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The Angband Ladder: Astoldric, Ent Loremaster by <mayfair@true-evil.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Astoldric              Age                289       STR:     40       
 Sex   : Neuter                 Height              66       Int:      3     18
 Race  : Ent                    Weight             106       WIS!     31       
 Class : Loremaster             Social Class         1       Dex:     20     20
 Body  : Great Wyrm of Power                                 Con:     40     40
 God   : Melkor Bauglir                                      Chr:     31     32
                                                                               
 + To Melee Hit          43 Level             47    Hit Points     3584/  4144 
 + To Melee Damage     1489 Experience   7801213    Spell Points     17/    17 
 + To Ranged Hit         43 Max Exp     10471746    Sanity           -7/   545 
 + To Ranged Damage       0 Exp to Adv.  8750000    Piety                54210 
   AC                200+170Gold         1475307    Speed           Fast (+24) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Excellent    Blows/Round:  10        
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  14910-1729
 Stealth     : Very Good    Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          green skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 89 (4450')
        Cirith Ungol: Level 50 (2500')
        Erebor: Level 60 (3000')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        Death fate: Level 1 (50')

 Your body was a Great Wyrm of Power.
 You have defeated 3597 enemies.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 61 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by an Eye druj on level 89 of Mount Doom.
Your color constantly changes.
You cannot speak.
You have strong breath.
You can open doors.
You can bash doors.
You can move monsters.
You have dragon blood in your veins.
You are inherently good.
You are surrounded by a chilly aura.
You are resistant to teleportation.
You are resistant to nether.
You are resistant to plasma.
You are resistant to disease.
You cannot be slept.
You are immune to confusion.
You are immune to sleep.
You can breathe acid.
You can breathe electricity.
You can breathe fire.
You can breathe cold.
You can breathe poison.
You can breathe nether.
You can breathe light.
You can breathe darkness.
You can breathe confusion.
You can breathe sound.
You can breathe chaos.
You can breathe disenchantment.
You can breathe nexus.
You can breathe time.
You can breathe inertia.
You can breathe gravity.
You can breathe shards.
You can breathe plasma.
You can breathe force.
You can breathe mana.
You can breathe nuke.
You can breathe disintegration.
You can magically summon some Kins.
You can magically summon a dragon.
You can magically summon greater dragons.
You can fly.
You are immortal.
You can switch locations with another being.
You cannot see.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your wisdom is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.


                    efghijkmnosz{@              
        Add Str   : ...13...2....+              
        Add Int   : ...1.........+              
        Add Wis   : ...1.2.......+              
        Add Dex   : ...1....2.....              
        Add Con   : ...13........+              
        Add Chr   : ...13........+              
        Add Stea. : ...1..2.......              
        Add Sear. : ...13.2.......              
        Add Speed : 988....32.....              
        Add Blows : .....2........              
        Sust Str  : ..............              
        Sust Int  : ..............              
        Sust Wis  : .....+........              
        Sust Dex  : ..............              
        Sust Con  : ..............              
        Sust Chr  : ..............              
        Invisible : .....+........              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : .............+              
        Free Act  : .....+.......+              
        Hold Life : .......+.+....              
        Imm Acid  : ........+*...+              
        Imm Elec  : ........+*...+              
        Imm Fire  : ....*...+*...+              
        Imm Cold  : ........+*...+              
        Res Pois  : ...+.........+              
        Res Fear  : ......+.+.....              
        Res Light : .....+.+......              
        Res Dark  : ...+...+......              
        Res Blind : ..............              
        Res Conf  : .......+++...+              
        Res Sound : ......+.+.....              
        Res Shard : ........+.....              
        Res Neth  : .............+              
        Res Nexus : .............+              
        Res Chaos : .......+......              
        Res Disen : .............+              
        Aura Fire : .........+...+              
        Aura Elec : .............+              
        Levitate  : .............+              
        See Invis : ...++.++......              
        Digestion : .....++.......              
        Activate  : ...++..+..+...              
        Drain Exp : .....+........              
        Cursed    : .....+........              
        Hvy Curse : .....+........              
        B.Breath  : .............+              
        Fly       : ....+.........              
        Mrg.Curse : .....+........              
        Orc.ESP   : .......+......              
        TLord.ESP : ....+.........              
        Full ESP  : ......+.......              

Skills (points left: 0)
 - Combat                                        36.630 [0.700]
          . Weaponmastery                        00.700 [0.700]
          . Archery                              00.800 [0.700]
          . Barehand-combat                      50.000 [0.900]
          . Boulder-throwing                     00.600 [0.600]
 - Sneakiness                                    03.390 [0.700]
          . Stealth                              07.600 [0.700]
          . Disarming                            01.500 [0.700]
 - Magic                                         00.798 [0.600]
          . Magic-Device                         20.500 [1.000]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  11.000 [0.700]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  19.920 [1.100]
          . Summoning                            00.500 [0.500]
          . Corpse-preservation                  50.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            00.000 [0.500]
          . Mimicry                              00.500 [0.500]

Abilities
 * Tree walking


  [Fates]

You may find a Club on level 6.
You are fated to meet a Grey icky thing on level 9.
You may find a Hard Leather Cap on level 19.


  [Character Equipment]

e) an Indestructible Ring of Speed (+9)
f) an Indestructible Ring of Speed (+8) {cursed}
g) an Indestructible Ring of Speed (+8) {cursed}
h) The Ring of Barahir (+1)
        It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Power on level 57 of Dol
    Guldur.
i) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 57 of Dol Guldur.
j) The Ring of Power of Ren the Unclean (+2 attacks) {cursed}
    It increases 
    your wisdom and attack speed by 2.  It makes you invisible.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to light.  It slows your metabolism.  It drains experience.
    It is heavily cursed.  It carries an ancient morgothian curse.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 57 of Dol Guldur.
k) The Amulet of Mingrog (+2 to stealth)
    
    It increases your stealth and searching by 2.  It makes you completely
    fearless.  It provides resistance to sound.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 60 of Erebor.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 57 of Dol
    Guldur.
o) The Mouse Fur of Aerith [1,+14]
    It provides immunity to acid, electricity, fire and cold.  It
    provides resistance to life draining and confusion.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) Valdarbon's Automatic Alchemist {Satisfy}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Master lich on level 36 of Mordor.
b) a Potion of Cure Critical Insanity
c) a Potion of *Healing*
d) 11 Scrolls of Phase Door
    
e) 32 Scrolls of Identify
    
f) 57 Scrolls of Satisfy Hunger
    
g) a Copper Rod of Simplicity of Trap Location (20/20) {!s!k!d!v}
    
    You bought it from the Black Market.
h) a Silver Rod of Recall (100/100) {!s!k!d!v!z}
    
i) a Golden Rod of Quickness of Detection (125/125) {!s!k!d!v}
j) an Adamantite Rod of Capacity of Nothing (400/400)
k) an Adamantite Rod of Curing (200/200)
l) an Adamantite Rod of Enlightenment (200/200) {!s!k!d!v}
m) an Adamantite Rod of Charging of Disarming (200/200) {!s!k!d!v}
n) The Ring of Power of Ren the Unclean (+1 attack) {cursed}
o) The Ring of Tulkas (+4)
p) The Palantir of Orthanc (+2)
q) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
r) The Snakeskin Cloak 'Niquend' [1,+12] {cursed}
s) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
u) The Seeker Arrow of Bard (8d4) (+20,+15)
v) DarkGod, the Mighty Coder of Hell's corpse
w) Improv, the mighty MoLD's corpse


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
c) a Multi-Hued Dragon Scale Mail of Defense (-2 to accuracy) [30,+30]
    It can be
    activated for breathe multi-hued (250) every 60+d60 turns if it is
    being worn. It sustains your strength.  It provides resistance to acid
    , electricity, fire, cold and poison.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
d) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your 
    strength, dexterity and constitution by 5.  It provides immunity to
    paralysis.  It allows you to levitate.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
e) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.


  [Home Inventory - Gondolin ]

a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
b) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
c) Beorn, the Shape-Changer's corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Minas Anor ]

a) The Ring 'Finivri' (+2)
    It increases your 
    constitution, infravision and speed by 2.  It sustains your charisma.  
    It provides resistance to light, dark and disenchantment.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
b) The Rusty Chain Mail 'Ellan' (-5 to accuracy) [14,+5]
    It provides immunity to fire and cold.  It provides
    resistance to dark, confusion, shards, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 36 of Mordor.
c) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
d) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) a Wolf Pelt of Air [1,+13]
    It allows you to breathe without air.  
    You found it lying in a vault on level 39 of Mordor.
f) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and nether.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Cirith Ungol.
g) The Set of Cesti 'Daramith' (+2 to accuracy) [5,+10]
    It provides
    resistance to cold, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .
h) The Gnomish Shovel of Baraure (+2)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, charisma and ability to
    tunnel by 2.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
i) Shelob, Spider of Darkness's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.


  [Home Inventory - Lothlorien ]

a) Mordekainen's Sneaking Eye {Mass Geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 60 of Dol
    Guldur.
b) 99 Potions of Water Curing {quest}
c) 3 Potions of *Healing*
d) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Dol Guldur.
e) a Golden Rod of Capacity of Nothing (250/250)
f) a Staff of Probability Travel[2|22] (4 charges)
g) a Staff of Probability Travel[3|19] (3 charges)
h) The Ring of Durin (+2)
    It grants
    you the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
j) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Dol Guldur.
k) The Anchor of Space-Time
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 60 of Dol Guldur.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, shards and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 60 of Dol Guldur.
m) The Iron Crown of Fuint [0,+19]
    
    It sustains your dexterity and charisma.  It provides immunity to
    paralysis.  It provides resistance to light, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you
    the power of magic map if it is being worn.  It increases your 
    searching, infravision and ability to tunnel by 4.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 66 of Dol Guldur.
o) The Pair of Metal Shod Boots of Valdaude [6,+3]
    It provides
    resistance to acid, electricity, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 5 of Barrow-Downs.
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It does extra damage from frost.  It provides resistance to cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 67 of Dol
    Guldur.
q) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    immunity to paralysis.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kronos, Lord of the Titans on level 70 of
    Dol Guldur.
r) Gandalf the Grey's corpse
s) a Great Wyrm of Power corpse
t) The Tarrasque's corpse


  [The Mathom-house Inventory - Bree ]

a) The Sabre of Narth (1d7) (+16,+8) (+3 attacks)
    It increases your attack speed by 3.  It does extra damage 
    from electricity.  It drains life from your foes.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 60 of
    Erebor.
b) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
c) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.



Posted on 20.7.2007 11:35

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3767. on the Ladder (of 12440)
1034. on the ToME Ladder (of 2971)
9. for this player (out of 20)

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On 20.7.2007 11:35 mayfair@true-evil.net wrote:
There it goes again.. I thought I was invincible. I had immunities, resistances, lots of HP and amazing melee damage.. but I was turned into a vegetable by a measly eye druj.
To think I was about to and see how darkgod's skin would fit over an Ent.
This just proves how surprising this game can be.

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