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The Angband Ladder: Adwumar, Troll Mutant Berserker by The GP Fury

  [FuryBand T 5.0.1 Character Sheet]

 Name  : Adwumar                Age                 27       STR!     40       
 Sex   : Male                   Height              65       Int:     40     40
 Race  : Troll Mutant           Weight             241       WIS:     40       
 Class : Berserker              Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR:     40       
                                                                               
 + To Melee Hit         102 Level             57    Hit Points     1670/  1670 
 + To Melee Damage      103 Experience  23484244    Spell Points    183/   184 
 + To Ranged Hit         64 Max Exp     23484244    Sanity         1023/  1059 
 + To Ranged Damage      14 Exp to Adv. 24700000                               
   AC                64+202 Gold          740135    Speed           Fast (+39) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[72]Perception  : Superb       Blows/Round:  34        
 Bows/Throw  : Legendary[12]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Superb       Damg./Round:  85d3+1751 
 Stealth     : Excellent    Magic Device: Bad          Infra-Vision: 1320 feet 
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a  Stone-Troll  Warrior.   You              
          have blue-bloodshot eyes,  mangy  sea-weed green hair,  and          
          white  leprous skin.                                                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 101 (5050')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 9180 enemies.
 You saved 98 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 48th Yavie of the 2890th year of the third age.
 You have been adventuring for 5 days.

                    abdefghklmnopqstuvxz{|@     
        SlayUndead: .+.....................     
        MagicBrand: +......................     
        Sust Str  : ...+..................+     
        Sust Int  : .......................     
        Sust Wis  : ...+.........+.........     
        Sust Dex  : ...+.........+........+     
        Sust Con  : .................+....+     
        Sust Chr  : .+.+.........+.........     
        Free Act  : ............+.+.++....+     
        Hold Life : .........+.............     
        Blessed   : .......................     
        Reflect   : ......................+     
        No Stun   : .......................     
        Protection: .......................     
        Imm Acid  : ....+.....+.*+.+.......     
        Imm Elec  : ....+...*.++.+.+.......     
        Imm Fire  : .++.+..+..+*...+.......     
        Res Cold  : ....+.....+...++.......     
        Res Pois  : ...+...+.......+.......     
        Res Fear  : .......+...+..........+     
        Res Light : .........+....++.+.....     
        Res Dark  : .+.......++..+++.......     
        Res Blind : .+............+........     
        Res Conf  : ........++..+..+.......     
        Res Sound : ............+.+........     
        Res Shard : .+............+........     
        Res Neth  : ..+............+.......     
        Res Nexus : ..........+....+.......     
        Res Chaos : .........+..+..........     
        Res Disen : .......+..++.+.........     
        Elec Aura : ...........+...........     
        Levitate  : ................+......     
        Fly       : ......+................     
        Light     : .......+.+...+++.+.....     
        Regen     : ......................+     
        See Invis : .+.......+....++.......     
        Invisible : .+.....................     
        Knowledge : ......................+     
        Add Str   : .......45.4.4..*.......     
        Add Int   : ...3..........3*.......     
        Add Wis   : .......4.....5.*.......     
        Add Dex   : ..............3*4......     
        Add Con   : ...3........4..*.......     
        Add Chr   : .......4..4..53*.......     
        Mul Mana  : +......................     
        Add Stlth.: .4.3...................     
        Add Search: .............53.4......     
        Add Infra : .4.............*.......     
        Add Speed : ..*.9..453....3...2...?     
        Add Luck  : .........3...5.........     
        Tunneling : .....................6.     
        Acidproof : ..++++++.+++++++++...+.     
        Elecproof : ..++++++.+++++++.+...+.     
        Fireproof : ..++++++.+++++++.+...+.     
        Coldproof : ..++++++.+++++++.+...+.     
        Could 2Hnd: .+.....................     
        Activate  : ..+....+.++..++..+.....     
        Drain SP  : ..............+........     
        Cursed    : +.+++..+.......+.......     
        Hvy Curse : ..+............+.......     
        Prm Curse : ...............+.......     
        Orc    ESP: .........++.+..........     
        Full   ESP: ...............+.......     
        Aggravate : ......................+     

Skills (points left: 12)
 - Combat                                        50.000 [1.100]
          - Weaponmastery                        50.000 [1.150]
                   - Hafted-mastery              50.000 [1.000]
                            . Stunning-blows     50.000 [0.500]
          - Archery                              01.300 [0.400]
                   . Throwing                    01.700 [0.500]
          . Barehand-combat                      01.000 [0.400]
          . Antimagic                            50.000 [0.750]
 - Sneakiness                                    01.650 [0.300]
          . Stealth                             -02.000 [0.000]
          . Disarming                            50.000 [0.500]
          . Backstab                             01.000 [0.300]
 . Spirituality                                 -04.000 [0.000]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Whirlwind


  [Character Equipment]

a) a Magic Morning Star (5d3) (+8,+9)(20%) {cursed}
        It increases your mana capacity by 20%.  It does extra damage from 
    pure magic.  It is cursed.  
    You found it in the remains of a Dracolich on level 54 of Angband.
b) a War Hammer of the Avari (3d5) (+20,+12) [+16] (+4 to stealth)
    It
    should be wielded two-handed.  It increases your stealth and 
    infravision by 4.  It strikes at undead with holy wrath.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to fire
    , dark, blindness and shards.  It allows you to see invisible
    monsters.  
    You found it in the remains of a Water troll on level 65 of Angband.
d) The Light Magic Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and nether.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 91 of Angband.
e) The Ring of Elegnost (+15 to damage) (+3) {cursed}
    It 
    increases your intelligence, constitution and stealth by 3.  It
    sustains your strength, wisdom, dexterity and charisma.  It provides
    resistance to poison.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Shoggoth on level 65 of Angband.
f) an Elemental Ring of Speed (+9) {cursed}
    It 
    increases your speed by 9.  It provides resistance to acid, 
    electricity, fire and cold.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 61 of
    Angband.
g) a Ring of Damage (+18)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 57 of
    Angband.
h) a Ring of Flying
    It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 27 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 68 of Angband.
l) a Wings of Manwe [10,+4] (+5 to speed)
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 73 of Angband.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Feathered Cloak 'Angon' [1,+10]
    It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to electricity
     and disenchantment.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of Angband.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze
    monster every 500+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    charisma, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 86 of Angband.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Utgard-Loke on level 63 of Angband.
u) a Set of Leather Gloves of Thievery (+7,+3) [1,+4] (+4)
    It 
    increases your dexterity and searching by 4.  It provides immunity to
    paralysis.  It allows you to levitate.  It cannot be harmed by acid.  
    You found it in the remains of an Uruk on level 42 of Angband.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) a Maia Hooves [3,+6] (+2 to speed)
z) (nothing)
{) (nothing)
|) a Dwarven Pick of Digging (+6)
    It increases your ability to tunnel by 
    6.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 10 Rations of Cram
b) a Lembas
c) 2 Sprigs of Athelas
d) a Potion of Cure Serious Insanity
e) a Potion of Cure Critical Insanity
f) a Potion of Cure Insanity
g) a Potion of Resist Heat
h) 4 Potions of Healing
i) 2 Potions of Enlightenment
j) a Potion of Experience
k) 4 Potions of Curing
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Pinch of Longbottom Leaf
b) a Chargeable Ring of Free Action
    It can be upgraded with gold.  It
    provides immunity to paralysis.  It allows you to fly.  It produces a
    fiery sheath.  It produces an electric sheath.  It produces an acid
    sheath.  It produces an cold sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 78 of Angband.
c) a Ring of Accuracy (+14)
d) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 54 of Angband.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 75 of
    Angband.
f) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if
    it is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Rich, the Thief on level 29 of Angband.
g) an Amulet of Anti-Magic
    
    It generates an antimagic field.  It produces an anti-magic shell.  It
    carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master lich on level 57 of Angband.
h) a Draconic Amulet of the Serpents (+1,+3) [+11] (+3) {100% off}
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 3.  It provides resistance to 
    poison.  It allows you to sense the presence of dragons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore
    stats and life levels every 750 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution by 3.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to life draining, cold, dark and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It prevents stuns. It increases your searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Judge Death on level 47 of Angband.
k) The Ball-and-Chain of Dinwe (4d3) (+15,+13) (+1)
    It
    should be wielded two-handed.  It increases your charisma by 1.  It
    does extra damage from acid and frost.  It drains life from your foes.
    It is especially deadly against giants.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 93 of
    Angband.
l) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of Maiar.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 75 of
    Angband.
m) an Acidic Mithril Boomerang of Unmagic (4d5) (+15,+11)
    It generates an antimagic field.  It does extra damage from 
    acid.  It provides resistance to acid.  It cannot be harmed by acid.  
    You found it in the remains of a Dracolich on level 54 of Angband.
n) The Cup of Thror
o) The Red Arrow of Gondor


  [The Museum Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lord of Chaos on level 56 of Angband.
b) The Ring of Earwe {cursed}
    
    It sustains your strength, intelligence and charisma.  It provides
    resistance to electricity, poison and chaos.  It aggravates nearby
    creatures.  It is cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 18 of Angband.
c) The Ring of Power of Ren the Unclean (+1% of critical hits)
    
    It increases your infravision and ability to score critical hits by 1.
    It makes you invisible.  It sustains your strength and wisdom.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    shards.  It allows you to levitate.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 50 of Angband.
d) The Ring of Ethor [+15]
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It makes you invisible.  It sustains your 
    intelligence and wisdom.  It provides resistance to fire, blindness, 
    confusion, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 52 of Angband.
e) The Ring of Errith (+5)
    
    It increases your intelligence, dexterity, charisma and ability to
    score critical hits by 5.  It sustains your dexterity and constitution
    .  It provides immunity to paralysis.  It provides resistance to nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 92 of
    Angband.
f) The Ring of Araglith (+2) {100% off}
    It increases your strength and dexterity by 2.  It sustains 
    your dexterity and constitution.  It makes you completely fearless.  
    It provides resistance to electricity.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
g) The Ring 'Osseang' (+5)
    It can be activated for whirlwind
    attack every 250 turns if it is being worn. It increases your 
    intelligence and constitution by 5.  It sustains your intelligence.  
    It provides resistance to acid and chaos.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 52 of Angband.
h) The Ring 'Gindi' (+4)
    
    It increases your dexterity, constitution and stealth by 4.  It
    sustains your dexterity.  It provides resistance to fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 52 of Angband.
i) an Elemental Ring of Damage (+14)
    
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 78 of
    Angband.
j) a Blazing Ring of Speed (+10)
    It provides light (radius 1) forever.  It increases your speed
     by 10.  It provides resistance to fire.  It produces a fiery sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 96 of Angband.
k) The Ring of Rhonwe (+3 attacks)
    It 
    increases your infravision and attack speed by 3.  It provides
    resistance to confusion, shards and chaos.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 86 of Angband.
l) an Elemental Ring of Extra Attacks of the Elements (+4 attacks)
    It can be
    activated for spinning around every 50+d25 turns if it is being worn. 
    It increases your strength and attack speed by 4.  It provides
    resistance to acid, electricity, fire, cold and poison.  It renders
    you vulnerable to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
m) The Ring of Gelos [+15] (+1)
    It can be activated for ball of lightning and resist
    lightning every 50+d50 turns if it is being worn. It increases your 
    constitution by 1.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire, poison, confusion and disenchantment.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 52 of Angband.
n) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 51 of
    Angband.
o) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 70 of Angband.
p) The Amulet 'Faldos' (+2)
    It
    can be used to store a spell.  It increases your strength and 
    dexterity by 2.  It sustains your strength, intelligence and charisma.
    It provides immunity to paralysis.  It provides resistance to 
    electricity.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Angband.
q) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be
    activated for word of recall every 200 turns if it is being worn. It 
    increases your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
r) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Guardian yeek on level 38 of Angband.
s) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 96 of Angband.
t) The Anchor of Space-Time
    It
    provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Black Banner of Gondor (-3)
    It can be activated for summon undead
    every 666+d333 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your stealth by 3.  It makes you invisible.  It
    provides resistance to dark, nether and chaos.  It allows you to sense
    the presence of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Layzark, the Emperor on level 60 of Angband.
v) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of Angband.
w) The Silmaril of the Seas (+2) {cursed}
    It can be
    activated for word of recall every 200 turns if it is being worn. It
    grants you the power of banish evil if it is being worn.  It provides
    light (radius 5) forever.  It increases your intelligence by 2.  It
    provides resistance to light, dark, nether, nexus and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 71 of Angband.
x) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength by 2.  
    It sustains your strength.  It makes you completely fearless.  It
    allows you to sense the presence of trolls.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Karrazix the Brave on level 72 of Angband.
a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 70 of Angband.
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, blindness and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Bar Chain Mail 'Istirdh' (-2 to accuracy) [18,+8]
    It sustains your constitution.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to acid, electricity and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 54 of Angband.
e) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 74 of Angband.
f) The Ribbed Plate Armour of Lachar (-17,-19) [28,+0](40%)
    
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to acid, electricity and cold.  It makes you
    completely fearless.  It provides resistance to fire and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
g) The Ribbed Plate Armour of Vordar (-3 to accuracy) [28,+15]
    
    It sustains your charisma.  It provides immunity to electricity and 
    fire.  It provides resistance to poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 91 of Angband.
h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It
    can be activated for heal (777), curing and heroism every 300 turns if
    it is being worn. It increases your intelligence, wisdom and stealth
     by 4.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
i) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic
     if it is being worn.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Hard Leather Armour 'Aithil' (-1 to accuracy) [6,+0]
    It sustains your wisdom, constitution
     and charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 5 of Angband.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It prevents stuns. It increases your 
    intelligence, dexterity, constitution and speed by 3.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 74 of Angband.
m) The Jedi Master Robe of Yoda [1,+25] (+10)
    
    It can be activated for invulnerability (4+d8) every 800 turns if it
    is being worn. It prevents stuns. It increases your intelligence, 
    wisdom, dexterity, charisma, searching, speed and luck by 10.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It allows you to fly.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 75 of
    Angband.
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if
    it is being worn. It increases your strength and constitution by 2.  
    It sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Oathbreaker on level 86 of Angband.
o) The Adamantite Crown of Ramdama [0,+9]
    
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 91 of
    Angband.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 70 of Angband.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It
    can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
    it is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Unicorn of Order on level 74 of Angband.
s) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 22 of
    Angband.
u) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Law on level 91 of Angband.
v) The Light War Axe 'Ivragnor' (2d5) (+10,+6) (+5)
    
    It increases your charisma by 5.  It does extra damage from light.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It is especially deadly against dragons.  
    It is especially deadly against orcs.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 94 of Angband.
w) The Light War Axe 'Silon' (2d5) (+9,+10) (-6) {cursed}
    
    It decreases your charisma by 6.  It does extra damage from frost.  It
    is especially deadly against natural creatures.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 93 of
    Angband.
x) The Great Axe of Helin (4d4) (+16,+10) (+2)
    It must be wielded two-handed.  It increases your wisdom and 
    constitution by 2.  It drains life from your foes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 73 of Angband.
a) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
    It
    can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Itangast the Fire Drake on level 48 of
    Angband.
b) The Rapier 'Forasgil' (2d4) (+12,+19)
    It does extra damage from frost.  It is especially deadly
    against natural creatures.  It provides resistance to cold and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 93 of
    Angband.
c) The Small Sword of Mantar (1d8) (+20,+12) (+2)
    It increases your strength by 2.  It does extra damage from 
    frost.  It drains life from your foes.  It is especially deadly
    against giants.  It is a great bane of Maiar.  It is a great bane of
    undead.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 91 of Angband.
d) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog on level 80 of Angband.
e) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 91 of Angband.
f) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
    
    It provides light (radius 1) forever.  It increases your ability to
    score critical hits by 1.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 74 of Angband.
g) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    
    It can be activated for cure insanity every 200 turns if it is being
    worn. It increases your intelligence by 2.  It can cause damaging
    strikes.  It provides immunity to paralysis.  It provides resistance 
    to dark and confusion.  It allows you to sense the presence of evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It can cause damaging strikes.  It is very sharp and can make your
    foes bleed.  It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to electricity, light and dark.  It allows you to see
    invisible monsters.  It aggravates nearby creatures.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf on level 82 of Angband.
i) The Two-Handed Sword of Turin (4d6) (+16,+21) (+3 attacks)
    
    It must be wielded two-handed.  It increases your charisma and attack
    speed by 3.  It does extra damage from electricity and frost.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 91 of Angband.
j) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It 
    increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 45 of Angband.
k) The Lightsaber of Obi Wan Kenobi (E:650, L:11) (5d5) (+10,+10) [10,+0] (+5)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, dexterity, constitution, 
    charisma, speed and spell power by 5.  It can cause damaging strikes.  
    It makes you completely fearless.  It provides resistance to 
    electricity, fire, poison and dark.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 93 of Angband.
l) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0]
(+4)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    strength, dexterity, constitution, speed and spell power by 4.  It can
    cause damaging strikes.  It makes you completely fearless.  It
    provides resistance to cold, blindness and shards.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 98 of Angband.
m) The Curved Lightsaber of Count Dooku (E:140, L:6) (6d6) (+12,+12) [10,+0]
(+6)
    It
    can be activated for mass charm every 750 turns if it is being worn. 
    It provides light (radius 2) forever.  It increases your intelligence, 
    dexterity, charisma, stealth and spell power by 6.  It can cause
    damaging strikes.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire, poison, shards
     and chaos.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 68 of Angband.
n) The Doublended Lightsaber of Darth Maul (E:500, L:10) (9d9) (+10,+12) [10,+0]
(
    It
    can be activated for teleport away every 200 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    strength, dexterity, speed and spell power by 4.  It can cause
    damaging strikes.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, cold and 
    poison.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
o) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It can cause damaging strikes.  It is especially deadly against
    orcs.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 74 of Angband.
p) The Mace 'Taratol' (4d4) (+12,+12)
    
    It should be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sir Physt on level 81 of Angband.
q) The Ball-and-Chain 'Darindor' (4d3) (+14,+9) (+1)
    It
    should be wielded two-handed.  It increases your ability to tunnel by 
    1.  It does extra damage from electricity.  It produces chaotic
    effects.  It drains life from your foes.  It is a great bane of
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
r) The Lucerne Hammer 'Turmil' (4d5) (+0,+0) (+4)
    It should be wielded two-handed.  It can be activated for 
    drain life (90) every 70 turns if it is being worn. It increases your 
    wisdom and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It provides resistance to cold, light
     and blindness.  It allows you to sense the presence of orcs, trolls
     and giants.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 23 of Angband.
s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It should be wielded two-handed.  It can be activated for confuse
    monster every 15 turns if it is being worn. It provides light (radius
    1) forever.  It increases your stealth by 2.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 32 of
    Angband.
t) a Deathly Lead-Filled Mace of Slay Maia (4d6) (+14,+18) [-16](-40%)
    It should be wielded two-handed.  It decreases your mana
    capacity and hit points by -40%.  It does extra damage from death.  It
    strikes at demons with holy wrath.  It aggravates nearby creatures.  
    It carries an ancient foul curse.  It can re-curse itself.  
    It was given to you as a reward.
u) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of Maiar.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
v) The Shovel of Taraglor (+3 to accuracy) (-5)
    It decreases your ability to tunnel by 5.  It
    produces chaotic effects.  It induces random teleportation.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Godzilla on level 91 of Angband.
w) The Short Willow Bow of Mangrim (x3) (+7,+13) (+1 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, charisma and speed by 1.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin on level
    86 of Angband.
x) The Short Magic Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and 
    speed by 1.  It provides resistance to electricity, fire and cold.  It
    slows your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 80 of Angband.
a) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 91 of Angband.
b) The Short Yew bow 'Avargor' (x3) (+14,+12) (+1 to stealth)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, charisma and stealth by 1.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin on level
    86 of Angband.
c) The Short Willow Bow of Elbelkor (x2) (+12,+14) (-9) {cursed}
    It provides light (radius 1) forever.  It decreases your 
    dexterity and constitution by 9.  It drains experience.  It induces
    random teleportation.  It fills you with the Black Breath.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Fire on level 75 of Angband.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 93 of
    Angband.
e) The Long Willow Bow of Vasteloth (x3) (+17,+29) (+4)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and dexterity by 4.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 89 of Angband.
f) The Long Magic Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 39 of Angband.
g) The Sheaf Arrow 'Isiliel' (E:25, L:2) (1d5) (+23,+19)
    It does extra
    damage from acid and dark.  It poisons your foes.  It is especially
    deadly against orcs.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 76 of Angband.
h) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog Priest on level 77 of Angband.
i) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 93 of
    Angband.
j) The Small Mithril Boomerang of Aneneleg (3d4) (+3,+11) {cursed}
    It does extra damage from acid and frost.  It is a great bane
    of dragons.  It drains experience.  It induces random teleportation.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ubbo-Sathla, the Unbegotten Source on level
    47 of Angband.
k) The Mithril Boomerang of Angrod (E:70, L:4) (4d5) (+25,+12)
    It does extra damage from frost.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It is a
    great bane of Maiar.  It strikes at undead with holy wrath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 91 of
    Angband.
l) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 47 of
    Angband.
m) 2 Climbing Sets
n) The Sceptre of Numenor (-3 to speed)
    It can be activated for dispel good (level*5) every 300+d300
    turns if it is being worn. It can be used to store a spell.  It 
    decreases your strength, constitution, charisma, speed and luck by 3.  
    It renders you incorporeal.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 68 of Angband.
o) The Rod of Annuminas (+4)
    It
    can be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 68 of Angband.
p) The Parchment - Map of Thror
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 93 of
    Angband.
q) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48) every 400 turns if
    it is being worn. It grants you the power of weigh magic if it is
    being worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It does extra damage from dark and pure magic.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 81 of
    Angband.
r) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It should be wielded two-handed.  It increases your 
    intelligence, wisdom, infravision and spell power by 3.  It increases
     your mana capacity by 60%.  It sustains your intelligence and wisdom.
    It provides immunity to cold.  It provides resistance to blindness.  
    It renders you vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.



Posted on 23.11.2007 17:15

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59. on the Ladder (of 17605)
57. on the FuryBand Ladder (of 163)
Second best for this player (out of 7)

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On 23.11.2007 17:15 The GP Fury wrote:
A little munchkiny...got tired of killing off mages...

Setting berserkers to aggravate did make things a bit more interesting...

On 24.11.2007 00:00 Phoenix21692 wrote:
If you thought that was munchkiny, wait until you get the Speed Ring of Lornen. ;)

On 24.11.2007 00:18 The GP Fury wrote:
Speed Ring of Lornen is a artifact that is an exact replica of a randart I once got....

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