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The Angband Ladder: Afigoldan, Wraith Spider Master by <angband@techiem2.net>

  [FuryBand 4.0.0 Character Sheet]

 Name  : Afigoldan              Age                  1       STR!     40       
 Sex   : Male                   Height               0       INT!     40       
 Race  : Wraith Spider          Weight               1       WIS!     40       
 Class : Master                 Social Class         2       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Ulmo                                                CHR!     40       
                                                                               
 + To Melee Hit          60 Level             75    Hit Points      982/   982 
 + To Melee Damage       50 Experience  99999999    Spell Points   3711/  3711 
 + To Ranged Hit         60 Max Exp     99999999    Sanity         1392/  1392 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               -30299 
   AC                22+138 Gold          114394    Speed           Fast (+85) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Bad          Blows/Round:  36        
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  1908-16200
 Stealth     : Legendary[32]Magic Device: Excellent    Infra-Vision: 1380 feet 
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
                                                                               
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Den of Dogs: Level 50 (2500')
        Fort Blade: Level 80 (4000')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 50 (2500')
        Utumno: Level 109 (5450')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 16421 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    efghijkmnosxyz{@            
        Add Str   : .2........*.....            
        Add Int   : .2......4.*.....            
        Add Wis   : .2...6....*.....            
        Add Dex   : .2..*.....*.....            
        Add Con   : .2..*...4.*.....            
        Add Chr   : .2........*.....            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : .2..*...4.......            
        Add Infra : ..........*.....            
        Add Speed : .2*.*6.34..9*..+            
        Add Blows : ....*....*......            
        Vampiric  : ...............+            
        Sust Str  : ....+.+.........            
        Sust Int  : .+..+...........            
        Sust Wis  : .+..+..........+            
        Sust Dex  : ....+.+.........            
        Sust Con  : ....+.+.........            
        Sust Chr  : .+..............            
        Invisible : .............+..            
        Mul life  : ......+........+            
        Sens Fire : ..+.............            
        Reflect   : ........+.......            
        Free Act  : .+....+.........            
        Hold Life : .+...+++........            
        Imm Acid  : ..+.+...+*+.....            
        Imm Elec  : ..+++...+*+.....            
        Imm Fire  : ..+.....**+.....            
        Imm Cold  : .*+.....+*+.....            
        Res Pois  : ..+......++....+            
        Res Fear  : .........+......            
        Res Light : .......+.++.....            
        Res Dark  : .......+..+.....            
        Res Blind : .+..+....+......            
        Res Conf  : ....+..+.++.....            
        Res Sound : .........+......            
        Res Shard : ....+....+......            
        Imm Neth  : ....+.+..*+*....            
        Res Nexus : ....+...++++....            
        Res Chaos : .......+.+......            
        Res Disen : .........+......            
        Aura Fire : ........++.+....            
        Aura Elec : .........+.+....            
        WraithForm: ...............+            
        Levitate  : ...........+....            
        Lite      : ......+...+.....            
        See Invis : .+...+.+..+.....            
        Digestion : ......+.........            
        Regen     : ......+.........            
        Activate  : .+.+...+........            
        Blessed   : .....+..........            
        Cursed    : ..........+.....            
        Hvy Curse : ..........+.....            
        Prm Curse : ..........+.....            
        Precogn.  : ...............+            
        Fly       : ........+......+            
        Climb     : ...............+            
        Troll.ESP : .......+........            
        Giant.ESP : ...+............            
        Undead.ESP: ..+.............            
        Good.ESP  : ........+.......            

 Corruption list:
Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18


Skills (points left: 0)
          . Spider-combat                        50.000 [1.000]
 - Sneakiness                                    12.610 [0.900]
          . Stealth                              50.000 [0.900]
          . Disarming                            01.000 [0.300]
          . Backstab                             01.000 [0.300]
 - Powers                                        50.000 [1.000]
          . Devices                              13.000 [1.000]
          . Power                                50.000 [0.800]
          . Mastery                              50.000 [0.700]
          . Energy                               00.900 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       01.000 [1.000]
                   . Air                         01.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 01.000 [1.600]
          . Movement                             01.000 [1.000]
          . Knowledge                            01.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 01.000 [1.000]
          . Nature                               01.000 [1.000]
          . Maia-lore                            04.700 [0.500]
          . Runecraft                            00.000 [0.900]
          . Innate                               50.000 [0.900]
 - Spirituality                                  30.150 [0.550]
          . Prayer                               10.000 [0.500]
 - Monster-lore                                  08.750 [0.500]
          . Corpse-preservation                  01.000 [0.300]
          . Symbiosis                            35.300 [0.400]

Abilities
 * Perfect casting


  [Character Equipment]

e) a Ring of Wizardry(40%) (+2)
        It can be used to store a spell.  It increases your spell power by 2.  
    It increases your mana capacity by 40%.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 62 of
    Erebor.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 92 of
    Orodruin.
g) a Demonic Ring of Speed of the Elements (+11)
    It increases your speed by 11.  It provides resistance to 
    acid, electricity, fire, cold and poison.  It renders you especially
    vulnerable to fire.  It allows you to sense the presence of Maiar.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Fort Blade.
h) a Draconic Ring of Lightning (+3,+5) [+20]
    It can be
    activated for ball of lightning and resist lightning every 50+d50 turns
     if it is being worn. It provides resistance to electricity.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 59 of Fort Blade.
i) The Speed Ring of Lornen (+17 to speed)
    It 
    increases your dexterity, constitution, stealth, speed, attack speed
     and ability to score critical hits by 17.  It sustains your strength, 
    intelligence, wisdom, dexterity and constitution.  It provides
    resistance to acid, electricity, blindness, confusion, shards, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 99 of Orodruin.
j) a Blessed Ring of Speed [+10] (+6)
    
    It increases your wisdom and speed by 6.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 57 of Fort Blade.
k) The Blue Stone 'Coimir'(40%) (+2)
    It grants you
    the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your luck by 2.  It increases your hit points by 40%.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining and nether.  It
    allows you to breathe underwater.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Chargeable Feathered Cloak [1,+15] (+10 attacks)
    It can be upgraded with gold  It 
    increases your attack speed by 10.  It provides immunity to acid, 
    electricity, fire, cold and nether.  It makes you completely fearless.
    It provides resistance to poison, light, blindness, confusion, sound, 
    shards, nexus, chaos and disenchantment.  It produces a fiery sheath.  
    It produces an electric sheath.  It produces an acid sheath.  It
    produces an cold sheath.  
    You found it lying on the ground on level 79 of Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and infravision by 125.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
x) a Chargeable Pair of Metal Shod Boots of Stability [6,+13] (+9 to speed)
    It can be upgraded with gold  It increases your speed by 9.  
    It provides immunity to nether.  It provides resistance to nexus.  It
    allows you to levitate.  It produces a fiery sheath.  It produces an
    electric sheath.  
    You found it in the remains of a Vampire orc on level 40 of The Helcaraxe.
y) a Pair of Metal Shod Boots of Speed [6,+9] (+10)
    
    It increases your speed by 10.  
    You found it in the remains of a Colour out of space on level 38 of
    Barad-Dur.
z) Qlzqqlzuup, the Lord of Flesh (5000 hp)
{) (nothing)


  [Character Inventory]

a) an Unholy Tome of the Hellflame
b) The Crystal Ball of Godly Sights
    It can be activated for teleport (range 100) every 100 turns
    .  
    You found it in the remains of a Byakhee on level 109 of Utumno.
c) Gandalf's Portable Pandemonium
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 13 of Mirkwood.
d) 4 Lembases
e) 2 Potions of Cure Critical Wounds
f) a Potion of Life
g) a Potion of Restore Mana
h) a Potion of Restore Life Levels
i) a Potion of Curing
j) The Ring of Power of Adunaphel the Quiet (+3 attacks) {cursed}
k) The Ring of Uilmarion [+15] (+1 to stealth)
    It can be
    activated for ball of cold and resist cold every 50+d50 turns if it is
    being worn. It increases your strength, constitution and stealth by 1.
    It sustains your wisdom.  It provides resistance to fire, cold, poison
    , nether and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 106 of Utumno.
l) The Ring of Orothil (+1 to stealth)
    
    It increases your dexterity and stealth by 1.  It makes you invisible.
    It sustains your charisma.  It provides resistance to blindness, chaos
     and disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 106 of Utumno.
m) The Ring of Valereth
    
    It makes you invisible.  It sustains your constitution.  It provides
    resistance to fire, light, sound and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 106 of Utumno.
n) The Psychoactive Skin of Great Luck [2,+0] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Giant headless on level 108 of Utumno.
o) The Jedi Robe 'Radron' [6,+1]
    
    It sustains your intelligence, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, confusion, sound and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 106 of Utumno.
p) The Large Leather Shield of Nionuin [4,+0]
q) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Hrungnir, the Stone Giant on level 109 of
    Utumno.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Box of Horrors
    It can be activated for restore stats and life levels every 200
    turns.  
    You found it in the remains of a Tree naga on level 24 of Mirkwood.
b) The Space-Time Continuum
    It
    can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Bullywug shaman on level 18 of Mirkwood.
c) The Gem of Time
    
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
d) One Rune to Rule them All
    It
    can be activated for cure stun every 100 turns.  
    You found it lying on the ground on level 13 of Mirkwood.
e) a Mithril Rod of the Istari of Nothing (320/320)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
f) a Sorcerous Amulet of Reflection (-24,-61)(60%) (+3)
    It increases your spell power by 3
    .  It increases your mana capacity by 60%.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Fort Blade.
g) The Amulet 'Baras' (+1)
    It increases 
    your strength, wisdom and constitution by 1.  It sustains your 
    constitution.  It provides resistance to acid, electricity, fire, cold
     and shards.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Fort Blade.
h) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it
    is being worn.  It provides light (radius 3) forever.  It increases 
    your searching and infravision by 1.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
j) The Silmaril of the Seas (+2)
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ultra-elite paladin on level 51 of Fort
    Blade.
l) The Augmented Chain Mail 'Fingroth' (-12,-44) [16,+2](20%)
    It increases your hit points by 20%.  It sustains your strength.
    It provides resistance to cold, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Angband.
m) The Full Plate Armour of Legion (-3 to accuracy) [25,+1]
    
    It sustains your dexterity.  It provides immunity to fire and cold.  
    It makes you completely fearless.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It
    increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
o) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh
    magic if it is being worn.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and searching by 3.  It sustains 
    your intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bjorn the Warper on level 57 of Fort Blade.
p) The Psychoactive Skin 'Agorith' (+5,+5) [10,+20](20%) (+1 to stealth)
    
    It reduces damages you take by 50%, physical and magical. It increases 
    your stealth by 1.  It increases your mana capacity by 20%.  It
    sustains your intelligence.  It provides resistance to electricity, 
    cold, dark, confusion, shards, chaos and disenchantment.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 57 of Fort
    Blade.
q) The Mumak Hide Armour 'Ithras' (-1 to accuracy) [8,+1]
    It provides immunity to nether.  It provides resistance to life
    draining, poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It prevents stuns. It increases your 
    intelligence, dexterity, constitution and speed by 3.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
s) The Great Eagle Down Coat of Nelotelin [9,+13]
    
    It sustains your wisdom, constitution and charisma.  It provides
    resistance to fire, cold, confusion and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
t) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good
    (level*5) every 300+d300 turns if it is being worn. It can be used to
    store a spell.  It decreases your strength, constitution, charisma, 
    speed and luck by 3.  It renders you incorporeal.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Nidhogg, the Fire-Drake on level 56 of Fort
    Blade.
v) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
x) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) a Silver Rod of Simplicity of Nothing (100/100)
    
    You found it in the remains of Telchar the Smith on level 70 of The Sacred
    Land Of Mountains.
c) a Demonic Ring of Speed (+10)
    It increases your speed by 10.  It provides
    resistance to fire.  It allows you to sense the presence of Maiar.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Fort Blade.
d) a Blessed Ring of Speed [+8] (+9)
    It increases 
    your wisdom and speed by 9.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Fort Blade.
e) a Draconic Ring of Speed (+5,+2) [+2] (+9)
    It increases 
    your speed by 9.  It allows you to sense the presence of dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Fort Blade.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 100 of Angband.
g) The Ring of Durin (+2) {cursed}
    It grants you
    the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Amulet 'Curien' (+4) {cursed}
    It increases your constitution by 4.  It makes you
    completely fearless.  It provides resistance to electricity, cold and 
    disenchantment.  It induces random teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 77 of Fort
    Blade.
i) a Demonic Amulet of Reflection
    It provides resistance to fire.  It allows you to sense the
    presence of Maiar.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Fort Blade.
j) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It prevents stuns. It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Bast the Cat on level 70 of The Sacred Land
    Of Mountains.
k) The Anchor of Space-Time
    It provides light (radius 2) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) a Power Dragon Scale Mail (-3 to accuracy) [40,+24]
m) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    confusion and disenchantment.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
o) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of lightning (100) every 500
    turns if it is being worn. It can be used to store a spell.  It 
    increases your speed by 10.  It sustains your strength, intelligence, 
    dexterity, constitution and charisma.  It provides immunity to 
    electricity and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hardened warrior on level 99 of Angband.
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Telchar the Smith on level 70 of The Sacred
    Land Of Mountains.
q) The Entish Bark of Isirnulin [1,+0]
    It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 79 of Fort Blade.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases 
    your intelligence and wisdom by 2.  It provides resistance to 
    blindness and nether.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Nodens, Lord of the Great Abyss on level 57
    of Fort Blade.
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gachapin on level 57 of Fort Blade.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every
    750 turns if it is being worn. It grants you the power of remove fear
     if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 70 of The Sacred
    Land Of Mountains.
x) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400
    turns if it is being worn. It can be used to store a spell.  It 
    increases your charisma and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 66 of Fort
    Blade.


  [Home Inventory - Minas Anor ]

a) The Maiashield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
b) The Maiahorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    Maiar.  It slows your metabolism.  It speeds your regenerative powers.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Guardian yeek on level 59 of Barad-Dur.
c) Chaugnar Faugn, Horror from the Hills (2000 hp)
d) a Master quylthulg (3000 hp)
e) a Golden Rod of the Istari of Home Summoning (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
f) The Ring of Power of Adunaphel the Quiet (+1 to infravision)
    It increases your charisma and 
    infravision by 1.  It makes you invisible.  It provides resistance to 
    fire, poison and chaos.  It allows you to levitate.  It allows you to
    see invisible monsters.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 44 of
    Barad-Dur.
g) The Ring of Arnorn (+3)
    It can be activated for whirlwind attack every 250 turns if
    it is being worn. It increases your intelligence, infravision and 
    attack speed by 3.  It makes you invisible.  It provides resistance to 
    fire and poison.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 44 of
    Barad-Dur.
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archlich on level 57 of Barad-Dur.
i) The Necklace of Girion [10,+0] (+5)
j) The Amulet of Drindil (+0)
    It 
    decreases your searching by 0.  It sustains your strength, 
    intelligence, wisdom and constitution.  It makes you completely
    fearless.  It provides resistance to cold, poison and light.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 60 of Erebor.
k) The Amulet of Carlammas (+2)
    It can be activated for 
    protection from evil (dur level*3 + d25) every 225+d225 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 52 of
    Barad-Dur.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 64 of Barad-Dur.
m) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 70 of The Sacred
    Land Of Mountains.
n) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your stealth by 3.  It makes you invisible.  It provides
    resistance to dark, nether and chaos.  It allows you to sense the
    presence of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 63 of Barad-Dur.
o) The Metal Scale Mail of Ardoron (-2 to accuracy) [13,+0]
    
    It sustains your strength, wisdom and constitution.  It provides
    immunity to acid and nether.  It provides immunity to paralysis.  It
    provides resistance to life draining, fire, cold, poison and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 109 of
    Utumno.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
r) The Jedi Master Robe of Nivri [6,+0]
s) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging
    every 70 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Slappy, Abbess of Pain on level 60 of
    Barad-Dur.
t) The Pair of Metal Shod Boots of Thror [6,+19] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It allows you to climb mountains.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It is easy to throw. It
    does extra damage from electricity.  It provides resistance to 
    electricity and light.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 59 of
    Barad-Dur.
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
w) The Long Magic Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  
    It provides immunity to paralysis.  It allows you to sense the
    presence of orcs.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Red Arrow of Gondor
    It can be activated for mass human
    summoning every 1000 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Jack of Shadows on level 63 of Barad-Dur.


  [Home Inventory - Caras Galadhon ]

a) The Mirror of Alternate Dimensions
    
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Dreadlord on level 99 of Orodruin.
b) The Portable Soldier
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Sand-dweller on level 99 of Angband.
c) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Dark dwarven priest on level 76 of
    Fort Blade.
d) The Ring 'Anast' (+1)
    It increases your intelligence and constitution by 1.  It
    makes you invisible.  It sustains your intelligence and charisma.  It
    provides resistance to fire.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
e) The Ring of Estolle (+5)
    It increases your constitution and 
    ability to score critical hits by 5.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Barney the Dinosaur on level 34 of
    Barad-Dur.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Malekith the Accursed on level 76 of Fort
    Blade.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Layzark, the Emperor on level 76 of Fort
    Blade.
h) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Yig, Father of Serpents on level 80 of Fort
    Blade.
i) The Silmaril of Flames (+2) {cursed}
    It can be activated for invulnerability (dur 8+d8) every 1000
    turns if it is being worn. It grants you the power of banish evil if
    it is being worn.  It provides light (radius 5) forever.  It increases 
    your strength by 2.  It provides resistance to fire, light, dark, 
    shards, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains mana and experience.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 95 of Angband.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Oberon, King of Amber on level 99 of
    Orodruin.
k) The Mithril Chain Mail of Raxar (-35,-33) [28,+0](40%)
    It increases your hit points by 40%.  It provides immunity to 
    fire.  It makes you completely fearless.  It provides resistance to 
    acid, dark, nether, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 95 of Angband.
l) The Hard Studded Leather of Andir (-71,-52) [7,+13](20%)
    
    It increases your hit points by 20%.  It sustains your intelligence.  
    It provides immunity to electricity.  It provides resistance to nether
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Scrag on level 95 of Angband.
m) The Cord Armour 'Endond' [6,+0]
    It
    sustains your intelligence and charisma.  It provides immunity to 
    nether.  It provides immunity to paralysis.  It provides resistance to 
    electricity, fire, poison, dark and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
n) The Thunderlord Coat of Habarnost (-10,-42) [9,+11](40%)
    
    It increases your hit points by 40%.  It sustains your wisdom.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire, cold, sound and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Oberon, King of Amber on level 99 of
    Orodruin.
o) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism.  It
    is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 57 of Fort Blade.
q) The Steel Helm of Uloeg [6,+0]
    It sustains 
    your wisdom.  It provides resistance to life draining and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 95 of Angband.
r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Oberon, King of Amber on level 99 of
    Orodruin.
s) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It provides light (radius 1) forever.  It is easy to
    throw. It does extra damage from fire.  It provides resistance to fire
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vlad Dracula, Prince of Darkness on level
    99 of Orodruin.
t) The Mace of Disruption 'Linel' (6d6) (+27,+14) (+3 attacks)
u) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for 
    alter reality every 100 turns if it is being worn. It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of Maiar.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
v) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Seeker Arrow of Orithilin (E:140, L:6) (4d4) (+16,+14)
    It does extra damage from frost and 
    light.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is a great bane of Maiar.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
x) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It does extra damage from
    pure magic.  It increases your intelligence, speed and spell power by 
    4.  It increases your mana capacity by 80%.  It does extra damage from 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 95 of
    Angband.


  [Home Inventory - Khazad-dum ]

a) The Gem of Ice
    It can be activated for restore stats and life levels every
    200 turns.  
    You found it in the remains of a Lygrog on level 91 of Angband.
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can
    be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Forol (+1 to speed)
    It increases your 
    strength, charisma, stealth, infravision, speed and ability to score
    critical hits by 1.  It makes you invisible.  It sustains your 
    intelligence.  It provides resistance to cold, blindness, sound and 
    shards.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 89 of Angband.
d) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Metal Brigandine Armour 'Aromenon' (-3 to accuracy) [19,+12]
    It sustains your 
    strength and intelligence.  It provides resistance to life draining
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 95 of
    Angband.
f) The Partial Plate Armour of Gliriant (-3 to accuracy) [22,+14]
    It sustains your dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to dark, confusion, 
    sound, nether and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Munchkin on level 92 of Orodruin.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 70 of
    Angband.
h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every
    300 turns if it is being worn. It increases your intelligence, wisdom
     and stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 83 of Angband.
i) The Leather Scale Mail 'Imros' (-1 to accuracy) [11,+15]
    
    It sustains your strength and wisdom.  It provides immunity to cold
     and nether.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, poison, light, dark, confusion, sound, shards, nexus and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
j) The Jedi Master Robe of Yoda [1,+25] (+10)
    
    It can be activated for invulnerability (4+d8) every 800 turns if it
    is being worn. It prevents stuns. It increases your intelligence, 
    wisdom, dexterity, charisma, searching, speed and luck by 10.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It allows you to fly.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Cloak 'Holcolleth' [1,+3] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
l) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated
    for berserk strength every 50+d50 turns if it is being worn. It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 92 of
    Orodruin.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light, dark and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bloodthirster on level 69 of Angband.
o) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 70 of Angband.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 92 of Orodruin.
q) The Golden Crown of Ruindaist [0,+0]
    It
    sustains your strength, intelligence and constitution.  It makes you
    completely fearless.  It provides resistance to shards, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 92 of Orodruin.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It
    can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
    it is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 74 of
    Angband.
s) The Metal Cap of Anwen [3,+9]
    It sustains your intelligence and dexterity.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 92 of Orodruin.
t) The Iron Helm of Siath [5,+15]
    It
    provides resistance to electricity, light, dark, sound, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Sky Drake on level 95 of Angband.
u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
v) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It 
    increases your searching, infravision and ability to tunnel by 10.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 95 of
    Angband.
x) The Lance of Eorlingas (4d6) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, 
    dexterity and speed by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sererrog on level 98 of Angband.


  [The Museum Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+1 to speed)
    It 
    increases your constitution, charisma, infravision and speed by 1.  It
    makes you invisible.  It sustains your strength and constitution.  It
    provides resistance to nether and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It is easy to
    throw. It poisons your foes.  It is especially deadly against orcs.  
    It provides resistance to poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 57 of Fort
    Blade.


  [The Museum Inventory - Gondolin ]

a) The Ring of Power of Adunaphel the Quiet (+2 to searching)
    It provides light (radius 3) forever.  It increases your 
    constitution, searching and infravision by 2.  It makes you invisible.
    It sustains your wisdom and constitution.  It provides immunity to
    paralysis.  It provides resistance to cold, light and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Angband.
b) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 69 of Angband.
c) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sand-dweller on level 70 of The Sacred
    Land Of Mountains.
d) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It grants you the power of magic missile if
    it is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    Angband.
e) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns
     if it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It is cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 67 of
    Angband.
f) The Lernaean Hydra's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Lernaean Hydra on level 70 of Angband.


  [The Museum Inventory - Minas Anor ]

a) The Dwarven Lantern 'Thirnin'
    
    It provides light (radius 2) forever.  It provides resistance to light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 106 of Utumno.
b) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
c) The Steel Helm of Nellungil [6,+9]
    It provides light (radius 2) forever.  It makes you completely
    fearless.  It provides resistance to life draining, electricity, light
    , dark and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 60 of
    Barad-Dur.
d) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire orc on level 57 of Barad-Dur.
e) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    
    It increases your strength, dexterity, constitution, charisma and luck
     by 1.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 92 of
    Orodruin.
f) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and Maiar.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Spectral Multi-hued drake on level 98 of
    Angband.
g) The Sandworm Queen's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
h) Ulfast, Son of Ulfang's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 38 of
    Barad-Dur.


  [The Museum Inventory - Caras Galadhon ]

a) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Metal Babble on level 99 of Orodruin.
b) The Shadow Blade of Elpion (2d5) (+3,+0) (-5 to speed)
    
    It provides light (radius 1) forever.  It decreases your stealth and 
    speed by 5.  It does extra damage from dark.  It provides resistance 
    to dark.  It has been blessed by the gods.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 106 of Utumno.
c) Fasolt the Giant's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 99 of Orodruin.


  [The Museum Inventory - Khazad-dum ]

a) The Ring of Power of Ji Indur Dawndeath (+2 to speed)
    
    It increases your constitution, stealth, speed and ability to score
    critical hits by 2.  It makes you invisible.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to dark, blindness and nexus.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 89 of Angband.



Posted on 17.8.2007 06:21

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15. on the Ladder (of 12816)
15. on the FuryBand Ladder (of 155)
Third best for this player (out of 34)

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On 17.8.2007 19:28 OmniNegro@hotmail.com wrote:
Nice Character.

I always like these wondrous little mana-bank insects.

They have insane speed and great melee capabilities.

They have insane mana, but not enough health to keep them alive early on. Most I try die before I get them equipped well enough to compensate for their weaknesses.

You have done well.

Can you tell us a bit about what combat is like with this? Do you melee ever? Do you spam FF or Manabolt/Manastorm? Do you teleport around?

You have already done all 98 princess/ff quests. Impressive.

Will you dive to void?

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