The Angband Ladder: Weyland I, High-Elf Ranger by Diogenes

  [Angband 3.0.6 Character Dump]

 Name   Weyland I                                Self  RB  CB  EB   Best
 Sex    Male              Age       119   STR:     15  +1  +2  +0     18
 Race   High-Elf          Height     87   INT:     15  +3  +2  +0  18/20
 Class  Ranger            Weight    178   WIS:      8  -1  +0  +0      7
 Title  Tracker           Status     49   DEX:     15  +3  +1  +0  18/10
 HP     -2/269            Maximize    Y   CON:     16  +1  +1  +0     18
 SP     40/40             Preserve    Y   CHR:     17  +5  +1  +0  18/50

 Level           25       Armor     [16,+49]     Saving Throw     Superb
 Cur Exp      38405       Fight     (+11,+2)     Stealth          Superb
 Max Exp      38405       Melee    (+20,+13)     Fighting         Heroic
 Adv Exp      40250       Shoot     (+16,+8)     Shooting      Legendary
 MaxDepth   1150 ft       Blows       2/turn     Disarming     Excellent
 Gold          9531       Shots       2/turn     Magic Device     Superb
 Burden   124.6 lbs                              Perception       Superb
 Speed           -1       Infra        40 ft     Searching     Excellent

 You are the only child of a Telerin Archer.  You have light grey eyes,
 wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+....*. Blind:.............
 Elec:+............ Confu:.............
 Fire:+............ Sound:.............
 Cold:+............ Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:...........+.

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+............
Feath:+..........+. Sear.:....+......+.
PLite:............. Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:.............
Invis:+...........+ Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You hit the Air hound.
> You have slain the Air hound.
> The Air hound breathes gas.
> The Air hound bites you.
> The Air hound misses you.
> The Air hound claws you. <2x>
> You miss the Air hound.
> You hit the Air hound.
> The Air hound misses you. <2x>
> The Air hound claws you. <2x>
> You hit the Air hound. <2x>
> The Air hound bites you.
> The Air hound misses you.
> The Air hound claws you.
> You die.


  [Character Equipment]

a) a Rapier (Defender) (1d6) (+9,+11) [+3] (+2 to stealth) {Grishnak}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your strength.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Long Bow (x3) (+5,+8)
c) a Ring of Protection [+12]
d) a Ring of Accuracy (+8)
e) an Amulet of Searching (+4)
   It increases your searching by 4.  
f) The Phial 'Pannas' {Gorbag}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Hard Leather Armour of Resist Acid (-1) [6,+9]
   It provides resistance to acid.  It cannot be harmed by acid.  
h) a Cloak [1,+3] {Grishnak}
i) a Large Leather Shield [4,+3] {Bullroarer}
j) a Metal Cap [3,+5]
k) (nothing)
l) The Pair of Soft Leather Boots 'Uthonden' [2,+12] (+1)
   It increases your searching by 1.  It provides immunity to acid.  It
   provides resistance to disenchantment.  It makes you fall like a feather.
   It cannot be harmed by the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1!d!k!v!s}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2!d!s!k!v}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3!d!s!k!v, 25% off}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4!d!s!k!v}
e) 7 Potions of Cure Serious Wounds {@q1, 10% off}
f) a Potion of Restore Charisma
g) 2 Scrolls of Teleport Level
h) 3 Scrolls of Word of Recall {@r0}
i) a Scroll of *Remove Curse*
j) a Scroll of Acquirement
k) 4 Rods of Trap Location {@z1}
l) 2 Rods of Door/Stair Location
m) 2 Rods of Light {@z2}
n) 2 Wands of Teleport Other (10 charges) {@a1}
o) 2 Wands of Stinking Cloud (3 charges)
p) a Wand of Frost Bolts (6 charges)
q) 2 Staffs of Teleportation (14 charges)
r) a Staff of Object Location (9 charges)
s) a Ring of Protection [+11]
t) a Broad Axe of *Slay Dragon* (2d6) (+6,+2) (+2)
   It increases your constitution by 2.  It is especially deadly against 
   dragons.  It provides resistance to fear.  
u) a Light Crossbow (x3) (+0,+0)


  [Home Inventory]

a) a Book of Magic Spells [Sorcery and Evocations] {@m4!d!s!k!v}
b) a Potion of Speed
c) 8 Potions of Cure Serious Wounds {@q1, 10% off}
d) 2 Potions of Cure Critical Wounds {@q1}
e) a Potion of Life
f) 5 Potions of Restore Life Levels {25% off}
g) 3 Potions of Restore Strength
h) a Potion of Restore Intelligence
i) a Potion of Restore Wisdom
j) 13 Scrolls of Phase Door
k) 3 Scrolls of Remove Curse
l) a Scroll of Protection from Evil
m) 3 Staffs of Teleportation (21 charges)
n) a Staff of Enlightenment (6 charges) {@u1, 75% off}
o) an Amulet of Charisma (+3)
   It increases your charisma by 3.  It sustains your charisma.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.10.2007 21:12
Last updated on 6.10.2007 16:02

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14533. on the Ladder (of 18915)
5385. on the Angband Ladder (of 6466)
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Comments

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On 4.10.2007 21:12 Diogenes wrote:
Actually my 2nd attempt at a HE Ranger... my first one looked good and then ran into an acid trap after about five moves... But this one fares better. Took some tips in the thread to heart. I'm slowly running out of arrows, though... started with 40 but they keep dissapearing and are not in the loot.

The Magic Missile is becoming the replacement of the arrows.

On 4.10.2007 21:44 Dragonboneman wrote:
Any reason you're on 3.0.6 instead of something more recent?

On 4.10.2007 22:57 wrote:
Come to think of it... not really. To be honest, I'm a bit lazy in this regard: when a version works okay I usually stick with it for a while.

From what I heard, I will not be jumping for joy about the new shop system, but it shouldn't be a show-stopper.

Do you think there are any major improvements?

Cheers,

Peter.

On 4.10.2007 23:35 Dragonboneman wrote:
In the main part it's the same game. It has a form of squelch now, although some players prefer the "autokill" squelch in 3.0.7.
There are also some changes to item management, such as autopickup of items which stack with what you're already carrying (kinda like the =g autoinscription). Oh, and lanterns are no longer sold in the general store.

On 4.10.2007 23:36 Matthias wrote:
Squelch, among other things. Also, it took me one game to get used to the new shopping system and I definitely think it is an improvement

On 5.10.2007 21:48 Diogenes wrote:
The 2nd posting of my HE Ranger. I'll post about him in a ARR thread.

On 6.10.2007 00:24 Diogenes wrote:
The result of my 4th dive. Notice the two Defenders I found on 50' and 500' (the latter kindly received courtesy of Grishnak, the Hill Orc - for wich I cannot thank him enough)

On 6.10.2007 16:02 Diogenes wrote:
Alas... Poor Weyland died of some stupid Air Hounds I thought he could easily handle.

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