The Angband Ladder: Wiea, Ent Monk by <elcugo@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Wiea                   Age                301       STR!     40       
 Sex   : Male                   Height              30       INT:     20       
 Race  : Ent                    Weight             132       WIS!     28       
 Class : Monk                   Social Class        14       DEX!     25       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      Chr!     28     29
                                                                               
 + To Melee Hit          25 Level             42    Hit Points      -76/  1096 
 + To Melee Damage       34 Experience   3929449    Spell Points     79/    90 
 + To Ranged Hit         25 Max Exp      3929449    Sanity          425/   425 
 + To Ranged Damage       0 Exp to Adv.  4500000    Piety               152244 
   AC                 3+183 Gold         2296283    Speed            Fast (+6) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Very Bad     Blows/Round:  7         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  252-1638  
 Stealth     : Bad          Magic Device: Legendary[7] Infra-Vision: 90 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are of the second generation of the Ents.  You have              
          brown skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 62 (3100')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 29 (1450')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 31 (1550')
        Dol Guldur: Level 57 (2850')
        The Land Of Rhun: Level 38 (1900')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 22 (1100')

 Your body was a Player.
 You have defeated 17218 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 20 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 38th Quelle of the 2890th year of the third age.
 Your adventure lasted 52 days.

     Your Attributes:
You are dead, killed by a Dreadlord on level 62 of Mordor.
You can grow trees.
You cannot see.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : .2.............+            
        Add Int   : ..1............+            
        Add Wis   : ...............+            
        Add Dex   : ..1.............            
        Add Con   : .2.............+            
        Add Chr   : ...............+            
        Add Stea. : ..1.............            
        Add Sear. : .........2......            
        Add Infra : ...4............            
        Add Tun.. : ..............6.            
        Add Speed : .....3.........+            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ...+...........+            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : ..+............+            
        Hold Life : .....+..........            
        Res Acid  : ...++...........            
        Res Elec  : ....+...........            
        Imm Fire  : ...++..........*            
        Imm Cold  : .*.++...........            
        Res Pois  : ..+.............            
        Res Fear  : .+..............            
        Res Light : .....+..........            
        Res Dark  : ...+.+..........            
        Res Blind : .........+......            
        Res Conf  : ..+..+..........            
        Res Sound : ...+............            
        Res Shard : ...+............            
        Res Neth  : .+..............            
        Res Nexus : ..+.............            
        Res Chaos : ..+..+..........            
        Res Disen : ....+...........            
        See Invis : .....+...+.....+            
        Digestion : ...............+            
        Activate  : .+...+..........            
        Orc.ESP   : .....+.........+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        46.530 [0.900]
          . Weaponmastery                       -00.300 [0.300]
          . Archery                             -00.200 [0.400]
          . Barehand-combat                      46.100 [1.100]
          . Boulder-throwing                     46.800 [0.600]
 - Sneakiness                                    10.095 [0.900]
          . Stealth                              12.100 [0.900]
          . Disarming                            01.500 [0.900]
          . Dodging                              46.900 [0.700]
 - Magic                                         01.470 [0.600]
          . Magic-Device                         36.500 [1.000]
          . Meta                                 00.000 [0.500]
          . Conveyance                           01.000 [0.300]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  15.500 [0.900]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  02.210 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.100 [0.100]

Abilities
 * Tree walking


  [Fates]

You are fated to find a Set of Leather Gloves on level 1.
You may meet a Giant white louse on level 1.
You are fated to find a Potion of Invisibility on level 9.
You may meet an Agent of the black market on level 1.
You may find a Soft Leather Armour on level 1.
You may find a Hard Leather Armour on level 3.
You are fated to meet a White worm mass on level 20.
You are fated to find The Dagger 'Nimthanc' on level 1.
You may find a Rune [Life] on level 1.
You may find a Soft Leather Armour on level 1.
You may find a Potion of Boldness on level 20.


  [Character Equipment]

a) (nothing)
d) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 52 of Mordor.
e) The Ring 'Nornos' (+1 to stealth)
    It increases your intelligence, dexterity and stealth by 1.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 21 of A lost temple.
f) The Ring 'Eglion' (+4 to infravision)
    It increases your infravision by 4.  It makes you invisible.  It
    provides resistance to acid, fire, cold, dark, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bandit on level 24 of Mirkwood.
k) an Amulet of Resistance
    It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3) (charging)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 54 of
    Mordor.
n) (nothing)
o) (nothing)
p) (nothing)
s) a Metal Cap of Seeing [3,+7] (+2 to searching)
    It increases your searching by 2.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) a Shovel of Digging (+6)


  [Character Inventory]

a) Raal's Tome of Unconventional Warfare {@A1 SatHunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Revenant on level 45 of Moria.
b) Balrilbon's Bag of Wondrous Tricks {!A!A}
c) Olive's Omnipotent Ostrich (charging) {@A0 Teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Snaga on level 15 of Orc Cave.
d) a Potion of Healing
    
e) a Silver Rod of Home Summoning (100/100)
f) a Silver Rod of Disarming (58/100) {@z1}
    
g) a Golden Rod of Quickness of Recall (64/125) {@z9!*}
h) an Adamantite Rod of Cheapness of Detection (200/200) {@z0}
i) a Wand of Noxious Cloud[1|30] (10 charges)
j) a Wand of Essence of Speed[1|22] (1 charge)
k) a Staff of Identify[7|22] (2 charges)
l) an Amulet of the Magi (-4,-4) (+4 to searching)
m) an Amulet of the Serpents [+3] (+3)
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
o) The Anchor of Space-Time {!d}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 48 of Moria.
p) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
q) 5 Boulders {@v0}
    
r) 6 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas
b) 8 Potions of Cure Insanity
c) a Potion of Berserk Strength
d) 6 Potions of Healing
    
e) a Potion of Life
f) 8 Potions of Restore Life Levels
    
g) 8 Potions of Enlightenment
h) a Potion of *Enlightenment*
i) 11 Scrolls of Recharging
    
j) 4 Scrolls of Reset Recall
k) a Fireproof Scroll of Genocide
l) a Silver Rod of Nothing (100/100)
m) a Golden Rod of Nothing (125/125)
n) a Rod Tip of Detection (80 Mana to cast)
o) The Wand of Digging of Thrain (17 charges)
p) a Staff of Remove Curses[1|16] (7 charges)
q) an Everburning Torch of the Shadows
    It provides light (radius 1) forever.  It makes you invisible.  It
    provides resistance to dark.  It cannot be harmed by fire.  
    You found it in the remains of a Black orc Archer on level 15 of Orc Cave.
r) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 48 of
    Mordor.
s) The Cloak of Thorongil [1,+11]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin on level 50 of Mordor.
u) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
v) Azog, King of the Uruk-Hai's corpse


  [Home Inventory - Gondolin ]

a) a Golden Rod of Nothing (125/125)
b) a Wand of Tidal Wave[3|21] (8 charges)
c) a Wand of Stone Prison[1|16] (8 charges)
d) a Wand of Banishment[3|31] (3 charges)
e) a Staff of Probability Travel[2|15] (4 charges)
f) a Staff of Recovery[2|17] (9 charges)
g) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 57 of Mordor.
h) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Set of Cesti 'Mingor' [5,+0]
    It sustains your strength, wisdom and constitution.  It provides
    resistance to electricity, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 58 of Mordor.
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) an Unholy Tome of the Hellflame
b) The Skull of Vecna
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Dark elven warlock on level 31 of The
    Land Of Rhun.
c) 7 Potions of Cure Insanity
d) 12 Potions of Augmentation
e) 14 Potions of Enlightenment
f) 32 Scrolls of Identify {@r0}
    
g) 3 Scrolls of Reset Recall
h) a Moonstone Rod of the Istari of Nothing (150/150)
i) a Golden Rod of Nothing (125/125)
j) an Adamantite Rod of Nothing (200/200)
k) a Rod Tip of Enlightenment (40 Mana to cast)
l) a Staff of Identify[9|28] (14 charges)
m) The Ring of Tolin (+3 to stealth)
    It increases your strength, constitution, charisma and stealth by 3.  
    It sustains your strength, dexterity and charisma.  It provides
    resistance to shards.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 38 of Mordor.
n) The Ring of Alascar (+6 to searching)
    It increases your searching by 6.  It provides immunity to paralysis.  
    It provides resistance to confusion, nexus and chaos.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 28 of The Land Of Rhun.
o) The Ring of Barahir (+1)
p) The Amulet of Maradur (+1)
    It increases your strength and charisma by 1.  It provides immunity to
    paralysis.  It provides resistance to cold and blindness.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 19 of The Old Forest.
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
r) The Golden Crown of Serelumar [0,+17]
    It sustains your intelligence.  It provides resistance to electricity, 
    cold, poison, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 53 of Mordor.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 40 of
    Mordor.
t) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 53 of Mordor.
u) The Steel Helm of Oiondon [6,+9]
    It provides light (radius 3) forever.  It sustains your strength and 
    dexterity.  It provides resistance to fire, poison, shards and nexus.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
w) a Shocking Small Wooden Boomerang (Defender) (1d4) (+10,+7) (+3 to stealth)
    It increases your stealth by 3.  It does extra damage from electricity
    .  It sustains your constitution.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and shards.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 25 of Mirkwood.
x) 2 Climbing Sets


  [Home Inventory - Lothlorien ]

a) The Immortal Skull of Benetar
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Patriarch on level 45 of Moria.
b) 2 Lembases
c) a Sprig of Athelas
d) 2 Potions of Cure Insanity
e) 9 Potions of Berserk Strength
f) 12 Potions of Healing
g) 3 Potions of Restore Life Levels
    
h) 14 Potions of Enlightenment
i) 6 Potions of Resistance
j) 10 Scrolls of *Identify*
    
k) 2 Scrolls of Reset Recall
l) 11 Scrolls of Satisfy Hunger {@r1}
    
m) a Wooden Rod of Trap Location (10/10) {@z0}
n) an Iron Rod of Nothing (50/50)
o) a Moonstone Rod of Nothing (75/75)
p) a Silver Rod of Nothing (100/100)
q) a Golden Rod of Nothing (125/125)
r) a Ring of Speed (+7)
s) The Ring of Radol (+3 to stealth)
    It increases your stealth and infravision by 3.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of Mirkwood.
t) The Iron Helm of Eandil [5,+8]
    It provides light (radius 2) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    dark and blindness.  It allows you to breathe underwater.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 41 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Orc Cave.
b) The Ring of Power of Ji Indur Dawndeath (+3 attacks)
    It increases your stealth, searching, attack speed and ability to
    score critical hits by 3.  It makes you invisible.  It sustains your 
    charisma.  It makes you completely fearless.  It provides resistance 
    to electricity, cold and blindness.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 60 of Mordor.
c) The Ring of Power of Uvatha the Horseman (+3 to infravision)
    It increases your wisdom and infravision by 3.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    shards and nether.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 58 of Mordor.
e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Maze.
g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 33 of Mirkwood.
h) The Halberd of Uthord (3d5) (+26,+10) (+3)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your constitution by 3.  It does extra damage from fire.  
    It produces chaotic effects.  It drains life from your foes.  It is
    very sharp and can cut your foes.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 1.10.2007 08:55
Last updated on 18.10.2007 20:12

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7627. on the Ladder (of 18915)
1350. on the ToME Ladder (of 3145)
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On 1.10.2007 08:55 elcugo@gmail.com wrote:
My best character so far. Wondering how to cover that lightning resistence.

On 1.10.2007 12:10 marcus.heed@telia.com wrote:
How about Serelumar (it gives sound to) its a crown but is it to heavy for dodging bonus?

On 1.10.2007 12:41 marcus.heed@telia.com wrote:
Looking at spoilers, perhaps You should go naked(no armor) for 100% dodging of meleeattacks.

On 1.10.2007 12:49 marcus.heed@telia.com wrote:
Sorry I looked at You equipment. You don´t need any of the armor You wear. Cammithrims light resist, FA you got. Thorongil you only need for res acid. Wear Your defender boomerang and You can go naked with only disenchantment and sound resistances missing.

On 2.10.2007 21:35 elcugo@gmail.com wrote:
Oh i din't realize the arkenstone gives light resistence, time to ditch those cammitrim. I like my defender a lot, but Helm gives cold imm and nether. I don't really want t go without nether. Decisions...

On 18.10.2007 20:12 elcugo@gmail.com wrote:
Gee those Wyrms of Perplexity hit hard! Sniff. I think next time i'll play her with 0 random quest or something. It was very fun character thought. Bye Wiea.

On 19.10.2007 10:59 marcus.heed@telia.com wrote:
To bad, hope You do better next time. My characters usually die around the fourthies and its because I like the beginning the most I think. (I havn´t posted any character to oook)

Her? Masculinity trap?

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