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The Angband Ladder: Chear, Hobbit Alchemist by <acockbur@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Chear                  Age                 29       STR!     40       
 Sex   : Male                   Height              34       INT!     40       
 Race  : Hobbit                 Weight              58       WIS!     40       
 Class : Alchemist              Social Class        61       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          73 Level             50    Hit Points     4298/  4298 
 + To Melee Damage      103 Experience  14286207    Spell Points    347/   347 
 + To Ranged Hit         53 Max Exp     14286207    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                73+169 Gold         5548004    Speed           Fast (+48) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Very Bad     Blows/Round:  20        
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Poor         Mel.dmg/Rnd:  80d4+2060 
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a credit to the family.  You have brown eyes, wavy               
          auburn hair, and an average complexion.                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 50 (2500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 41 (2050')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 68 (3400')
        The Land Of Rhun: Level 39 (1950')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 16 (800')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 12936 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 94 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Quelle of the 2890th year of the third age.
 You have been adventuring for 27 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...*4...4.......            
        Add Int   : ...*...2........            
        Add Wis   : *..*4..2.....1..            
        Add Dex   : ...*............            
        Add Con   : ...*..2.4.......            
        Add Chr   : ...*4..2........            
        Add Stea. : *......2...*....            
        Add Tun.. : ..............7.            
        Add Speed : .**.43.2...*....            
        Add Blows : *...............            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +............+..            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +............+..            
        Sust Str  : ...+............            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : ..........+....+            
        Sust Con  : ...+..+.........            
        Sust Chr  : ...+............            
        Invisible : .......+........            
        Mul life  : ...+.....+.....+            
        Sens Fire : ................            
        Reflect   : +...............            
        Free Act  : +.......+.......            
        Hold Life : +....++.........            
        Imm Acid  : ...*..++*.......            
        Imm Elec  : ...*............            
        Imm Fire  : .+.*+..+..+.....            
        Imm Cold  : ...*..++........            
        Res Pois  : ...++.....+.....            
        Res Fear  : ...++.+.........            
        Res Light : ...+.+..........            
        Res Dark  : ++.+.++.........            
        Res Blind : ...+............            
        Res Conf  : ...+.++.+.......            
        Res Sound : ...+....+.......            
        Res Shard : ...+............            
        Res Neth  : ...+..+++.......            
        Res Nexus : ...+..+.........            
        Res Chaos : ...+.++.+.......            
        Res Disen : ...++...........            
        AntiMagic : ...+............            
        Levitate  : ...........+....            
        See Invis : ...+.+.....+....            
        Regen     : ...+............            
        Activate  : .+..++++.+......            
        Blessed   : +...............            
        Fly       : ...+............            
        Orc.ESP   : .....+..+.......            
        Undead.ESP: ......+.........            
        Good.ESP  : +...............            
        Nlive.ESP : +...............            
        Full ESP  : +...............            

Skills (points left: 0)
 - Combat                                        24.100 [0.700]
          . Weaponmastery                        50.000 [0.700]
          - Archery                              03.700 [0.500]
                   . Sling-mastery               00.000 [0.300]
          . Antimagic                            50.000 [0.500]
 - Sneakiness                                    07.600 [0.900]
          . Stealth                              06.900 [0.500]
          . Disarming                            02.800 [0.400]
 - Magic                                         03.000 [0.900]
          . Magic-Device                         00.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  19.600 [0.800]
          . Prayer                               02.500 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You may find a Potion of Resist Cold on level 11.
You may meet a Mangy-looking leper on level 15.
You are fated to meet a Mangy-looking leper on level 8.


  [Character Equipment]

a) The Shadow Blade called 'Killer' (Exp:1408543) (4d4) (+30,+32) (+11 attacks)
{}
    It increases your wisdom, stealth, attack speed and ability to score
    critical hits by 11.  It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It is a
    great bane of dragons.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to life draining and dark.  It
    gives telepathic powers.  It reflects bolts and arrows.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
    
e) a Ring of Speed (+15)
f) The Ring called 'Stats' (+0,+19)(220%) (+11)
    It provides light (radius 3) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 11
    .  It increases your hit points by 220%.  It sustains your strength, 
    intelligence, wisdom, constitution and charisma.  It provides immunity 
    to acid, electricity, fire and cold.  It makes you completely
    fearless.  It provides resistance to poison, light, dark, blindness, 
    sound, shards, nether, nexus, chaos and disenchantment.  It allows you
    to fly.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightcrawler on level 62 of Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gabriel, the Messenger on level 64 of
    Mordor.
n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 97 of Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 70 of Paths of the Dead.
s) The Steel Helm called 'add life' (+0,+0) [20,+80](120%)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your hit points by 120%.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
u) The Set of Leather Gloves 'Areth' (+9 to damage) [1,+11]
    It sustains your dexterity.  It provides resistance to fire and poison
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
x) a Pair of Hard Leather Boots of Elvenkind [3,+12] (+10)
    It increases your stealth and speed by 10.  It allows you to levitate.
    It allows you to see invisible monsters.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You made it yourself.
z) (nothing)
{) The Bolt 'Hirist' (1d5) (+25,+17) (+1)
    It increases your wisdom by 1.  It does extra damage from acid and 
    frost.  It produces chaotic effects.  It drains life from your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
|) a Magical Shovel of Digging (+7) {!k}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) Boccob's Unfinished Works {summon pet}
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 71 of Erebor.
b) 2 Potions of Enlightenment
c) 4 Scrolls of *Identify*
d) 10 Scrolls of Mass Genocide {100% off}
e) 26 Scrolls of Nothing
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 49 of Mordor.
g) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
h) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
i) a Blessed Long Sword of Westernesse (2d5) (+26,+25) (+6) {Nazgul}
    It increases your strength, wisdom, dexterity and constitution by 6.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls, giants and good beings.  It has been blessed by the gods.  It
    can resist being shattered by morgul beings.  
    You made it yourself.
j) a Dark Sword (3d7) (-8,-6) {!k}
k) 25 Essences of Teleport {!k}
l) 23 Essences of Life {!k}
m) 19 Essences of Magic {!k}
n) 18 Essences of Extra Life {!k}
o) 27 Essences of Darkness {!k}
p) 22 Essences of Knowledge {!k}
q) 31 Essences of Force {!k}
r) 5 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas {100% off}
b) 6 Potions of Experience
c) 4 Scrolls of Genocide
d) 63 Amulets of Nothing
e) a Dark Sword (3d7) (+0,+0) {!k}
f) a Wild rabbit corpse {!k}
g) 82 Essences of Poison
h) 61 Essences of Explosion
i) 48 Essences of Teleport {!k}
j) 68 Essences of Cold
k) 95 Essences of Fire
l) 66 Essences of Acid
m) 99 Essences of Life {!k}
n) 86 Essences of Confusion {!k}
o) 8 Essences of Light
p) 72 Essences of Chaos
q) 99 Essences of Time {k}
r) 80 Essences of Magic {!k}
s) 55 Essences of Knowledge {!k}
t) 99 Essences of Force
u) 65 Essences of Lightning
v) 94 Essences of Mana


  [Home Inventory - Gondolin ]

a) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
b) The Ring of Power 'Narya' (+6,+6) (+1) {Narya}
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 88
    of Angband.
d) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 48 of Mordor.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 32 of
    Mirkwood.
g) a Mumak Hide of Air [1,+4] {!k}
    It allows you to breathe without air.  
    It was given to you as a reward.
h) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 32 of
    Mirkwood.
k) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Angband.
l) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 64 of Mordor.
m) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 91 of Angband.
n) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) a Climbing Set
q) a Wild rabbit corpse {!k}
r) 5 Wild rabbit raw meats {!k}
s) 70 Essences of Magic {!k}


  [Home Inventory - Minas Anor ]

a) 13 Essences of Teleport {!k}
b) 42 Essences of Life {!k}
c) 50 Essences of Time {k}
d) 22 Essences of Force {!k}


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) 10 Scrolls of Mass Genocide
c) 71 Rings of Nothing
d) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) a Feanorian Lamp
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
h) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 53 of Mordor.
i) 92 Essences of Poison
j) 30 Essences of Cold
k) 73 Essences of Fire
l) 30 Essences of Acid
m) 99 Essences of Life
n) 99 Essences of Confusion
o) 99 Essences of Light
p) 91 Essences of Chaos
q) 99 Essences of Time {!k}
r) 99 Essences of Knowledge
s) 79 Essences of Force
t) 93 Essences of Lightning
u) 99 Essences of Mana



Posted on 27.7.2007 02:36
Last updated on 5.8.2007 20:50

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Comments

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On 27.7.2007 02:36 acockbur@gmail.com wrote:
antimagic and alchemy combo

On 27.7.2007 14:19 wrote:
This has to be THE cheesiest combo ever. I like it :).

... though it does make me wonder why it's even allowed. I guess somebody just must have forgotten to disable this combination.

On 5.8.2007 20:50 acockbur@gmail.com wrote:
Morgoth was easy. Actually it all was easy...

On 6.8.2007 10:35 estie@gmx.net wrote:
Interesting...but wouldnt it be better to wield an unenchanted darksword and get extra attacks/to hit/damage and the other stuff from different item slots ?

On 6.8.2007 10:40 estie@gmx.net wrote:
Also, what about getting archery instead of weapon-mastery ?

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