The Angband Ladder: Jeda_Nov04, High-Elf Mage by Matthias

  [Angband 3.0.5 Character Dump]

 Name   Jeda_Nov04                               Self  RB  CB  EB   Best
 Sex    Male              Age       107   STR! 18/100  +1  -5  +0  18/60
 Race   High-Elf          Height     91   INT! 18/100  +3  +3  +6 18/220
 Class  Mage              Weight    217   WIS! 18/100  -1  +0  +0  18/90
 Title  ***WINNER***      Status     96   DEX! 18/100  +3  +1  +7 18/210
 HP     934/934           Maximize    Y   CON! 18/100  +1  -2 +12 18/210
 SP     401/401           Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           50       Armor    [19,+110]     Saving Throw     Heroic
 Cur Exp   24246692       Fight     (+18,+7)     Stealth          Superb
 Max Exp   24246692       Melee    (+27,+14)     Fighting         Heroic
 Adv Exp   ********       Shoot     (+27,+9)     Shooting         Heroic
 MaxDepth   Lev 100       Blows       7/turn     Disarming        Superb
 Gold      18570101       Shots       1/turn     Magic Device  Legendary
                                                 Perception       Superb
 Burden   259.8 lbs       Infra        40 ft     Searching        Superb

 You are the only child of a Telerin Prince.  You have light grey eyes,
 wavy black hair, and a fair complexion.

      abcdefghijkl@       abcdefghijkl@
 Acid:.....++*..... Blind:..........+..
 Elec:+.......+.... Confu:....+....++..
 Fire:....*.*.+.... Sound:........+....
 Cold:*....++.+.... Shard:.......+.....
 Pois:.........+... Nexus:.....+.......
 Fear:............. Nethr:.....+.......
 Lite:....+.......+ Chaos:....+........
 Dark:..........+.. Disen:..........+..

      abcdefghijkl@       abcdefghijkl@
S.Dig:.....+....... Stea.:.......+.....
Feath:............. Sear.:.....+.+.....
PLite:+............ Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:..+........+.
Invis:.........+..+ Blows:+............
FrAct:........+.+.. Shots:.............
HLife:......+.+.... Might:.............

  [Last Messages]

> You destroy Metal Lamellar Armour of Resist Cold (-3) [23,+18].
> You see no more Metal Lamellar Armours of Resist Cold (-3) [23,+18].
> You sense the presence of monsters!
> Looks like any other level.
> You have found 121 gold pieces worth of opals.
> You feel less naive.
> You feel less ugly.
> You have 30 Light Blue Mushrooms of Restoring (j).
> You sense the presence of doors!
> You sense the presence of stairs!
> You sense the presence of objects!
> You sense the presence of monsters!
> There is a bright flash of light.
> You have no more Cottonwood Staffs of Healing (0 charges) {!*} (u).
> You have nothing to identify.

  [Character Equipment]

a) The Bastard Sword 'Varinya' (3d4) (+9,+7) (+3) {cons/Icold/ias}
   It increases your constitution by 3.  It increases your attack speed by
   3.  It slays orcs.  It provides immunity to cold.  It provides
   resistance to lightning.  It lights the dungeon around you.  It
   activates for probing every 20 turns.  It cannot be harmed by the
   elements.
b) The Short Bow of Thran (x2) (+9,+9) (+4)
   It increases your dexterity and constitution by 4.  It sustains your
   dexterity and constitution.  It cannot be harmed by the elements.
c) a Jasper Ring of Speed (+15) {15}
   It increases your speed by 15.
d) a Quartzite Ring of Constitution (+5) {5}
   It increases your constitution by 5.  It sustains your constitution.
e) The Amulet of Rhuromen {Ifire/lit/conf/chao}
   It provides immunity to fire.  It provides resistance to light,
   confusion, and chaos.  It activates for dispel evil (x5) every 50+d50
   turns.  It cannot be harmed by the elements.
f) The Arkenstone of Vaniel (+3)
   It increases your searching by 3.  It provides resistance to acid, cold,
   nexus, and nether.  It slows your metabolism and lights the dungeon
   around you.  It activates for detection every 30+d30 turns.  It cannot
   be harmed by the elements.
g) The Hard Studded Leather 'Arang' (-1) [7,+16] {gorlim hlife/Ifire}
   It provides immunity to fire.  It provides resistance to acid, cold,
   and life draining.  It cannot be harmed by the elements.
h) The Cloak of Brados [1,+23] (+4) {Iacid/sh}
   It increases your stealth and searching by 4.  It provides immunity to
   acid.  It provides resistance to shards.  It sustains your strength.
   It cannot be harmed by the elements.
i) The Small Metal Shield of Singion [3,+14] (+3) {hl/so/para 3int}
   It increases your intelligence by 3.  It provides resistance to
   lightning, fire, cold, sound, and life draining.  It grants you
   immunity to paralysis.  It cannot be harmed by the elements.
j) The Iron Crown of Loronnach [0,+14] (+3) {int/esp/conf/poi}
   It increases your intelligence by 3.  It provides resistance to poison
   and confusion.  It grants you the power of telepathy and the ability to
   see invisible things.  It cannot be harmed by the elements.
k) The Set of Gauntlets 'Galfinule' (+3,+4) [2,+15] (+3)
{dex/para/conf/blind/}
   It increases your dexterity by 3.  It provides resistance to dark,
   blindness, confusion, and disenchantment.  It sustains your
   intelligence and dexterity.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.
l) a Pair of Metal Shod Boots of Speed [6,+13] (+5)
   It increases your speed by 5.

  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 !d!k!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2 !d!k!v}
c) a Book of Magic Spells [Incantations and Illusions] {!d!k!v @m3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4 !d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 !d!k!v}
   It cannot be harmed by the elements.
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6 !d!k!v}
   It cannot be harmed by the elements.
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7 !d!k!v}
   It cannot be harmed by the elements.
h) a Book of Magic Spells [Tenser's Transformations] {bileU63 @m8 !d!k!v}
   It cannot be harmed by the elements.
i) 2 Books of Magic Spells [Kelek's Grimoire of Power] {hellD68 @m9 !d!k!v}
   It cannot be harmed by the elements.
j) 30 Light Blue Mushrooms of Restoring
k) a Brown Potion of Cure Critical Wounds
l) 3 Purple Potions of *Healing*
m) 5 Metallic Purple Potions of Life
n) 27 Azure Potions of Restore Mana
o) 2 Dark Red Potions of Restore Life Levels
p) 13 Scrolls titled "ri friing" of Teleportation
q) 4 Scrolls titled "abar valmic x" of *Identify*
r) 3 Scrolls titled "argsa erum" of Mass Banishment
s) 6 Silver-Plated Rods of Detection (2 charging) {@z4}
   It cannot be harmed by electricity.
t) 3 Pewter Rods of Healing (3 charging) {!* @z5}
   It cannot be harmed by electricity.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison,
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.

  [Home Inventory]

a) 31 Scrolls titled "ri friing" of Teleportation
b) 31 Scrolls titled "abar valmic x" of *Identify*
c) a Pearl Ring of Intelligence (+6) {6 !*}
   It increases your intelligence by 6.  It sustains your intelligence.
d) a Jasper Ring of Speed (+14)
   It increases your speed by 14.
e) The Ring 'Gormindol' (+5)
   It increases your strength and intelligence by 5.  It provides
   resistance to cold, chaos, and disenchantment.  It sustains your
   strength and intelligence.  It lights the dungeon around you.  It
   aggravates creatures around you.  It activates for large fire ball
   (120) every 20+d20 turns.  It cannot be harmed by the elements.
f) The Ring 'Arthomirn' (+3) {Ili/cons/conf}
   It increases your wisdom, dexterity, and constitution by 3.  It
   provides immunity to lightning.  It provides resistance to acid, light,
   and confusion.  It sustains your wisdom, dexterity, constitution, and
   charisma.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   activates for large frost ball (200) every 20+d20 turns.  It cannot be
   harmed by the elements.
g) The Ring of Margon (+3)
   It increases your strength, intelligence, and dexterity by 3.  It
   increases your searching and speed by 3.  It provides immunity to cold.
   It provides resistance to acid, fire, poison, shards, disenchantment,
   and life draining.  It sustains your strength and constitution.  It
   slows your metabolism.  It grants you the ability to see invisible
   things, but it also aggravates creatures around you.  It activates for
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.
h) The Necklace of Arwenwen (+1)
   It increases your wisdom by 1.  It provides immunity to acid.  It
   provides resistance to cold and dark.  It grants you immunity to
   paralysis.  It cannot be harmed by the elements.
i) The Elfstone of Eluin (+4)
   It increases your strength and constitution by 4.  It sustains your
   strength.  It makes you fall like a feather.  It activates for heal
   (500) every 200 turns.  It cannot be harmed by the elements.
j) The Jewel of Glinevast (+2)
   It increases your intelligence by 2.  It sustains your intelligence.
   It grants you immunity to paralysis and the power of telepathy.  It
   activates for restore life levels every 150 turns.  It cannot be harmed
   by the elements.
k) a Pewter Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and
   nexus.  It sustains your dexterity.
l) The Palantir of Turengol (+5)
   It increases your speed by 5.  It provides resistance to lightning,
   sound, and chaos.  It lights the dungeon around you.  It activates for
   clairvoyance every 50+d50 turns.  It cannot be harmed by the elements.

m) The Metal Scale Mail of Feari (-2) [13,+26] (+3)
   It increases your constitution by 3.  It provides resistance to acid,
   lightning, cold, sound, and life draining.  It sustains your dexterity.
   It lights the dungeon around you and speeds your regeneration.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.
n) The Cloak of Anwent [1,+15] (+4) {dark/4con}
   It increases your constitution by 4.  It increases your stealth by 4.
   It provides resistance to dark.  It sustains your constitution.  It
   grants you the ability to see invisible things.  It cannot be harmed by
   the elements.
o) The Jewel Encrusted Crown of Ndingion [0,+20] (+2)
   It increases your strength, intelligence, and wisdom by 2.  It provides
   resistance to dark, blindness, and shards.  It sustains your strength
   and intelligence.  It lights the dungeon around you.  It grants you the
   power of telepathy and the ability to see invisible things.  It
   activates for heal (1000) every 444 turns.  It cannot be harmed by the
   elements.
p) The Iron Helm of Moros [5,+15] (+3) {poi/bli/cha/speed}
   It increases your charisma by 3.  It increases your speed by 3.  It
   provides resistance to poison, blindness, and chaos.  It sustains your
   charisma.  It lights the dungeon around you.  It cannot be harmed by
   the elements.
q) The Iron Helm of Isilgal [5,+14] (+3) {conf/so/nx/cha}
   It increases your wisdom by 3.  It provides resistance to acid,
   confusion, sound, nexus, and chaos.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.
r) The Iron Helm of Ancalagas [5,+13] (+2) {chaos/esp}
   It increases your wisdom by 2.  It provides resistance to chaos.  It
   grants you the power of telepathy.  It cannot be harmed by the
   elements.
s) The Set of Cesti of Mingron (+17,+20) [5,+18] (+5) {demiL81}
   It increases your dexterity and charisma by 5.  It increases your
   searching and speed by 5.  It provides resistance to sound.  It
   sustains your wisdom and charisma.  It grants you immunity to paralysis.
   It cannot be harmed by the elements.
t) The Small Sword 'Mothaduil' (1d6) (+3,+5) (+4) {spe/Ilign/conf}
   It increases your speed by 4.  It provides immunity to lightning.  It
   provides resistance to confusion.  It grants you the ability to see
   invisible things.  It activates for drain life (120) every 40 turns.
   It cannot be harmed by the elements.
u) The Katana of Hiendirin (3d4) (+9,+8) {conf/neth}
   It is branded with acid, electricity, and fire.  It provides resistance
   to acid, fire, confusion, and nether.  It slows your metabolism, lights
   the dungeon around you, and speeds your regeneration.  It cannot be
   harmed by the elements.
v) The Lead-Filled Mace of Estirin (3d4) (+8,+13) (+4) {slays/speed/cons}
   It increases your constitution by 4.  It increases your searching and
   speed by 4.  It slays animals, dragons, undead, and all evil creatures.
   It provides resistance to fire and dark.  It sustains your strength.
   It cannot be harmed by the elements.

  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 26.8.2007 03:16

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1363. on the Ladder (of 18915)
208. on the Angband Ladder (of 6466)
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On 26.8.2007 03:16 Matthias wrote:
Followup of: http://angband.oook.cz/ladder-show.php?id=7014

Two month later, in November 04 I was finally able to score my first win, with yet another High Elven Mage. This one looks nice, with the biggest speedring I've ever found. No pdsm this time. I don't like randarts too much these days, but I guess I loved them three years ago.

In the YAWP i posted to rgra I was talking about playing a Paladin next. For some strange reason the Paladin is the only class I haven't won with yet.

On 26.8.2007 19:25 daven_26d1 wrote:
I find this interesting, because I believe paladins to be the most capable, all round class in the game, at all stages;(no early-game problems like mages, no late-game problems like warriors - the two extreme classes).

On 31.8.2007 17:40 Matthias wrote:
Well, I ended winning a Paladin, but I cannot agree that they are good to play in any of the stages. Slow start, hard to get going in mid game, and week in endgame where relying on a 5% heal is asking for trouble...

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