The Angband Ladder: HarryPotter, Dunadan Sorceror by <will198@gmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : HarryPotter            Age                 73       STR: 18/***       
 Sex   : Male                   Height              83       INT! 18/***       
 Race  : Vampire Dunadan        Weight             195       WIS! 18/***       
 Class : Sorceror               Social Class        33       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit         -87 Level             50    Max Hit Points       792   
 + To Melee Damage      -81 Experience  99999999    Cur Hit Points       792   
 + To Ranged Hit        -50 Max Exp     99999999    Max SP (Mana)       3777   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)       3777   
   AC                23+197 Gold         4334436    Piety              40560   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-324   
 Stealth     : Good         Magic Device: Bad          Infra-Vision: 1370 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are a              
          credit to the family.  You have dark brown eyes, straight            
          black hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 122 (6100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 692 (34600')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 149 (7450')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 65 (3250')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently on level 149 of The Void.
 You have defeated 33419 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 4 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Quelle of the 2890th year of the third age.
 You have been adventuring for 44 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........*......            
        Add Int   : *...2....*3..1..            
        Add Wis   : *...2....*...1.+            
        Add Dex   : .........*...1..            
        Add Con   : .........*......            
        Add Chr   : *........*......            
        Mul Mana  : +...+.....+....+            
        Mul SPower: +...............            
        Add Infra : *........*......            
        Add Speed : .*9*.3.....*....            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Und. : .............+..            
        Slay Giant: .............+..            
        Sust Str  : ......+.........            
        Sust Int  : ..+.+...........            
        Sust Wis  : ..+.+...........            
        Sust Dex  : ..+.............            
        Sust Con  : ...............+            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ......+...+.....            
        Hold Life : ...+++.........+            
        Imm Acid  : +.....*.++......            
        Imm Elec  : +.....++*++.....            
        Imm Fire  : *+....*+*+......            
        Imm Cold  : +.....*..+.....+            
        Res Pois  : .........++....+            
        Res Fear  : ................            
        Res Lite  : .....+...+......            
        Res Dark  : ..+..+...++....+            
        Res Blind : ..+.............            
        Res Conf  : ..+..++..+......            
        Res Sound : .+......+.......            
        Res Shard : ..+...+.........            
        Imm Neth  : ..+*.....+.....+            
        Res Nexus : ........++......            
        Res Chaos : ..+..+..........            
        Res Disen : .......+........            
        Aura Elec : .......+........            
        WraithForm: ...+............            
        Levitate  : ..........+.....            
        Lite      : ....+....+.....+            
        See Invis : +..+.+...+......            
        Digestion : ....+...........            
        Regen     : ...++..........+            
        Activate  : ++...+....+.....            
        Drain Exp : ...+............            
        Cursed    : ..++.....+......            
        Hvy Curse : ..+++....+......            
        Prm Curse : .........+......            
        No blows  : +...............            
        Precogn.  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..........            
        Demon.ESP : +...............            
        Evil.ESP  : +...+...........            
        Good.ESP  : ....+...........            
        Full ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.000 [0.300]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    04.500 [0.900]
          . Stealth                              03.900 [0.500]
          . Disarming                            00.400 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         01.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           36.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          10.800 [0.900]
 - Spirituality                                  15.050 [0.550]
          . Prayer                               10.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  03.000 [0.500]
          . Symbiosis                            43.700 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to meet a Pitiful-looking beggar on level 4.
You may find a Potion of Cure Light Wounds on level 20.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
{!d!t!s}
    It is part of
    the trinity of the ultimate weapons.  It can be wielded two-handed.  
    It can be activated for restore mana every 666 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
    , wisdom, charisma, infravision, luck and spell power by 12.  It
    increases your mana capacity by 240%.  It provides immunity to fire.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons and evil beings.  It can't attack.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+9,+12) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 119 of Angband.
e) The Ring of Galeglos (+9) {cursed}
    It increases 
    your speed by 9.  It sustains your intelligence, wisdom and dexterity.
    It provides resistance to dark, blindness, shards, nether and chaos.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
f) The Ring of Phasing (+15 to speed)
    
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
n) The Chain Mail of Ohalaia (-71,-51) [14,+12](40%)
    It increases your 
    hit points by 40%.  It sustains your strength.  It provides immunity 
    to acid, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to electricity, confusion and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 137 of The
    Void.
o) The Cloak of Mardaldir [1,+10]
    It provides resistance to electricity, fire and disenchantment.  
    It produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Small Metal Shield of Mennammon [3,+10] {Im.Acid.+Elec.}
    It provides immunity to electricity and fire.  It provides
    resistance to acid, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 91 of Mount
    Doom.
s) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength
    , intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 671 of Nether Realm.
x) a Pair of Soft Leather Boots of Speed [2,+17] (+10)
    
    It increases your speed by 10.  
    You found it lying in a vault on level 101 of Angband.
z) a Master quylthulg named Hedwig (3000 hp)
{) The Bolt of Marod (1d5) (+18,+9) (+1)
    It increases 
    your intelligence, wisdom and dexterity by 1.  It produces chaotic
    effects.  It drains life from your foes.  It is especially deadly
    against giants.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
|) a Climbing Set


  [Character Inventory]

a) 4 Fireproof Tomes of Magical Energy {!d!k!s!v}
    It
    cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 40 of Moria.
b) 2 Fireproof Tomes of the Eternal Flame {!d!k!s!v}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
c) 2 Fireproof Tomes of the Blowing Wind {!k!d}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
d) 2 Fireproof Tomes of the Impenetrable Earth {!k!d!v!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
e) 3 Fireproof Tomes of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) 2 Fireproof Tomes of Translocation {!d!k}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) 2 Fireproof Tomes of the Tree {!d!k}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
h) 3 Fireproof Tomes of Knowledge {!d!k!s!v}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
i) 2 Fireproof Tomes of the Time {!k!d}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
j) 5 Fireproof Tomes of Meta Spells {!d!k!v!s}
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) Gamenlon's Summoning Manual (charging) {CureInsanity}
    It
    can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 62 of Dol Guldur.
l) The Eye of Vecna {MassGenocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hell knight on level 88 of Mount Doom.
m) 8 Potions of Cure Insanity
n) 21 Potions of Healing {25% off}
o) 28 Potions of *Healing*
p) 7 Potions of Restore Mana
q) 13 Scrolls of *Destruction*
r) 3 Scrolls of Mass Genocide
s) a Mithril Rod of the Istari of Home Summoning (283/320)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nycadaemon on level 45 of Moria.
t) an Indestructible Ring of Speed (+15)
u) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Enchantress on level 40 of Moria.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Eye of Vecna {MassGenocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Blubbering idiot on level 69 of The
    Sacred Land Of Mountains.
b) 2 Potions of Cure Serious Insanity
c) 31 Potions of Healing {25% off}
d) a Scroll of Genocide
e) a Fireproof Staff of Genocide[1|5] of Plenty (5 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
g) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
h) The Phial of Undeath (-5)
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Full Plate Armour 'Ennaras' (-57,-66) [25,+14](40%)
    It
    increases your hit points by 40%.  It sustains your wisdom.  It
    provides immunity to acid.  It provides resistance to acid, cold, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Water troll on level 75 of Angband.
j) The Cloak of Dunivin [1,+18] {ResDis}
    It
    sustains your dexterity.  It provides resistance to life draining, 
    fire, poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 119 of Angband.
k) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the
    power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 67 of Angband.
n) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be
    wielded two-handed.  It can be activated for alter reality every 100
    turns if it is being worn. It can cause earthquakes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) a Gnomish Shovel of Digging (+6)
    It increases your ability to
    tunnel by 6.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) {!t!d!s}
    It can
    be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) a Mage Staff of Power (1d4) (+3,-6) (+12)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 12.  
    You found it in the remains of a Lesser black reaver on level 67 of
    Angband.


  [Home Inventory - Gondolin ]

a) The Shrunken Head of Nightmares {Heal}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
b) The Diamond Prism of Light {Genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Hell knight on level 63 of Dol Guldur.
c) The Clay Tablets of Antiquity {GainCorruption}
    
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) a Parchment titled ''Immortality For Dummies'' {MassGenocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 72 of Erebor.
e) The Crumpled Scroll of Mass Resurrection
f) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed)
    It increases 
    your stealth and speed by 3.  It makes you invisible.  It sustains 
    your strength, intelligence, wisdom and constitution.  It provides
    resistance to acid.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Paths
    of the Dead.
g) The Ring of Power of Akhorahil the Blind (+3 to speed)
    It increases your speed by 3.  It makes you invisible.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to sound, shards and nexus.  It allows you to
    levitate.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Akhorahil the Blind on level 65 of The
    Sacred Land Of Mountains.
h) The Ring of Power of Ren the Unclean (+4 to infravision)
    It increases your wisdom and infravision by 4
    .  It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to acid, dark, nether and chaos.  It allows you to
    see invisible monsters.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 51 of Mordor.
i) The Ring of Power of Hoarmurath of Dir (+1% of critical hits)
    
    It increases your dexterity, infravision and ability to score critical
    hits by 1.  It makes you invisible.  It provides resistance to fire, 
    confusion, sound and nexus.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 65 of Dol Guldur.
j) The Ring of Power of Ji Indur Dawndeath (+5 to searching)
    
    It increases your searching by 5.  It makes you invisible.  It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to cold, sound, nether and nexus.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 64 of The
    Sacred Land Of Mountains.
k) The Ring of Power of Uvatha the Horseman (+2 to searching)
{Res.Shards+Disenc}
    It increases your searching and infravision
     by 2.  It makes you invisible.  It sustains your wisdom and dexterity
    .  It provides resistance to shards and disenchantment.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) The Ring of Langwen (+6)
    
    It increases your intelligence, wisdom, infravision and attack speed
     by 6.  It sustains your dexterity.  It provides resistance to acid
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven druid on level 108 of Angband.
m) a Ring of Speed (+12)
    
    It increases your speed by 12.  
    You found it in the remains of Ancalagon the Black on level 91 of Angband.
n) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 91 of Angband.
o) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Power on level 106 of
    Angband.
q) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Great Storm Wyrm on level 118 of
    Angband.
r) The Ring 'Galdor' (+4 to stealth)
    It increases your dexterity and stealth by 4.  It makes you
    invisible.  It provides resistance to cold, poison, dark, shards and 
    nether.  It allows you to fly.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Dol Guldur.
s) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
t) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
u) The Cloak 'Holcolleth' [1,+10] (+2) {2Speed}
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Dragon Helm of Ninenen [8,+23]
    It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to fire, confusion, sound, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral Novice mindcrafter on level 49
    of Mordor.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your
    foes.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Dol
    Guldur.


  [Home Inventory - Minas Anor ]

a) a Fireproof Scroll of Mass Genocide
b) The Ring 'Garri' (+6)
    It increases your infravision and speed by 6.  It provides
    resistance to cold, light and dark.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
c) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
d) The Amulet 'Oriel' (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to nether and 
    disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 65 of Mordor.
f) The Jewel 'Evenstar' (+3) {Restore}
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 50 of Mordor.
g) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated
    for heal 1000 hit points every 888 turns if it is being worn. It 
    increases your constitution by 2.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, cold, dark, confusion, nether, nexus and chaos.  It allows you
    to sense the presence of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 75 of
    Angband.
i) The Filthy Rag of the Wight [1,+8] (+6 to searching)
    It increases your intelligence, searching and spell power by 6
    .  It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
j) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Judge Death on level 45 of Moria.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Iron Helm 'Holhenneth' [5,+10] (+2) {Int.+}
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
m) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, spiders and 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 71 of Angband.
o) a Spectral Flail of Life (2d6) (+5,+15)(20%)
    It
    can be wielded two-handed.  It can be activated for wraith-form every
    50+d50 turns if it is being worn. It increases your hit points by 20%.
    It strikes at undead with holy wrath.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It drains life.  
    You found it in the remains of an Ogre on level 35 of Moria.
p) The Short Bow of Egorn (x2) (+22,+17) (+4 to speed)
    It 
    increases your strength, wisdom, constitution and speed by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 66 of Erebor.
q) a Mage Staff of Mana (1d4) (-12,+3)(80%)


  [Home Inventory - Lothlorien ]

a) 4 Fireproof Tomes of the Eternal Flame {!d!k!s!v}
    It cannot be
    harmed by fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
b) 2 Fireproof Tomes of the Blowing Wind {!k!d}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
c) 6 Fireproof Tomes of the Impenetrable Earth {!k!d!v!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
d) 3 Fireproof Tomes of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
e) 4 Fireproof Tomes of Translocation {!d!k}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) 4 Fireproof Tomes of the Tree {!d!k}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
g) 2 Fireproof Tomes of Knowledge {!d!k!s!v}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
h) 9 Fireproof Tomes of the Time {!k!d}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
i) 4 Fireproof Tomes of the Mind
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
j) a Fireproof Holy Tome of Eru Iluvatar
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 51 of Mordor.
k) The Tome of Shannara
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Gem of Wisdom {Genocide}
    It can be activated for genocide every
    500 turns.  
    You found it in the remains of a Patriarch on level 65 of Dol Guldur.
m) The Eye of Vecna (charging) {MassGeno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Headless ghost on level 118 of Angband.
n) a Silent watcher Ruperta (1021 hp)
o) 6 Sprigs of Athelas
p) 8 Potions of Life
q) a Potion of Invulnerability
r) 3 Potions of New Life
s) a Ring of Speed (+13)
    
    It increases your speed by 13.  
    You found it in the remains of a Sky Drake on level 118 of Angband.
t) The Ring of Flare (+3) (charging)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
u) The Rusty Chain Mail of Fearad (-5 to accuracy) [14,-7]
v) The Augmented Chain Mail of Arinur (-8,-53) [16,+15](40%)
    
    It increases your hit points by 40%.  It provides immunity to acid.  
    It makes you completely fearless.  It provides resistance to dark, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 119 of
    Angband.
w) a Shadow Cloak of Air [6,+20] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to 
    light and dark.  It allows you to breathe without air.  
    You found it lying in a vault on level 119 of Angband.



Posted on 31.8.2007 18:43
Last updated on 7.9.2007 18:45

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132. on the Ladder (of 18915)
35. on the ToME Ladder (of 3145)
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On 31.8.2007 18:43 will198@gmail.com wrote:
First winner.

second atempt in tome.

On 2.9.2007 19:51 will198@gmail.com wrote:
Hellow again,

I just have found a cloak of air, so i will try the void.

some advice for player who want to try sorceror... just do it, they are very powerfull character and they have many resources to survive.

If i am lucky I will tell you how the void is.



On 2.9.2007 20:11 will198@gmail.com wrote:
I almost forget.

I am playing ToME with a PSP :)

On 3.9.2007 18:08 will198@gmail.com wrote:
Tiky is death,

now lets try Melkor.

What should i do with the eternity flame?

On 3.9.2007 22:31 estie@gmx.net wrote:
Use the flame on a non-ego magestaff. I cant remember the command key needed, perhaps "A"ctivate works. Once youve done that, youll regret not having brought Nenya along :P
Anyway, gl with Melkor.

On 4.9.2007 11:03 will198@gmail.com wrote:
Thanks for the tip, now i have the ultimate staff, (i have lost my immunity to cold, but i wear the new staff).

I went throght a very nasty moment when i forgeot to sense traps and i was hit for 1000 hit points. thanks to the necromance ability i was resurected as an undead and now i am recovered again.

I killed Improv, and i was black breathed. My cure for this desease was in bree and my rod of home sumoning was pointed to lorien, so i spended very hard time till i found some cure.

here is a new update of my character.

On 4.9.2007 19:21 will198@gmail.com wrote:
Update.

I found Eol gauntlets and a potion of invulneravility (does it works as in the old moria, if so, i will spend some time looking for them)

On 4.9.2007 21:04 estie@gmx.net wrote:
Why dont you use the Ohalaia chainmail ? Youd only loose res fear (which doesnt matter for a sorceror), but youd get your cold immunity back.

Invulnerability potion breaks as soon as you cast a spell or use an ability afaik. To me it seems like yet another escape route, but I never used it much and wouldnt carry it when I have undead form.

Good going, go get Melkor before you loose him to some misclick while searching for some item that might be an upgrade but probably isnt.

On 6.9.2007 21:00 will198@gmail.com wrote:
Ok, at least Melkor is dead.

The battle was a pain, and i have to use the second oportunity of blood of life, but no cheating (no sav files, etc...)

I will post my strategy in the forums

On 7.9.2007 18:45 will198@gmail.com wrote:
Ok, here I post what i think will be my last update.

I have loved this character.

For the people that are thinking to dive in the void i have to say that the void and thenether were very exciting to HarryPotter, in fact the fun of playing came back when i dived, (I was a bit bored).

here is a post where I explain how I managed with Melkor

On 7.9.2007 18:47 will198@gmail.com wrote:
the link:

http://forum.t-o-m-e.net/viewtopic.php?t=13268

one question.

the ladder sort by exp, but when many character have the same exp (99.999.999) how does the ladder sort the character?

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