) The Mage Staff of Teltan (1d4) (+8,+5) [+3](20%) (+1)
    
    It can be wielded two-handed.  It can be used to store a spell.  It
    does extra damage from pure magic.  It increases your spell power by 1
    .  It increases your mana capacity by 20%.  It sustains your wisdom.  
    It provides immunity to paralysis.  It provides resistance to 
    blindness and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 95 of
    Angband.


  [The Museum Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+5 to speed)
    It increases your constitution and speed by 5.  It makes you
    invisible.  It sustains your intelligence, constitution and charisma.  
    It provides resistance to nexus.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  

Posted on 8.7.2007 06:21
Last updated on 9.7.2007 19:15

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15. on the Ladder (of 18235)
15. on the FuryBand Ladder (of 163)
Second best for this player (out of 34)

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On 8.7.2007 06:21 angband@techiem2.net wrote:
Killed Morgy.
Silly guy thought he could take me out with a few uniques and undead.

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