The Angband Ladder: Bennas II, High-Elf Ranger by <graham@blessyou.co.uk>

  [Angband 3.0.1 Character Dump]

 Name   Bennas II                                Self  RB  CB  EB   Best
 Sex    Male              Age       124   STR! 18/100  +1  +2  +8 18/210
 Race   High-Elf          Height     81   INT! 18/100  +3  +2  +0 18/150
 Class  Ranger            Weight    189   WIS! 18/100  -1  +0  +0  18/90
 Title  Ranger            Status     81   DEX! 18/100  +3  +1 +12 18/260
 HP     -1/743            Maximize    Y   CON! 18/100  +1  +1  +5 18/170
 SP     158/249           Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           43       Armor    [42,+165]     Saving Throw     Heroic
 Cur Exp    4441022       Fight    (+30,+18)     Stealth          Superb
 Max Exp    4441022       Melee    (+40,+33)     Fighting      Legendary
 Adv Exp    4830000       Shoot    (+53,+17)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold       1744304       Shots       3/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   169.4 lbs       Infra        70 ft     Searching     Excellent

 You are one of several children of a Noldorin Mage.  You have light
 grey eyes, straight black hair, and a fair complexion.




  [Last Messages]

> You hear many things appear nearby.
> The Cherub mumbles.
> The Cherub starts moving faster.
> The Archon commands you to return.
> You hit the Archon.
> You miss the Archon.
> You hit the Archon.
> You miss the Archon. <2x>
> The Seraph hits you.
> *** LOW HITPOINT WARNING! ***
> The Seraph misses you. <3x>
> You feel a wall blocking your way.
> The Archon mumbles.
> You are hit by something!
> You die.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It can be activated for fire ball (72) every 40 turns if it is being
   worn.
   It affects your strength.
   It affects your dexterity.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from fire.
   It sustains your strength.
   It sustains your dexterity.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
b) a Long Bow of Lothlorien (x3) (+23,+17) (+1)
   It slows your metabolism.
c) an Engagement Ring of Speed (+6)
d) an Engagement Ring of Speed (+13)
e) a Carved Oak Amulet of Trickery (+3)
f) The Arkenstone of Thrain
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
h) The Cloak 'Colluin' [1,+15]
   It can be activated for resistance (20+d20 turns) every 111 turns if it
   is being worn.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
i) a Large Metal Shield of Resistance [5,+20]
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
k) (nothing)
l) a Pair of Metal Shod Boots of Slow Descent [6,+10]


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
f) a Book of Magic Spells [Raal's Tome of Destruction]
g) a Book of Magic Spells [Mordenkainen's Escapes]
h) a Book of Magic Spells [Tenser's Transformations]
i) 2 Blue Speckled Potions of Healing
j) a Copper Speckled Potion of Restore Life Levels
k) a Scroll titled "sa he skimung" of *Enchant Armor*
l) 3 Lead Rods of Detection
m) a Gold-Plated Rod of Teleport Other (charging)
n) a Long Bow (x3) (+0,+0)
o) 77 Arrows of Flame (1d4) (+12,+10)
p) 52 Arrows of Venom (1d4) (+9,+10)
q) 21 Arrows of Flame (1d4) (+8,+9)


  [Home Inventory]

a) 5 Oily Yellow Potions of *Healing*
b) a Brown Potion of Life
c) 6 Copper Speckled Potions of Restore Life Levels
d) 13 Scrolls titled "goperk erkmung" of *Identify*
e) The Ring of Barahir (+1)
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It provides resistance to poison.
   It provides resistance to dark.
f) The Amulet of Carlammas (+2)
   It can be activated for protection from evil every 225+d225 turns if it
   is being worn.
   It affects your constitution.
   It provides resistance to fire.
g) The Amulet of Ingwe (+3)
   It can be activated for dispel evil (x5) every 50+d50 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
h) The Phial of Galadriel
   It can be activated for illumination every 10+d10 turns if it is being
   worn.
i) The Star of Elendil
   It can be activated for magic mapping every 50+d50 turns if it is being
   worn.
   It allows you to see invisible monsters.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to shards.
   It provides resistance to nexus.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It affects your strength.
   It affects your dexterity.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to confusion.
   It provides resistance to sound.
l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It can be activated for phase door every 2 turns if it is being worn.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
m) The Cloak of Thorongil [1,+10]
   It provides resistance to acid.
   It provides resistance to fear.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It can be activated for detection every 55+d55 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
o) The Set of Gauntlets 'Paurhach' [2,+15]
   It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
   worn.
   It provides resistance to fire.
p) The Set of Gauntlets 'Pauraegen' [2,+15]
   It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
   being worn.
   It provides resistance to electricity.
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
   It can be activated for frost ball (48) every 5+d5 turns if it is being
   worn.
   It affects your dexterity.
   It does extra damage from frost.
   It provides resistance to cold.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
r) The Dagger 'Dethanc' (1d4) (+4,+6)
   It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
   being worn.
   It does extra damage from electricity.
   It provides resistance to electricity.
s) The Dagger 'Narthanc' (1d4) (+4,+6)
   It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
   worn.
   It does extra damage from fire.
   It provides resistance to fire.
t) The Dagger 'Nimthanc' (1d4) (+4,+6)
   It can be activated for frost bolt (6d8) every 7+d7 turns if it is being
   worn.
   It does extra damage from frost.
   It provides resistance to cold.
u) The Main Gauche of Azaghal (2d5) (+12,+14)
   It is a great bane of dragons.
   It provides resistance to acid.
   It provides immunity to fire.
   It provides resistance to fear.
v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It affects your dexterity.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It induces feather falling.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.11.2002 21:12
Last updated on 29.11.2002 20:46

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Comments

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On 22.11.2002 11:30 graham@blessyou.co.uk wrote:
Finally, Bennas II is approaching Bennas' original status - And I've got that weapon that only got 5 minutes before dying with Bennas. Still trying to work on stats, but now getting 5 hits/turn with Anduril - Happily killing things at 2000ft - Looking promising!

On 25.11.2002 01:37 graham@blessyou.co.uk wrote:
Found Dor-Lomin and Ingwe - Would swap Trickery amulet and Holhenneth if I could find something else of resist blindness. Also found nice rings of speed, ring of barahir, star and arkenstone and lots of mini-unique stuff. At 3550 ft, killed everything 'cept Uriel, Azriel, Gabriel, Tsekalus, Polyphemus and Glaurung - Also killed 8 of the 9 Ringwraiths. Need resist of Chaos, Nether and Shards to complete the full set.

Doing some Wyrmscumming to get some better equipment...

On 25.11.2002 01:38 graham@blessyou.co.uk wrote:
Oh yeah, when I said killed everything in the last post, I meant down to current depth :)

On 25.11.2002 15:38 fentonaa@yahoo.com wrote:
Er, why do you have no arrows? Archery is your best attack, by far; especially with the enchant spells in Tenser's.

On 25.11.2002 15:44 fentonaa@yahoo.com wrote:
Oh, and now that I look closer, ditch Pauraegen. You don't need the resist, the activation or the AC; and they prevent your spellcasting in a big way. Look for gloves of agility or FA, or (best of all) Cambeleg. Also, I'd say BOOST YOUR CON! It's really low. Wear Dor-Lomin for a start, and swap the +6 speed ring for the best CON ring you can find. If you're worried about blindness, carry a stack of a dozen potions of CCW.

On 26.11.2002 10:33 graham@blessyou.co.uk wrote:
Thanks for your comments - much appreciated. I'm still used to playing Angband 2.4.Frog Knows, where archery is not really an effective option most of the time. That soon changed here when I tried what you said and killed a 3-headed hydra with one arrow, and an ancient white with 2 :) Dor-Lomin has now gone on, and pauraegen come off, I've decided to forget about Resist Blindness. I think I'll try Uriel again now with a few arrows :)

Thanks again

On 27.11.2002 15:02 fentonaa@yahoo.com wrote:
Glad that's working for you. By the way, the ranger's other best friend is rune of protection: fill a narrow corridor with them and lure Uriel into one end while you stand at the other end. He won't be able to summon, or reach you: you can shoot him with seeker arrows of frost and heal whenever you need to... It's not even CLOSE to fair!

On 29.11.2002 20:46 graham@blessyou.co.uk wrote:
Swapped equipment as I decided I didn't need RBlind as I had a great saving throw and Resist Light and Dark. Unfortunately, didn't realise that Gabriel could hit to blind - Didn't last all that long from there - Oh well, you live and learn (or not ;-). Time to start again for yet another time - Thinking about using a non-ranger...

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