Angband.oook.cz
Angband.oook.cz
AngbandVariantsLadderForumCompetitionSpoilersComicScreenshotsFunniesLinks

The Angband Ladder: Eowiranidd, High-Elf Sorceror by <jondunc@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Eowiranidd             Age                118       STR!     40       
 Sex   : Male                   Height             102       INT!     40       
 Race  : High-Elf LostSoul      Weight             174       WIS!     37       
 Class : Sorceror               Social Class        37       DEX!     38       
 Body  : Player                                              CON!     38       
 God   : Eru Iluvatar                                        CHR:     40       
                                                                               
 + To Melee Hit         -25 Level             50    Hit Points      739/   739 
 + To Melee Damage      -22 Experience  20449632    Spell Points   1975/  1975 
 + To Ranged Hit        -17 Max Exp     20449632    Sanity          805/   805 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                 4344 
   AC                40+118 Gold          422699    Speed           Fast (+21) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  4d4-88    
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       very slow 
                         (Character Background)                                
          You are the only child of a Telerin Ranger.  You have light          
          grey eyes, straight silver hair, and a fair complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 3953 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 96 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.....4..4..5.            
        Add Int   : ..3.2..2.33.....            
        Add Wis   : ..3.2..2........            
        Add Dex   : ..3......3......            
        Add Con   : ..3.....4..4....            
        Add Chr   : ..3....2.3...1..            
        Mul Mana  : +...+.....+....+            
        Mul SPower: +........+......            
        Add Stea. : .......2........            
        Add Sear. : .........3......            
        Add Infra : ...........4....            
        Add Tun.. : ..............5.            
        Add Speed : .*3*.3.2.....1..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Poison Brd: .............+..            
        Sust Str  : ..+...........+.            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ..+.............            
        Sust Con  : ..++............            
        Sust Chr  : ...+............            
        Invisible : ...+...+....+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.....+.+.....            
        Hold Life : ..+.++..........            
        Imm Acid  : ......++*+......            
        Imm Elec  : ..*.......+.....            
        Res Fire  : .+.....+.+......            
        Res Cold  : .......+........            
        Res Pois  : ..+.......+.....            
        Res Fear  : ........+.......            
        Res Light : ...+.++.......++            
        Res Dark  : .....+....++..+.            
        Res Blind : +..+............            
        Res Conf  : +..+.++.+.....+.            
        Res Sound : ......+.+.......            
        Res Shard : .......+.+......            
        Res Neth  : ...+............            
        Res Nexus : ................            
        Res Chaos : .....+..+.....+.            
        Res Disen : ..+......+......            
        Auto Curse: ....+...........            
        Levitate  : .++.......+.....            
        Lite      : +...+........++.            
        See Invis : +.+..+.........+            
        Digestion : ..+.+...........            
        Regen     : ..+++...........            
        Activate  : .++..+.+.++...+.            
        Cursed    : +..........+....            
        Hvy Curse : ....+...........            
        Fly       : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.......            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        01.000 [0.300]
          . Archery                              02.500 [0.000]
 - Sneakiness                                    09.400 [0.900]
          . Stealth                              05.900 [0.500]
          . Disarming                            00.400 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         50.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           33.300 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  15.950 [0.550]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  02.200 [0.500]
          . Symbiosis                            25.200 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find a Ring of Teleportation on level 5.
You are fated to meet a Giant white mouse on level 12.


  [Character Equipment]

a) The Mage Staff 'Dilmorod' [Ent's Potion] (1d4) (+4,+1) [+1](100%) (+5)
{curse}
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your spell power by 5.  It
    increases your mana capacity by 100%.  It provides resistance to 
    blindness and confusion.  It allows you to fly.  It allows you to see
    invisible monsters.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 51 of
    Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Angband.
f) The Ring of Gatar (+10)
    It increases your speed by 10.  It makes you invisible.  It sustains 
    your constitution and charisma.  It provides resistance to light, 
    blindness, confusion and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
k) The Blue Stone 'Toris Mejistos' [Fireflash](40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Halls of
    Mandos.
n) The Splint Mail of Caron (-60,-43) [19,+13](40%)
    It increases your hit points by 40%.  It provides resistance to acid, 
    light, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Paths of the
    Dead.
o) The Shadow Cloak of Luthien [Healing] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 89 of Angband.
u) The Set of Gauntlets of Eol [Tidal Wave] [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It has a spell stored inside.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+11] (+4 to infravision)
{}
    It increases your strength, constitution and infravision by 4.  It
    provides resistance to dark.  It is cursed.  
    It was given to you as a reward.
z) a Greater draconic quylthulg (1500 hp)
{) The Bolt 'Singored' (1d5) (+16,+17) (+1 to speed)
    It provides light (radius 1) forever.  It increases your charisma and 
    speed by 1.  It poisons your foes.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is a great bane of
    demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Angband.
|) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
b) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying on the ground on level 88 of Halls of Mandos.
c) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 92 of Halls of Mandos.
d) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it lying on the ground on level 66 of Halls of Mandos.
e) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it lying on the ground on level 69 of Halls of Mandos.
f) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 84 of Halls of Mandos.
g) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You found it lying in a vault on level 76 of Halls of Mandos.
h) a Fireproof Tome of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of a Nycadaemon on level 57 of Mordor.
i) The Tome of Eowiranidd
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Toenail of Vecna
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Vampire lord on level 74 of Angband.
k) a Silver Rod of the Istari of Home Summoning (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 70 of Paths
    of the Dead.
l) an Adamantite Rod of Cheapness of Healing (200/200)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
m) The Golden Horn of the Thunderlords (3 charges) {100% off}
    
    It was given to you as a reward.
n) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 96 of Angband.
o) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 63 of Mordor.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 76 of Halls of Mandos.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
r) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Tomes of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
b) 3 Fireproof Tomes of the Eternal Flame
    It cannot be harmed by fire.  
    You found it lying on the ground on level 87 of Halls of Mandos.
c) 2 Fireproof Tomes of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying on the ground on level 88 of Halls of Mandos.
d) 7 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 92 of Halls of Mandos.
e) 4 Fireproof Tomes of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying in a vault on level 84 of Halls of Mandos.
f) 2 Tomes of Translocation
g) 4 Fireproof Tomes of the Tree
    It cannot be harmed by fire.  
    You found it lying on the ground on level 69 of Halls of Mandos.
h) 5 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 84 of Halls of Mandos.
i) 7 Fireproof Tomes of the Time
    It cannot be harmed by fire.  
    You found it lying in a vault on level 76 of Halls of Mandos.
j) 3 Fireproof Tomes of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of a Nycadaemon on level 57 of Mordor.
k) 4 Sprigs of Athelas
l) 15 Potions of Cure Insanity
m) 11 Potions of Healing
n) 63 Potions of *Healing*
o) 4 Potions of Life
p) 67 Potions of Restore Mana
q) a Potion of *Enlightenment*
r) 3 Scrolls of Summon Never-Moving Pet
s) a Fireproof Scroll of *Destruction*
t) a Fireproof Scroll of Genocide
u) a Scroll of Mass Genocide
v) a Mage Staff of Power (1d4) (+4,+14) (+11)
w) a Mage Staff of Wizardry (1d4) (-1,+7)(100%) (+5)


  [Home Inventory - Gondolin ]

a) an Adamantite Rod of Nothing (200/200)
b) an Adamantite Rod of Nothing (200/200)
c) an Adamantite Rod of Nothing (200/200)
d) an Adamantite Rod of Nothing (200/200)
e) an Adamantite Rod of Nothing (200/200)
f) a Rod Tip of Healing (120 Mana to cast)
g) a Rod Tip of Havoc (90 Mana to cast)
h) The Ring of Tirim (+12 to accuracy) (+2)
    It increases your intelligence by 2.  It provides immunity to
    paralysis.  It provides resistance to acid, dark, blindness and chaos.
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
i) a Ring of Speed (+12)
    It increases your speed by 12.  
    You found it lying in a vault on level 98 of Halls of Mandos.
j) an Indestructible Ring of Speed (+9)
k) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
l) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Angband.
m) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 87 of Angband.
    
o) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Greater basilisk on level 84 of Halls of
    Mandos.
p) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Halls of Mandos.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}


  [Home Inventory - Minas Anor ]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
b) The Zweihander of Redhrenen (4d6) (-4,+4) (+3)
    It must be wielded two-handed.  It increases your wisdom and dexterity
     by 3.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
c) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Lothlorien ]

a) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Bronze Dragon Scale Mail 'Apannar' (-2 to accuracy) [30,+25]
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It sustains your wisdom.  It provides immunity to 
    electricity and fire.  It makes you completely fearless.  It provides
    resistance to life draining, confusion, shards, nether and chaos.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of The Sacred
    Land Of Mountains.
e) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Thunderlord Coat of Nanon [9,+11]
    It sustains your strength.  It provides immunity to electricity and 
    fire.  It provides resistance to acid, cold and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 56 of Mordor.
h) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Marilith on level 98 of Halls of Mandos.
i) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 84 of Halls of Mandos.
j) a Fur Cloak of the Magi (-2,-1) [3,+20] (+3)
    It can be used to store a spell.  It increases your intelligence, 
    stealth and speed by 3.  It sustains your intelligence.  It provides
    immunity to paralysis.  It cannot be harmed by acid.  
    You found it lying in a vault on level 96 of Angband.
k) a Fur Cloak of the Bat (-10,-2) [3,+8] (+3)
    It increases your stealth, infravision and speed by 3.  It provides
    resistance to dark.  It allows you to fly.  It allows you to see
    invisible monsters.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
l) a Spider Web of Air [1,+12]
    It allows you to breathe without air.  
    You found it lying in a vault on level 96 of Angband.
m) a Large Metal Shield of Reflection [5,+12]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 73 of
    Halls of Mandos.
n) a Jewel Encrusted Crown of Telepathy [0,+10]
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Armoury.
p) a Dragon Helm of Water Breathing [8,+21]
    It makes you completely fearless.  It provides resistance to cold, 
    dark, confusion and nether.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Angband.
r) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Dol Guldur.
t) a Pair of Metal Shod Boots of Speed [6,+11] (+8)
    It increases your speed by 8.  
    You bought it from the Black Market.
u) The Pair of Metal Shod Boots of Thror [6,+19] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to shards.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [The Mathom-house Inventory - Bree ]

a) Mordekainen's Pocket Magician
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Hell knight on level 96 of Angband.



Posted on 29.10.2007 19:51

Download this dump

1331. on the Ladder (of 12551)
605. on the ToME Ladder (of 2972)
Best for this player (out of 2)

Comments

Jump to latest

On 29.10.2007 19:51 jondunc@yahoo.com wrote:
First sorceror (only played archers in TOME to this point), first lost soul. Loved both, will probably run another soon. Oh, and first winner! :)

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Ciec, L50 High-Elf Sorceror winner
380th in ToME (2.3.4) by <quanchi@icpnet.pl> (95%)

Brilatha, L50 High-Elf Sorceror winner
344th in ToME (2.2.3) by <lemming030@ntlworld.com> (95%)

Yannir, L50 High-Elf Sorceror winner
216th in ToME (2.3.3) by <matt@nightrealms.com> (95%)

Jerubwyn, L50 High-Elf Sorceror winner
242nd in ToME (2.3.4) by <themadman@gmail.com> (95%)

Aroremond, L50 High-Elf Sorceror winner
471st in ToME (2.2.7) by <misiu.pysiu@poczta.fm> (95%)

Ethiaa, L50 High-Elf Sorceror winner
755th in ToME (2.2.0(CVS)) by <iopia0@lycos.com> (95%)

Ettu, L50 High-Elf Sorceror
458th in ToME (1.0.0) by <teppic@lspace.nildram.co.uk> (95%)

Morled, L50 High-Elf Sorceror winner
404th in ToME (2.3.4) by <JLohman711@aol.com> (95%)

Sar, L50 High-Elf Sorceror winner
506th in ToME (2.3.0) by <matt@nightrealms.com> (95%)

Adowan_3, L50 High-Elf Sorceror
792nd in ToME (2.2.2) by <Z_Hound2000@yahoo.com> (95%)

Keiimin'Tiul, L50 High-Elf Sorceror
149th in ToME (2.2.3) by <limered@yahoo.com> (95%)



Seen 378 times.



Submit your dump!

31 angbanders here | server time is 16:19 Prague time
site contact Pav Lucistnik