The Angband Ladder: Gart, Druadan Druid by Satyr

  [FAangband 0.2.3 Character Dump]

 Name    : Gart            Age                  14   STR         15          
 Sex     : Male            Height               66   INT          6          
 Race    : Druadan         Weight              142   WIS      18/50          
 Class   : Druid           Social Class          3   DEX         14          
                                                     CON         15          
                                                     CHR         12          

 Max Hit Points      181   Level                26   Max SP (Mana)        53
 Cur Hit Points       -5   Experience        37000   Cur SP (Mana)        53
                           Max Exp           37000
        (Fighting)         Exp to Adv.       48500          (Shooting)    
 Blows/Round           3   Gold               5359   Shots/Round         1.0
 + to Skill           -1                             + to Skill            9
 Deadliness (%)       45   Base AC/+ To AC  17/ 25   Deadliness (%)       93

                            (Character Abilities)
 Fighting    : Very Good   Stealth     : Very Good   Disarming   : Good     
 Bows/Throw  : Fair        Perception  : Good        Magic Device: Good     
 Saving Throw: Excellent   Searching   : Fair        Infra-Vision: 0 feet

                            (Character Background)
          You are one of several children of a Druadan Warrior.  You
          have black eyes, unkempt black hair, and weather-beaten
          skin, with a small beard.

  [Recent locations]

Current Location : Sirion Vale Level 28
Previous Location: Gondolin Level 0
Recall Point 1   : Amon Rudh Level 29
Recall Point 2   : Ephel Brandir Level 0
Recall Point 3   : Taur-Im-Duinath Level 0
Recall Point 4   : Amon Rudh Level 30

  [Resistances and Powers]

      abcdefghijkl@       abcdefghijkl@
 Acid:....+........ Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:.........+... Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. M-Mas:.............
Feath:...........+. Stea.:.............
PLite:.........+... Sear.:.............
Regen:............. Infra:.............
Telep:............+ Tunn.:.............
Invis:............. Speed:.............
FrAct:............. Might:.............
HLife:............. Shots:.............

  [Specialty Abilities]

Power Strike 

  [Last Messages]

> The missile misses.
> You slam the Hardened warrior.
> You uppercut the Hardened warrior.
> You miss the Hardened warrior.
> The Hardened warrior hits you. <2x>
> Power Strike! You uppercut the Hardened warrior.
> You bang on the Hardened warrior.
> You hammer the Hardened warrior.
> The Hardened warrior fires a seeker bolt. <2x>
> You miss the Hardened warrior.
> You bang on the Hardened warrior.
> You miss the Hardened warrior.
> The Hardened warrior flees in terror!
> The Hardened warrior fires a seeker bolt.
> You die.

  [Character Equipment]

b) a Light Crossbow of Velocity (x3) (+10,+16)
c) a Ring of Deadliness (+12)
d) a Ring of Protection [+7]
e) an Amulet of Resist Acid
f) The Lamp of Gwindor
g) Hard Studded Leather (-1) [7,+5]
h) a Cloak [1,+2]
i) a Small Metal Shield [5,+2]
j) a Hard Leather Cap of Light [2,+3]
k) a Set of Leather Gloves [1,+4]
l) a Pair of Leather Sandals of Slow Descent [1,+2]

0) The Dagger 'Nimthanc' (1d5) (+8,+5) {Othrod =g}
1) a Dart (1d5) (+4,+3)
2) 82 Bolts (1d7) (+0,+0)
3) 26 Bolts (1d9) (+0,+0)
4) 43 Arrows (1d6) (+1,+2)

  [Character Inventory]

a) 2 Stones of Nature Lore [Call of the Wild] {90% off}
b) 2 Stones of Nature Lore [Communion with Nature] {50% off}
c) a Stone of Nature Lore [Gifts of Nature]
d) a Stone of Nature Lore [Book of Combat]
e) 5 Potions of Heroism {25% off}
f) 6 Potions of Cure Critical Wounds {50% off}
g) 4 Scrolls of Teleportation
h) 5 Scrolls of Teleport Level
i) 7 Scrolls of Word of Recall {50% off}
j) 5 Scrolls of Holy Chant
k) 5 Scrolls of Protection from Evil
l) a Wand of Teleport Away (8 charges)
m) 4 Wands of Lightning Bolts (21 charges)
n) a Staff of Perception (15 charges)
o) a Ring of Resist Fire
p) a Ring of Resist Cold
q) a Rapier (1d6) (+2,+4)
r) a Mace (2d4) (+3,+5)

  [Home Inventory]

a) 2 Potions of Speed
b) 3 Potions of Cure Critical Wounds {50% off}
c) a Potion of Healing
d) 2 Potions of Restore Life Levels {50% off}
e) a Potion of Restore Strength
f) a Potion of Restore Intelligence
g) a Potion of Restore Wisdom
h) a Potion of Restore Constitution
i) a Potion of Restore Charisma
j) a Rod of Frost Bolts
k) an Amulet of Charisma (+2)

Gart the Druadan Druid
Began the quest to kill Morgoth on 09/09/2007 at 11:09 AM
|   TURN  |      LOCATION        |LEVEL| EVENT
|       10|   Ephel Brandir Town |  4  | Gained the Power Strike specialty.
|      280|   Ephel Brandir Town |  5  | Reached level 5
|     5868|         Brethil  20  | 10  | Reached level 10
|    23011|        Gondolin Town | 12  | Moved house to Gondolin.
|    39720|   Ephel Brandir Town | 13  | Killed The Complainer
|    43630|        Gondolin Town | 15  | Reached level 15
|   116257|       Amon Rudh  19  | 20  | Reached level 20
|   125565|       Amon Rudh  19  | 20  | Killed Brodda, the Easterling
|   135167|       Amon Rudh  20  | 21  | Killed Mughash the Kobold Lord
|   285090|     Sirion Vale  28  | 24  | Killed Khim, Son of Mim
|   289027|     Sirion Vale  28  | 24  | Found The Lamp of Gwindor
|   300094|     Sirion Vale  28  | 25  | Reached level 25
|   328117|         Brethil  22  | 25  | Killed Othrod, Lord of the Orcs
|        1|         Brethil  22  | 25  | Found The Dagger 'Nimthanc'
|   346999|  West Beleriand  18  | 25  | Destroyed Forenil, the Spirit
|   359358|  West Beleriand  16  | 25  | Killed Lug, the Hill Orc
|   371244|  West Beleriand  14  | 25  | Killed Ulfast, son of Ulfang
|   379542|  West Beleriand  11  | 25  | Destroyed Pirog, the Skeleton
|   393539|          Andram   8  | 25  | Killed The Thief of the Mountains
|   434514|     Sirion Vale  28  | 26  | Killed by a Hardened warrior.
|   434514|     Sirion Vale  28  | 26  | Killed on 09/10/2007 at 02:56 PM.

  [Birth and Cheat Options]

Adult: Use point based character generation      : yes (adult_point_based)
Adult: Use Autoroller if rolling for stats       : no  (adult_auto_roller)
Adult: Have notes written to a file              : yes (adult_take_notes)
Adult: Artifacts preserved & no special feelings : yes (adult_preserve)
Adult: Write notes file in savefile directory    : no  (adult_notes_save)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 10.9.2007 11:20
Last updated on 10.9.2007 15:28

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13393. on the Ladder (of 17998)
333. on the FAangband Ladder (of 492)
9. for this player (out of 14)


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On 10.9.2007 11:20 Satyr wrote:
My next druid that got to Mim-depth. I just tried if I could allready handle the petty-dwarf, but failed misserably. I think I managed to nock a total of two stars off his health bar before I had to chicken out of the fight. Now I'm off on a shopping tour through Beleriand and the forests of Doriath to at least find a !oSpeed, with some luck !Berserk also and a bit better gear. Interesting item drops so far have been rather abysmal, but maybe that helps my survivability in terms of good RNG relationships ;)

On 10.9.2007 12:44 Seany C wrote:
It's worth popping down to 'easier' levels to look for !ofSpd - if you try wandering down to Taur 1, you've a good chance of finding one on the way (my most recent char didn't find one until Nargo 44 after missing out Amon Rudh)...

Druids have particular trouble with Mim as he resists the elements - it might be an idea to look in the Lvls 30-40 for wands of Shrapnel and the like (if you find a wand of Drain Life, you're laughing)...

On 10.9.2007 13:52 Psi wrote:
In paricular if you've got autoscum on, TL from a town generates a Lvl 1 Moria level which can often be good for scumming speed pots.

On 10.9.2007 14:27 Satyr wrote:
Allready found a !Speed travelling south towards Taur-Im-Duinath, I'll just continue my tour towards Menegroth, the additional levels and (hopefully) better items should let me handle Mim in melee then.

On 10.9.2007 15:28 Satyr wrote:
I still tend to underestimate the amount of damage monsters can do around level 30. Got killed by a seeker bolt while hunting down a hardened warrior ... actually no surprise when you're stupid enough to run with 50 remaining hps after a monster that can do an average ~70 points of damage with its ranged attack.

On 10.9.2007 16:27 Seany C wrote:
Ouch - it's happened to me before, if that's any consolation. Once I'm at CL20-22 or above, I tend to TA Hardened Warriors and Hashashins - the risk/reward balance doesn't make it worthwhile to take them on...

On 10.9.2007 16:41 Nick wrote:
Any opinions on whether monster missile damage is overpowered?

On 10.9.2007 17:03 Psi wrote:
Having been playing NPP for the last couple of weeks, I've become very aware of the difference in monster missile damage. Hardened Warriors are not much of a threat in that variant, whilst they are often fatal in FA.

On 10.9.2007 17:14 Seany C wrote:
I don't think that there's a problem with damage at the 15-30 level for experienced characters. (it's a problem for chars setting out into the SV28 wilderness at CL5 but that's a known risk and that's what stair-scumming is for :) ).

A Druid's hitdice and (IMHO) relatively poor combat/offensive magic combo early on is more of a general problem, rather than one linked to a couple of tough monsters, I think.

Psi's right but that's not necessarily a bad thing - I *like* the fact that apparently the same monsters can have quite different threat levels, depending on what variant you're playing...

On 10.9.2007 18:10 Satyr wrote:
In spite of my untimely demise here, I don't think there's a real problem with long range damage, it's part of what makes the monsters interesting. From now on I *will* rember hardened warriors and not simply dismiss them as "yet another prown p, let's get to it and hit it hard". I simply should have payed a bit more attention to my hps, I allready got hit twice by seeker bolts the round before, so I might have known about the amount of damage they can cause. Though it might be nice if average damage or a damage dice could be added to ranged attacks (and maybe magic attacks) in the monster memory, as is allready done for melee attacks, that would make it a bit easier to keep track of the actual threat a monster is to your char. Especially as a "seeker bolt" or "frost bolt" hasn't a fixed damage range, but depends on a monster's power level, so at the moment it is rather hard to guess the damage a monster can deal without peeking into monster.txt.

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