The Angband Ladder: Glamog, Orc Assassin by Fede

  [ToME 2.3.4 Character Sheet]

 Name  : Glamog                 Age                 69       STR!     40       
 Sex   : Female                 Height              48       INT!     27       
 Race  : Skeleton Orc           Weight             140       WIS:     19       
 Class : Assassin               Social Class         1       DEX:     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR:     21       
                                                                               
 + To Melee Hit         114 Level             47    Hit Points     1097/  1097 
 + To Melee Damage       89 Experience   5948250    Spell Points     62/    62 
 + To Ranged Hit         40 Max Exp      5948250    Sanity          318/   334 
 + To Ranged Damage      12 Exp to Adv.  6300000    Piety                70137 
   AC                27+139 Gold          915207    Speed           Fast (+12) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Bad          Blows/Round:  13        
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  13d4+1157 
 Stealth     : Legendary[32]Magic Device: Legendary[7] Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Orc Slave from the             
          orc-hold of Mount Gundabad.  You have shining black eyes,            
          bright red hair, and black scabby skin.                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 41 (2050')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 9625 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 14th Quelle of the 2890th year of the third age.
 You have been adventuring for 28 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........43.....+            
        Add Int   : ......4........+            
        Add Wis   : ...............+            
        Add Dex   : .4.......34.....            
        Add Con   : ....3.4.43.3...+            
        Add Chr   : ...............+            
        Add Stea. : ......4....3....            
        Add Speed : .4...14....3....            
        Add Blows : ...3............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : .........+......            
        Sust Con  : ....+....+......            
        Sust Chr  : ................            
        Invisible : +..............+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ........+.+.....            
        Hold Life : ....++.........+            
        Imm Acid  : .+....+.*++.....            
        Res Elec  : ++....+.........            
        Imm Fire  : ++....*........*            
        Res Cold  : ++..+.+..+.....+            
        Res Pois  : +......+.......+            
        Res Fear  : .........+......            
        Res Light : .......+........            
        Res Dark  : ....+..+.+.....+            
        Res Blind : ................            
        Res Conf  : .......++.......            
        Res Sound : ........+.......            
        Res Shard : .......+.......+            
        Res Neth  : ....+...........            
        Res Nexus : ......+..+......            
        Res Chaos : .......++.......            
        Res Disen : .......++.......            
        Aura Fire : ......+.........            
        Aura Elec : +...............            
        Lite      : +...++..........            
        See Invis : .....+.........+            
        Digestion : +........+......            
        Regen     : ....+...........            
        Activate  : +...++....+.....            
        Cursed    : .........+.+....            
        Hvy Curse : ...........+....            
        Fly       : ......+.........            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : ........+.......            
        TLord.ESP : ......+.........            

Skills (points left: 59)
 - Combat                                        30.392 [0.800]
          - Weaponmastery                        40.200 [0.800]
                   - Sword-mastery               50.000 [0.600]
                            . Critical-hits      02.000 [0.800]
          - Archery                             -00.500 [0.000]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    08.500 [2.000]
          . Stealth                              50.000 [2.000]
          . Disarming                            00.200 [1.000]
          . Backstab                             50.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         01.644 [0.200]
          . Magic-Device                         36.950 [0.750]
          . Conveyance                           01.700 [0.500]
          . Divination                           01.000 [0.300]
          . Temporal                             00.000 [0.200]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  02.600 [0.700]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Pike on level 4.
You are fated to die on level 15.
You are fated to find a Bolt on level 1.
You are fated to find an Iron Spike on level 8.
You may find a Scroll of Trap Detection on level 16.
You are fated to find a Potion of Salt Water on level 6.
You are fated to die on level 8.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:1108702, L:35) (1d4) (+32,+20)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It makes you invisible.  It provides
    resistance to electricity, fire, cold and poison.  It slows your
    metabolism.  It produces an electric sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 55 of Mordor.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Maze.
e) a Ring of Damage (+15)
    
    You found it lying on the ground on level 28 of Mirkwood.
f) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed by 3.  
    You stole it from the Black Market.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak of Feariach [1,+10]
    It provides resistance to poison, light, dark, shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 34 of Mordor.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Steel Helm of Hammerhand [6,+20] (+3) {cursed}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 44 of Mordor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {cursed}
    It increases your constitution, stealth and speed by 3.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Climbing Set {!k}


  [Character Inventory]

a) The Tome of Glamog {!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Ebon Cube of Darkness {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 66 of Mordor.
c) The Pendulum of Orcus {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 66 of Mordor.
d) The Box of Many Wonders {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 62 of Dol Guldur.
e) The Jester's Cap of Insanity {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 34 of The Small Water Cave.
f) a Parchment titled ``Household Magic'' {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
g) 9 Potions of Healing
h) a Scroll of *Enchant Weapon*
i) 10 Scrolls of Satisfy Hunger
j) a Silver Rod of Charging of Recall (100/100) {!k}
    It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
k) a Golden Rod of Capacity of Detection (250/250) {!k}
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
l) a Golden Rod of Perception (125/125) {!k}
m) a Golden Rod of Quickness of Disarming (125/125) {!k}
    It can cast spells faster.  
    It was given to you as a reward.
n) an Adamantite Rod of Cheapness of Enlightenment (200/200) {!k}
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
o) The Ring 'Tulion' (+4)
    It increases your intelligence, dexterity and speed by 4.  It sustains 
    your charisma.  It provides resistance to confusion.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
p) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 50 of Cirith Ungol.
r) a Dark Sword of Westernesse (3d7) (+10,+11) (+1) {nazgul}
    It generates an antimagic field.  It increases your strength, 
    dexterity and constitution by 1.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and giants.  It can resist being shattered by morgul
    beings.  
    You found it in the remains of a Stone troll on level 37 of Maze.
s) 22 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Bag of Tricks {light abs}
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 17 of Orc Cave.
b) The Gem of Rage {telep}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 47 of The Sacred Land Of
    Mountains.
c) The Tome of Collected Weird Magic {light area}
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 26 of
    Mirkwood.
d) Valdarbon's Automatic Alchemist {light area}
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 14 of A lost temple.
e) a Parchment titled ''Finer Points of Munchkinism'' {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
f) 4 Potions of Cure Light Insanity
g) a Potion of Cure Critical Insanity
h) 5 Potions of Speed
i) 18 Potions of *Healing*
j) a Potion of Self Knowledge
k) 2 Scrolls of *Destruction*
l) a Wand of Tidal Wave[5|48] (9 charges)
m) The Wand of Digging of Thrain (63 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) a Climbing Set {!k}


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 12 of A lost temple.
b) a Staff of Remove Curses[2|15] (7 charges)
c) a Staff of Probability Travel[3|17] (3 charges)
d) The Ring of Power of Uvatha the Horseman (+4 to speed)
    It increases your speed by 4.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to blindness.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of Dwar, Dog Lord of Waw
    It makes you invisible.  It sustains your wisdom and constitution.  It
    provides resistance to poison and chaos.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of The
    Sacred Land Of Mountains.
f) The Ring of Arfing (+1)
    It increases your strength by 1.  It sustains your intelligence, 
    wisdom and dexterity.  It provides resistance to poison and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 43 of Mordor.
g) a Ring of Slaying (+10,+3) {100% off}
    
    You stole it from the Black Market.
h) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
j) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
l) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 44 of Mordor.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, light, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 50 of Mordor.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+6,+8)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Two-Handed Sword 'Fuina' (3d6) (+9,+9)
    It must be wielded two-handed.  It does extra damage from frost.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against dragons.  It fights against evil with holy fury.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 35 of Maze.


  [Home Inventory - Minas Anor ]

a) 8 Sprigs of Athelas
b) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
c) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of Maze.
d) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogrillon on level 42 of Mordor.
e) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
g) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cherub on level 55 of Mordor.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Glabrezu on level 44 of Mordor.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 37 of Mordor.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
n) The Short Sword 'Gilettar' (1d7) (+6,+9) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 50 of Mordor.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) (charging)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 55 of Mordor.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+2) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 58 of Mordor.
    
s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Smaug the Golden on level 46 of Mordor.
t) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a shallow water area.
u) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Lothlorien ]

a) a Silver Rod of Door/Stair Location (100/100)
b) The Ring of Nienwe (+1)
    It increases your charisma, searching and ability to score critical
    hits by 1.  It provides resistance to light, confusion, sound and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 46 of The Sacred
    Land Of Mountains.
c) The Ring of Caron (+0,+0) (+2 attacks)
    It increases your wisdom, dexterity, searching and attack speed by 2.  
    It sustains your wisdom.  It provides resistance to blindness, sound, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
d) The Soft Studded Leather of Aindil [5,+12]
    It sustains your strength.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to acid, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Gold Thunderlord on level 70 of The
    Sacred Land Of Mountains.
e) The Hard Studded Leather of Gorod (-1 to accuracy) [7,+13]
    It sustains your charisma.  It provides immunity to fire.  It provides
    resistance to light, sound, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 70 of The Sacred
    Land Of Mountains.
f) The Iron Helm of Isingor [5,+3]
    It sustains your dexterity, constitution and charisma.  It provides
    resistance to acid, light and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 26 of Mirkwood.
g) The Set of Cesti 'Elinata' (+3 to damage) [5,+15]
    It provides resistance to fire, sound, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of Mordor.
h) a Khopesh (Defender) (2d4) (+15,+10) [+3] (+2 to stealth)
    It increases your stealth by 2.  It sustains your intelligence.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 36 of Maze.
i) The Beaked Axe of Gliant (2d6) (+19,+13) (+3 to speed)
    It must be wielded two-handed.  It increases your intelligence and 
    speed by 3.  It does extra damage from electricity.  It poisons your
    foes.  It produces chaotic effects.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 55 of Mordor.
j) The Ball-and-Chain of Golos (2d4) (+9,+1) (+1 to speed)
    It can be wielded two-handed.  It increases your ability to tunnel and 
    speed by 1.  It does extra damage from electricity.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 34 of Mordor.
k) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 70 of Dol
    Guldur.
m) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 48 of Mordor.
o) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
q) The Small Wooden Boomerang 'Arast' (1d4) (+20,+26)
    It does extra damage from acid and frost.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 46 of Mordor.
r) The Small Wooden Boomerang 'Echil' (1d4) (-2,+6) {cursed}
    It does extra damage from frost.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It fights against evil with
    holy fury.  It induces random teleportation.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 34 of Mordor.
s) The Wooden Boomerang of Aguniont (1d8) (+13,+9)
    It does extra damage from acid.  It poisons your foes.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Mordor.
t) The Metal Boomerang of Gloki (4d5) (+11,+10)
    It does extra damage from acid and fire.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
u) The Mage Staff of Nenorlain (1d4) (+4,+6)(60%)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your mana capacity by 
    60%.  It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Phantom in the town of Minas Anor .


  [The Mathom-house Inventory - Bree ]

a) The Deck of Wild Magic {acqu}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Dread on level 62 of Mordor.
b) Baalzebub's Tormented Box
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 64 of Mordor.
c) The Gem of Fire
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Dreadlord on level 70 of Paths of the
    Dead.
d) The Gem of Hate
    It can be activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 29 of The Land Of Rhun.
e) Mordekainen's Sneaking Eye
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Hezrou on level 40 of Mordor.
f) Tenser's Alteration Manual
    It can be activated for create hunger.  
    You found it in the remains of a Ghoul on level 45 of Mordor.
g) Mordekainen's Pocket Magician
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Master vampire on level 50 of Mordor.
h) Lloth's Ceremonial Dagger
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Hezrou on level 50 of Mordor.
i) Bumganir's Bag of Magic Toys
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 24 of
    Mirkwood.
j) Baalzebub's Tormented Skullcap
    It can be activated for high experience loss.  
    You found it in the remains of a Black wraith in the town of Minas Anor .
k) a Parchment titled ``Tenser's Last Words''
    It can be activated for Ruination.  
    You found it in the remains of a Death quasit in the town of Gondolin .
    
l) The Skull of Vecna
    It can be activated for poison.  
    You found it lying on the ground on level 13 of A lost temple.
m) a Parchment titled ``Secrets of the Gnomish Wizards'' {smt weird}
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Phantom on level 40 of Mordor.
n) Jor's Compendium of Strange Behaviour
    It can be activated for experience loss.  
    You found it lying on the ground on level 11 of A lost temple.
o) Jor's Book of Impossible Occurences
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Mummified human on level 33 of Mirkwood.
p) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 58 of Mordor.
q) The Ring of Ariath
    It sustains your strength, wisdom, constitution and charisma.  It
    provides resistance to blindness and sound.  It allows you to fly.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 71 of Erebor.
r) a Rhino Hide Armour of Vulnerability (-1 to accuracy) [8,-36] {cursed}
    It aggravates nearby creatures.  It is cursed.  
    You found it in the remains of a Forest troll in the town of Bree .
s) The Metal Cap of Moronwe [3,+11]
    It provides light (radius 2) forever.  It sustains your wisdom.  It
    provides resistance to electricity, dark, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 44 of Mordor.
t) The Quarterstaff 'Arnin' (1d9) (+34,+13) (+3 attacks)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, wisdom and attack speed by 3.  It does
    extra damage from electricity.  It produces chaotic effects.  It
    drains life from your foes.  It can cause earthquakes.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Balance drake on level 62 of Erebor.
u) a Three Piece Rod of Morgul (3d3) (-9,-16) [-8] (-5) {cursed}
    It decreases your luck by 5.  It is very sharp and can make your foes
    bleed.  It allows you to see invisible monsters.  It drains experience
    .  It aggravates nearby creatures.  It fills you with the Black
    Breath.  It is heavily cursed.  It can re-curse itself.  
    You found it lying on the ground on level 35 of Mordor.



Posted on 25.9.2007 22:30
Last updated on 8.10.2008 15:34

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6410. on the Ladder (of 18915)
1162. on the ToME Ladder (of 3145)

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On 25.9.2007 22:30 Fede wrote:
After a long time I returned to ToME... this is actually my second try at this skeleton orc assassin, the first died stupidly in Deathwatch.
And it's male...

Anyway, the death fate arrived while he was in Mirkwood and luckily all level 15 were already done. Eol himself dropped Anguriel (he was really easy to kill, didn't even cast anything apart from phase door), and Beor's boomerang was in the same level where Beor was, lol! Glamog hasn't found Merton, though, and accidentally killed Wolf. Well, orc should be evil, shouldn't them?
He has also been lucky with the Westernesse weapon, as it allowed him to kill Uvatha, whose ring of power wasn't really impressive.

Now Mordor or Moria, searching to cover the missing resists.

On 10.3.2008 21:34 Fede wrote:
Dump right after completing the Maeglin quest; time to start searching for the Ring.
Two death fates and two of the 'thancs, Dethanc is leveling well, and surpassed Gilettar before lvl20; Belangil still does a little more damage. I think I'll try leveling Nimthanc even if Dethanc comes out well.

Closer call: temple #4 was near the Sandworm Lair, and I decided to do a quick dive; unfortunately a trap burned my last scroll of satisfy hunger, so I had to return to Bree with no food but corpses dropped by the rare wilderness monsters...


What should I expect from: "You are fated to find something special on level 1."?

On 10.3.2008 22:49 quanchi@icpnet.pl wrote:
maybe Beor just seeks for hist lost boomerang on this level ;) BTW. maybe you should think about investing those 70 free points? personally i think Prayer will be ideal, if you plan wear the One, or Spirituality (for saving throws) if you plan to destroy the One.

On 10.3.2008 23:08 Fede wrote:
I was planning of putting 1 on backstab to max it, max weaponmastery with other 16 and go over 30 in combat with another point there. The other 70 should go into Prayer to max it.

What makes me wait is indecision: not sure if it'd be better to keep the One or not, and I could get something interesting I haven't yet considered from funblefingers...

The only think I'm sure about is that I need more potions and speed :)

On 10.3.2008 23:47 Daniel Fishman wrote:
"something special" I think means a randart, so it would be worth picking it up along with Nimthanc.

On 11.3.2008 20:13 Fede wrote:
"something special" turned out to be

The Scroll of Ulumbarn (randart)
Upon reading this scroll, a magical enchantment will be placed on a weapon in your possession, increasing the pain it inflicts when hitting. On very highly enchanted weapons this enchantment may fail, wasting the scroll.

On 11.3.2008 20:29 quanchi@icpnet.pl wrote:
never saw something like that, never ever :o

On 11.3.2008 20:46 Fede wrote:
Nothing special, it just added a +1 to the dam, which made me think it was probably a randart from a scroll of enchant weapon to-dam... and in fact the description is the same ;)

On 8.10.2008 15:34 Fede wrote:
Glaurung dropped the Small Metal Shield of Thorin, Shelob nothing interesting but there was Vorpal Blade on her level, the Watcher dropped a randart Ring, Feagwath dropped *IT*!

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