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The Angband Ladder: GhenXII, Green-Elf Rogue by Ghen

  [FAangband 0.2.3 Character Dump]

 Name    : GhenXII         Age                  54   STR      18/30          
 Sex     : Male            Height               59   Int         15        16
 Race    : Green-Elf       Weight              138   WIS         10          
 Class   : Rogue           Social Class         53   DEX      18/70          
                                                     Con      18/10     18/20
                                                     CHR          9          

 Max Hit Points      260   Level                25   Max SP (Mana)        12
 Cur Hit Points       -3   Experience        29535   Cur SP (Mana)        12
                           Max Exp           29535
        (Fighting)         Exp to Adv.       36500          (Shooting)    
 Blows/Round           4   Gold              19541   Shots/Round         1.1
 + to Skill           26                             + to Skill           22
 Deadliness (%)      122   Base AC/+ To AC  15/ 50   Deadliness (%)      132

                            (Character Abilities)
 Fighting    : Excellent   Stealth     : Excellent   Disarming   : Superb   
 Bows/Throw  : Excellent   Perception  : Excellent   Magic Device: Very Good
 Saving Throw: Excellent   Searching   : Excellent   Infra-Vision: 20 feet

                            (Character Background)
          You were born by the River Adurant.  You are the only child
          of an Archer.  You have light grey eyes, straight blond
          hair, and a fair complexion.
          


  [Recent locations]

Current Location : Amon Rudh Level 19
Previous Location: Amon Rudh Level 20
Recall Point 1   : Amon Rudh Level 15
Recall Point 2   : Thargelion Level 13
Recall Point 3   : Amon Rudh Level 20


  [Resistances and Powers]

      abcdefghijkl@       abcdefghijkl@
 Acid:....+...+.... Blind:.............
 Elec:........+.... Confu:.............
 Fire:...+....+.... Sound:.............
 Cold:......+.+.... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:.........+... Chaos:.............
 Dark:............. Disen:.............


      abcdefghijkl@       abcdefghijkl@
S.Dig:............. M-Mas:.............
Feath:............. Stea.:.............
PLite:.........+... Sear.:.............
Regen:............. Infra:.............
Telep:............. Tunn.:.............
Invis:+............ Speed:.............
FrAct:+.........+.. Might:.............
HLife:............. Shots:.............




  [Specialty Abilities]

Evasion 


  [Last Messages]

> You Evade the attack!
> The Umber hulk hits you.
> You Evade the attack!
> The Umber hulk bites you.
> You Evade the attack!
> The Umber hulk hits you.
> You Evade the attack! <2x>
> The Umber hulk hits you. <2x>
> The Umber hulk bites you.
> You are confused.
> You miss the Umber hulk.
> You hit the Umber hulk. <3x>
> You Evade the attack!
> The Umber hulk hits you. <2x>
> You die.


  [Character Equipment]

a) a Main Gauche of the Noldor (1d5) (+12,+8) (+2) {str,dex,con}
b) a Short Bow of Velocity (x2) (+8,+12)
c) a Tortoise Shell Ring of Deadliness (+18)
d) a Beryl Ring of Resist Fire
e) a Gold Amulet of Resist Acid
f) The Lamp of Gwindor
g) Soft Studded Leather of Resist Cold [5,+6]
h) a Cloak of Protection [1,+9]
i) a Small Leather Shield of Resistance [3,+7]
j) a Metal Cap of Light [3,+7]
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] (+2) {str,con}
l) a Pair of Soft Leather Boots [2,+6]

         [Quiver]
0) 23 Arrows of Wounding (1d6) (+8,+5)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Stone of Nature Lore [Communion with Nature]
e) a White Spotted Mushroom of Cure Blindness
f) 16 Rations of Food
g) a Scroll titled "skiban ulklech" of Magic Mapping
h) 2 Ivory Rods of Illumination
i) 3 Electrum Rods of Light
j) a Copper-Plated Wand of Lightning Bolts (10 charges)
k) a Copper-Plated Wand of Lightning Bolts (11 charges)
l) an Electrum Wand of Shrapnel (10 charges)
m) a Dogwood Staff of Trap Location (26 charges)
n) a Sequoia Staff of Slow Monsters (11 charges)
o) a Garnet Ring of Protection [-7] {cursed}
p) Augmented Chain Mail (-2) [16,+4]
q) 2 Small Metal Shields [5,+3]
r) a Short Sword (1d7) (+0,+0)
s) a Falchion of Slay Animal (2d4) (+5,+6)
t) a Magestaff (1d3) (+2,+5) [4,+0]
u) 29 Bolts of Hurt Animal (1d9) (+4,+4)
v) 40 Bolts (1d7) (+1,+1)


  [Home Inventory]

a) an Indigo Potion of Restore Life Levels {25% off}
b) 2 Moldy Potions of Restore Intelligence
c) an Umber Potion of Restore Charisma {75% off}
d) 3 Scrolls titled "khoder wunta" of Word of Recall {50% off}
e) a Cottonwood Staff of Perception (4 charges)
f) a Cutlass of Doriath (1d7) (+8,+8) [+2] (+4 to stealth)
g) a Trident of Nogrod (1d7) (+8,+1) [4,+0] (+2 to speed) {+tunn,+light}
h) a Short Bow of Extra Might (x3) (+12,+7)


  [Birth and Cheat Options]

Adult: Use point based character generation      : no  (adult_point_based)
Adult: Use Autoroller if rolling for stats       : yes (adult_auto_roller)
Adult: Have notes written to a file              : no  (adult_take_notes)
Adult: Artifacts preserved & no special feelings : yes (adult_preserve)
Adult: Write notes file in savefile directory    : no  (adult_notes_save)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 16.7.2007 04:09
Last updated on 18.7.2007 01:55

Download this dump

13894. on the Ladder (of 18068)
350. on the FAangband Ladder (of 493)
Third best for this player (out of 4)

Comments

Jump to latest

On 16.7.2007 04:09 Ghen wrote:
Ghen twelve! FAangband took ALOT of getting used to. No more invincible meleeing casters, so to keep my normal play style I'll go with a rogue ;) Being a rogue is nice, the detect spells make life less aggravating, and pickpocketing is just fun =) especially if you get caught 3ish times and the whole zone chases you!

So I figure there's probably 15 other dead characters under level 15 in this variant.. but this one is doing much better. At first, I was wondering where the dungeons are.. but the wilderness is very fun =) day/night switching.. light radius in trees.. all of it seems very well done.

On 16.7.2007 10:30 Psi wrote:
Welcome to FA! Rogues are a lot of fun - trap-setting adds a whole new dimension, though this is easier in the dungeon corridors (when you get there!).

Not sure if you are used to the O-style combat - but you'll want to get a bigger dice weapon asap if you want to do some serious damage.

Good luck!
Si

On 16.7.2007 10:56 Seany C wrote:
Rogues are the only class I've not tried yet but look like a lot more fun in FA than V.

Like Psi says, in O-combat (applies to O, FA, S and recent versions of Z), damage plusses add a percentage to your base damage rather than a fixed amount so a lead-filled mace or 2-handed sword will do a *lot* more damage than a main gauche (then again, are rogues supposed to use light weapons only)? If you find one, a Katana is a good compromise weapon...

On 16.7.2007 11:23 Psi wrote:
Rogues start out being able to weild a max of a 10lb weapon comfortably which rises to 20lb by level 50. Therefore a lead-filled mace will incur penalties until you are high level. IIRC you actually get skill bonuses for wielding weapons below your max weight (assassins certainly do).

On 16.7.2007 19:01 ghen@comcast.net wrote:
As far as doing the most damage, i've been going by what the 'I' screen says for each weapon. For instance, this weapon does an average of 3 swings, 10 damage to non-orc/troll/ogre mobs. The rapier of melting in my house does 2 swings, 24 damage to non-acid resistant.

I'm using the main gauche mainly for the stat gains as I figured it made up the difference.

On 18.7.2007 01:55 Ghen wrote:
Hmm.. so apparently Umber Hulks travel in packs... which means no escaping being surrounded. Plus, they gaze to confuse now so I can't do anything effectively to get away. They slowly pinched me to death :\ What a crappy way to die.

On 18.7.2007 02:52 HallucinationMushroom wrote:
I'm guessing you ran into an Umber Hulk pit! There are some really nasty pit types in FA. I came across a black reaver pit one time... I'm still having nightmares. :)

On 18.7.2007 09:54 Seany C wrote:
Ouch - unlucky - probably a pit of 'em like HM said. You might know this already but if you see a pack of Umber Hulks or similar coming towards you, the best thing is to read a scroll of Teleport Level straight away and just get the hell out of that level quickly (unless you've got RConf, which is unlikely at AR19). Oh, and get as fast as you can (!of Speed, any speed items you have) if you get confused, just to get a better chance of getting a free move after getting rid of the confusion...

On 18.7.2007 11:07 Psi wrote:
Never go anywhere without scrolls of Teleport Level (?oTL) and as Seany says, get off the level as soon as you detect an Umber Hulk pit... http://angband.oook.cz/screen-show.php?id=1307

On 18.7.2007 12:57 Ghen wrote:
I coulda beeen a contenda!



On 18.7.2007 12:59 Ghen wrote:
It was probably all my pickpocketing that woke 'em up ;) I thought if I stuck to hallways my traps would save me from being mobbed, but Umber Hulks make their own hallways of course ;)

On 18.7.2007 13:25 Psi wrote:
I believe that pit monsters always start awake - hence why you want to get off the level straight away if they happen to be able to pass_wall or kill_wall!

On 18.7.2007 20:23 ghen@comcast.net wrote:
Ah ha, okie.

Well, I'm back on the horse again playing another green-elf rogue ;) This time with multiple traps instead of evasion. We'll see how that works.

On 19.7.2007 09:40 Psi wrote:
Extra trap is probably a better choice than evasion (though I like the concept the armour restriction is too low for my liking). However I'd always recommend Mana Burn followed by Unlight as the first two specialities for a Rogue or Assassin. Mana Burn is just awesome against *any* casters and makes the Mim encounter a breeze.

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