The Angband Ladder: Entrails, Ent Sorceror by <ewan.mcnay@yale.edu>

  [ToME 2.3.4 Character Sheet]

 Name  : Entrails               Age                283       STR!     40       
 Sex   : Female                 Height              64       INT!     40       
 Race  : Ent LostSoul           Weight              92       WIS!     40       
 Class : Sorceror               Social Class        32       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     35       
                                                                               
 + To Melee Hit           8 Level             50    Hit Points      695/   695 
 + To Melee Damage       28 Experience  23475758    Spell Points   1143/  1143 
 + To Ranged Hit         56 Max Exp     23475758    Sanity          930/   930 
 + To Ranged Damage      10 Exp to Adv.    *****    Piety                93277 
   AC                29+162 Gold         1771162    Speed           Fast (+34) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Superb       Blows/Round:  7         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  7d4+196   
 Stealth     : Legendary[10]Magic Device: Bad          Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and inflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 42 (2100')
        The Old Forest: Level 25 (1250')
        Moria: Level 37 (1850')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 48 (2400')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 8534 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 90 princesses.
 You saved Arda and became a famed Queen.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Str   : .33........3...+            
        Add Int   : .3336.4..3......            
        Add Wis   : .3336........4..            
        Add Dex   : .33......34..4..            
        Add Con   : .33...4....3...+            
        Add Chr   : .33......3......            
        Mul Mana  : +...............            
        Mul SPower: +........+......            
        Add Stea. : ......44........            
        Add Sear. : ...3...4.3......            
        Add Infra : ...3............            
        Add Speed : .333.34....3.4.+            
        Add Blows : ...3............            
        Slay Evil : .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ..++............            
        Sust Int  : ...+............            
        Sust Wis  : ........+.......            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.............            
        Sust Chr  : ........+.......            
        Invisible : ...+........+...            
        Mul life  : ...............+            
        Sens Fire : ...............+            
        Reflect   : ......+.........            
        Free Act  : ..+.......+.....            
        Hold Life : ..+..+..........            
        Imm Acid  : ......+.*++.....            
        Imm Elec  : ..*...+.........            
        Imm Fire  : ......*..+......            
        Imm Cold  : ...+..+.*.......            
        Res Pois  : ..++............            
        Res Fear  : ...........+....            
        Res Light : ...+.+..........            
        Res Dark  : .....+..........            
        Res Blind : ...+............            
        Res Conf  : ...+.+..+.......            
        Res Sound : ........+..+....            
        Res Shard : .........+......            
        Res Neth  : ...+............            
        Res Nexus : ...+..+.........            
        Res Chaos : ...+.+..........            
        Res Disen : ..+......+......            
        Aura Fire : ......+.........            
        Levitate  : ..+.............            
        Lite      : ....+.....+.....            
        See Invis : ..+..+.........+            
        Digestion : ..+............+            
        Regen     : ..++............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+..+...++.....            
        Drain Exp : ...+............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Fly       : ......+.........            
        Climb     : ...........+....            
        Orc.ESP   : .....+.........+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            
        TLord.ESP : ......+.........            

 Corruption list:
Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
          . Archery                             -00.200 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     26.400 [0.600]
 - Sneakiness                                    06.900 [0.900]
          . Stealth                              10.400 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         01.500 [1.000]
          . Spell-power                          46.800 [0.600]
          . Sorcery                              42.300 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  19.250 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  13.550 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            26.700 [0.500]

Abilities
 * Perfect casting
 * Tree walking

 One of your companion(s) has been killed.

  [Character Equipment]

a) a Mage Staff of Wizardry [Vision] (1d4) (-27,+11)(80%) (+4)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of Saruman of Many Colours on level 64 of Dol
    Guldur.
d) The Long Bow of Morthoth (x6) (+8,+10) (+3 to speed)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 95 of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 100
    of Angband.
f) The Ring of Power of Ji Indur Dawndeath (+3 to speed)
    It increases your intelligence, wisdom, searching, infravision, speed
     and attack speed by 3.  It makes you invisible.  It sustains your 
    strength and intelligence.  It provides resistance to cold, poison, 
    light, blindness, nether, nexus and chaos.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 86 of Mount
    Doom.
k) an Amulet of Brilliance (+6)
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak [4,+14] (+4 to stealth)
p) The Small Leather Shield of Alingrion [2,+9]
    It sustains your wisdom and charisma.  It provides immunity to acid
     and cold.  It provides resistance to confusion and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grey wraith on level 55 of The Sacred
    Land Of Mountains.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 76 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 86 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to sound.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 54 of Mordor.
z) Qlzqqlzuup, the Lord of Flesh (5000 hp)
{) The Bolt of Earith (1d5) (+21,+10) (+4 to speed)
    It increases your wisdom, dexterity and speed by 4.  It does extra
    damage from acid and fire.  It poisons your foes.  It is a great bane
    of demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 89 of
    Angband.
|) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Eternal Flame
c) 3 Fireproof Tomes of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
e) 2 Fireproof Tomes of the Everrunning Wave
f) 2 Fireproof Tomes of Translocation
g) 2 Fireproof Tomes of the Tree
h) 2 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Library.
i) 3 Fireproof Tomes of the Time
j) The Tome of Entrails
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) 7 Potions of Cure Serious Insanity
l) 8 Potions of Healing
m) 8 Potions of *Healing*
n) 2 Potions of Life
o) 4 Potions of Restore Mana {25% off}
p) 7 Potions of Curing
q) 2 Scrolls of Mass Genocide
r) a Fireproof Staff of Genocide[1|13] (4 charges)
s) a Staff of Sterilize[7|50]
t) 2 Indestructible Rings of Speed (+12)
u) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 100
    of Angband.
v) The Filthy Rag of Halinaras (-68,-59) [1,+7](20%)
    It increases your hit points by 20%.  It sustains your strength and 
    constitution.  It provides immunity to acid, electricity and cold.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 100 of
    Angband.
w) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) a Potion of Restore Mana
c) 5 Potions of Restore Life Levels
d) a Ring of Strength (+5)


  [Home Inventory - Gondolin ]

a) a Spellbook of Vision
b) The Ring 'Ciryard' (+8) {100% off}
    It increases your wisdom and speed by 8.  It sustains your strength, 
    dexterity, constitution and charisma.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
c) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 55 of Mordor.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Bile Demon on level 64 of Mordor.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
f) an Amulet of Trickery (+3) {100% off}
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You stole it from the Rare Jewelry Shop.
g) a Dwarven Lantern of the Magi [Vision] (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 3.  It makes you invisible.  
    It provides resistance to poison and blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
h) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 64 of Dol
    Guldur.
i) a Power Dragon Scale Mail (-3 to accuracy) [40,+23]
j) The Ribbed Plate Armour 'Ginond' (-3 to accuracy) [28,+7]
    It sustains your strength, intelligence, dexterity and charisma.  It
    provides immunity to acid, fire and cold.  It makes you completely
    fearless.  It provides resistance to electricity, poison, light, dark, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 77 of
    Angband.
k) The Robe 'Laiad' [2,+14]
    It sustains your strength.  It provides immunity to electricity, fire
     and cold.  It provides resistance to acid, light and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 76 of Angband.
l) The Rhino Hide Armour 'Rinwendi' (-32,-29) [8,+10](20%)
    It increases your hit points by 20%.  It provides immunity to acid and 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to poison and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 77 of
    Angband.
m) The Large Metal Shield of Dimphel [5,+10]
    It provides immunity to cold.  It provides resistance to acid, 
    electricity, poison and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 77 of
    Angband.
o) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 77 of
    Angband.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 54 of Mordor.
    
q) The Set of Cesti of Lacir [5,+15]
    It sustains your wisdom and dexterity.  It provides resistance to acid
    , fire, poison, shards, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Pair of Soft Leather Boots of Free Action [2,+17]
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 86 of Mount
    Doom.
u) The Bolt of Arthond (1d5) (+14,+17)
    It provides light (radius 1) forever.  It poisons your foes.  It
    produces chaotic effects.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm in the town of Gondolin .
w) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
x) a Mage Staff of Power (1d4) (+8,-8) (+10)


  [Home Inventory - Minas Anor ]

a) a Death mold (1066 hp)
b) a Sprig of Athelas
c) a Fireproof Scroll of Mass Genocide
    It cannot be harmed by fire.  
    You bought it from the Scribe.
d) a Silver Rod of the Istari of Nothing (200/200)
e) a Golden Rod of Nothing (125/125)
f) The Amulet of Carlammas (+2)
g) The Amulet of Aegond
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 53 of The Sacred
    Land Of Mountains.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 47 of Mordor.
k) The Filthy Rag of the Wight [1,+7] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
l) The Leather Scale Mail 'Oloros' (-1 to accuracy) [11,+9]
    It sustains your constitution and charisma.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to sound, nether, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 47 of Mordor.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 52 of
    The Sacred Land Of Mountains.
o) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient gold dragon on level 55 of The
    Sacred Land Of Mountains.
p) a Pair of Metal Shod Boots of Stealth [6,+5] (+3 to stealth)
    It increases your stealth by 3.  
    You bought it from the Footwear Shop.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 41 of Paths of the Dead.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
t) The Bolt of Aidrest (1d5) (+17,+12) (+3)
    It provides light (radius 1) forever.  It increases your wisdom, 
    dexterity and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against dragons.  It is a great bane of undead.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
    


  [Home Inventory - Lothlorien ]

a) a Scroll of Genocide
b) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
c) The Ring of Nesgalint (+3)
    It increases your intelligence, searching and speed by 3.  It sustains 
    your strength and intelligence.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to poison, 
    light and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 64 of Dol
    Guldur.
d) a Ring of Constitution (+6)
e) a Ring of Speed (+10)
f) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 98 of Halls of
    Mandos.
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
i) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Master mystic on level 98 of Halls
    of Mandos.
j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+2 to stealth)
k) The Chain Mail of Arvedui (-2) [14,+15] (+2) {special}
l) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 79 of Halls of
    Mandos.
m) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue yeek Captain on level 98 of Halls of
    Mandos.
o) The Large Leather Shield of Celegorm [4,+20]
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
r) The Main Gauche 'Estir' (1d5) (+18,+20) (+5 to speed)
    It increases your strength and speed by 5.  It produces chaotic
    effects.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Dol
    Guldur.
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 98 of Halls of
    Mandos.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
u) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 75 of Halls of Mandos.
v) a Mage Staff of Power (1d4) (+17,-6) (+10)



Posted on 14.8.2007 19:54
Last updated on 15.8.2007 21:53

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1438. on the Ladder (of 18915)
576. on the ToME Ladder (of 3145)
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On 14.8.2007 19:54 ewan.mcnay@yale.edu wrote:
Nothing special - just passing time. Offed Sauron, dumped the One, wandering down through Angband.

Then... OK, FF has given me symbiosis, time to get a flesh shield. Read scroll of Summon Never-Moving. And: check out that symbiote! :-)

Given *that*, I threw a bunch of points into Symbiosis skill, and I'll see what the big Q can do! Might even consider the Void if I can find an Air cloak; I came across a PDSM early on and carefully stashed it..

On 15.8.2007 21:53 ewan.mcnay@yale.edu wrote:
No Air cloak ever showed - so unless I get more bored than I expect, this is the end for the ent sorc.

Time for some challenge characters, I guess, as regular ToME has got to the boringly easy stage.

On 16.8.2007 12:29 estie@gmx.net wrote:
Nice symbiote :D
Anything special he can do a normal Q cant ?

On 16.8.2007 13:22 ewan.mcnay@yale.edu wrote:
Not a huge amount vs e.g. a Master Q - basically a few more summoning options, including 'wraith.' Mostly for the cool factor ;)

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