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The Angband Ladder: Arenkai, High-Elf Mage by <agroesch@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Arenkai                                  Self  RB  CB  EB   Best
 Sex    Male              Age       129   STR! 18/100  +1  -5 +13 18/190
 Race   High-Elf          Height     78   INT! 18/100  +3  +3  +0 18/160
 Class  Mage              Weight    184   WIS:  18/73  -1  +0  +0  18/63
 Title  Sorcerer          Status     48   DEX! 18/100  +3  +1  +4 18/180
 HP     806/806           Maximize    Y   CON! 18/100  +1  -2 +12 18/210
 SP     280/280           Preserve    Y   Chr! 18/100  +5  +1  +4 18/200 18/195

 Level           44       Armor    [42,+119]     Saving Throw     Heroic
 Cur Exp    4897893       Fight    (+27,+15)     Stealth       Very Good
 Max Exp    4907728       Melee    (+46,+36)     Fighting      Legendary
 Adv Exp    5520000       Shoot    (+45,+16)     Shooting      Legendary
 MaxDepth   3250 ft       Blows       4/turn     Disarming        Superb
 Gold       3595792       Shots       1/turn     Magic Device  Legendary
 Burden   216.6 lbs                              Perception         Good
 Speed          +21       Infra        80 ft     Searching          Fair

 You are the only child of a Telerin Archer.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+..+... Blind:........+....
 Elec:......+..+... Confu:......+......
 Fire:+...+.+..+... Sound:......+......
 Cold:......+..+... Shard:.......+.....
 Pois:........+.... Nexus:......+......
 Fear:........++.+. Nethr:.............
 Lite:.....+....+.+ Chaos:+............
 Dark:.....+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:.........++.. Infra:+............
Regen:............. Tunn.:.............
Telep:.........+... Speed:..++.......+.
Invis:+....+...+..+ Blows:.............
FrAct:+.........+.. Shots:.............
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {!*!*!*}
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) a Heavy Crossbow of Power (x4) (+18,+16)
c) a Sapphire Ring of Speed (+6)
   It increases your speed by 6.  
d) a Sapphire Ring of Speed (+14) {2400" floor}
   It increases your speed by 14.  
e) The Amulet of Carlammas (+2) (charging)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Cloak of Protection [1,+18]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Large Leather Shield of the Haradrim [4,+14] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+9]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 6 Books of Magic Spells [Magic for Beginners] {@m1}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2, 50% off}
c) 6 Books of Magic Spells [Incantations and Illusions] {@m3, 10% off}
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 6 Books of Magic Spells [Resistances of Scarabtarices] {@m5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6}
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes] {@m7}
   It cannot be harmed by the elements.  
h) 23 Indigo Potions of Cure Critical Wounds {25% off}
i) 4 Gold Speckled Potions of Healing
j) 4 Grey Potions of Restore Mana
k) 4 Scrolls titled "urmic pet sun" of Teleport Level
l) 2 Hickory Staffs of Teleportation (17 charges) {10% off}


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations] {@m8}
   It cannot be harmed by the elements.  
b) 46 Indigo Potions of Cure Critical Wounds {25% off}
c) 7 Gold Speckled Potions of Healing
d) 2 Cyan Potions of *Healing*
e) 13 Grey Potions of Restore Mana
f) 9 Purple Potions of Enlightenment {10% off}
g) 4 Scrolls titled "urmic pet sun" of Teleport Level
h) 11 Scrolls titled "conmur it uni" of *Identify*
i) 3 Scrolls titled "fa tursyerg" of *Destruction*
j) 13 Magnesium Wands of Teleport Other (128 charges)
k) 3 Hickory Staffs of Teleportation (25 charges) {10% off}
l) a Quartz Ring of Intelligence (+6)
   It increases your intelligence by 6.  It sustains your intelligence.  
m) a Bloodstone Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
n) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   cannot be harmed by the elements.  It might have hidden powers.
o) The Phial of Galadriel {500" Dark elven warrior}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
p) The Star of Elendil
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
s) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.
t) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
u) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
w) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
x) The Bastard Sword 'Calris' (5d4) (-12,+20) (+5) {cursed}
   It increases your constitution by 5.  It is cursed.  It cannot be
   harmed by the elements.  It might have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 26.10.2007 18:18

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5452. on the Ladder (of 15735)
2126. on the Angband Ladder (of 4931)
Best for this player (out of 3)

Comments

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On 26.10.2007 18:18 agroesch@gmail.com wrote:
This is my best character to date. Half of the gear I'm wearing I found back at 1500, including the sword, body armor, boots, and 6speed. That is the best weapon I have ever seen; even better than Calris uncursed. I wielded it back when I only got 1 blow with it simply so I had enough +str to wear Isildur. Currently using spells to kill enemies is useless, only mele has enough punch to kill anything of consequence. I didn't think it was possible to get this many hitpoints on a mage, but here we are. And this is after I abandoned the =+5con because it wasn't needed anymore. Only other resist I need at this point is nether and disenchant.

On 27.10.2007 01:09 Djabanete wrote:
Maybe when you find Kelek's Grimoire of Power your damage-dealing methods will change ;)

Not that I'd know, I've never gotten a mage past level 25.

And yeah, those are some amazing HP! I didn't think mages could get that many.

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