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The Angband Ladder: Blither, Dark-Elf no-class by <pcartw@nospam.phony.com>

                 [Sangband 1.0.0 Character Dump]

        Blither          Age    :            197  STR:      14
    the Controller       Height :     5 ft, 6 in  INT:  18/120
                         Weight :         107 lb  WIS:  18/107
Gender : Male                                     DEX:   18/40
Race   : Dark-Elf         Slayer of a level 51    CON:   18/77
Realm  : Necromancy               Vrock           CHR:   18/72

Max Hitpoints       281  Power                72  Max Mana          180
Cur Hitpoints       281  Score               793  Cur Mana          180

       (Melee)           Unspent Exp         715         (Missile)
Blows per round       2  Gold              43584  Shots per round     0
Average Damage       11                           + to Skill          0
    (using Karate)       Max Depth        Lev 45  Deadliness (%)      0

                          (Character Abilities)
Melee     : Very Good  Saving Throw: Excellent  Magic Device: Heroic
Shooting  : Poor       Stealth     : Heroic     Dodging     : Heroic
Throwing  : Fair       Perception  : Legendary  Fame        : Respected
Digging   : Very Bad   Disarming   : Legendary  Infra-Vision: 20 feet

   Speed       : normal
   Armor      : 107
   Kills       : 6106
   Time Elapsed: 32 days, 8 hours, 1 minutes   (3233413 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:......33.....        STR:     15 ............1     14
Invis:.............        INT:     17 .........2..7 18/120
Aware:.........2...        WIS:  18/87 .........2... 18/107
Disar:.............        DEX:     17 ......3.....2  18/40
Devic:.............        CON:  18/67 ..3.........2  18/77
Speed:.............        CHR:  18/82 ............1  18/72

      abcdefghijkl@                           abcdefghijkl@
Infra:............2                     NFuel:.............
Tunnl:.............                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....2.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :........+.... Light:............. Food :......+......
Elec :......+.+.... Dark :......+...... Feath:...........+.
Fire :......+.+.... Sound:............. Shine:.............
Cold :......+.+.... Shard:............. Regen:.............
Pois :............. Nexus:.......+..... ESP  :.............
Fear :............. Nethr:............. SeeIn:......+..+...
Blind:.........+... Chaos:............. FrAct:..........+..
Confu:............. Disen:............. HLife:.............


  [Last Messages]

Inscribing a Tome of Necromancy [Beginner's Curses].
Inscribing a Tome of Necromancy [Darker Elements].
You drop a Myrtle Green Potion of Healing (e).
You have 5 Myrtle Green Potions of Healing (e).
You push past the Mangy-looking leper.
You bought a Flask of oil (e) for 3 gold.
You have a Flask of oil (e).
You have nothing that I want.
You bought a Scroll titled "dad magmu oddudul" of Remove Curse (j) for 87 gold.
You have a Scroll titled "dad magmu oddudul" of Remove Curse (g).
You bought 2 Metallic Red Potions of Cure Critical Wounds (c) for 278 gold.
You have 2 Metallic Red Potions of Cure Critical Wounds (f).
You push past the Singing, happy drunk.
Saving game...
done.


  [Skills]

Clubbing          :   1%
Throwing          :   3%
Karate            :  26%
Spellcasting      :  70%
Magical Power     :  70%
Blood Dominion    :  70%
Magical Device    :  70%
Perception        :  70%
Stealth           :  70%
Disarming         :  70%
Dodging           :  70%
Spell Resistance  :  69%

You have bound yourself to the Black Mystery.


  [Quests]

   You have finished no quests yet.


  [Character Equipment]

An Amethyst Ring of Constitution (+3)
A Jade Amulet of Intelligence
A Brass Lantern (lit) [2] <Fuel: 14673>
The Robe of Dorgor [2,+15] (+3 to stealth)
     Activates for teleport (30) every 5-10 turns.  [0% fail]
     +3 DEX, Stealth.  Resist Lightning, Fire, Cold, Dark.
     Slow Digestion; See Invisible.
The Cloak 'Colannon' [1,+15] (+3 to stealth)
     Activates for teleport (100) every 45 turns.  [0% fail]
     +3 Stealth.  Resist Nexus.
The Small Leather Shield of the Elements [3,+15] {Ibun}
     Activates for opposition to the elements (duration 20-40) every 160 turns. 
[0% fail]
     Resist Acid, Lightning, Fire, Cold.
The Iron Helm 'Holhenneth' [5,+10] (+2) {Cave Ogre, level 35}
     Activates for detection every 55-110 turns.  [0% fail]
     +2 INT, WIS, Awareness.  Resist Blindness.
     See Invisible.
A Set of Leather Gloves of Free Action [1,+9]
A Pair of Hard Leather Boots of Slow Descent [3,+6] {Tom}


  [Character Inventory]

a Tome of Necromancy [Beginner's Curses] {@m1@b1}
a Tome of Necromancy [Darker Elements] {@m2@b2}
     Does 4d8 thrown damage
a Tome of Necromancy [Frightful Realms] {@m3@b3}
     Does 5d17 thrown damage
4 Purple Blotched Mushrooms {tried}
a Flask of oil
2 Metallic Red Potions of Cure Critical Wounds
5 Myrtle Green Potions of Healing
a Scroll titled "dad magmu oddudul" of Remove Curse
2 Adamantium Rods of Recall {!z}
a Glass Rod of Illumination
a Billon Rod of Light
3 Gleaming Rods of Blinking
6 Tarnished Rods of Acid Bolts {Ulfast}
an Iridescent Wand of Teleport Away (6 charges)
an Antimony Wand of Stone to Mud (14 charges)
a Glittering Wand of Acid Balls (8 charges) {Khm}
a Lebethron Staff of Speed (4 charges) {!u}
     Unusually durable


  [Home Inventory]

7 Tomes of Necromancy [Frightful Realms] {@m3@b3}
     Does 5d17 thrown damage
6 Viscous Pink Potions of Speed
a Myrtle Green Potion of Healing
8 Scrolls titled "dad kurndar wergbaa" of Teleportation
a Scroll titled "gadbit nun culgad" of *Identify*
an Electrum Wand of Cold Balls (6 charges)
a Spruce Staff of Perception (15 charges)
     Unusually durable
a Spruce Staff of Perception (15 charges)
     Unusually durable
an Azurite Ring of Sustain Body
an Emerald Ring of Skill (+8)
a Tanzanite Ring of Combat (+11,+9)
a Jade Amulet of Intelligence (+3)
a Shark's Tooth Amulet of Wisdom
White Dragon Scale Mail (-2) [30,+13] {Khm}
     Activates for breathe frost (damage 164) every 120-160 turns.  [12% fail]
     Resist Cold.
the Iron Helm of Gorlim [5,+10] (-25)
     -25 INT, WIS, Awareness.  Aggravates.
the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] (+2) {Angamaite}
     Activates for door destruction every turn.  [0% fail]
     +2 STR, CON.
the Dagger 'Narthanc' (1d4) (+8,+8)
     Brand Fire.  Well-Balanced.  Resist Fire.
     Permanent Light (radius 1)
a Main Gauche of Heroism (1d5) (+13,+9) (+2) {Grishnkh}
     Activates for heroism (15-30 turns) every 50-100 turns.  [0% fail]
     +2 STR.  Resist Fear.
a Rapier of Lightning (1d6) (+9,+5)
     Permanent Light (radius 1)
the Broad Sword of Eredh (2d5) (+10,+9)
     Activates for blinding ball of light (damage 76 + 17) every 150 turns.  [0%
fail]
     Sustain INT, WIS.  Brand Fire.
     Resist Lightning, Light, Dark.
a Katana of Flame (3d4) (+11,+8)
     Permanent Light (radius 1)
a Glaive of Battle (3d4) (+7,+8) [8,+0] (+1, +4)
     +4 DEX; +1 Blows.  Two hands required.
     Resist Fear.


  [Special Advantages and Disadvantages]

(none)


Posted on 2.8.2007 09:43

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103. on the Sangband Ladder (of 280)

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On 2.8.2007 09:43 pcartw@nospam.phony.com wrote:
Hope this thing doesn't try to validate that email address...

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