The Angband Ladder: Perseii, Half-Ogre Symbiant by blahpers

  [ToME 2.3.4 Character Sheet]

 Name  : Perseii                Age                 47       STR! 18/***       
 Sex   : Female                 Height             126       INT! 18/120       
 Race  : Half-Ogre              Weight             200       WIS: 18/212       
 Class : Symbiant               Social Class         1       DEX! 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR! 18/180       
                                                                               
 + To Melee Hit          78 Level             44    Hit Points      -72/  1101 
 + To Melee Damage       53 Experience   4040040    Spell Points    184/   258 
 + To Ranged Hit         77 Max Exp      4040040    Sanity          797/   797 
 + To Ranged Damage      15 Exp to Adv.  4080000    Piety                57579 
   AC                35+166 Gold         1182863    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[50]Perception  : Superb       Blows/Round:  8         
 Bows/Throw  : Legendary[15]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Poor         Mel.dmg/Rnd:  16d5+424  
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the abandoned child of an Ogre Magi.  You were               
          adopted and raised by molds.  You are the black sheep of             
          the family.  You have grey eyes, scraggly green hair, and a          
          mottled complexion.                                                  


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 22 (1100')
        Barrow-Downs: Level 4 (200')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        Erebor: Level 66 (3300')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        A lost temple: Level 27 (1350')

 Your body was a Player.
 You have defeated 13654 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 44th Quelle of the 2890th year of the third age.
 Your adventure lasted 58 days.

     Your Attributes:
You are dead, killed by The Physics Teacher on level 66 of Erebor.
You can switch locations with another being.
You can drive yourself into a berserk frenzy.
You can set explosive runes.
You can cast magic missiles.
You are bleeding.
You are stunned.
You are in a battle rage.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You resist cold exceptionally well.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.


                    adefkmnopsuxz{|@            
        Add Str   : ...34....3.....+            
        Add Int   : 32..............            
        Add Wis   : .27.4...........            
        Add Dex   : 32.....3.34.....            
        Add Con   : .2.3.....3.....+            
        Add Chr   : ...34..3........            
        Add Stea. : ..7.............            
        Add Sear. : ..73.4..........            
        Add Tun.. : ..............1.            
        Add Speed : 327.4......1....            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : .........+.....+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +......+..+.....            
        Hold Life : ................            
        Imm Acid  : ......*++++.....            
        Imm Elec  : ......*.+.......            
        Imm Fire  : ...*+.*++.......            
        Res Cold  : .......+++......            
        Res Pois  : ....+...........            
        Res Fear  : ....+....+......            
        Res Light : ......+.+.......            
        Res Dark  : ........++.....+            
        Res Blind : ................            
        Res Conf  : ..+.............            
        Res Sound : ..+...+.+.......            
        Res Shard : ................            
        Res Neth  : +...............            
        Res Nexus : .........+......            
        Res Chaos : ..+.............            
        Res Disen : ....+...........            
        Lite      : .+..............            
        See Invis : +..+............            
        Digestion : .........+......            
        Regen     : .......+..+.....            
        Xtra Might: .+..............            
        Activate  : ...+++.+..+.....            
        Fly       : ...+............            
        TLord.ESP : ...+............            
        Full ESP  : ...............+            

Skills (points left: 1)
 - Combat                                        30.200 [0.800]
          . Weaponmastery                        48.600 [0.800]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    00.900 [0.800]
          . Stealth                              01.400 [0.800]
          . Disarming                            00.700 [0.700]
 - Magic                                         17.709 [0.700]
          . Magic-Device                         27.500 [1.000]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  03.200 [0.500]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            48.700 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  14.090 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            48.200 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You are fated to meet a Novice ranger on level 22.
You are fated to find The Set of Gauntlets 'Paurnen' [Globe of Light] on level
24.
You may meet a Storm giant on level 72.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Helpelwe' (x5) (+11,+15) (+2 to speed)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity, constitution and speed by 2.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Maulotaur on level 58 of The Sacred Land
    Of Mountains.
e) The Ring 'Thoros' (+7) {100% off}
    It increases your wisdom, stealth, searching and speed by 7.  It
    sustains your charisma.  It provides resistance to sound and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Flare (+3) {!k!v!d!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of The Sacred
    Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    The Sacred Land Of Mountains.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
n) The Double Chain Mail of Fingalad (-2 to accuracy) [16,+10]
    It provides immunity to acid, electricity and fire.  It provides
    resistance to light and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Law drake on level 51 of The Sacred Land
    Of Mountains.
o) The Cloak of Thingol [1,+18] (+3) {reward}
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20] {reward}
    It provides resistance to acid, electricity, fire, cold, light, dark
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Medusa, the Gorgon on level 48 of Moria.
    
x) a Pair of Hard Leather Boots of Speed [3,+12] (+1) {100% off}
    It increases your speed by 1.  
    You stole it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
|) a Guitar Pick (+1) {50% off}
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You found it in the remains of an Ent on level 47 of Moria.
b) The Ebon Cube of Darkness [sati] {!!@A1!k!v!d!s}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Hezrou on level 47 of Moria.
c) Raal's Tome of Unconventional Warfare [h700] {!!!k!d!v!s}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 27 of The Sandworm lair.
d) Benetar's Mana Battery [labs] {!!!k!d!v!s}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Novice mage on level 3 of Barrow-Downs.
e) Gamenlon's Summoning Manual [mgen] {!!!k!v!d!s}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Marilith on level 49 of Moria.
f) Jor's Compendium of Strange Behaviour [geno] {!!!k!v!d!s}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Shade on level 64 of Erebor.
g) 9 Potions of Healing {!*}
    
h) 3 Potions of *Healing* {!*}
    
i) 2 Potions of Life {!*}
    
j) 14 Potions of Restore Mana {!*}
    
k) 7 Potions of Curing {!*}
    
l) a Golden Rod of Polymorph (125/125) {@z2}
    
m) an Adamantite Rod of Recall (143/200) {!*@z9}
    
n) a Staff of Recovery[3|21] (10 charges) {@u1}
    
o) 51 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Draconic quylthulg (480 hp)
b) 6 Sprigs of Athelas
c) 8 Scrolls of *Identify* {100% off}
    
d) The Ring of Power of Uvatha the Horseman (+3)
    It increases your intelligence by 3.  It makes you invisible.  It
    provides resistance to fire, nexus and chaos.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) a Ring of Speed (+13) {100% off}
    It increases your speed by 13.  
    You stole it from the Jewelry Shop.
f) an Indestructible Amulet of Trickery (+4) {100% off}
    It increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) a Set of Leather Gloves of Agility [1,+1] (+2)
h) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of The Sacred Land
    Of Mountains.
i) Ulwarth, Son of Ulfang's corpse


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 58 of The Sacred
    Land Of Mountains.
b) a Greater draconic quylthulg (1500 hp)
    
c) a Potion of Cure Insanity {!*}
d) The Crumpled Scroll of Mass Resurrection {!*!*}
e) a Rod Tip of Polymorph (25 Mana to cast)
f) The Anchor of Space-Time
g) a Balance Dragon Scale Mail (-2 to accuracy) [30,+18] {!!!k!v!d!s}
    It can be activated for breathe balance (250) every 60+d90 turns if it
    is being worn. It provides resistance to sound, shards, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
h) The Metal Scale Mail of Cabedi (-2 to accuracy) [13,+9]
    It sustains your wisdom.  It provides immunity to fire.  It provides
    resistance to life draining and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 52 of The Sacred
    Land Of Mountains.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Moria.
j) The Ribbed Plate Armour 'Aeldol' (-66,-48) [28,+10](20%)
    It increases your hit points by 20%.  It provides immunity to fire and 
    cold.  It provides resistance to life draining, sound, nexus and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 49 of Moria.
k) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 53 of The Sacred Land Of
    Mountains.
l) The Thunderlord Coat of Nilorn (-20,-14) [9,+8](20%)
    It increases your hit points by 20%.  It provides immunity to acid.  
    It provides resistance to life draining, fire, cold, confusion, sound
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 53 of
    The Sacred Land Of Mountains.
m) a Small Metal Shield of Reflection [3,+8]
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature green dragon on level 27 of
    Mirkwood.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 49 of Moria.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Quickbeam, the Ent on level 51 of The
    Sacred Land Of Mountains.
q) The Three Piece Rod of Carmenede (3d3) (+11,+0) (+3 to speed)
    It increases your speed and attack speed by 3.  It does extra damage 
    from acid and fire.  It is especially deadly against trolls.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll on level 47 of Moria.
r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Moria.
s) a Climbing Set
    It allows you to climb mountains.  
t) Bull Gates's corpse


  [Home Inventory - Minas Anor ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Maze.
b) The Cord Armour of Beldorn (-10,-19) [6,+0](20%) {a/e immun}
    It increases your hit points by 20%.  It sustains your charisma.  It
    provides immunity to acid and electricity.  It makes you completely
    fearless.  It provides resistance to fire, cold and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
c) The Cloak 'Colluin' [1,+20] {reward, !!}
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 37 of The Land Of Rhun.
e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, reward}
f) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 31 of
    Mirkwood.


  [Home Inventory - Lothlorien ]

a) Gruumsh's Bottle of Death
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Half-orc Shaman on level 37 of Moria.
b) 40 Potions of Cure Insanity
    
c) 5 Scrolls of Word of Recall {!*}
    
d) a Moonstone Rod of Quickness of Disarming (75/75) {@z1}
    It can cast spells faster.  
    You found it lying on the ground on level 27 of The Sandworm lair.
e) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
f) The Amulet of Arang (+3)
    It increases your intelligence by 3.  It sustains your strength.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
g) The Star of Elendil (+1) {!!@A1!k!d!v!s}
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 31 of Mirkwood.
h) The Phial of Undeath (-5) {cursed, !*}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 37 of Moria.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, light, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    The Sacred Land Of Mountains.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 41 of Moria.
m) a Spectral Broken Sword of Slay Orc (1d2) (+3,+4)
n) The Short Sword of Lemeneth (1d7) (+14,+16) (+6)
    It increases your charisma by 6.  It does extra damage from acid, 
    electricity and fire.  It poisons your foes.  It is very sharp and can
    make your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of Mirkwood.
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 41 of Moria.
p) a Katana of the Thunderlords (3d4) (+9,+13) (+2 to searching)
    It can be wielded two-handed.  It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your searching
     by 2.  It does extra damage from electricity.  It is a great bane of
    dragons.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to poison and nexus.  It allows
    you to fly.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It induces
    random teleportation.  
    You found it in the remains of a Water troll on level 40 of Moria.
q) a Two-Handed Sword of Westernesse (3d6) (+16,+9) (+1)
    It must be wielded two-handed.  It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it lying in a vault on level 37 of Moria.
r) a Trident of Gondolin (1d8) (+9,+10) (+2)
s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Erebor.
t) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 64 of
    Erebor.
v) Martti Ihrasaari's corpse


  [The Mathom-house Inventory - Bree ]

a) The Ring 'Feled' [+15] (+1 to speed)
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your constitution, stealth and 
    speed by 1.  It sustains your intelligence, wisdom and dexterity.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , cold and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 64 of The
    Sacred Land Of Mountains.
b) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    The Sacred Land Of Mountains.
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    The Sacred Land Of Mountains.
d) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll in the town of Bree .
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 67 of
    The Sacred Land Of Mountains.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of A lost temple.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Great Axe 'Ulendrin' (4d4) (+16,+10) (+5)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your dexterity and constitution by 5.  It does extra
    damage from acid and electricity.  It is especially deadly against
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Tulwar of Carel (2d4) (+4,+24) (+1)
    It increases your strength, wisdom, dexterity, constitution and 
    charisma by 1.  It produces chaotic effects.  It is especially deadly
    against trolls.  It strikes at undead with holy wrath.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Judge Death on level 35 of Moria.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Dark Sword of Gwathol (3d7) (+8,+7) (-9 to speed) {cursed}
    It generates an antimagic field.  It decreases your charisma and speed
     by 9.  It is a great bane of undead.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    The Sacred Land Of Mountains.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 67 of The Sacred
    Land Of Mountains.
s) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc on level 35 of Moria.
t) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 14 of A lost temple.



Posted on 23.8.2007 01:21
Last updated on 18.9.2007 07:28

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7176. on the Ladder (of 18915)
1267. on the ToME Ladder (of 3145)

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On 23.8.2007 01:21 blahpers@yahoo.com wrote:
Figured there wasn't a Half-Ogre Symbiant presence yet, so here we are. I never did get around to making a winner (stopped playing before Isengard ever made it), so let's see how far I can take this one. Seal-clubbing, mindcrafting (if FF obliges) symbiant. No possession, no lost soul, no diving ahead just to grab a pet and run. Other than that, I might still munchkin a bit by robbing the shops early on.

Went Tulkas because I got sick and tired of Eru quests--not that I plan on using Prayers at all unless I just have nothing better to do.

On 23.8.2007 10:18 blahpers@yahoo.com wrote:
Dead, missed the dump. Had a pair of Quylthulgs for a bit, but leveled monsters kicked the crap out of me in Tulkas' temple. C'est la vie. Feel free to remove from ladder. Time to start anew!

On 15.9.2007 22:18 blahpers wrote:
Decided to try this one again. Mindcrafting, meleeing symbiant. No lost soul or possessor garbage. Might do some Q-summoning later, but for now the symbiant just enhances melee and such. Tulkas worship is just for the heck of it; probably won't get all the relic pieces.

On 16.9.2007 07:35 blahpers wrote:
Crap. I can't finish the Orc Caves; I have a death fate at the same level as the bottom, and I'm in no position to gamble with one of those until I have a big Q on my side.

Mindcraft is nifty, but my SP is depressingly low. Still, stat potions are starting to crop up.

Think I'll go after Tulkas' temple after all. The monster levels will be high, but I can summon a diversion and just gate around detecting objects until I'm sure the relic is[n't] there.

Still, I've found very little good treasure so far, the lucky CDSM steal near the beginning notwithstanding. Curse my low luck stat! *shakes fist*

On 18.9.2007 00:37 blahpers wrote:
Heh, always wanted to try this. I accidentally summoned Quickbeam during a fight, and I noticed that it didn't immediate reflag him. So I marked him as a companion. Sounds neat, except that he can't keep up and I don't want to mindwave him by mistake. So I'll probably dismiss him when he gets boring.

On 18.9.2007 00:40 blahpers wrote:
Well hey, my mistake. Apparently Mindwave doesn't hit companions. Still, he's kinda slow, though he hits really hard for his level.

On 18.9.2007 04:03 blahpers wrote:
Woo, got Flare. But I'm loath to give up either of my rings. . . . One gives a tremendous boost to my spell points and stealth, the other a very nice speed boost. I'll probably lose the speed ring. +17 to speed is still nice, and I really need fire immunity (no immunities yet, grr). I *could* give up flying for one of the randart armors I found with more immunities. . . . I should probably do that, since I've left the tree-heavy areas behind. Or I could scum for randart/Immunity DSM in the dungeon town, but my luck is still pretty low and DT-scumming is really boring. Wish I could find some decent boots.

I discovered after chowing down on a Dark-Elven Sorceror that having a Horned Reaper as a pet/companion is rather fun if you don't mind losing the loot; he'll essentially OHKO a good chunk of the monsters out there. Take that, Ancient Multi-Hued Dragon!



On 18.9.2007 04:05 blahpers wrote:
Followup: Silly me! Flare gives flying. Ditching DSM for immunity armor.

On 18.9.2007 07:28 blahpers wrote:
Arrrrgh. Killed by the Physics Teacher, and I'm not sure how. I was minding my own business, then in one round I got walloped from about 75% health to nothing on both symbiote and HP. Looked like a bunch of explosions--perhaps "fires a rocket" did it? I thought I had sound/shard resist....

So, my judgment on mindcraft: It's nice (and inexpensive), but I prefer thaumaturgy if you can get some high-level view or area spells, and Divination or Eru for id (you get greater ID, and can ID more than one at a time).

All in all, a fun time ending with YASD.

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