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The Angband Ladder: Nitsua, Ent Alchemist by <austinm@cmu.edu>

  [ToME 2.3.4 Character Sheet]

 Name  : Nitsua                 Age                261       STR!     40       
 Sex   : Male                   Height              75       INT!     26       
 Race  : Ent                    Weight             115       WIS!     28       
 Class : Alchemist              Social Class        14       DEX!     36       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     30       
                                                                               
 + To Melee Hit          48 Level             37    Hit Points      -35/   724 
 + To Melee Damage       44 Experience   1548100    Spell Points    103/   103 
 + To Ranged Hit         39 Max Exp      1548100    Sanity          375/   375 
 + To Ranged Damage      17 Exp to Adv.  1680000    Piety                80424 
   AC                 24+84 Gold         4542060    Speed           Fast (+17) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Bad          Blows/Round:  7         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Poor         Mel.dmg/Rnd:  63d7+308  
 Stealth     : Bad          Magic Device: Legendary[5] Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of the second generation of the Ents.  You have              
          brown skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 14 (700')
        The Old Forest: Level 23 (1150')
        Moria: Level 30 (1500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 23 (1150')

 You have done something experimental.
 Your body was a Player.
 You have defeated 9528 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 30 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 32nd Quelle of the 2890th year of the third age.
 Your adventure lasted 46 days.

     Your Attributes:
You are dead, killed by Marda, rider of gold Laronth on level 70 of The Sacred
Land Of Mountains.
You can destroy walls.
You can grow trees.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are unlucky.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon poisons your foes.


                    adefkmnopsuxz{|@            
        Add Str   : .........35....+            
        Add Int   : .....1.........+            
        Add Wis   : .....1.........+            
        Add Dex   : .4..5....3......            
        Add Con   : .........3.....+            
        Add Chr   : .....1.........+            
        Add Tun.. : ..............5.            
        Add Speed : ...........*...+            
        Add Blows : ...1............            
        Slay Orc  : .+..............            
        Poison Brd: +...............            
        Elec Brand: +...............            
        Sust Str  : ......+..+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .+.......+......            
        Sust Con  : .........+......            
        Sust Chr  : ........+.......            
        Invisible : .....+..........            
        Mul life  : ...............+            
        Sens Fire : ...............+            
        Reflect   : ........+.......            
        Free Act  : .........+......            
        Hold Life : ................            
        Imm Acid  : .......*+.......            
        Imm Elec  : +......+*.......            
        Imm Fire  : ......*+.......+            
        Imm Cold  : ......+**.......            
        Res Pois  : ....+..+........            
        Res Fear  : ......+.+.......            
        Res Light : ..+.............            
        Res Dark  : ..+.............            
        Res Blind : .....+..........            
        Res Conf  : ......++........            
        Res Sound : .....+....+.....            
        Res Shard : .........+......            
        Res Neth  : .......+........            
        Res Nexus : .......++.......            
        Res Chaos : .......+........            
        Res Disen : ........+.......            
        Aura Fire : .......+........            
        Aura Elec : .......+........            
        See Invis : ...............+            
        Digestion : ...............+            
        Activate  : ....+...........            
        Cursed    : ..........+.....            
        Hvy Curse : ..........+.....            
        Orc.ESP   : .+.............+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        22.280 [0.700]
          . Weaponmastery                        40.300 [0.700]
          . Archery                             -00.200 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.600 [0.600]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                             -05.600 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         04.449 [0.900]
          . Magic-Device                         34.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          01.300 [0.400]
          . Alchemy                              40.200 [0.800]
 - Spirituality                                  13.400 [0.800]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Tree walking


  [Fates]

You are fated to find an Essence of Explosion on level 1.
You may meet a Battle-scarred veteran on level 4.
You may find a Ring of Searching on level 1.
You may find a Potion of Boldness on level 1.
You are fated to find a Potion of Cure Critical Wounds on level 7.


  [Character Equipment]

a) a Shocking Great Hammer of Slaying (9d7) (+19,+17)
    It does extra damage from electricity.  It poisons your foes.  It is
    very sharp and can make your foes bleed.  It provides resistance to 
    electricity.  It cannot be harmed by electricity.  
    You made it yourself.
d) a Small Metal Boomerang of *Slay Orc* (3d4) (+10,+17) (+4)
    It increases your dexterity by 4.  It is especially deadly against
    orcs.  It sustains your dexterity.  It allows you to sense the
    presence of orcs.  
    You made it yourself.
e) a Ring of Light and Darkness Resistance
f) an Indestructible Ring of Extra Attacks (+1 attack)
    It increases your attack speed by 1.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 70 of The
    Sacred Land Of Mountains.
k) an Amulet of the Serpents [+1] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
m) The Dwarven Lantern Becoming (Exp:139262) (+1)
    It provides light (radius 2) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and charisma by 1.  It
    makes you invisible.  It provides resistance to blindness and sound.  
    It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Ring Mail 'Erdor' (-2 to accuracy) [12,+6]
    It sustains your strength.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to cold and confusion
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 27 of The Land Of
    Rhun.
o) The Cloak 'Tiredhel' [1,+13]
    It provides immunity to acid and cold.  It provides resistance to 
    electricity, fire, poison, confusion, nether, nexus and chaos.  It
    produces a fiery sheath.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Large Leather Shield of Arnien [4,+0]
    It sustains your charisma.  It provides immunity to electricity and 
    cold.  It makes you completely fearless.  It provides resistance to 
    acid, nexus and disenchantment.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
s) a Golden Crown of Might [0,+12] (+3)
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to shards.  It cannot
    be harmed by acid.  
    You bought it from the Black Market.
u) a Set of Leather Gloves of Power (+2,+3) [1,+1] (+5) {cursed}
    It increases your strength by 5.  It provides resistance to sound.  It
    is heavily cursed.  
    You made it yourself.
x) a Pair of Metal Shod Boots of Speed [6,+11] (+10)
    It increases your speed by 10.  
    You bought it from the Black Market.
z) (nothing)
{) (nothing)
|) a Magical Pick of Digging (+5)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) Benetar's Portable Plague
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 70 of The
    Sacred Land Of Mountains.
b) 28 Scrolls of *Identify* {75% off}
    
c) 17 Scrolls of Satisfy Hunger {25% off}
    
d) a Moonstone Rod of the Istari of Illumination (150/150)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
e) a Silver Rod of the Istari of Recall (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
f) a Golden Rod of the Istari of Disarming (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
g) a Golden Rod of the Istari of Detection (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
h) 5 Wands of Manathrust[1|15] (77 charges)
    
i) 2 Wands of Noxious Cloud[1|25] (49 charges)
    
j) a Wand of Teleport Away[5|25] (37 charges)
k) a Wand of Essence of Speed[1|18] (14 charges)
    
l) a Staff of Remove Curses[1|15] (80 charges)
    
m) a Fireproof Staff of Teleportation[1|20] (161 charges)
    It cannot be harmed by fire.  
    You made it yourself.
n) a Fireproof Staff of Recovery[3|21] (267 charges)
    It cannot be harmed by fire.  
    You made it yourself.
o) a Fireproof Staff of Vision[1|10] (113 charges)
    It cannot be harmed by fire.  
    You made it yourself.
p) a Fireproof Staff of Identify[1|15] (27 charges)
    It cannot be harmed by fire.  
    You made it yourself.
q) a Metal Lamellar Armour (-3 to accuracy) [23,+5]
r) an Acidic Broad Axe (2d6) (+16,+10)
s) a Small Metal Boomerang of Slay Dragon (3d4) (+10,+9)
t) 2 Essences of Magic
u) 2 Essences of Extra Life
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) 40 Scrolls of *Identify* {75% off}
    
c) a Wand of Tidal Wave[3|27] (23 charges)
    
d) a Wand of Ice Storm[3|42] (35 charges)
e) a Wand of Thunderstorm[2|36] (60 charges)
f) a Fireproof Staff of Sense Hidden[1|10] (1211 charges)
    It cannot be harmed by fire.  
    You made it yourself.
g) an Adamantite Plate Mail (-4 to accuracy) [40,-3]
h) 57 Essences of Explosion
i) 98 Essences of Fire
j) 4 Essences of Acid
k) 38 Essences of Confusion
l) 99 Essences of Chaos
m) 99 Essences of Chaos
n) 3 Essences of Time
o) 5 Essences of Magic
p) 17 Essences of Extra Life
q) 99 Essences of Darkness
r) 69 Essences of Darkness
s) 99 Essences of Knowledge
t) 87 Essences of Knowledge
u) 83 Essences of Force


  [Home Inventory - Gondolin ]

a) Kenault's Cantrip Generator {light absorbtion}
    It can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 42 of Moria.
b) The Gem of Ghosts {geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Revenant on level 48 of Moria.
c) The Pendulum of Orcus {acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of an Erinyes on level 42 of Moria.
d) a Scroll of Mass Genocide
e) a Ring of Intelligence (+4)
    It increases your intelligence by 4.  
    You made it yourself.
f) The Ring 'Gling' (+5)
    It increases your wisdom and charisma by 5.  It makes you completely
    fearless.  It provides resistance to fire and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 42 of Moria.
h) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Cave ogre on level 46 of Moria.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave orc on level 18 of Orc Cave.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 39 of
    The Land Of Rhun.
m) The Long Sword of Erelentir (2d5) (+8,+11) (+3 attacks)
    It increases your intelligence, wisdom and attack speed by 3.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth on level 33 of Moria.
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) a Spectral Bastard Sword of Westernesse (3d4) (+9,+15) (+3) {!d nazgul}
    It can be wielded two-handed.  It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It increases your strength, 
    dexterity and constitution by 3.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls and 
    giants.  It drains life.  It can resist being shattered by morgul
    beings.  
    You made it yourself.
p) a Shocking Blade of Chaos of Slaying (8d8) (+7,+5)
    It does extra damage from electricity.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It provides resistance to 
    electricity and chaos.  It cannot be harmed by electricity.  
    You made it yourself.
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 35 of
    Moria.


  [Home Inventory - Lothlorien ]

a) The Gem of Hate
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 27 of The Land Of Rhun.
b) The Tome of Elven Household Magic
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 27 of The Land Of Rhun.
c) 99 Potions of Water Curing {quest}
d) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Ring 'Tarri' (+2)
    It increases your constitution by 2.  It sustains your wisdom and 
    charisma.  It provides resistance to poison and disenchantment.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) an Indestructible Amulet of Charisma (+4)
    It increases your charisma by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
g) an Amulet of Regeneration
    It speeds your regenerative powers.  
    You found it in the remains of an Ethereal drake on level 29 of Mirkwood.
h) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 26 of Mirkwood.
i) a Polished Red Dragon Scale Mail of Defense (-2 to accuracy) [30,+21] {!*}
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It sustains your wisdom.  It provides resistance to fire.  
    It allows you to fly.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 70 of The
    Sacred Land Of Mountains.
j) a Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+22]
    It can be activated for breathe poison gas (150) every 90+d90 turns if
    it is being worn. It sustains your wisdom.  It provides resistance to 
    poison.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
k) a Green Dragon Scale Mail (-2 to accuracy) [30,+17] {!*}
l) a Robe of Permanence [2,+17]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Small Metal Shield of Dorgunin [3,+12]
    It sustains your wisdom.  It provides resistance to electricity, cold, 
    light, sound and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Novice ranger on level 24 of The Old
    Forest.
o) a Shield of Deflection [10,+17] {!*}
p) an Iron Helm of Water Breathing [5,+4]
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    It was given to you as a reward.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Set of Gauntlets of Carwe [2,+3]
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to dark, confusion and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
t) The Dagger 'Tauraudal' (1d4) (+13,+17) (+6)
    It increases your charisma by 6.  It does extra damage from acid.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
w) a Harp of Power (+3)
    It increases your charisma by 3.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 7 of Barrow-Downs.



Posted on 10.9.2007 17:28
Last updated on 10.9.2007 17:31

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5343. on the Ladder (of 12071)
1452. on the ToME Ladder (of 2959)
5. for this player (out of 5)

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On 10.9.2007 17:28 austinm@cmu.edu wrote:
First Alchemist to actually make an art, although I was still getting XP for it. I don't think I have the patience to do all the scumming necessary for alchemy. Trone killed me by summoning Marda when I was at half health. YASD.

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