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The Angband Ladder: Gelrin, Elf Mage by Turambar

  [Angband 3.0.6 Character Dump]

 Name   Gelrin                                   Self  RB  CB  EB   Best
 Sex    Male              Age       101   STR! 18/100  -1  -5  +3  18/70
 Race   Elf               Height     59   INT! 18/100  +2  +3  +8 18/230
 Class  Mage              Weight     99   WIS! 18/100  -1  +0  +2 18/110
 Title  Warlock           Status     92   DEX! 18/100  +1  +1  +0 18/120
 HP     -15/385           Maximize    Y   CON! 18/100  -2  -2  +4 18/100
 SP     236/305           Preserve    Y   CHR! 18/100  +1  +1  +0 18/120

 Level           40       Armor     [35,+90]     Saving Throw     Superb
 Cur Exp    1795349       Fight     (+10,+4)     Stealth          Heroic
 Max Exp    1795349       Melee    (+19,+15)     Fighting         Superb
 Adv Exp    1875000       Shoot    (+22,+21)     Shooting         Superb
 MaxDepth    Lev 37       Blows       3/turn     Disarming        Superb
 Gold       1199459       Shots       1/turn     Magic Device  Legendary
 Burden   185.0 lbs                              Perception       Superb
 Speed           -1       Infra        30 ft     Searching        Superb

 You are the only child of a Sindarin Mage.  You have light grey eyes,
 straight blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.+.... Blind:+........+...
 Elec:+.....+.+.... Confu:......+......
 Fire:+.....+.+.... Sound:......+......
 Cold:+.....+.+.... Shard:.......+.....
 Pois:..+.......... Nexus:......+.+....
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+......++..+.
Feath:+............ Sear.:....+........
PLite:............. Infra:.............
Regen:+............ Tunn.:.............
Telep:.........+... Speed:.............
Invis:+............ Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> You sense the presence of monsters!
> There is a wall in the way!
> In your pack: an Elm Staff of Power (4 charges) (n).
> The Ogre dies.
> There is a wall in the way!
> The Olog grunts with pain.
> The Olog disappears!
> The Olog flees in terror!
> The Ogre misses you.
> Illegal aim direction!
> Tselakus, the Dreadlord invokes a darkness storm.
> The Olog screams in pain.
> The Ogre dies. <2x>
> The Olog cries out in pain.
> You die.


  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Long Bow of Extra Might (x3) (+12,+21) (+1)
   It increases your shooting power by 1.  
c) an Aquamarine Ring of Resist Poison
   It provides resistance to poison.  
d) a Jade Ring of Intelligence (+6)
   It increases your intelligence by 6.  It sustains your intelligence.  
e) a Copper Amulet of Searching (+8)
   It increases your searching by 8.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Cloak of Aman [1,+17] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to shards.  It
   cannot be harmed by the elements.  
i) a Large Leather Shield of Elvenkind [4,+16] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nexus.  It cannot be harmed by the elements.
   
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) (nothing)
l) a Pair of Hard Leather Boots of Stealth [3,+9] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
i) 28 Blue Mushrooms of Cure Paranoia
j) a Pink Speckled Potion of Confusion
k) 6 Clotted Red Potions of Healing
l) a Dark Red Potion of Restore Life Levels
m) a Mulberry Staff of Teleportation (6 charges)
n) an Elm Staff of Power (4 charges)
o) Leather Scale Mail (-1) [11,+6]
p) a Shadow Cloak of Stealth [6,+14] (+3 to stealth)
   It increases your stealth by 3.  
q) a Small Metal Shield of Resistance [3,+21]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
r) a Main Gauche of Slay Orc (1d5) (+7,+9)
   It slays orcs.  
s) a Long Sword of Slay Undead (2d5) (+6,+9)
   It slays undead.  
t) 6 Arrows of Wounding (1d4) (+11,+9)
u) 29 Arrows (1d4) (+9,+9)
v) 24 Arrows (1d4) (+5,+4)


  [Home Inventory]

a) a White Mushroom of Restoring
b) 22 Dark Red Potions of Restore Life Levels
c) a Scroll titled "wexshu argevs" of *Identify*
d) 2 Scrolls titled "seh erk i" of Enchant Armor
e) a Jade Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.  
f) a Lapis Lazuli Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
g) a Rhodonite Ring of Damage (+14)
h) a Golden Amulet of ESP (+5)
   It increases your searching by 5.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
j) a Broken Dagger (Defender) (1d1) (+7,+4) [+8] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your charisma.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
k) The Dagger 'Nimthanc' (2d4) (+4,+6)
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
l) a Small Sword (Defender) (1d6) (+6,+8) [+2] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your strength.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
m) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
n) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It slays giants and undead.  It is
   branded with fire.  It provides resistance to fire and sound.  It makes
   you fall like a feather.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
o) a Morning Star (Holy Avenger) (2d6) (+9,+15) [+4] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your strength.
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
p) a Flail of Westernesse (2d6) (+17,+11) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
q) a Long Bow of Extra Shots (x3) (+12,+12) (+1)
   It increases your shooting speed by 1.  
r) a Heavy Crossbow of Power (x4) (+11,+21)
s) 22 Arrows of Acid (1d4) (+6,+9)
   It is branded with acid.  It cannot be harmed by acid.  
t) 26 Arrows of Lightning (1d4) (+8,+5)
   It is branded with electricity.  It cannot be harmed by electricity.  
u) 58 Arrows (1d4) (+9,+9)
v) 29 Arrows (1d4) (+5,+9)
w) 22 Arrows (1d4) (+6,+8)


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.9.2007 12:09
Last updated on 26.10.2007 11:38

Download this dump

6168. on the Ladder (of 15449)
2323. on the Angband Ladder (of 4811)
Second best for this player (out of 2)

Comments

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On 19.10.2007 13:35 Turambar wrote:
Yet another best character so far:-). Recently I have lost staff of magi cause stupid Fire Vortex breathed its smelly breath and burnt it. Damn, quite a shame. With it, my SP was virtually unlimited. I started using my axe to save some SP since I have 3 blows/turn although I never used melee that much. I don't like to stand close to my enemy so I appreciate Rune of Protection. Pitty I can't use Beaked Axe of Hurin because I need what Axe of Balli Stonehand provides me.

My biggest problem now is that I don't posses any mean of great destruction. If I run into something with elemental resistance it's quite difficult to kill it with my current spells. I haven't found any special spell book except Mordenkainen's Escapes. RNG, please!

I know that with this character I might be quite deeper but I rather advance slowly since I have never been that deep. My stats are almost maxxed though so I thing it's time to dive.

On 19.10.2007 13:43 Paffa wrote:
Oh but why on earth are you wearing amulet of searching when you have ESP amulet at home??

If you're going deeper, you'll need poison resistance. Either hope for something which gives it or replace either of those =INT with your =ResPoison.

On 19.10.2007 13:51 Turambar wrote:
Cause I have Thranduil = I have ESP. My Amulet of ESP gives me +5 searching, my Amulet of Searching is +6.

With both rings of INT on I have 0% fail for all of my spells except Rune of Protection. When my INT is high enough to assure this without the ring I'll swap it for resPois. Now I rely on resPois spell.

On 25.10.2007 10:07 Turambar wrote:
Not long ago, after killing some not worthy foes, I saw a book on the dungeon floor that I've never seen before. Full of hopes I checked it's name..... Guess what I saw.... Wraths of gods! Aaaaarrrrrrgggggggggg! I sold it in the temple for 90000 Au or so, so it's probably quite a find for a Priest but I'm mage, you hear me RNG, MAGE! What about some Raal?????!!!! :-(

On 26.10.2007 11:40 Turambar wrote:
Life can be dreadfully ironic as many Angband players know... As usual it started as a dream. Recalled myself to level 37 and had superb feeling. After some exploring I discovered the source - Great Vault. I continued exploring and clearing the level before entering as I usually do and during this I found Staff of Power. Very useful thing cause it inflicts 120 damage to anything within line of sight. Great when you are surrounded or don't wanna bother with trolls in pit.

The vault itself was inhabited by approximately 8 Ancient dragons including one Multi-hued, 2 uniques, Cherub, some nasty wraiths, Berserker and some other creatures I haven't ever met. I advanced slowly, clearing section by section, always teleporting powerful monsters away and killing them alone in the dungeon or avoiding them.

To make it short I cleared all the vault and what I found fully filled one quite big room. I found one of those Paur... Gauntlets, Cloak Thorongil, Long Sword Elvagil AND Armour of Isildur. Besides these four artifacts there were 2 weapons of Westernesse, Holy Avenger and tons of ego armour and weapons, rings, amulets etc... But most important find was Raal's Tome. Finally! Finally I could kill creatures I never was able to because of their resistance, HP or self-healing. Shockwave, Meteor shower... AND that rift. With these spells I managed to kill Ancient Multi-hued Dragon, Quaker, Master of Earth (first unique from the vault), Cherub, Dark elven sorcerer... But it was all too short experience.

Last section of the vault contained Tselakus, the Dreadlord (second unique). I read his description and I knew then he is something really nasty. Pity I didn't know he is little bit more OoD (29 levels) and what kind of spells he can cast although I knew it would be something really powerful. I teleported him immediately, killed others and picked last loot from the vault. I knew that encountering this guy would be near death experience and without Raal's Tome I wouldn't even think of attacking him. In fact I didn't want to yet but he approached as I was killing some ogres and trolls near the room where I kept my loot cause I didn't want anything to carry it arround. He stepped out of the wall so I wanted to teleport him but he was still behind the corner. I was -1 speed because of loot
but with haste spell I was +9 and my AC was 125. If I was to attack Tselakus I would be +10 speed, I would cast Shield so my AC would be 175 and I would cast Resistance to enhance my resBase and resPois. However I did none. Just that +9 speed. In fact it wouldn't probably help at all. I waited one turn to let him come to my line of sight so I could teleport him. He did... And he cast Darkness storm... Instant kill...

Gelring should never return from the Halls of Mandos though he won't be forgotten.

This was my first character that got deeper than level 10 and I think it'll be quite a few months before I return to play again.

On 26.10.2007 14:45 Paffa wrote:
I feel your pain, Angband can be vicious.

Don't take it that hard, begin another character and you'll be that deep again within a few days. Next time you'll know not to take on too powerful foes before you're ready for them. You *don't* have to kill everything.


Good luck for the next character!

On 26.10.2007 20:55 Turambar wrote:
Thank you for your empathy.

I know that I don't have to kill everything and I think it's quite clear from my last post that I pretty much wasn't hunting Tselakus. The problem is to recognize what monster is too powerful for you when you never was that deep. It's true that after reading his descrition I had really bad feeling about fighting Tselakus. I just wasn't careful enough when he was near.

Angband was consuming loads of my time and starting again after level 40 mage is difficult. BTW, Gelrin had some long holiday, I think it was six months without playing. He was around 200K exp when I started again. Then it took me 3 months to get him where he was when he died this morning. That's speed of my game or maybe it reflects time I can devote to playing.

Even though I think I'll have some break I started thinking about a new a character. Mage definetely but what race? I'm choosing between elf, high-elf or maybe dunadan. Choosing elves is something like personal preference based on sympathy rather then pure calculation. I prefer high-elf but when I was new to Angband I found it quite difficult to survive early levels due to slow exp gain. Then I tried elf and some of those survived much longer, resulting in Gelrin. But maybe I have enough experience now to play high-elf. Dunadan is also my favourite race of Tolkiens world and high constitution attracts me because I lost Gelrin due to low HP. I was near my max of 385 and ended up dead with just -15 :-( We'll see. At least I have time to think about it.

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