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The Angband Ladder: Mararr, RohanKnight Swordmaster by <austinm@cmu.edu>

  [ToME 2.3.4 Character Sheet]

 Name  : Mararr                 Age                 87       STR!     40       
 Sex   : Female                 Height              54       INT!     23       
 Race  : Zombie RohanKnight     Weight              71       WIS!     35       
 Class : Swordmaster            Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     39       
                                                                               
 + To Melee Hit         130 Level             50    Hit Points      590/   622 
 + To Melee Damage      126 Experience  26979015    Spell Points    287/   288 
 + To Ranged Hit         73 Max Exp     26979015    Sanity          688/   705 
 + To Ranged Damage      11 Exp to Adv.    *****    Piety               296622 
   AC                33+112 Gold         1572145    Speed           Fast (+32) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[90]Perception  : Fair         Blows/Round:  16        
 Bows/Throw  : Legendary[17]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Poor         Mel.dmg/Rnd:  32d4+2016 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have                 
          blue-gray eyes, wavy brown hair, and a dark complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 56 (2800')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 11 (550')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 51 (2550')
        The Land Of Rhun: Level 28 (1400')
        A lost temple: Level 4 (200')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 18346 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 55 princesses.
 You became a new force of darkness and enslaved all free people.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 14th Quelle of the 2890th year of the third age.
 You have been adventuring for 28 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...54....3....3+            
        Add Int   : ...5..........3+            
        Add Wis   : ...54....3....3+            
        Add Dex   : .4.5......4...3.            
        Add Con   : ...5.....3....3+            
        Add Chr   : ...54.........3+            
        Mul Mana  : ...+............            
        Mul SPower: ...+............            
        Add Sear. : ...........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..3.            
        Add Speed : .4.543...3...2.+            
        Add Blows : 2.3.............            
        Chaotic   : .............+..            
        Vampiric  : +...............            
        Slay Drag.: +...............            
        Kill Drag.: .............+..            
        Acid Brand: .............+..            
        Elec Brand: +...............            
        Cold Brand: .............+..            
        Sust Str  : ...+...+........            
        Sust Int  : ...+...+........            
        Sust Wis  : ...+...+........            
        Sust Dex  : ...+............            
        Sust Con  : ...+............            
        Sust Chr  : ...+............            
        Invisible : ...+...........+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ...+......+.....            
        Hold Life : .....++........+            
        Imm Acid  : .+.*....*.+.....            
        Imm Elec  : .+.*..*..+......            
        Imm Fire  : .+.*+.*..+.....*            
        Imm Cold  : .+.*..**++.....+            
        Res Pois  : ...++.+........+            
        Res Fear  : ....+..........+            
        Res Light : .....+...+......            
        Res Dark  : .....+..+.......            
        Res Blind : ...+.....+......            
        Res Conf  : .....++..+......            
        Res Sound : .........+......            
        Res Shard : ......+.........            
        Res Neth  : ...+............            
        Res Nexus : ........++......            
        Res Chaos : .....++..+......            
        Res Disen : ...++...+.......            
        Auto Curse: ...+............            
        Levitate  : .........+......            
        Lite      : .........+...+..            
        See Invis : ...+.+...++....+            
        Digestion : ...............+            
        Regen     : ...+.....+......            
        Activate  : ...+++...++.....            
        Drain Exp : ...+............            
        Blessed   : .............+..            
        Cursed    : ++++..+.........            
        Hvy Curse : ++.+............            
        Prm Curse : ...+............            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                             -08.600 [0.500]
          . Disarming                            01.800 [0.900]
 - Magic                                         04.903 [0.300]
          . Magic-Device                         50.000 [1.150]
          . Udun                                 00.000 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  19.900 [0.500]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet an Agent of the black market on level 1.
You are fated to meet a Newt on level 3.
You may find a Scroll of Satisfy Hunger on level 3.


  [Character Equipment]

a) The Tulwar 'Hathir' (2d4) (+14,+10) (+2 attacks) {cursed}
    It increases your attack speed by 2.  It does extra damage from 
    electricity.  It drains life from your foes.  It is especially deadly
    against dragons.  It is a great bane of undead.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 43 of Moria.
d) The Metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed) {cursed}
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Mirkwood.
e) a Ring of Extra Attacks (+3 attacks) {cursed}
    It increases your attack speed by 3.  It is cursed.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Demilich on level 81 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 57 of Mordor.
n) The Metal Brigandine Armour of Aredaleri (-3 to accuracy) [19,+7] {cursed}
    It provides immunity to electricity, fire and cold.  It provides
    resistance to life draining, poison, shards and chaos.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 80 of Angband.
    
o) The Fur Cloak 'Elron' [3,+16]
    It sustains your strength, intelligence and wisdom.  It provides
    immunity to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of Mirkwood.
p) The Small Leather Shield of Nedheleb [2,+18]
    It provides immunity to acid.  It provides resistance to cold, dark, 
    nexus and disenchantment.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nexus
     and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 65 of The
    Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Skull druj (1386 hp) {cursed}
{) The Seeker Bolt of Aurest (4d5) (+19,+16) (+2 to speed)
    It provides light (radius 1) forever.  It increases your speed by 2.  
    It does extra damage from acid and frost.  It produces chaotic
    effects.  It is a great bane of dragons.  It is a great bane of
    undead.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
|) The Mattock called 'StatR*' (+3)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and ability to tunnel by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Fireproof Corrupted Tome of Melkor
b) Benetar's Portable Plague {!d heal/700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Hezrou on level 69 of Paths of the Dead.
c) The Grail of Kenault {!d sat hunger/100}
    It can be activated for satisfy hunger every 100 turns.  
    You found it while digging a rubble.
d) The Crystal Ball of The Witch-King of Angmar (charging) {!d mass geno/1000}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 26 of Mirkwood.
e) 17 Potions of Healing
f) a Potion of *Healing*
g) 9 Potions of Enlightenment
h) 18 Scrolls of Teleportation
i) 14 Scrolls of *Identify*
j) 17 Scrolls of Remove Curse {25% off}
k) a Silver Rod of the Istari of Speed (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 80 of Angband.
l) a Golden Rod of Capacity of Recall (250/250)
m) a Golden Rod of Disarming (125/125)
n) a Mithril Rod of Home Summoning (160/160)
o) a Mithril Rod of Capacity of Detection (7/320)
    It can hold more mana.  
    You bought it from the Black Market.
p) an Adamantite Rod of Perception (200/200)
q) an Adamantite Rod of Healing (92/200)
r) an Adamantite Rod of Restoration (72/200)
s) a Rod Tip of Healing (120 Mana to cast)
t) The Golden Horn of the Thunderlords (5 charges) {special}
    
    It was given to you as a reward.
u) The Ring of Power 'Nenya' (+9,+9) (+2)
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) The Ring Mail of Tirdam (-2 to accuracy) [12,+10]
    It sustains your dexterity.  It provides immunity to cold.  It
    provides resistance to electricity, sound, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 72 of Angband.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 63 of The
    Sacred Land Of Mountains.
c) The Augmented Chain Mail of Taron (-2 to accuracy) [16,+0]
    It sustains your charisma.  It provides immunity to acid, electricity
     and fire.  It provides resistance to chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
d) an Elven Augmented Chain Mail (-2 to accuracy) [16,+17] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold, poison and light.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 61 of The
    Sacred Land Of Mountains.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
g) The Metal Lamellar Armour 'Ohalduin' (-3 to accuracy) [23,+10]
    It sustains your strength.  It provides resistance to electricity, 
    fire, poison and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 39 of Moria.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Angband.
k) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Moria.
l) The Rhino Hide Armour of Daras (-1 to accuracy) [8,+16]
    It sustains your strength.  It provides immunity to cold.  It provides
    resistance to poison, light, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Dagger 'Nimthanc' (E:429776, L:44) (1d4) (+18,+0) (+1)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It increases your dexterity by 1.  It does extra damage 
    from frost.  It poisons your foes.  It drains life from your foes.  It
    strikes at undead with holy wrath.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to electricity, fire, 
    cold and poison.  It allows you to sense the presence of trolls and 
    giants.  It slows your metabolism.  It speeds your regenerative
    powers.  It produces an electric sheath.  It drains experience.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal drake on level 46 of Moria.
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Mirkwood.
q) The Khopesh of Beluillad (2d4) (+6,+20) (+4)
    It increases your strength and constitution by 4.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 27 of
    Mirkwood.
r) The Broad Sword of Nibuna (2d5) (+8,+21) (+1)
    It provides light (radius 1) forever.  It increases your strength, 
    constitution and charisma by 1.  It does extra damage from electricity
    .  It drains life from your foes.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Weaponsmith.
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 76 of Angband.
t) The Long Sword 'Hyathelir' (2d5) (+5,+14) (+2 attacks)
    It increases your wisdom and attack speed by 2.  It does extra damage 
    from frost.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of Mirkwood.
v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) The Shadow Blade of Lurgon (4d4) (+3,+19) (+1 attack)
    It provides light (radius 1) forever.  It increases your stealth and 
    attack speed by 1.  It poisons your foes.  It produces chaotic
    effects.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It provides resistance to dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 56 of The
    Sacred Land Of Mountains.
x) a Shadow Blade of Extra Attacks (4d4) (+5,+12) (+3 attacks)
    It increases your stealth and attack speed by 3.  It provides
    resistance to dark.  It cannot be harmed by acid.  
    You found it in the remains of a Mature black dragon in the town of
    Gondolin .


  [Home Inventory - Gondolin ]

a) The Wand of Digging of Thrain (17 charges)
b) a Staff of Healing[2|21] (5 charges)
c) a Staff of Genocide[1|5] (3 charges)
d) The Ring 'Orgolma' (+3% of critical hits)
    It increases your wisdom and ability to score critical hits by 3.  It
    makes you invisible.  It sustains your strength and constitution.  It
    provides resistance to cold and chaos.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 59 of The
    Sacred Land Of Mountains.
e) The Ring of Miniphron (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It
    sustains your strength and intelligence.  It provides resistance to 
    fire and light.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young gold dragon on level 66 of The
    Sacred Land Of Mountains.
f) an Indestructible Ring of Damage (+20)
g) a Ring of Slaying (+16,+15) {25% off}
    
    You bought it from the Expensive Black Market.
h) a Ring of Speed (+13)
i) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
j) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
l) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) an Amulet of Doom [+2] (+6)
n) The Amulet of Elegal (+2)
    It increases your strength and searching by 2.  It sustains your 
    intelligence, dexterity and charisma.  It provides resistance to 
    poison, nexus and disenchantment.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 65 of The Sacred
    Land Of Mountains.
o) The Necklace 'Nauglamir' (+3)
p) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
q) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
s) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black orc on level 31 of The Land Of Rhun.
t) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 43 of Moria.
u) The Phial of Undeath (-5) {cursed, !*}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
v) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
w) The Stone of Lore {special}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) Maeglin, the Traitor of Gondolin's corpse


  [Home Inventory - Minas Anor ]

a) The Ebon Cube of Darkness {!d sat hunger/100}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 84 of Angband.
b) 5 Sprigs of Athelas
c) 2 Morphic Oils of Spider
d) 33 Potions of Cure Light Insanity
e) 70 Potions of Cure Serious Insanity
f) 22 Potions of Cure Insanity
g) 36 Potions of Detonations
h) a Potion of *Healing*
i) 2 Potions of Life
j) a Potion of New Life
k) a Mithril Rod of Enlightenment (160/160)
l) an Adamantite Rod of Nothing (200/200)
m) an Adamantite Rod of Nothing (200/200)
n) a Rod Tip of Detection (80 Mana to cast)
o) a Rod Tip of Healing (120 Mana to cast)
p) a Rod Tip of Restoration (140 Mana to cast)
q) a Rod Tip of Teleport Other (60 Mana to cast)
r) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 85 of Angband.
s) a Lance of Westernesse (2d8) (+16,+9) (+2) {!d nazgul}
    It must be wielded two-handed.  It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Dracolisk on level 67 of The Sacred Land
    Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Gem of Fire {!d mass geno/1000}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Revenant on level 46 of The Sacred Land
    Of Mountains.
b) Benetar's Death Ray Experiment {light abs/80}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Dark elven warlock on level 46 of The
    Sacred Land Of Mountains.
c) Valdarbon's Automatic Alchemist {!d restoration/200}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying in a vault on level 64 of Mordor.
d) a Parchment titled ``Household Magic'' {!d acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it lying in a vault on level 69 of Paths of the Dead.
e) The Crumpled Scroll of Mass Resurrection {!*}
f) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
g) The Cloak of Mardor [1,+7] (+2 to stealth)
    It increases your stealth by 2.  It sustains your strength, 
    intelligence and dexterity.  It provides immunity to fire.  It
    provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of Mirkwood.
h) a Spider Web of Air [1,+8]
i) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    The Sacred Land Of Mountains.
j) The Large Leather Shield of Aurunen [4,+11]
    It sustains your strength, intelligence, wisdom and dexterity.  It
    provides resistance to fire, dark, confusion, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archon on level 66 of Mordor.
k) a Large Metal Shield of Reflection [5,+10]
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 73 of Angband.
m) The Jewel Encrusted Crown of Crinumlo [0,+7]
    It sustains your strength, intelligence, wisdom and constitution.  It
    provides resistance to electricity, cold, dark and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Mirkwood.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 64 of
    Mordor.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Steel Helm of Ering [6,+8]
    It provides light (radius 1) forever.  It sustains your constitution.  
    It makes you completely fearless.  It provides resistance to fire, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 47 of
    Moria.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smaug the Golden on level 39 of Moria.
s) The Set of Leather Gloves of Gliardor [1,+0]
    It provides resistance to life draining, fire, poison and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
t) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Crypt thing on level 96 of Angband.
u) The Seeker Bolt of Lingal (4d5) (+14,+12) (+5)
    It increases your constitution by 5.  It does extra damage from 
    electricity.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 80 of Angband.
    
v) a Climbing Set {!d}



Posted on 17.9.2007 17:39
Last updated on 19.9.2007 23:34

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888. on the Ladder (of 12599)
438. on the ToME Ladder (of 2972)
Second best for this player (out of 5)

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On 17.9.2007 17:39 austinm@cmu.edu wrote:
This is my first go as a serious warrior, so I thought I'd take the easiest route possible. I think I'm in striking distance of winning; next up is the Necromancer, then the Ring search. I'm planning on wearing the Ring with this char; Melkor's been good to me (autocurse is awesome), and I don't think she has what it takes to tackle the Void. I got lucky and bought a scroll of Art Creation off the BM; that's the digger I'm wearing. The name was going to be "Stat+3" but I forgot I had a macro bound to "+" :).

Nimthanc is looking quite good at this level, but I imagine I'll want to switch to something that's not a dinky little dagger at some point - the life draining ability has been the most helpful thing ever.

Any suggestions for equipment to round out? Also, I'll have a measly 20-something skill points to dump somewhere - any suggestions for that would be welcome as well.

On 19.9.2007 21:01 austinm@cmu.edu wrote:
Finally got the Ring - had to kill Sauron twice for it.

On 19.9.2007 23:34 austinm@cmu.edu wrote:
Well - finally killed Morgy. Thought I'd wear the Ring this time, to see what it was like; didn't realize it wipes out *the entire world*, including everything in your homes. And it cuts your HP down by a third. The unique Q whose name I can't type killed me, but the Ring brought me back and knocked another 1/3 off my HP. Fighting Morgy was an ordeal, let me tell you. Anyway, I doubt I'll wear the Ring again - way more trouble than it's worth.

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